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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Fixy FixIT
Lunar-Tic Strategic Services
7
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Posted - 2014.07.22 23:24:00 -
[331] - Quote
Quick update to my post on page 8 #141.........
I stated that the job costs were coming from Corp Master Wallet ......... after further testing, both in a W-Space POS and a HS POS I can confirm that the job costs are coming from the "Active Wallet" - Clearly, if that active wallet is an empty one that is not used (as was the case Pre-Crius) then no jobs can be installed by members that were assigned it.
One more issue I haven't seen mentioned yet - the compression array requires you to be within 3000 (ish) metres to use it - I thought that we had done away with all that distance thing a few expansions ago - Nothing major I know, but still irritating when you BM off an SMA and everything else is available no matter how far you are from it.
Regards, |
Jed Clampett
The Order Of Viision
22
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Posted - 2014.07.22 23:24:00 -
[332] - Quote
Kudos. Was very nice to be able to see the total chance of Invention success in UI though. Nice enhancement there.
(Perfection on that idea would be that mousing over the total would popup a window show all possible inputs to Invention success and how actual inputs ranked vs theoretical maximums. Sometimes its hard to track which skills etc apply to each specific item you can invent or manufacture.)
But I thought the last word was that to compensate for higher Invention fees the base chance of success was supposed to increase to 50%. But while the increased fees are here invention chance of success for Raven to Golem was only 24%. Accidental omission / miscoding or was change dropped or delayed?
I know CCP said something about T2 industry does not get fully rebalanced until later. But if following those rules strictly I would not have expected fees or T2 BPC to change. In fact T2 seems pretty well covered in Crius except for 1-2 things like success percentage I cannot really see that separating out the change to 50% base success would make much sense since all else in invention seems done. I guess CCP wants to rebalance T2 industry materials yet again (if you count T2 ship rebalancing that is what? 3rd time this year? 4-5 times in last 12 months?)
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Marc Rene
Center for Advanced Studies Gallente Federation
3
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Posted - 2014.07.22 23:24:00 -
[333] - Quote
The "Filter" box on the right-hand side does not appear to be doing anything at all, I put my chars name in to filter all of his/her jobs only and hit enter and nothing changes.
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Zuquar Bonaparte
New Dawn Corporation Circle-Of-Two
3
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Posted - 2014.07.22 23:26:00 -
[334] - Quote
Mackenzie Nolen wrote:Zuquar Bonaparte wrote:Is it on purpose that when bidding on a team and you are outbid and then want to raise your bid, that you only input how much you want to raise your bid instead of the new total you want to bid , as the amount you type in the bid window is added to your previous bid ? and if so then why is that not stated in the bidding window that you only type in how much you want to raise it instead of it asking you to type in a new bid??
to much effort?? Your entire solar system bids as a pool. Every time anyone bids to bring that team to your solar system, it's added to the pool for your solar system's bid. The fact that the current total in the pool may have been entirely contributed by you isn't relevant. The basic mechanic is that each time you enter an amount, you are adding to the pool for your system. So it makes sense in that light.
im not questoning the adding to pool mechanic , but questoning that it isnt stated in the bid window that you are adding to the pool.
on another matter , is there anyway to see which teams are being bid apon for the system you want a team , without having to go thru the whole team list and check each team manually? |
Zenra Va'Kur
NanoDax Industries
0
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Posted - 2014.07.22 23:28:00 -
[335] - Quote
i am unable to deliver ME jobs started today after patch. i click deliver and nothing ever happens. re-logged client many times. jobs were installed in POS |
Marc Rene
Center for Advanced Studies Gallente Federation
3
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Posted - 2014.07.22 23:32:00 -
[336] - Quote
I'm doing low level invention / research in a wormhole and I'm getting a system cost index bar that is almost 100% |
Nevyn Auscent
Broke Sauce
1435
|
Posted - 2014.07.22 23:33:00 -
[337] - Quote
Captain StringfellowHawk wrote:
Outposts could easily be Taxed by the Empire. After all you pay SOV fees to who? In order to hold your SOV in "Lawless" space where Concord doesn't Exist. Fee's are paid regardless this is just the Empires now flexing more muscle. It's Not like your space was Free of Cost prior to Crius.
