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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Diamond Starr
Active Fusion
0
|
Posted - 2014.10.10 20:02:00 -
[91] - Quote
Can you add an off-lining timer to SBU's to prevent their defensive use... please |
Marlona Sky
D00M. Northern Coalition.
5488
|
Posted - 2014.10.10 20:05:00 -
[92] - Quote
Javajunky wrote:+1 from me I think these are fairly well balanced changes. Please ignore the blather from the idiot sperging about notifications. So dumb I will just consider that off topic and let it die. Perhaps one day you will be capable of not basing your opinion on a post based solely off the author and or the alliance they are in. Alas, today is not that day. The Paradox |
MrQuisno
Perkone Caldari State
1
|
Posted - 2014.10.10 20:05:00 -
[93] - Quote
One cool thing I for see is bigger alliances stocking up carriers and dreads in stations why jump them? When all you have to do is fly to the station interceptors and undock with corp insure ship. |
Retar Aveymone
GoonWaffe Goonswarm Federation
1012
|
Posted - 2014.10.10 20:06:00 -
[94] - Quote
Marlona Sky wrote:This change would be even better if you removed structure notification mails*. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us.
*this includes notifications or anything to find out such things via the API regardless of what others will suggest, i would really like a ccp response on my idea that you should be prohibited from undocking until you have played eve barbie for at least one hour that day
please don't disappoint, i insist on responses to my ideas that are self-evidently stupid. also please don't read the responses from people who point out the gaping flaws in my idea
thanks |
Retar Aveymone
GoonWaffe Goonswarm Federation
1012
|
Posted - 2014.10.10 20:07:00 -
[95] - Quote
Marlona Sky wrote:Javajunky wrote:+1 from me I think these are fairly well balanced changes. Please ignore the blather from the idiot sperging about notifications. So dumb I will just consider that off topic and let it die. Perhaps one day you will be capable of not basing your opinion on a post based solely off the author and or the alliance they are in. Alas, today is not that day. marlona your ideas are self-evidently dumb and would be mocked coming from anyone
you, however, base every reply you make on "dont believe the evil goons" and only go beyond that when you need to accuse someone of secretly being a goon because they're not in goonswarm
so the above coming from you is, uh, interesting |
Rowells
Unknown Soldiers Fidelas Constans
1498
|
Posted - 2014.10.10 20:07:00 -
[96] - Quote
MrQuisno wrote:One cool thing I for see is bigger alliances stocking up carriers and dreads in stations why jump them? When all you have to do is fly to the stations with interceptors and undock with corp insure ships. It's a work around from jumping them all over... --------->Long Distance Travel Changes |
MrQuisno
Perkone Caldari State
1
|
Posted - 2014.10.10 20:20:00 -
[97] - Quote
Rowells wrote:MrQuisno wrote:One cool thing I for see is bigger alliances stocking up carriers and dreads in stations why jump them? When all you have to do is fly to the stations with interceptors and undock with corp insure ships. It's a work around from jumping them all over... ---------> Long Distance Travel Changes
English must not be your first lang... picture it out for you sir.
You fly to the station with your interceptor... cover 50 jumps in few mins...
Next alliance can easy hand out carriers stock pilled up all over 20 stations easy since you can corp ensure them.
Station A (100) carriors and (50) Dreads.
the distance between them is 50 or so light years.
Station B (250) carriors and (100) Dreads.
NO PROBLEM FLY INTERLOPERS TO THEM! maybe better then death cloning haha...
