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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Arcos Vandymion
White Beast Inc.
62
|
Posted - 2014.10.16 06:21:00 -
[151] - Quote
Not that I have any idea about that stuff (I've never done it - go figure) but sure cool yeah.
Regarding the "wall-of-text": So instead of a nicely crafted missionstatement that offers immersion we get another arbitrary text that could be shortened to
Do fly there if red crosses ______________ ## start locking on those frigs cause bigger ones don't point - whyever that is then shoot red crosses, loot __ ## kill the one with highest bounty last, the cargocontainer dropped else loot ___________________## usually a warehouse do fly back _________________ ## usually to where you started unless you to distribution
Seriously though I never bothered to read those short ones. all end up with you flying to the one or other arbitray place that supposedly houses some sort of PvE mechanic that one will never observe (The Blockade, Pick your poison etc) outside of a mission and you usually just go there and start shooting weirdly grouped bunches of differently thick red crosses till they're all gone. Spacedust will magi-- i mean scientifically turn into newly printed shiny ISK right into your wallet.
TL;DR: immersion from tutorial gone - now as bland as most PvE content
EDIT: I think the faction droptable is missing a few items to fully reverse engineer Pirate T3s ... xD |
Zur Zur
Federal Defense Union Gallente Federation
0
|
Posted - 2014.10.16 06:40:00 -
[152] - Quote
CCP please remove excalations from anomalies. Plexing no farm. |
Dwissi
Miners Delight
39
|
Posted - 2014.10.16 06:48:00 -
[153] - Quote
Moraguth wrote:CCP RedDawn wrote:Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. I cannot disagree more strongly with the sentiments of Obsidian Hawk. Exploration in game should be just that, in game. I should not be required to leave the game to get to the next step in anything PVE related. Testing my google skills is not relevant to my serious business internet spaceships skills. A happy balance would be to give us some sort of journal entry with lots of text talking about a few different things "rumored" to have worked in the past, or some sort of vague hint. Expecting me to shoot everything once or to go to an external site is silly (wasting time shooting everything) or immersion breaking (going to google/wiki).
Spot on +1 Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Lena Lazair
Khanid Irregulars Khanid's Legion
181
|
Posted - 2014.10.16 06:54:00 -
[154] - Quote
Tikktokk Tokkzikk wrote:They have a mean active tank so running them with your 500 DPS Ishtar is inefficient. I complete them in five minutes solo with a 1.2k DPS ship and earn on average ~20m/site just from bounties, ship skins, and covert research tools.
Quote:Besiged sites are currently a very unique high risk, high reward PVE activity unlike anything else in Eve. Please don't try to change them just because you can't efficiently run them with your Ishtar like everything else.
I actually run them in an Eagle, but same concept. The fact that you choose to run these sites in a 1B+ ship with very long range scramming rats in low/null for what amounts to far less than 100m/hr doesn't make these sites a balanced income source. It just makes you and me and everyone else running them gluttons for punishment. While 20m/site sounds right, you are not going to find sites back to back and a Marauder is not exactly a fast warping ship.
If you are in nullsec you might as well rat in a carrier or blinged-out Ishtar; put the same cost of ship at risk for AFK income that is better and more consistent across the board. For lowsec we could be blitzing L4 FW missions at a fraction of the cost or, since you are willing to put a Marauder on the line, doing DED escalations for what would likely work out to better income overall.
I'm not saying they aren't fun (after all, I am running them too), I'm just saying for the risk/time investment, the income is not on par with other activities. I can only assume most other people have drawn that same conclusion because, at least in low-sec, I routinely find three of four of these in a system untapped in areas with reasonable amounts of traffic. |
Edward Olmops
Gunboat Commando
205
|
Posted - 2014.10.16 06:57:00 -
[155] - Quote
Quote:
Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5.
Erm... Maybe I am missing something... but all these items like Electric conduits, Power Cords, Bulkhead somethings etc.
Are they good for ANYTHING except for manufacturing of Interfaces which are meant to be removed from the game when Invention an Reverse Engineering get streamlined? |
Aspecter en Welle
Barrel Roll Squad Soviet-Union
174
|
Posted - 2014.10.16 07:54:00 -
[156] - Quote
Quote:WeGÇÖve also added all of the Data and Relic exploration sites found in Null Security space to Wormhole Class 1, 2 and 3 systems. So feel free to venture forth into the deeper, darker unknown if youGÇÖre feeling dangerously loot frisky.