Or more likely... Since it's not 'Tax' but 'Worker costs' the SCC are actually the holding corporation that all the NPC workers use to make sure you don't stiff them on their payments. Take the word tax out, replace it with 'worker costs'. Then you have why it applies everywhere. |
Bobbie Sioux
Beasts of Prey Inc
0
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Posted - 2014.07.22 23:41:00 -
[338] - Quote
Zenra Va'Kur wrote:i am unable to deliver ME jobs started today after patch. i click deliver and nothing ever happens. re-logged client many times. jobs were installed in POS
I've been having the same issue with manufacturing jobs. Posted here twice but seem to have been lost in the noise. |
Gostad Nilean
Viziam Amarr Empire
0
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Posted - 2014.07.22 23:50:00 -
[339] - Quote
My blueprints are completely gone. *Poof* vanished. |
Dark Shadowstar
Crash Code Greater Western Co-Prosperity Sphere
0
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Posted - 2014.07.22 23:53:00 -
[340] - Quote
OK just logged on....can someone please tell me where I can find my PI info now pls?
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Zuquar Bonaparte
New Dawn Corporation Circle-Of-Two
3
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Posted - 2014.07.22 23:57:00 -
[341] - Quote
Dark Shadowstar wrote:OK just logged on....can someone please tell me where I can find my PI info now pls?
in your neocom menu under buisness /planetary colonies |
Dark Shadowstar
Crash Code Greater Western Co-Prosperity Sphere
0
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Posted - 2014.07.23 00:02:00 -
[342] - Quote
Of Course!! Why would I think its in that blue icon? |
Pic'n dor
Epsilon Lyr Mordus Angels
26
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Posted - 2014.07.23 00:04:00 -
[343] - Quote
Fixy FixIT wrote:Quick update to my post on page 8 #141.........
I stated that the job costs were coming from Corp Master Wallet ......... after further testing, both in a W-Space POS and a HS POS I can confirm that the job costs are coming from the "Active Wallet" - Clearly, if that active wallet is an empty one that is not used (as was the case Pre-Crius) then no jobs can be installed by members that were assigned it.
Regards,
I don't know if i understand you well but, corp jobs (BPO from corp hangar or remote into POS) had always been feed from the active corp wallet. |
Mhari Dson
Lazy Brothers Inc
112
|
Posted - 2014.07.23 00:07:00 -
[344] - Quote
Figured I'd check my old lineup and see how it was going to work to try to get production going again.
module x (highslot item) build time for 10 ~20hrs research tech time 14hrs 10min
nighthawk build time 3d 11h 20min research tech time 1d 20h 30m
how the fck are you supposed to be able to keep 10 manufacturing slots going without hiring chinese people to do the inventing? Modules were supposed to be production limited, not invention limited. Prior to the patch I could spend 2 days (approx 19hrs) and invent everything I needed for a week, now, I'll need to invent for 3 weeks just to produce for 2. copies? I don't need copies for over 30 years now.
As for the CS project.... 10 slots constantly inventing (assuming bought bpc's) might keep 2 slots manufacturing whereas before I'd have 4-5 running.
In conclusion, indy alt won't be able to pay for himself, jobtimes are not properly balanced even with a 50% invention chance. |
Mhari Dson
Lazy Brothers Inc
112
|
Posted - 2014.07.23 00:08:00 -
[345] - Quote
Pic'n dor wrote:Fixy FixIT wrote:Quick update to my post on page 8 #141.........
I stated that the job costs were coming from Corp Master Wallet ......... after further testing, both in a W-Space POS and a HS POS I can confirm that the job costs are coming from the "Active Wallet" - Clearly, if that active wallet is an empty one that is not used (as was the case Pre-Crius) then no jobs can be installed by members that were assigned it.
Regards, I don't know if i understand you well but, corp jobs (BPO from corp hangar or remote into POS) had always been feed from the active corp wallet.
Before the job cost could be set to zero and wouldn't force having corp wallet access. |
Grumpy Blonde
lndustrial Solutions
1
|
Posted - 2014.07.23 00:17:00 -
[346] - Quote
Mhari Dson wrote:Pic'n dor wrote:Fixy FixIT wrote:Quick update to my post on page 8 #141.........
