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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Gargant
C C P C C P Alliance
878
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Posted - 2014.09.25 16:14:00 -
[1] - Quote
Oceanus is released next week and with it starts the advertised module rebalancing. To start out with the team decided to target eight specific groups of modules and CCP Fozzie has written a dev blog to explain the reasoning, method, and the groups.
Head on over here to check it out.
Oceanus is released on Tuesday, September 30th. These changes are looking very good. What do you think? CCP Gargant | EVE Universe esports Coordinator |
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CCP Gargant
C C P C C P Alliance
878
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Posted - 2014.09.25 16:29:00 -
[2] - Quote
Fixed missing links and cleaned a few posts up CCP Gargant | EVE Universe esports Coordinator |
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CCP Fozzie
C C P C C P Alliance
11351
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Posted - 2014.09.25 16:42:00 -
[3] - Quote
Hey everyone, the overall module rework has been a long time coming and it feels great to start rolling it out! Hopefully these changes and the ones that follow will help make your fitting experience a more engaging one. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Lebowski
C C P C C P Alliance
193
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Posted - 2014.09.25 16:49:00 -
[4] - Quote
Aquila Sagitta wrote:Retar Aveymone wrote:I think you screwed up Restrained Capacitor Flux Coil, as they're flatly better in every way than the T2 version. Aside from that this looks like a good design philosophy for named mods. This. It doesn't follow the theme at all... Its even more powerful then the cosmos versions Well spotted, this should actually be -25% (which is what you'll see on Sisi just now). We'll get that changed in the blog.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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CCP Rise
C C P C C P Alliance
4430
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Posted - 2014.09.25 19:25:00 -
[5] - Quote
Hey guys, it's like 7:30pm and I'm about to go be on TV with CCP Guard and co so I can't do a lot right now, but it's safe to say there's some weirdness with the flux coils.
We may switch the restrained so it's actually LESS drawback rather than more, even though both potentially have applications. The way the attributes are titled and communicated in the dev blog is also kind of strange and I'll try to get that cleaned up tomorrow so it's a bit more clear.
All said and done, there's nothing broken going into the game so bear with me for a day while I get the post cleaned up and maybe the restrained attributes cleaned up. @ccp_rise |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3377
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Posted - 2014.09.26 05:12:00 -
[6] - Quote
Removed a yellow wall. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Fozzie
C C P C C P Alliance
11368
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Posted - 2014.09.29 15:38:00 -
[7] - Quote
Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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