Wrong way. Why? Eve Chronicles contradict this innovation. Who live in WH? Sleepers (really, its true) and players. Any time we see a ghost sites. What will? WH-players can make all T1/T2 rigs, fractional POS modules, AAR, ASB, LMJD, MMJD, TB in W-space not flying to HS. Newbies? All newbies die in W-Space. Sooner or later. Small part of new players goes to W-Space for relic and data farming. Old players? Ambush relicrunners (no guns, small defence, no local, no informaton) in WH. Scanners? More work. More signatures -> more work. It no funny.
CCP RedDawn? ex-RusEVERadio leader |
Edward Olmops
Gunboat Commando
205
|
Posted - 2014.10.16 07:58:00 -
[157] - Quote
Ransu Asanari wrote:
The Interface BPCs and the items to build them (Electric Conduits etc) were already very low ISK value, and still very bulky, even at 0.5 m3. The removal of Interfaces from the Invention process means they will be worth even less, as there are less applications for them in manufacturing. Other than some very obscure items or Storyline mods, they aren't worth picking up. The changes you've made just add more crap items to the Data sites to sift through or throw away.
Ok, someone else already made the point. Credits to Ransu.
All these Faction materials like Angel Simple Trigger Mechanism Angel Advanced Trigger Mechanism Angel Spatial Analyzer Angel Standard Trigger Mechanism ...
as well as the mentioned Electric Conduits after the removal of interfaces (as announced in this devblog http://community.eveonline.com/news/dev-blogs/lighting-the-invention-bulb/) ARE ONLY GOOD FOR META 6 "COSMOS" ITEMS.
So while some of them are really "shiny" now, their value will quickly diminish in the weeks following Phoebe. There is simply no steady supply of the necessary BPCs. Every Character can do the COSMOS missions only once. Nowadays COSMOS modules are incredibly expensive, because aforementioned faction materials are incredibly rare. If the droprate of those in the Data sites is not entirely abysmal, then the bottleneck will be the BPCs after a short transition phase and all the faction materials will turn into junk items (supply greatly exceeds demand).
Please consider adding meta 6 BPCs to Data Sites with a sensible drop rate compared to the drop rates of all the materials. This would increase variety, create a lot of new VIABLE fitting options and generally make a lot more sense! |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
541
|
Posted - 2014.10.16 08:44:00 -
[158] - Quote
These look like great changes.
My only feedback would be to add these little things:
1) An indication an Anomaly/Signature has been complete even if it doesn't lead anywhere. At the minute, if you complete an anomaly and it doesn't escalate, the only way to know it's complete is to see it disappear from the discovery scanner window.
2) The ability to "Sell" or transfer an expedition via the contract system. This way when running anoms, if the person awarded the anom has to leave, the fleet doesn't loose the expedition.
3) Moar sites. They're all a bit samey after a while. They also don't really promote team play as they're mostly (1/10 to 7/10) easily solo-able. |
Jeremiah Saken
The Fall of Leviathan
87
|
Posted - 2014.10.16 08:48:00 -
[159] - Quote
CCP RedDawn wrote:As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. Maybe never? This would take us back to pre odyssey boring nonexploration. Not to mention the choice of ships would be smaller (SoE, T3). I don't want to change my T3 setup every jump in null for shooting/scanning/hacking. I want to explore cluster not playing fitting game with mobile depot. Want to shoot reds do missions or just make proper hybrid scanning/shooting/hacking site. Ghost sites change?
It's not exploration problem that nullsec is empty and safer than lowsec. Covops can be caught by proper gate camp, is it explorers fault that there's no hunters in null?
As for data cans content? To illustrate: I have two cargo containers in my cargo hold. One is named data the other one relics. I can explore casually for a week in null and 120m3 of relics container wouldn't be full. I can do 3 data sites and adequate cargo container would be full, with proposed changes i could do 6 sites. I don't even compare ISK. This sites need overhaul. Instead you just keep pushing more high volume, not worth looting stuff. We not doing them in badgers...
You have done some changes in research, isn't it obvious road to follow (datacores, decryptors)? Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
dirtydebbs
the wreking crew
18
|
Posted - 2014.10.16 09:34:00 -
[160] - Quote
Not sure if it has been mentiond but with the escalation part of these sites where does that sit in wh space ?
Will it be in same system or are you give my out free bookmarks to some one else wh home to run the site in there ?
Or is the escalation in k-space?
Either of the above will be broken as in :-
Getting out of original wh and then back into the new wh means a possible hike from one end of Eve to the other and if it it a populated wh ure dead period,
If escalation is in same system that's way to easy
Best thing to do is make new data relic sites for wh space to incorporate the fact traveling for escolar ion is almost impossible so a general increase for wh space is nothing, people would more than likely run first part but unable to complete the escolation.
