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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Dareth Astrar
Astrar Logistics and Engineering
33
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Posted - 2014.07.29 11:00:00 -
[901] - Quote
CCP Greyscale wrote:Hashi Lebwohl wrote:Small rounding issue.
Making 1320 Quantum Microprocessors using a 10/20 Blueprint in a station required 7129 Phenolic Composites
Formula I've been using is this:
=MAX(CEILING(Base_units_required*(1-ME/100)*Product_units*Location_bonus,1),Product_units)
= 6 * (1 - 0.1) * 1320 * 1
= 7128
I do not see how the client has rounded up to 7129
Floating point math is basically magic. (Nullarbor is fixing this.)
If double or float are used yes, but this is precisely why Decimal types came into existence because accounting/financial rounding has long been an issue with float/single/double types (base 2 math based types) in computing.
Decimal may take a little extra cpu time, but the end figures are always correct from base 10 maths perspective.
Might be worth making those adjustments to used types to get the correct figures. This might resolve many of the other mentioned rounding issues experienced by players. |
zeahg
Black Omega Security Goonswarm Federation
14
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Posted - 2014.07.29 11:02:00 -
[902] - Quote
ESS Units are not showing the % increase of return. (The % increase does not appear to be working at all) |
Melisandra Palenis
Widget Innovations The Watchmen.
0
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Posted - 2014.07.29 11:02:00 -
[903] - Quote
Still cant use my BPOs or job slots as they are halted and I cant restart them/cancel them or deliver them. Petitioned last thursday still no joy. Have until 10 August subscribed......... may not resubscribe if it isnt fixed. |
Dareth Astrar
Astrar Logistics and Engineering
33
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Posted - 2014.07.29 11:13:00 -
[904] - Quote
Bubbi SemByggir wrote:Hello there ! First i want to say i love the new UI its sooo much quicker and simpler to make stuff good job on that ! But here comes the pain Yesterday when the patch was deplyed i see that all my manufacture products where moved to the station so my and my corpie started to reorganize the pos, but now me and him cant deliver all production so i been kinda stuck with full 10 production slots used and cant deliver or cancel. I wrote the pentition and even waited to todays downtime but nothing changed :/ could you plz look into this for me ?
<3 p.s. Sorry for my english ;)
Your english is just fine for us to be able to understand, much better then my other language skills sir, no need to apologize
I, and others that use it en mass, I'm sorry to say would disagree. Yes it's pretty now, yes the top part can make it easy to understand, but for those of us that did lots of work in industry, it is definitely not quicker. When you're dealing with lots of jobs, it's much more time consuming now then the old interface, and the pretty animated changes and 'ping' sounds upon selecting new blueprints just seems to make it a bit slower.
I'm glad for the recent notification about password secured containers removing items from the blueprint list, but it again goes back to the blueprint list shouldn't pre-populate in my opinion. User choices people, we're all different, as are our chosen ways of playing. Some casual, others more efficient and hardcore. |
Dareth Astrar
Astrar Logistics and Engineering
33
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Posted - 2014.07.29 11:14:00 -
[905] - Quote
If you switch to another tab before the Blueprints tab has finished loading, it did not allow me to change back to the Blueprints tab from any other. It constantly prevented me from being able to move back to that tab for approximately 30 seconds. After that I was once again able to move back to that tab on the UI. |
Dareth Astrar
Astrar Logistics and Engineering
33
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Posted - 2014.07.29 11:17:00 -
[906] - Quote
Lapin Poilu wrote:Why are people doing indi in a Wormhole POS being charge anything at all? it is unsanctioned/unexplored space. So why would there be any tax at all except for what the corps themselves place on the corp and arrays? This goes for research as well.
Also having to pay out 135 mil to build a Tengu hull when it costs 130ish mill to buy one in Jita is a little full on. That kind of tax will make it pointless to build anything anywhere.
That is a little strange in terms of pricing, that can't be as intended?
Veinnail wrote:... also, it is a great intel tool for finding where supercapitals are being built. thanks for eliminating the need to scout.
GIven the fairly recent disabling of some of this information available relating to NPC and/or player kills in a wormhole system, this is going to provide an alternative intelligence element for those operating in Wormhole space as well.
Likely an unintended impact, but removing it will also prevent people calculating values out of game. |
Adrie Atticus
The Shadow Plague The Bastion
193
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Posted - 2014.07.29 11:17:00 -
[907] - Quote
Any news on fixing the skill screw-ups? I'm missing 500k SP from either the patch on 24th or 25th, ticket's been open since then. |
Dareth Astrar
Astrar Logistics and Engineering
33
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Posted - 2014.07.29 11:19:00 -
[908] - Quote
NatOsirisRa wrote:Aenius Codo wrote:Hello,
i think i found a bug.