I stated that the job costs were coming from Corp Master Wallet ......... after further testing, both in a W-Space POS and a HS POS I can confirm that the job costs are coming from the "Active Wallet" - Clearly, if that active wallet is an empty one that is not used (as was the case Pre-Crius) then no jobs can be installed by members that were assigned it.
Regards, I don't know if i understand you well but, corp jobs (BPO from corp hangar or remote into POS) had always been feed from the active corp wallet. Before the job cost could be set to zero and wouldn't force having corp wallet access.
Pretty sure you still needed access to a corp wallet division, but you could isolate one for industry & put very little ISK in it, as your entire corp would not be drawing anything off if the POS rates were set to zero.
Now it will be difficult to control rate at which corp members exhaust the division assigned for industry. Seems like this could be a major issue for a corp with a large number of indy members.
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Hector Jones
Order Collective The Obsidian Front
0
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Posted - 2014.07.23 00:21:00 -
[347] - Quote
If it has not been mentioned, i'm noticing that the price history is messed up. For example, shows me only 2 medium core extenders sold today and 0 yesterday...which I know is wrong. Shows a few thousand a couple days ago. In Jita.
Also, either I bought a compression array bpc while intoxicated and thought it was refining array bpc in anticipation for today...or something changed regarding what product my bpc produces.
Reminds me of the time I thought I was drinking Mountain Dew...turns out it was Coors and the local authorities don't appreciate that in public places...just saying. Perhaps I'm easily confused. Mom did mention I was special.... |
Edlorna Tinebe
The Elerium Trust
9
|
Posted - 2014.07.23 00:34:00 -
[348] - Quote
Hector Jones wrote:Also, either I bought a compression array bpc while intoxicated and thought it was refining array bpc in anticipation for today...or something changed regarding what product my bpc produces.
The Medium Intensive Refining Array has been converted to the new Compression Array. Intensive Refining Array and Refining Array stayed the same. |
Ramcath
Imperial Shipment Amarr Empire
11
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Posted - 2014.07.23 00:48:00 -
[349] - Quote
Okay, so the new update for Crius is here and I've read the updates about reprocessing. I have read the charts as well, and here is where I begin to have a problem. I understand the new methods, and don't have an overall problem with the reduction in percentages for yield, because I do understand that the same amounts of materials will result from before, it just looks different.
The problem for me begins thusly:
1. The chart that is given in the Dev post states the different percentages based on skill level, reprocessing, reprocessing efficiency, and the +4 implant. This chart says that if you have all of these things in place then your yield will be 72.4%. Okay, I understand this, no problem. However...
2. My current skills based on the chart do not show correctly when I go to reprocess ore. It says that my % of reprocessing is 68%. Here's what I see when I took out some pyroxeres and tried to reprocess them in the Tash Murkon Family station in Tash Murkon Prime. It says:
Base yield: 50% x1.15% bonus from Reprocessing (positive in green) x1.1% bonus from Reprocessing Efficiency (positive in green) x1.08% bonus from Ore Processing skills average(positive in green) x1.04% bonus from Zainou Beancounter Reprocessing RX-804 (positive in green) x1.0% reduction from station owner tax (IN RED - REDUCTION)
Okay, so here are my skills:
Reprocessing - Level V Reprocessing Efficiency - Level V Pyroxeres Processing - Level IV (only skill not at level V) Zainou Implant - + 4% yield Standings with Tash Murkon Family - 9.30 (Connections 4 raises your standing from 9.16 = Excellent Standing)
The problem I see here, based on the chart is that I should have no penalty from the station owner tax. When I go to reprocess the ore and view the possible results the results specifically show that 0.0 is being taken by the station owners, but I'm still having this negative % show up in the formula, and I believe this is what is lowering me to 68%. I have Excellent standings with many many corps all over Eve, so I can reprocess ore at no penalty, but even with the highest standing with Tash Murkon Family I am still showing a negative percentage (x1.0) in the formula being generated. If I am reading the chart correctly then I should be at 71.0% for reprocessing ore, since my skills (all but one) are maxed and I have the +4% implant.
When I calculate the percentages ( 50 x 1.15 x 1.1 x 1.08 x 1.04) this equals 71.04%, which is what I should have, so why am I receiving a negative penalty for Corp standing when I am 9.30 standing with Tash Murkon Family?