On a slightly diffrent note all these changes to wh space c5,6 unaffected c1,2,3 slight increase if any with relic data sites, What's happaning to c4 Space ?? It's now almost non efficient to run solo if at all and I mean solo 1 account U now need 2-3 but no increase in loot for sites. |
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Rivr Luzade
Coreli Corporation Ineluctable.
812
|
Posted - 2014.10.16 09:54:00 -
[161] - Quote
Why was the chance for these Tool component items (Internal Bulkheads, Electronic Conduit, Armor Blocks, etc.) not lowered and the chance for other items (like data cores and decryptors) increased? After Phoebe, the only real use for these components, ie. the manufacturing of tools, is being removed and only COSMOS items use them, if at all. Couldn't you have replaced the bigger part of drop chance of these components with higher drop chance of actually useful items? |
Alvatore DiMarco
Capricious Endeavours Ltd
2924
|
Posted - 2014.10.16 10:50:00 -
[162] - Quote
I rarely post outside of F&I, but I felt extremely compelled to say that telling the player which structure to shoot feels like the sort of dumbing-down that even CCP can't magic-handwave away as "optimization" or "streamlining".
You're flat-out telling them what they need to do to proceed. Stop that. If the player can't be bothered to stop drooling on themselves long enough to investigate beyond simply "kill everything that moves because pretty explosions", then do they really deserve that escalation? Or has CCP decided "everyone should be able to have access to everything, no matter what, and having to think or investigate is for other games"?
TL;DR - For the love of all things, scale back your "shoot this structure to get bacon" into a hint "there may be bacon here, but you'll have to look for it." This is EVE, not preschool. |
Samuel Wess
Stain Police Happy Cartel
72
|
Posted - 2014.10.16 10:58:00 -
[163] - Quote
The reward/risk/ship size/number of pilots/number of jumps required to do escalations is worst than mining veldspar, at least in Stain. Regular escalation takes 50 jumps trough 3 regions with battleship sized ships. The new resources introduced are risk free and at least 5 x times better income, and can be gathered in fast warping nullifed cloaked ships. The escalations from SOV space are only 12 jumps distance and usually same region. Walk into the club like "What up? I got a big cockpit!" |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
541
|
Posted - 2014.10.16 11:23:00 -
[164] - Quote
Alvatore DiMarco wrote:I rarely post outside of F&I, but I felt extremely compelled to say that telling the player which structure to shoot feels like the sort of dumbing-down that even CCP can't magic-handwave away as "optimization" or "streamlining".
You're flat-out telling them what they need to do to proceed. Stop that. If the player can't be bothered to stop drooling on themselves long enough to investigate beyond simply "kill everything that moves because pretty explosions", then do they really deserve that escalation? Or has CCP decided "everyone should be able to have access to everything, no matter what, and having to think or investigate is for other games"?
TL;DR - For the love of all things, scale back your "shoot this structure to get bacon" into a hint "there may be bacon here, but you'll have to look for it." This is EVE, not preschool.
I kind of agree that these "Ample" infomation blocks, although quite "Compact" on the screen give extremely clear and "Scoped" objectives. Perhaps you could be a little more "Restrained" in your infomation giving to prevent any further dumbing down and the bitter vets might be a little more "Enduring" with you.
I'd also like to see the sites objective become a little more complex. Instead of just shooting a structure why aren't we hacking it to retreive the data. This might help give the game a little more dpeth.
Also, the mechanics of the "Expedition" system are a little dull. The expeditions tend to all be a "Step 1: go here, shoot a couple of rats. Then Step 2: Go here, shoot a couple of rats. Then Step 3: Go here and shoot a couple of rats. and this continues till you get to the end. You basically go on a little ride around a region of space doing very little of interest until you maybe get to the end and then possibly get phat loot.
I think this system could be broadened a little. I mean, why not "go undercover" or something. Say site one there was a hauler of some sort. you blow it up and it drops all of its cargo and a message saying where it was going to deliver it to. You could either keep the cargo (which would be quite valuable due to high volume of it) or take the cargo in a hauler yourself to the "drop off" and get to the next expedition point that way.
The whole thing really could use some fleshing out.
How about this:
Release your PvE content design tools and let the community design some missions and anomalies and expeditions and all that stuff for you. Then you simply test it and if it works/isn't broken to simply be an isk faucet, release that player made PvE content. This way you get stacks of new PvE content made for you!! |
Lady Vici
Blinky goes to Hollyhole Blinky Red Brotherhood
8
|
Posted - 2014.10.16 11:43:00 -
[165] - Quote
Have you been thinking of changing the anomaly status of ore sites in wormholes back to signatur status so that they need to be scanned again like gas sites? Atm it is nearly suifide mining in a wormhole as there is no real chance to avoid getting cought in there. With the addition of those frig wormholes Intercepter are the miners death in wormhole. Even if you spam the local scanner you probably won't have a chance to leave before the Inty catches you. Not even mentioning a cloaker. The risk vs reaward here looks quite unbalanced.