I just take a look onto the new industry window. I put one of my BPs in it. It's the R.A.M.- Ammunition Tech Blueprint. On the left side it show me the required materials -> 33xNocxium, 74xIsogen, 200xMexallon, 400xPyerite and 501xTritanium. Estimated ISK in sum = 49.629,07 ISK. On the right side i see the output product (it's 100x R.A.M.- Ammunition Tech) and also the "Total Job Cost" which shows 4.054 ISK. Makes in sum around 53.683 ISK....so far so good. If i move the mouse over the icon of the output product, a tooltip appears which shows me "Total estimated price" = 6.433.407,32 ISK. How is this price calculated? The calculation not reflect the market price and also not the required materials + job costs. Maybe there is a factor of 100 to much?
Let me know whats wrong. Maybe i'm wrong :)
regards Aenius Codo I have a similar outrageous cost, but a bpo that cost 2,000,000 to do 1% (1 run) met research on it, i got given a price of 45,000,000+ Mil isk
To be fair the cost of much research, mostly in poses, has always been there at 20k+ per hour per slot or so, but people have never to date calculated those costs into their expenses for industry. Whilst I agree some of the upper level times and costs seem silly in comparison, I do welcome the exposure of this information more clearly to people, so perhaps it will be taken into account in their efforts (probably not, it is still Eve we're talking about) |
Dareth Astrar
Astrar Logistics and Engineering
33
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Posted - 2014.07.29 11:25:00 -
[909] - Quote
Bad Bobby wrote:Ryuu Towryk wrote:I really don't think this 6 week dev cycle is a good idea... I'll have to disagree with you on that point. I think it is a good idea. However, this release is an example of how not to use a 6 week Dev cycle. Because it is clear that many of the features deployed in this release needed more time to be developed, reviewed and tested. Therefore they should have postponed much of the content for 6 weeks, finished it to a higher standard and then released it in a good state. This is one of the very reasons why they have moved to a 6 week Dev cycle and yet they failed to avail themselves of it's advantages. What we have recieved is an unpolished, feature light and bug heavy expansion... essentially the worst of all worlds. But it is not because of a 6 week Dev cycle.
Completely agree Bobby. This was an area with a bigger impact then perhaps initially perceived, and it's impacts are going to ripple through more then just the markets with increases in costings.
Whilst follow-on updates and fixes would be rolled into a 6 week cycle nicely, this big a change really needed more time for the initial release.
I do agree that the 6 week release cycle should be better for the game longer-term, so long as they fit little elements regularly into them, and not such big changes as attempted here really. |
Dareth Astrar
Astrar Logistics and Engineering
33
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Posted - 2014.07.29 11:27:00 -
[910] - Quote
aquatiqus wrote:I've bid for a team 2 times, but finally did not win the auction. I've checked the wallet journal but the escrow was not refunded. I was expecting to see it 100% refunded, as per this post: https://forums.eveonline.com/default.aspx?g=posts&m=4531973#post4531973Intended mechanic or bug ? If it's intended, then I don't take that too gladly; just sort by remaining time, and 3 seconds before the end of the auction just bid 5 ISK more. Cumulated, some other players loose 10s of millions...? Maybe it takes longer until the refund is processed ? If yes, how long ?
An important question about the new mechanics relating to the bidding on teams an refunds that would be helpful to have answered please team. Thank you |
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CCP Paradox
1278
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Posted - 2014.07.29 11:27:00 -
[911] - Quote
zeahg wrote:ESS Units are not showing the % increase of return. (The % increase does not appear to be working at all)
We are aware and it is purely a UI issue (its not showing the label, but the bonus increase is being applied). A fix will be coming in the next few days. CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Dareth Astrar
Astrar Logistics and Engineering
33
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Posted - 2014.07.29 11:29:00 -
[912] - Quote
Dareth Astrar wrote:Veinnail wrote:Your cost index is too steep. also, it is a great intel tool for finding where supercapitals are being built. thanks for eliminating the need to scout. edit: Quote: The Market is not ready at the moment. Please try again later. I have to admit Veinnail, one I hadn't even considered. That's a very good point, yet another intel disclosing item which hasn't required your enemies to do any form of in-game investigation. I had thought when I mentioned they would have to give out more information via API to accommodate for their change in calculations it was going to be cause for concern on the load applied to the API servers, but this one related to Cost-Index adjustments and increases is an obvious major intel disclosure issue. Now it's out there, I doubt they'll be able to take it back. Obviously moving that kind of production constantly isn't possible, ohh dear this is a rather major game play issue affected.
