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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
11506
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Posted - 2014.10.09 17:43:00 -
[1] - Quote
Hey everyone. One of the many smaller changes we have planned for Phoebe is a rebalance of the HP and resists of Sov Structures and Station Services.
In the medium-long term we are still committed to the idea that HP based objectives are a suboptimal way to swap control of sov infrastructure, but until we can transition to a new capture mechanism we want to reduce the amount of time that is needed for both shooting and repairing these objectives.
These changes are intended to go alongside the big changes coming to capital ship movement coming in Phoebe, which make large supercarrier fleets less convenient for grinding structure HP.
These changes are live on SISI now.
Station Services: (-66% EHP) -83% Shield HP +50% shield resists
IHUBs and Stations: (-50% EHP) -60% Shield and Armor HP -50% Hull HP +20% Shield and Armor Resists
SBUs: (-50% EHP) -50% Shield, Armor and Hull HP
Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
119
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Posted - 2014.10.09 17:47:00 -
[2] - Quote
Honestly, I don't feel they need a tweak. It can be done in SBs quite effectively. I've done it maaaaannyy times. Sit back, talk to your buddies on voice and blow through ammo. Honsetly, with the number of people the big entities can field they should be able to do it if little ol' Red-headed-step-Region Providence can do it. CCP RedDawn:Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty..||| CCP Goliath:I often believe that the best way to get something done is to shout at the person trying to help you. ||| CCP Goliath:http://goo.gl/PKGDPZ |
Querns
GBS Logistics and Fives Support Goonswarm Federation
860
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Posted - 2014.10.09 17:54:00 -
[3] - Quote
Tilting sov structure EHP to resists is a good idea. Repping sov structures is soul-destroying drudgery, and this aids that considerably. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
137
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Posted - 2014.10.09 17:58:00 -
[4] - Quote
Boat fleets rejoice! |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
290
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Posted - 2014.10.09 17:59:00 -
[5] - Quote
Why add resistances? Just reduce the HP by 66% or whatever. |
Wrik Hoover
Hoover Inc. Pandemic Legion
88
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Posted - 2014.10.09 18:00:00 -
[6] - Quote
ok |
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CCP Fozzie
C C P C C P Alliance
11508
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Posted - 2014.10.09 18:05:00 -
[7] - Quote
TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever.
The increased resistances are intended to make it less time-intensive to repair structures and services. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Beffah
Sniggerdly Pandemic Legion
33
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Posted - 2014.10.09 18:06:00 -
[8] - Quote
CCP Fozzie wrote:
Station Services: (-66% EHP) -83% Shield HP +50% shield resists
IHUBs and Stations: (-50% EHP) -60% Shield and Armor HP -50% Hull HP +20% Shield and Armor Resists
SBUs: (-50% EHP) -50% Shield, Armor and Hull HP
Let us know what you think!
Those are some pretty significant numbers - where did you get them, out of curiosity? |
Sulzer Wartzilla
Zebra Corp The Bastion
27
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Posted - 2014.10.09 18:07:00 -
[9] - Quote
TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever. It is just as much drudgery to repair the things as it is to shoot at them. |
Basil Vulpine
Blueprint Haus Get Off My Lawn
51
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Posted - 2014.10.09 18:07:00 -
[10] - Quote
If you want to prepare people for being actively rewarded for doing things encourage them to defend sooner rather than later.
Give sov structures an inverse adapative armor hardener. High resists when a fleet first starts shooting but over time the resists go down a bit.
So start offIn terms of numbers, start an IHub off at 80% omni resist. For every 15 mins spent shooting it the resists that are being hit drop by 5% with a floor value of 60% resists after 1 hour. If the structure isn't shot for 15 mins then it regains full resists.
I do like the reduction in repair drudgery. EHP is EHP, it can be chewed through in bombers if need be and caps / supers can do it a lot faster. Bandaid solution for now. |
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Zverofaust
Origin. Black Legion.