Can someone show me where I am either wrong, or not including something, or if this is a mistake that just hasn't been fixed by CCP yet.
If more details are needed please let me know.
Thanks,
Ram |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
90
|
Posted - 2014.07.23 00:51:00 -
[350] - Quote
Mhari Dson wrote:Figured I'd check my old lineup and see how it was going to work to try to get production going again.
module x (highslot item) build time for 10 ~20hrs research tech time 14hrs 10min
nighthawk build time 3d 11h 20min research tech time 1d 20h 30m
how the fck are you supposed to be able to keep 10 manufacturing slots going without hiring chinese people to do the inventing? Modules were supposed to be production limited, not invention limited. Prior to the patch I could spend 2 days (approx 19hrs) and invent everything I needed for a week, now, I'll need to invent for 3 weeks just to produce for 2. copies? I don't need copies for over 30 years now.
As for the CS project.... 10 slots constantly inventing (assuming bought bpc's) might keep 2 slots manufacturing whereas before I'd have 4-5 running.
In conclusion, indy alt won't be able to pay for himself, jobtimes are not properly balanced even with a 50% invention chance.
The deal from the beginning was a switch from low skill copy alts being the invention bottle neck to high skilled inventors has been the goal since day one of Industry revamp |
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Edlorna Tinebe
The Elerium Trust
9
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Posted - 2014.07.23 01:02:00 -
[351] - Quote
Yet another complaint about the way things work now... Before, a corp member only had to have permission to view the hangar with the BPO's in order to start manufacturing, ME, PE, or copying jobs. Take access wasn't required. That doesn't seem to be the case anymore, which eliminates a rather useful security measure. |
Claudius Dethahal
Viziam Amarr Empire
2
|
Posted - 2014.07.23 01:04:00 -
[352] - Quote
I've noticed that doing research jobs with multiple runs seem to double count. For example, on a medium trimark armor pump, going from ME 0 to ME 1 costs 626 isk, and going from ME 1 to ME 2 costs 846 isk (a 25% increase per level seems like a reasonable increase), but going from ME 0 to ME 2 costs 2979 isk (almost exactly double the sum of both separate jobs). Based on the costs roughly tripling each level that stacks onto the job, I suspect that's a source of the massive research costs at high ranks. |
Kalseth
Anomalous Existence Low-Class
29
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Posted - 2014.07.23 01:09:00 -
[353] - Quote
I am sorry i was reading each post but i could not do that any longer.
The fee trying to come out of the corp wallet is a serious issue. You have entire corps that have shut down all there indi.
I kinda fill bad since I had read everything about this patch and did not think what adding cost to start jobs would do when tecnicly the PoS is owned by the corp. I live in WH space and that just compounds the issue but it has got to be a problem in K space too.
THere is no good way to let individuals have access to a corp wallet with isk in it. There is no easy way to have individules pay for there jobs.
To do this we would have to seed that wallet division with ISK. Then rely on the individual to add isk as they start there jobs. Then they would have to add up each job cost as they go and add it to that corp wallet. No easy way to track who is putting what in and takeing what out.
This is game breaking for many of us. Not a small issue. |
Shepherd Ellipse
Lone Star Warriors Yulai Federation
2
|
Posted - 2014.07.23 01:20:00 -
[354] - Quote
Not sure if this has been posted so here goes.
It seems, That since my BPOs are in a container it doesn't register the ME/PE(TE) Levels right now. However when you move them out of the container into your main hanger it shows the levels.
You might want to look into this if you don't already know about it. |
Morlevic Jade
Jade Heavy Industries
0
|
Posted - 2014.07.23 01:27:00 -
[355] - Quote
Before Crius was deployed I started several manufacturing jobs under the following setup: - All BPOs in corp hangar - 1 job in local station - 5-ish in my POS.
All jobs completed today and I pressed "Deliver All" with these results:
- None of the items were delivered at the POS. - The total number of items delivered was correct (rough estimate) - All of the delivered items were of the type that was being produced at the station.
