Marlenus
Ironfleet Towing And Salvage
2
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Posted - 2014.09.26 04:21:00 -
[1] - Quote
I have been around a long time and I *still* have to "show info" on a ton of meta modules, especially in the categories where there are five flavors of basic modules cluttering up my old inventory stacks. I whole-heartedly love the notion of combining and rationalizing a bunch of the meta modules. I do agree however that with stuff like weapons systems, there are plenty of parameters to tweak for more than two flavors of meta mods.
My biggest concern, though, as a scruffy salvager type, is that you are making rat loot EVEN MORE BORING.
Right now, if there aren't any faction wrecks in your loot field, the only possible interesting loot item you're going to find is a rare Meta4 module that's actually worth some ISK. There aren't many of these, and most looting now is an endless refrain of "worthless, dull, worthless, boring, worthless, dull, scrap, fail, worthless." When rat loot had more mineral value, at least there was that. Now? Nah.
So now we are combining four different metas of varying rarities into one or two varieties. Assuming no changes to the loot table, the rares will now be more common (Malkuth and Arbelest drops combined into one new module drop) and less valuable.
I don't offer this as a reason not to do it. Simplifying the fitting experience for new players is enough reason to do it, IMO, in a game with declining enrollment. Good plan, long overdue.
But that leaves the question: What can you do to make rat looting more interesting?
I know this is a PvP game. The PvE experience is never the priority. But there have been a lot of changes over the years that have made rat looting more generic, less valuable, and much less interesting. Isn't it time to spice it up a little?
Obviously we don't want random Gurista pirates dropping faction loot. I mean, we WANT it, but it doesn't make game design sense. But couldn't they at least drop some quafe, or some exotic dancers? Couldn't every rat have some small fractional-percentage chance of having *something* unusual or amusing or modestly valuable in his personal locker when we blow him up?
I feel like looting is going to be EVEN MORE BORING after these useful and valuable changes. Throw us a bone, here? |