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Raphael Asanari
Repercussus RAZOR Alliance
0
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Posted - 2014.07.29 11:38:00 -
[913] - Quote
Raphael Asanari wrote:Kristopher Arione wrote:CCP Nullarbor wrote:Funless Saisima wrote:ETA on when the Drone Avionics skill downgrade will be fixed? I filed a petition but the GM said to come here. Which isn't terribly helpful. It is being worked on, I think the guys are planning an update early this week. what about advanced drone avionics? Seriously, this issue needs addressing, not just from a PVE standpoint but from a PVP standpoint. I can't even "fix" your damn "gift" CCP cause the skillsheet still says level 5. FFS get your act together.
Still waiting for a fairly obvious and easy fix to be implimented. Can we at least get an ETA on this being fixed or are all your lemmings too busy jumping off the ndustrial mess cliff? |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
12
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Posted - 2014.07.29 12:40:00 -
[914] - Quote
Drone Avionics bug still not fixed. Day 5, no ETA, no further info. CCP = Customer Care Pathetic? |
Retar Aveymone
GoonWaffe Goonswarm Federation
610
|
Posted - 2014.07.29 12:45:00 -
[915] - Quote
I have still gotten no response to my petition over our t2 component team mysteriously changing (along with every other team hired at the time): is this being looked into at all? |
Mistah Ewedynao
Center for Advanced Studies Gallente Federation
547
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Posted - 2014.07.29 12:50:00 -
[916] - Quote
Advanced Drone Avionics is the one I lost a level on...still not fixed. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
357
|
Posted - 2014.07.29 13:14:00 -
[917] - Quote
Raphael Asanari wrote:Raphael Asanari wrote:Kristopher Arione wrote:CCP Nullarbor wrote:Funless Saisima wrote:ETA on when the Drone Avionics skill downgrade will be fixed? I filed a petition but the GM said to come here. Which isn't terribly helpful. It is being worked on, I think the guys are planning an update early this week. what about advanced drone avionics? Seriously, this issue needs addressing, not just from a PVE standpoint but from a PVP standpoint. I can't even "fix" your damn "gift" CCP cause the skillsheet still says level 5. FFS get your act together. Still waiting for a fairly obvious and easy fix to be implimented. Can we at least get an ETA on this being fixed or are all your lemmings too busy jumping off the ndustrial mess cliff?
Tentatively scheduled for this Thursday (31/07), plans are always subject to change however.
We understand that this is a big issue for many of you and are working very hard to resolve it, but need to make sure the fix is indeed a fix and corrects this issue for all players affected.
Feel free to poke me on: Twitter |
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CCP Greyscale
C C P C C P Alliance
2549
|
Posted - 2014.07.29 13:14:00 -
[918] - Quote
Dareth Astrar wrote:CCP Greyscale wrote:Hashi Lebwohl wrote:Small rounding issue.
Making 1320 Quantum Microprocessors using a 10/20 Blueprint in a station required 7129 Phenolic Composites
Formula I've been using is this:
=MAX(CEILING(Base_units_required*(1-ME/100)*Product_units*Location_bonus,1),Product_units)
= 6 * (1 - 0.1) * 1320 * 1
= 7128
I do not see how the client has rounded up to 7129
Floating point math is basically magic. (Nullarbor is fixing this.) If double or float are used yes, but this is precisely why Decimal types came into existence because accounting/financial rounding has long been an issue with float/single/double types (base 2 math based types) in computing. Decimal may take a little extra cpu time, but the end figures are always correct from base 10 maths perspective. Might be worth making those adjustments to used types to get the correct figures. This might resolve many of the other mentioned rounding issues experienced by players.
Like I said, Nullarbor is fixing it :) |
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Magic Crusader
Widget Innovations The Watchmen.
0
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Posted - 2014.07.29 13:17:00 -
[919] - Quote
Melisandra Palenis wrote:Still cant use my BPOs or job slots as they are halted and I cant restart them/cancel them or deliver them. Petitioned last Thursday still no joy. Have until 10 August subscribed......... not much point resubscribing if it isnt fixed as its the main focus of this account.