As it happens, the type being produced at the station was the most valuable, and the money I spent in material was multiplied several times over, resulting in over a billion ISK appearing out of thin air. |
Claudius Dethahal
Viziam Amarr Empire
2
|
Posted - 2014.07.23 01:39:00 -
[356] - Quote
Morlevic Jade wrote:Before Crius was deployed I started several manufacturing jobs under the following setup: - All BPOs in corp hangar - 1 job in local station - 5-ish in my POS.
All jobs completed today and I pressed "Deliver All" with these results:
- None of the items were delivered at the POS. - The total number of items delivered was correct (rough estimate) - All of the delivered items were of the type that was being produced at the station.
As it happens, the type being produced at the station was the most valuable, and the money I spent in material was multiplied several times over, resulting in over a billion ISK appearing out of thin air.
You are now in the tiny minority of people who love Crius! |
ButtFungus
SOONWAFFE
41
|
Posted - 2014.07.23 01:41:00 -
[357] - Quote
CCP Falcon wrote:Known Issues:
- Some Stuff that was reported as SiSi issues we didn't bother to fix
- Some Stuff we didn't bother to test because QA/QC takes too much effort
- Some stuff we just plain ASSumed we got right... but oopsy hehe
Some of these issues have already been fixed internally and will be coming Live soon
Wasn't the whole purpose of switching to 6 week updates that you would have time to focus on small changes so you could get the release right before rollout? This is a disaster! And you're going to get *some* of the fixes online SOON. Soon isn't a time frame, you realize. Oh, and issue wise, I had a problem with sparkly red borders around everything, but another PLAYER provided a fix. Shouldn't Devs be providing fixes for things? Players don't get paid to fix Dev muck-ups. DEVS get paid to fix Dev muck-ups. One hopes CCP might be able to find some Devs capable of earning their paychecks...... soon |
Jaxzar Tiberius
Black Research Industries
0
|
Posted - 2014.07.23 01:43:00 -
[358] - Quote
Is there a way to de-select a team?
Once I've clicked on a team (the only available ones are too far away to use) the start button is disabled and lists the reason as "Selected team is too far away to use."
Okay, but how do I de-select the team and make the start button usable again? Couldn't find a way to do this.
Sorry if I missed this in a previous post but I searched for it and nothing came up. |
OMEGA REDUX
Forever Winter Absolute Zero.
4
|
Posted - 2014.07.23 01:48:00 -
[359] - Quote
Kalseth wrote:I am sorry i was reading each post but i could not do that any longer.
The fee trying to come out of the corp wallet is a serious issue. You have entire corps that have shut down all there indi.
I kinda fill bad since I had read everything about this patch and did not think what adding cost to start jobs would do when tecnicly the PoS is owned by the corp. I live in WH space and that just compounds the issue but it has got to be a problem in K space too.
THere is no good way to let individuals have access to a corp wallet with isk in it. There is no easy way to have individules pay for there jobs.
To do this we would have to seed that wallet division with ISK. Then rely on the individual to add isk as they start there jobs. Then they would have to add up each job cost as they go and add it to that corp wallet. No easy way to track who is putting what in and takeing what out.
This is game breaking for many of us. Not a small issue. this was mentioned several times pre crius and ccp decided to simply remove that nicety until the supposed pos rebalance |
OMEGA REDUX
Forever Winter Absolute Zero.
4
|
Posted - 2014.07.23 01:50:00 -
[360] - Quote
ButtFungus wrote:CCP Falcon wrote:Known Issues:
- Some Stuff that was reported as SiSi issues we didn't bother to fix
- Some Stuff we didn't bother to test because QA/QC takes too much effort
- Some stuff we just plain ASSumed we got right... but oopsy hehe
Some of these issues have already been fixed internally and will be coming Live soon Wasn't the whole purpose of switching to 6 week updates that you would have time to focus on small changes so you could get the release right before rollout? This is a disaster! And you're going to get *some* of the fixes online SOON. Soon isn't a time frame, you realize. Oh, and issue wise, I had a problem with sparkly red borders around everything, but another PLAYER provided a fix. Shouldn't Devs be providing fixes for things? Players don't get paid to fix Dev muck-ups. DEVS get paid to fix Dev muck-ups. One hopes CCP might be able to find some Devs capable of earning their paychecks...... soon welcome to eve |
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