But anyways I really like all those changes you are doing as they make you need to rethink a lot what keeps it interresting! Don't stop this! |
Doyle Aldurad
Imperial Shipwrights
1
|
Posted - 2014.10.16 11:48:00 -
[166] - Quote
Just wanted to address the NPE changes you've got in mind - to reduce the depth of richness and detail in the mission text towards some seeming goal of a bullet list 1. fly 5 jump to [there] 2. kill (6) of [them] 3. Loot container B. 4. Return for Lootz
Umm.. no thank you :) PLEASE in this regard, don't dumb down the content of the game. NPE is a great idea and support it whole heartedly, but that said. What makes Eve Compelling is the content (from both sides of the divide PvP vs PvE) but the PvE content is already far weaker -- please don't make it worse like this. |
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CCP RedDawn
C C P C C P Alliance
526
|
Posted - 2014.10.16 11:58:00 -
[167] - Quote
Little update for you all as things progress.
I've lowered the volume of the following items to 0.1:
Electric Conduit Mechanic Parts Positron Cord Electronic Link Spare Parts Auxilliary Parts Current Amplifier Second-Hand Parts Energy Cells Force Cable Power Couplings Heat Depressor Construction Alloy Elemental Crux Armor Blocks Data Processor Analogue Panel Computer Chips Internal Bulkhead Mainframe Bit
Carbon has been lowered to 0.01.
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Team Space Glitter |
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Dwissi
Miners Delight
40
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Posted - 2014.10.16 12:04:00 -
[168] - Quote
Spugg Galdon wrote:Alvatore DiMarco wrote:I rarely post outside of F&I, but I felt extremely compelled to say that telling the player which structure to shoot feels like the sort of dumbing-down that even CCP can't magic-handwave away as "optimization" or "streamlining".
You're flat-out telling them what they need to do to proceed. Stop that. If the player can't be bothered to stop drooling on themselves long enough to investigate beyond simply "kill everything that moves because pretty explosions", then do they really deserve that escalation? Or has CCP decided "everyone should be able to have access to everything, no matter what, and having to think or investigate is for other games"?
TL;DR - For the love of all things, scale back your "shoot this structure to get bacon" into a hint "there may be bacon here, but you'll have to look for it." This is EVE, not preschool. I kind of agree that these "Ample" infomation blocks, although quite "Compact" on the screen give extremely clear and "Scoped" objectives. Perhaps you could be a little more "Restrained" in your infomation giving to prevent any further dumbing down and the bitter vets might be a little more "Enduring" with you. I'd also like to see the sites objective become a little more complex. Instead of just shooting a structure why aren't we hacking it to retreive the data. This might help give the game a little more dpeth. Also, the mechanics of the "Expedition" system are a little dull. The expeditions tend to all be a "Step 1: go here, shoot a couple of rats. Then Step 2: Go here, shoot a couple of rats. Then Step 3: Go here and shoot a couple of rats. and this continues till you get to the end. You basically go on a little ride around a region of space doing very little of interest until you maybe get to the end and then possibly get phat loot. I think this system could be broadened a little. I mean, why not "go undercover" or something. Say site one there was a hauler of some sort. you blow it up and it drops all of its cargo and a message saying where it was going to deliver it to. You could either keep the cargo (which would be quite valuable due to high volume of it) or take the cargo in a hauler yourself to the "drop off" and get to the next expedition point that way. The whole thing really could use some fleshing out. How about this: Release your PvE content design tools and let the community design some missions and anomalies and expeditions and all that stuff for you. Then you simply test it and if it works/isn't broken to simply be an isk faucet, release that player made PvE content. This way you get stacks of new PvE content made for you!!
As you know already that this will never happen (releasing dev tools to the community) why dont you simply provide them with some decent UML-formatted expeditions. That reduces the actual programming already a lot. Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Fonac
Imperial Academy Amarr Empire
82
|
Posted - 2014.10.16 12:07:00 -
[169] - Quote
CCP RedDawn wrote:Little update for you all as things progress.
snip
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Does this remove / reduce the chance, of getting escalations into new regions?
Reason im asking, is because before it seemed that no matter what it seemed an escalation always led into another region, regardless of range. t |
Solkara Starlock
Circle of Mystery
59
|
Posted - 2014.10.16 12:17:00 -
[170] - Quote
CCP RedDawn wrote:Little update for you all as things progress.