Yes, what a fail patch. I have already unsubscribed 1 account over this crap, my CEO has dropped from 4 accounts to 2. Our Time Zone has dropped by a rough average of 7500 accounts per night weekdays, and around 10,000 accounts online weekends. That is around $200,000.00 per month in revenue from 1 TZ, and it is not even one of the big TZs.
We have a few bil isk worth of CAP BPOs we can do nothing with, and we cannot even ramp up research or invention with the BPOs we don't have locked up because the stuck BPOs tie up our job slots.
So far I have wasted 1/4 of this toon's subscription for the month waiting on CCP, and to date the support has been non-existent for our problem. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
357
|
Posted - 2014.07.29 13:28:00 -
[920] - Quote
Magic Crusader wrote:Melisandra Palenis wrote:Still cant use my BPOs or job slots as they are halted and I cant restart them/cancel them or deliver them. Petitioned last Thursday still no joy. Have until 10 August subscribed......... not much point resubscribing if it isnt fixed as its the main focus of this account. Yes, what a fail patch. I have already unsubscribed 1 account over this crap, my CEO has dropped from 4 accounts to 2. Our Time Zone has dropped by a rough average of 7500 accounts per night weekdays, and around 10,000 accounts online weekends. That is around $200,000.00 per month in revenue from 1 TZ, and it is not even one of the big TZs. We have a few bil isk worth of CAP BPOs we can do nothing with, and we cannot even ramp up research or invention with the BPOs we don't have locked up because the stuck BPOs tie up our job slots. So far I have wasted 1/4 of this toon's subscription for the month waiting on CCP, and to date the support has been non-existent for our problem.
Hi. I hope me responding to this reassures you that we will help you resolve this issue and that support is not nonexistent. CCP Nullarbor is still working through the remaining cases of stuck blueprints. The best thing you can do is submit a bug report:
https://wiki.eveonline.com/en/wiki/Bug_reporting
With as much detail as possible regarding who this affects and where. We can then investigate. Feel free to reference me in the bug report header and I will make sure the team sees it. We will continue working to try and resolve this for everyone affected. Feel free to poke me on: Twitter |
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Pettis Pollard
Banhammer Industrials
0
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Posted - 2014.07.29 14:13:00 -
[921] - Quote
Mistah Ewedynao wrote:Advanced Drone Avionics is the one I lost a level on...still not fixed.
Well, I tried to train it back to lvl 4... The result:
Drone avionics
The skill points required are counting to 0 (from negative) even when I am not training that skill and the training time required for lvl 4 is longer than for lvl 5.
Also the graphics show level 4 and the text says level 3. |
Adrie Atticus
The Shadow Plague The Bastion
196
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Posted - 2014.07.29 14:30:00 -
[922] - Quote
Pettis Pollard wrote:Mistah Ewedynao wrote:Advanced Drone Avionics is the one I lost a level on...still not fixed. Well, I tried to train it back to lvl 4... The result: Drone avionicsThe skill points required are counting to 0 (from negative) even when I am not training that skill and the training time required for lvl 4 is longer than for lvl 5. Also the graphics show level 4 and the text says level 3.
Oh wow, that's messed up. |
Qinby
ImNo6
5
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Posted - 2014.07.29 15:25:00 -
[923] - Quote
Retar Aveymone wrote:I have still gotten no response to my petition over our t2 component team mysteriously changing (along with every other team hired at the time): is this being looked into at all?
We won auction on 2 teams regarding Construction Components (one ME and one TE). a day later they where Outpost Components....
Thought ive gone nuts... but then search for Teams to bid on for Construction Components and at that time there were no teams at all in the game (but loads of Outpost Components..)
Think somebody "pressed the wrong button... "
Good to know we are not alone with this issue (no response on our petition as of today).
Hang in there...
Rgds |
Veinnail
FinFleet Northern Coalition.
99
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Posted - 2014.07.29 16:29:00 -
[924] - Quote
Dareth Astrar wrote:Veinnail wrote:Your cost index is too steep.
also, it is a great intel tool for finding where supercapitals are being built. thanks for eliminating the need to scout.