143
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Posted - 2014.10.09 18:07:00 -
[11] - Quote
p cool dude |
Sort Dragon
Resilience. DARKNESS.
117
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Posted - 2014.10.09 18:08:00 -
[12] - Quote
CCP Fozzie wrote:TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever. The increased resistances are intended to make it less time-intensive to repair structures and services.
Have you thought with the upcoming changes of linking jump clones to station services. So if you have a jump clone in a sov station and you want to jump to it you need to repair the services first. It could make it easier for small groups to operate and force bigger groups to to be more careful leaving their caches alone. |
HarlyQ
Amok. Goonswarm Federation
31
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Posted - 2014.10.09 18:09:00 -
[13] - Quote
I like this idea makes my life so much easier. SO much easier. |
BuddyKnife
Amok. Goonswarm Federation
12
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Posted - 2014.10.09 18:09:00 -
[14] - Quote
This is still not fixing the timers or the fact it's a single target. Now we will just have blobs of supers with nanos. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3971
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Posted - 2014.10.09 18:12:00 -
[15] - Quote
It should probably be noted, this isn't 'fixing Sov'.
It's a stop gap measure. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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CCP Fozzie
C C P C C P Alliance
11516
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Posted - 2014.10.09 18:16:00 -
[16] - Quote
Steve Ronuken wrote:It should probably be noted, this isn't 'fixing Sov'.
It's a stop gap measure.
Not empty quoting. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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El Space Mariachi
Love Squad Pasta Syndicate
150
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Posted - 2014.10.09 18:16:00 -
[17] - Quote
A moderately-sized stride in the right direction, reducing the timesinks in both structure grinding and repping. Good stuff. gay gamers for jesus |
Panther X
High Flyers The Kadeshi
15
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Posted - 2014.10.09 18:18:00 -
[18] - Quote
Any less time on structure bashes can be put towards real anti goon content.... I mean fun... ;)
In b4 grrr goons
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Orkasm
Wildly Inappropriate Goonswarm Federation
139
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Posted - 2014.10.09 18:20:00 -
[19] - Quote
Panther X wrote:Any less time on structure bashes can be put towards real anti goon content.... I mean fun... ;)
In b4 grrr goons
Grr Goons
Also +1 |
Fonac
Imperial Academy Amarr Empire
79
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Posted - 2014.10.09 18:21:00 -
[20] - Quote
But.. but what off the nidhoggur? - Now it does not have a defined roled it and only it, excels at?
... More seriously, this looks perfect. I'm still afraid structure shoots are going to take (to)a long time. But i guess this is better than nothing.
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XavierVE
Reasonable People Of Sound Mind
271
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Posted - 2014.10.09 18:35:00 -
[21] - Quote
-50% EHP to SBU'S! YES! Resists instead of raw buffer HP to stations and i-hubs!
Holy ****, you guys are on a roll today. |
IcyMidnight
Valkyries of Night Of Sound Mind
4
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Posted - 2014.10.09 18:53:00 -
[22] - Quote
Sov repping kinda sucks. This is a great change! +Resists FTW. |
Ryu Chaos
Sniggerdly Pandemic Legion
7
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Posted - 2014.10.09 18:58:00 -
[23] - Quote
Basil Vulpine wrote:If you want to prepare people for being actively rewarded for doing things encourage them to defend sooner rather than later.
Give sov structures an inverse adapative armor hardener. High resists when a fleet first starts shooting but over time the resists go down a bit.
So start offIn terms of numbers, start an IHub off at 80% omni resist. For every 15 mins spent shooting it the resists that are being hit drop by 5% with a floor value of 60% resists after 1 hour. If the structure isn't shot for 15 mins then it regains full resists.
I do like the reduction in repair drudgery. EHP is EHP, it can be chewed through in bombers if need be and caps / supers can do it a lot faster. Bandaid solution for now.
just why, why get in so much trouble. @RyuChaos_ |
Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
118
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Posted - 2014.10.09 19:05:00 -
[24] - Quote
CCP Fozzie wrote:TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever. The increased resistances are intended to make it less time-intensive to repair structures and services.