Problem can be fix with gear from HIC to stop them in their tracks by gate campers |
Alavaria Fera
GoonWaffe
6441
|
Posted - 2014.10.11 02:55:00 -
[98] - Quote
Retar Aveymone wrote:Marlona Sky wrote:Javajunky wrote:+1 from me I think these are fairly well balanced changes. Please ignore the blather from the idiot sperging about notifications. So dumb I will just consider that off topic and let it die. Perhaps one day you will be capable of not basing your opinion on a post based solely off the author and or the alliance they are in. Alas, today is not that day. marlona your ideas are self-evidently dumb and would be mocked coming from anyone you, however, base every reply you make on "dont believe the evil goons" and only go beyond that when you need to accuse someone of secretly being a goon because they're not in goonswarm so the above coming from you is, uh, interesting CCP listened to the evil goons, thus now the JFs are unnerfed
And now, making it easier for subcaps to shoot sov? Who does that, surely not vince draken's boys... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Rowells
Unknown Soldiers Fidelas Constans
1499
|
Posted - 2014.10.11 05:54:00 -
[99] - Quote
MrQuisno wrote:Rowells wrote:MrQuisno wrote:One cool thing I for see is bigger alliances stocking up carriers and dreads in stations why jump them? When all you have to do is fly to the stations with interceptors and undock with corp insure ships. It's a work around from jumping them all over... ---------> Long Distance Travel Changes English must not be your first lang... picture it out for you sir. You fly to the station with your interceptor... cover 50 jumps in few mins... Next alliance can easy hand out carriers stock pilled up all over 20 stations easy since you can corp ensure them. Station A (100) carriors and (50) Dreads. the distance between them is 50 or so light years. Station B (250) carriors and (100) Dreads. NO PROBLEM FLY INTERLOPERS TO THEM! maybe better then death cloning haha... Problem can be fix with gear from HIC to stop them in their tracks by gate campers what does this have to do with HP of sov structures? You havent even mentioned them or the affect of them at all. And even if you did, your argument would not be that the HP changes are bad but the distance changes.
Are you sure your in the right thread?
I believe this is the thread your looking for --------->Long Distance Travel Changes |
Sigras
Conglomo
940
|
Posted - 2014.10.11 06:51:00 -
[100] - Quote
Retar Aveymone wrote:Marlona Sky wrote:This change would be even better if you removed structure notification mails*. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us.
*this includes notifications or anything to find out such things via the API regardless of what others will suggest, i would really like a ccp response on my idea that you should be prohibited from undocking until you have played eve barbie for at least one hour that day please don't disappoint, i insist on responses to my ideas that are self-evidently stupid. also please don't read the responses from people who point out the gaping flaws in my idea thanks you used two different fallacies in one response... that is impressive... lets see if your next trick is making an actual reasoned argument |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1795
|
Posted - 2014.10.12 00:08:00 -
[101] - Quote
Retar Aveymone wrote:Marlona Sky wrote:Javajunky wrote:+1 from me I think these are fairly well balanced changes. Please ignore the blather from the idiot sperging about notifications. So dumb I will just consider that off topic and let it die. Perhaps one day you will be capable of not basing your opinion on a post based solely off the author and or the alliance they are in. Alas, today is not that day. marlona your ideas are self-evidently dumb and would be mocked coming from anyone you, however, base every reply you make on "dont believe the evil goons" and only go beyond that when you need to accuse someone of secretly being a goon because they're not in goonswarm so the above coming from you is, uh, interesting
You sir are a horrible forum poster.. even for goons parameters.
The idiocy is not where you are pointing... the ignorance is no on the targets of your posts. Not at all.. and be sure that everyone can see that. CHildish ranting agaisnt people intellectually superior to you, granted that it is not hard since being able to articulate a proper argument would already achieve that, does not make one look wiser. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Arronicus
Bitter Lemons Brothers of Tangra
1153
|
Posted - 2014.10.12 01:29:00 -
[102] - Quote
Excellent changes CCP! This will go a long way to enabling smaller alliances to get back into sov warfare without massive hp targets being quite such an intensive target. I also like the shift from hitpoints to resists, because repairing structures back up will be less intensive. IF the sov warfare game is going to continue to be around these large structures, it seems only reasonable that smaller groups should be able to conquer or repair them without super fleets.
By the way, what kind of numbers were used to determine these new values? 10 dreadnaughts @ 8k dps each for X period of time? |
Bailian Moxtain
North Eastern Swat Pandemic Legion
22
|
Posted - 2014.10.13 23:23:00 -
[103] - Quote
Now add npc-space to all 0,0 regions and youre doing something right |
Anthar Thebess
768
|
Posted - 2014.10.14 06:24:00 -
[104] - Quote
Bailian Moxtain wrote:Now add npc-space to all 0,0 regions and youre doing something right No, as this means that big blobs , and local people will have place where can store safely all their assets, and no one can evict them. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Sizeof Void
Ninja Suicide Squadron
507
|
Posted - 2014.10.14 21:39:00 -
[105] - Quote
Good direction. How about applying similar changes to POS and POCO stats, too?