I have to admit Veinnail, one I hadn't even considered. That's a very good point, yet another intel disclosing item which hasn't required your enemies to do any form of in-game investigation. I had thought when I mentioned they would have to give out more information via API to accommodate for their change in calculations it was going to be cause for concern on the load applied to the API servers, but this one related to Cost-Index adjustments and increases is an obvious major intel disclosure issue. Now it's out there, I doubt they'll be able to take it back. Obviously moving that kind of production constantly isn't possible, ohh dear this is a rather major game play issue affected.
yes this is a huge oversight. The index needs a threshold, a system should be able to sustain a certain number of process hours before the index spikes. A single supercapital producer (lets say 100-150 slots full time) should not make a visible hotspot on the map.
edit, I still think there should be a system or constellation computation BEFORE trending vs the rest of the universe. But that was what they abandoned when they dumped the idea of stacking modules in pos to reduce cost. Yes I agree that stacking the modules was silly, but there had to be another way to allow users to appreciate a benefit of using control tower in the first place (speaking mostly in terms of manufacturing here) |
Retar Aveymone
GoonWaffe Goonswarm Federation
613
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Posted - 2014.07.29 16:36:00 -
[925] - Quote
it was utterly trivial pre-crius to find CSAAs and check their build status so supercap manufacturers should be happy, not begging for another handout |
Veinnail
FinFleet Northern Coalition.
99
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Posted - 2014.07.29 16:42:00 -
[926] - Quote
After today's patch my UI will not allow me to enter more than one invention job without having to close the UI once or twice to get it to use the next bpc.
if this is noted already, disregard. |
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CCP Greyscale
C C P C C P Alliance
2549
|
Posted - 2014.07.29 16:51:00 -
[927] - Quote
Veinnail wrote:Dareth Astrar wrote:Veinnail wrote:Your cost index is too steep.
also, it is a great intel tool for finding where supercapitals are being built. thanks for eliminating the need to scout.
I have to admit Veinnail, one I hadn't even considered. That's a very good point, yet another intel disclosing item which hasn't required your enemies to do any form of in-game investigation. I had thought when I mentioned they would have to give out more information via API to accommodate for their change in calculations it was going to be cause for concern on the load applied to the API servers, but this one related to Cost-Index adjustments and increases is an obvious major intel disclosure issue. Now it's out there, I doubt they'll be able to take it back. Obviously moving that kind of production constantly isn't possible, ohh dear this is a rather major game play issue affected. yes this is a huge oversight. The index needs a threshold, a system should be able to sustain a certain number of process hours before the index spikes. A single supercapital producer (lets say 100-150 slots full time) should not make a visible hotspot on the map. edit, I still think there should be a system or constellation computation BEFORE trending vs the rest of the universe. But that was what they abandoned when they dumped the idea of stacking modules in pos to reduce cost. Yes I agree that stacking the modules was silly, but there had to be another way to allow users to appreciate a benefit of using control tower in the first place (speaking mostly in terms of manufacturing here)
There is a threshold, we floor the index at something like 0.1% iirc.
In any event, if there's a legitimate problem the data's all out there so it should be pretty easy to demonstrate. Show us a concrete example of using this to pick out supercap build sites and we'll look at it and see if we find it problematic |
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Retar Aveymone
GoonWaffe Goonswarm Federation
614
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Posted - 2014.07.29 16:53:00 -
[928] - Quote
CCP Greyscale wrote:There is a threshold, we floor the index at something like 0.1% iirc. In any event, if there's a legitimate problem the data's all out there so it should be pretty easy to demonstrate. Show us a concrete example of using this to pick out supercap build sites and we'll look at it and see if we find it problematic Like I said this is not a problem: prepatch to see every single CSAA in, say, northern associates space all I had to do was put an alt with no roles in the alliance and start poking through the S&I tab. I don't think anyone has bothered to manually scout a CSAA build system in years. |
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CCP Tuxford
C C P C C P Alliance
637
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Posted - 2014.07.29 17:13:00 -
[929] - Quote
Retar Aveymone wrote:I have still gotten no response to my petition over our t2 component team mysteriously changing (along with every other team hired at the time): is this being looked into at all?
I'm looking into this. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Veinnail
FinFleet Northern Coalition.
99
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Posted - 2014.07.29 17:23:00 -
[930] - Quote
Retar Aveymone wrote:CCP Greyscale wrote:There is a threshold, we floor the index at something like 0.1% iirc. In any event, if there's a legitimate problem the data's all out there so it should be pretty easy to demonstrate. Show us a concrete example of using this to pick out supercap build sites and we'll look at it and see if we find it problematic Like I said this is not a problem: prepatch to see every single CSAA in, say, northern associates space all I had to do was put an alt with no roles in the alliance and start poking through the S&I tab. I don't think anyone has bothered to manually scout a CSAA build system in years.
thats nice, but what we're talking about are leading indicators visible with map functions. the meta of spy tactics is not turn for this discussion. |
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