Provi just had to rep a station up from 1% structure, it was ... not fun. Like a week+ of repping not fun.
Any chance of taking a look at hull reps in the near future? |
Manfred Sideous
North Eastern Swat Pandemic Legion
949
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Posted - 2014.10.09 19:15:00 -
[25] - Quote
SMUGLYFE
Also I'd like to point out CCP Seagull has the biggest hairiest set of Ladyballs known to man. We are not worthy!
All Hail Seagull and her band of merry men! @EveManny
https://twitter.com/EveManny |
Zip Slings
Southern Cross Incorporated Flying Dangerous
46
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Posted - 2014.10.09 19:15:00 -
[26] - Quote
Makari Aeron wrote:Honestly, I don't feel they need a tweak. It can be done in SBs quite effectively. I've done it maaaaannyy times. Sit back, talk to your buddies on voice and blow through ammo. Honsetly, with the number of people the big entities can field they should be able to do it if little ol' Red-headed-step-Region Providence can do it.
The whole point of these changes is that the "big entities" should not be the only ones with the ability to hold SOV |
Gevlon Goblin
Science and Trade Institute Caldari State
311
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Posted - 2014.10.09 19:28:00 -
[27] - Quote
I don't think decreasing srtucture EHP is a good idea (though adding resist and decreasing HP is good idea for repping them). The problem is that currently there are two roles of supers: grinding structures and hotdropping capitals. Jump nerfs take the second. The first is unaffected as you have time to prepare a regional invasion. With the EHP nerf, grinding structures in subcaps will be less of a problem so using supers can become completely redundant.
Have you considered that after these changes, why would anyone have a super? I mean, what is the designated role of them? My blog: greedygoblin.blogspot.com |
Bl1SkR1N
Euphoria Released Triumvirate.
34
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Posted - 2014.10.09 19:47:00 -
[28] - Quote
Ihub and services sound like a good idea. Im not sure about SBUs tho...with current mechanics it makes it even easier to defend system, probably not what you are aiming for. Will be just dps race all the time.
In general I think this is too little. Less RF cycles for ihubs/stations please |
Angry Mustache
GoonWaffe Goonswarm Federation
185
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Posted - 2014.10.09 19:52:00 -
[29] - Quote
The ability to disable services so quickly might be problematic. Now the health of those services is such that they can be reasonably disabled by a medium sized dread fleet in under one cycle, say, halfway through a fight, preventing reinforcements if that stations was used for staging.
While an interesting tactic in and of itself, has CCP considered how this, and the "hobojamming" changes, affect the interaction between NPC stations for staging and using outposts. An official Member of the Goonswarm Federation Complaints Department.
vote Angry Mustache for CSM9-áhttps://forums.eveonline.com/default.aspx?g=posts&t=326509&find=unread |
Crysantos Callahan
Control-Space DARKNESS.
27
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Posted - 2014.10.09 19:54:00 -
[30] - Quote
CCP Fozzie wrote:Hey everyone. One of the many smaller changes we have planned for Phoebe is a rebalance of the HP and resists of Sov Structures and Station Services. In the medium-long term we are still committed to the idea that HP based objectives are a suboptimal way to swap control of sov infrastructure, but until we can transition to a new capture mechanism we want to reduce the amount of time that is needed for both shooting and repairing these objectives. These changes are intended to go alongside the big changes coming to capital ship movement coming in Phoebe, which make large supercarrier fleets less convenient for grinding structure HP. These changes are live on SISI now. Station Services: (-66% EHP) -83% Shield HP +50% shield resists IHUBs and Stations: (-50% EHP) -60% Shield and Armor HP -50% Hull HP +20% Shield and Armor Resists SBUs: (-50% EHP) -50% Shield, Armor and Hull HP Let us know what you think!
Love it, neat idea with the resists.
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