Or perhaps a penalty to the POS/POCO stats in high-sec? High-sec structure bashing is even more tedious, since we cannot deploy the proper tools (ie. dreads) in high-sec. People should always have to actively defend these things, even - or especially - in high-sec. |
SFM Hobb3s
Wrecking Shots Black Legion.
183
|
Posted - 2014.10.14 21:56:00 -
[106] - Quote
For some Extra Evilness, game mechanics should be changed so that the presence of ANY SBU in a system renders that system vulnerable, regardless of who pooped it. |
Draahk Chimera
0ne Percent. Odin's Call
30
|
Posted - 2014.10.15 14:21:00 -
[107] - Quote
When the station services was first moved out of stations to be seperatly be targetable and incapacitated it was stated by CCP that this was "to give small roaming gangs something to shoot should the occupants decide not to defend themselves". Then the change was brought in and lo and behold the structures had so much EHP that the "small roaming gang" had to be in titans to pull it off. The change was a complete failure from the original intention. Then CCP leaves it alone for 7-8 years and when it is finally revisited it is made worse! Now it will still take hours for a 10-man cruiser gang to incap the station services but it is made easier for the nullbears to rep them afterwards?
I suggest you start the process of giving smaller gangs something to do (that you have been talking about for 8-9 years) by giving station services something like 100k ehp and a reinforcement timer of say 3 hours. Not to make it destrucable as such but so that the nullbears know that unless they undock and fight they will have no reprocessing for the forseeable future. 404 - Image not found |
Suzuka A1
Multiplex Gaming The Bastion
39
|
Posted - 2014.10.15 23:59:55 -
[108] - Quote
Whisperen wrote:What about Jump bridges, cyno beacons and cyno jammers?
Giving JBs armor resists and nerfing their armor HP would be nice.
Never forget the battle of Z9PP-H-á
What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626
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Bl1SkR1N
Euphoria Released Triumvirate.
43
|
Posted - 2014.10.16 07:40:01 -
[109] - Quote
Suzuka A1 wrote:Whisperen wrote:What about Jump bridges, cyno beacons and cyno jammers?
Giving JBs armor resists and nerfing their armor HP would be nice.
No...Jbs and stuff is totally different topic. |
Anthar Thebess
777
|
Posted - 2014.10.17 07:35:54 -
[110] - Quote
Well i think that JB could get total rework.
Unlink them from Sov - so yes JB in NPC space , but... JB without upgrade max 2.5 LY , JB including upgrade 5LY.
This will make some interesting applications in NPC nullspace. We could also think about JB for FW militia , and only FW milita in lowsec ?
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
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Byson1
Zan Industries ZADA ALLIANCE
13
|
Posted - 2014.10.17 17:01:04 -
[111] - Quote
Steve Ronuken wrote:It should probably be noted, this isn't 'fixing Sov'.
It's a stop gap measure.
I dont see how it even helps unless your in a roaming goonswarm fleet that wants to destroy everything.. then yes this will help them considerably. |
Byson1
Zan Industries ZADA ALLIANCE
13
|
Posted - 2014.10.17 17:09:46 -
[112] - Quote
Zip Slings wrote:Makari Aeron wrote:Honestly, I don't feel they need a tweak. It can be done in SBs quite effectively. I've done it maaaaannyy times. Sit back, talk to your buddies on voice and blow through ammo. Honsetly, with the number of people the big entities can field they should be able to do it if little ol' Red-headed-step-Region Providence can do it. The whole point of these changes is that the "big entities" should not be the only ones with the ability to hold SOV
Ok so sov will be able to change hands faster, which will make holding sov less desirable for a small group that gets rolled every time the "big entities" send a small group to roll your sov. which now will be easier. they wont have to commit much to do so.
This is going to have an opposite effect than what they say they want.
Can I ask just one- well two- questions?
Do you have a vision of what you want, and will you please share that?
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SFM Hobb3s
Wrecking Shots Black Legion.