I've lowered the volume of the following items to 0.1:
Electric Conduit Mechanic Parts Positron Cord Electronic Link Spare Parts Auxilliary Parts Current Amplifier Second-Hand Parts Energy Cells Force Cable Power Couplings Heat Depressor Construction Alloy Elemental Crux Armor Blocks Data Processor Analogue Panel Computer Chips Internal Bulkhead Mainframe Bit
Carbon has been lowered to 0.01.
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Thanks for listening to the feedback! I highlighted the most important sentence. It has been said before: if there is no significant market for the loot (and unfortunately, as it stands now, there is none), prices will drop and all this and the faction stuff will be considered useless crap.
The whole point of the revision of the data sites was to improve the income. That can only be done if there is enough demand for the new stuff. With the removal of the interfaces, demand will now even decrease while supply will increase, resulting in a decline of the income.
The skillbooks are nice though! |
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CCP RedDawn
C C P C C P Alliance
527
|
Posted - 2014.10.16 12:27:00 -
[171] - Quote
Fonac wrote:CCP RedDawn wrote:Little update for you all as things progress.
snip
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Does this remove / reduce the chance, of getting escalations into new regions? Reason im asking, is because before it seemed that no matter what it seemed an escalation always led into another region, regardless of range. t
This will reduce the chance but not eliminate it. Team Space Glitter |
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Damjan Fox
Fox Industries and Exploration
32
|
Posted - 2014.10.16 13:37:00 -
[172] - Quote
Quote:I've lowered the volume of the following items to 0.1
So no volume decrease for Decryptors or Data Cores... |
dirtydebbs
the wreking crew
18
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Posted - 2014.10.16 13:43:00 -
[173] - Quote
Can we get a answer with escalations in wh space ? |
Ama Scelesta
17
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Posted - 2014.10.16 14:00:00 -
[174] - Quote
dirtydebbs wrote:Can we get a answer with escalations in wh space ? Only data and relic sites are added to WH space and they don't escalate. Escalation is for combat sites and anomalies. |
Komi Toran
Paragon Trust The Bastion
314
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Posted - 2014.10.16 14:29:00 -
[175] - Quote
CCP RedDawn wrote:I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot. Please please please keep the drops of Science skill books rare so that they don't flood the market. We don't need more Encryption Methods books.
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Jandice Ymladris
Aurora Arcology
940
|
Posted - 2014.10.16 14:43:00 -
[176] - Quote
I've got a question concerning the nullsec data/relic sites spawning in Wormhole space: Does this lorewise mean that the various pirate factions have begun exploring wormhole space as well? In search for new technology & resources they can use in some far away future? 19.000 refugees welcomed in the Aurora Arcology! A summary of the ancient civilizations of New Eden |
Jeremiah Saken
The Fall of Leviathan
88
|
Posted - 2014.10.16 14:55:00 -
[177] - Quote
CCP RedDawn wrote:I've lowered the volume of the following items to 0.1:
Electric Conduit Mechanic Parts Positron Cord Electronic Link Spare Parts Auxilliary Parts Current Amplifier Second-Hand Parts Energy Cells Force Cable Power Couplings Heat Depressor Construction Alloy Elemental Crux Armor Blocks Data Processor Analogue Panel Computer Chips Internal Bulkhead Mainframe Bit What about data cores and decryptors? Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Sam Spock
The Scope Gallente Federation
1
|
Posted - 2014.10.16 15:17:00 -
[178] - Quote
Here is a possible use for all the spare parts and such: decrease the drop rate of decryptors and introduce bpc's for them that use all these parts. Seems a bit odd to me that you can't build the decryptors any way.
It would also be nice to see T1 rig bpc's drop in High-sec relic sites. |
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CCP RedDawn
C C P C C P Alliance
530
|
Posted - 2014.10.16 15:23:00 -
[179] - Quote
Komi Toran wrote:CCP RedDawn wrote:I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot. Please please please keep the drops of Science skill books rare so that they don't flood the market. We don't need more Encryption Methods books.
They are only be present in the tier 3 and 4 containers. (Mainframes and Databanks) and have a rare drop rate. So hopefully that alleviates your worries. Team Space Glitter |
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CCP RedDawn
C C P C C P Alliance
530
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Posted - 2014.10.16 15:31:00 -
[180] - Quote
Damjan Fox wrote:Quote:I've lowered the volume of the following items to 0.1 So no volume decrease for Decryptors or Data Cores...
More information incoming regarding these. The changes are all still in flux so don't be too disheartened. Team Space Glitter |
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