194
|
Posted - 2014.10.17 17:18:34 -
[113] - Quote
As time goes on, the 'big' entities you speak of should shrink considerably. They will not be so 'big' later. I suppose it really depends on how much effort us players put into forcing those 'big' guys to shrink. At least CCP is now giving us an opportunity to do so, whereas we really had none before.
It will not be easy, for sure. Those big guys will go down kicking and screaming. But we CAN do it. And much more easily if a number of us are taking bites off the donut from different directions. But it is going to be lots of fun.
CCP Greyscale: Putting the Phun in Phoebe. |
Byson1
Zan Industries ZADA ALLIANCE
13
|
Posted - 2014.10.17 17:19:26 -
[114] - Quote
Canaris Roshaak wrote:As much as I love that it will take me half as long to grind back 18 rental regions next time someone disbands, I think this might be a little overboard.
It takes 4 Triage niddy's* to 1-cycle triage rep a station from 0-25%. 2 to get it to 13%** (13%= the magic number if you kill the SBUs, as the recharge time brings it back to 25% before new sbus can come online)
6 Moroses to kill an SBU in 1 cycle.
What this means is I can have 10 dudes in dictors bubbling your fleet on titan/station/gates and if they can keep you pinned/delayed for 5 minutes I've saved the system. It also means I only need 10-16 caps to save almost any system in 5 minutes (1 set of 6 dreads per SBU required to get it under 50% control, 1-2 gate system=1 sbu to kill, 3-4 gate=2 sbus to kill. Most systems don't have more than 4 gates).
Toss on insurance, and even if you get past our dictors and manage to kill the caps, we've lost ~15bil, which is fairly trivial for any alliance holding null space currently. Add in if we do lose 1 16 man cap group, we still have 2 more timers to do this on.
This also means the number of capital caches I need per region are greatly decreased, as we can pack 50 caps into a central staging system, being able to simultaneously take care of 3-5 timers with ease.
Gotta say good work on most of the stuff so far CCP, but if I can find a way to abuse this in under an hour far smarter people than I have a much better/more efficient way already figured out.
*Note: Triage niddy=4 rep suicide fit(no tank all cap recharge) w/ tengu links for rep time calculation. 7-8 'standard' triage chimeras(3x rep 1x energy) will also 1-cycle rep a station 0-25% **13% may not be the 'magic-number' post change, depending on recharge times/etc math **** I don't care to work out I agree with your assessment. I think CCP is hoping this will spread fights out it will.
It will make it easy to fight on many fronts for small populated areas, but for more important systems nothing will change. |
Byson1
Zan Industries ZADA ALLIANCE
13
|
Posted - 2014.10.17 17:21:51 -
[115] - Quote
SFM Hobb3s wrote:As time goes on, the 'big' entities you speak of should shrink considerably. They will not be so 'big' later. I suppose it really depends on how much effort us players put into forcing those 'big' guys to shrink. At least CCP is now giving us an opportunity to do so, whereas we really had none before.
It will not be easy, for sure. Those big guys will go down kicking and screaming. But we CAN do it. And much more easily if a number of us are taking bites off the donut from different directions. But it is going to be lots of fun.
CCP Greyscale: Putting the Phun in Phoebe.
Yeah.. well.. let me know how that goes for you. Yes you may be able to take sove in a system they dont care about. Will it be hard for them to take it back? no.. so is it worth trying to hold sov if your small? NO |
Bl1SkR1N
Euphoria Released Triumvirate.
43
|
Posted - 2014.10.18 14:06:30 -
[116] - Quote
Byson1 wrote:SFM Hobb3s wrote:As time goes on, the 'big' entities you speak of should shrink considerably. They will not be so 'big' later. I suppose it really depends on how much effort us players put into forcing those 'big' guys to shrink. At least CCP is now giving us an opportunity to do so, whereas we really had none before.
It will not be easy, for sure. Those big guys will go down kicking and screaming. But we CAN do it. And much more easily if a number of us are taking bites off the donut from different directions. But it is going to be lots of fun.
CCP Greyscale: Putting the Phun in Phoebe. Yeah.. well.. let me know how that goes for you. Yes you may be able to take sove in a system they dont care about. Will it be hard for them to take it back? no.. so is it worth trying to hold sov if your small? NO
I think thats very limited point of view and Im too lazy to try to explain why....so I will just say that I agree with hobbes and pretend im important |
X Gallentius
Justified Chaos Spaceship Bebop
2612
|
Posted - 2014.10.24 18:54:15 -
[117] - Quote
Anthar Thebess wrote:We could also think about JB for FW militia , and only FW milita in lowsec ? Why? We like having fights instead. |
Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
141
|
Posted - 2014.10.30 14:29:08 -
[118] - Quote
X Gallentius wrote:Anthar Thebess wrote:We could also think about JB for FW militia , and only FW milita in lowsec ? Why? We like having fights instead.
Mmm, poorly worded sentence misleads, misunderstands, misses the points. Go to grammar school!
X Gallentius is right ofc. We like non FW population in our systems.
However,
It might be interesting to have one or two pairs of systems linked by a "FW pilot NPC Jumpbridge" linking the centre of Gal vs Cal with the centre of Min vs Amarr.
Only the Militia holding Sov can use the bridge (at a cost of fuel in cargo or maybe even an LP payment). Would make a couple of systems in each warzones really worth fighting (and most importantly defending) for.
Not sure how it would work. If opposing sides control systems at either end who do you let through (none)?
Not thought through but a concept meriting some thought I believe.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Serendipity Lost
Repo Industries Chelonaphobia
609
|
Posted - 2014.10.30 15:13:18 -
[119] - Quote
Byson1 wrote:Canaris Roshaak wrote:As much as I love that it will take me half as long to grind back 18 rental regions next time someone disbands, I think this might be a little overboard.
It takes 4 Triage niddy's* to 1-cycle triage rep a station from 0-25%. 2 to get it to 13%** (13%= the magic number if you kill the SBUs, as the recharge time brings it back to 25% before new sbus can come online)
6 Moroses to kill an SBU in 1 cycle.
What this means is I can have 10 dudes in dictors bubbling your fleet on titan/station/gates and if they can keep you pinned/delayed for 5 minutes I've saved the system. It also means I only need 10-16 caps to save almost any system in 5 minutes (1 set of 6 dreads per SBU required to get it under 50% control, 1-2 gate system=1 sbu to kill, 3-4 gate=2 sbus to kill. Most systems don't have more than 4 gates).
Toss on insurance, and even if you get past our dictors and manage to kill the caps, we've lost ~15bil, which is fairly trivial for any alliance holding null space currently. Add in if we do lose 1 16 man cap group, we still have 2 more timers to do this on.
This also means the number of capital caches I need per region are greatly decreased, as we can pack 50 caps into a central staging system, being able to simultaneously take care of 3-5 timers with ease.
Gotta say good work on most of the stuff so far CCP, but if I can find a way to abuse this in under an hour far smarter people than I have a much better/more efficient way already figured out.
*Note: Triage niddy=4 rep suicide fit(no tank all cap recharge) w/ tengu links for rep time calculation. 7-8 'standard' triage chimeras(3x rep 1x energy) will also 1-cycle rep a station 0-25% **13% may not be the 'magic-number' post change, depending on recharge times/etc math **** I don't care to work out I agree with your assessment. I think CCP is hoping this will spread fights out it will. It will make it easy to fight on many fronts for small populated areas, but for more important systems nothing will change.
Who cares if nothing changes in 'important' systems. There isn't any real fighting anywhere right now. If relevant pvp breaks out in only 1/5 of the sov null systems it will be a HUGE win for eve. I don't think they are looking to turn sov null into total chaos. I think they are trying to re-introduce meaningful pvp back into the game.
I really don't think any of the upcoming changes are anti CFC, ant goon, anti PL or anti any specific group in eve. I think they are about igniting that almost forgotten 'meaningful pvp' spark and putting some life back into that part of the game. Wether the involved players are good, bad or indifferent is irrelevant as is their fate after these changes. What is relevant is that eve gets back to the business of meaningful pvp. |
Lugia3
Intentionally Dense Easily Excited
1332
|
Posted - 2014.10.31 01:58:23 -
[120] - Quote
Nuke sov, see my signature.
"CCP Dolan is full of shit." - CCP Bettik
Remove Sov!
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