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Justcause
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Posted - 2006.06.17 02:19:00 -
[1]
The Interdictor CCP's answer to the ship with wcs, this is great imo but the problem is with this they can chase u dwn to every gate u go to launching spears asif they were candy till u get stuk in it now the are only 3 counters to this 1) warp to a SS 2) dont go to any system where the might b an interdictor 3) have a fast ship n hope the r no fast locking ceptors with web ill cut to the point 1) put sumfin like 10secs agression on the launch of n interdictor spear or 2) fix it so when it jumps it cant launch another spear till the rof count down is done
(some of us dnt have to lux of a fast pc that can load the next system so we can get to warp b4 they can launch)
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Gronsak
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Posted - 2006.06.17 02:22:00 -
[2]
these ships imo where a stupid way to "fix" the wcs problem, they should never off been introduced in their current form!
half assed job on this one if u ask me
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |
Eudoxus Cnidus
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Posted - 2006.06.17 03:04:00 -
[3]
Have you noticed how fast interdictors blow up when shot??? Did you know you can only use the interdictor spheres in 0.0 space??? Have you a.) ever flown with an interdictor b.) against an interdictor??? Please consider all sides...
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Gronsak
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Posted - 2006.06.17 03:14:00 -
[4]
Originally by: Eudoxus Cnidus Have you noticed how fast interdictors blow up when shot??? Did you know you can only use the interdictor spheres in 0.0 space??? Have you a.) ever flown with an interdictor b.) against an interdictor??? Please consider all sides...
i have an alt that can fly all 4 interdictors so yes i have used them and know how powerfull they can be in a good pilots hands! far too powerfull if u ask me!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |
Ryo Jang
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Posted - 2006.06.17 03:42:00 -
[5]
Edited by: Ryo Jang on 17/06/2006 03:42:10 why not just shoot it? theyre made of paper.
Is this you perhaps? |
Malthros Zenobia
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Posted - 2006.06.17 03:48:00 -
[6]
Interdictors are unstoppable!
And by unstoppable, I mean you can't stop them from exploding under ****ant fire.
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Imhotep Khem
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Posted - 2006.06.17 03:50:00 -
[7]
Thats what I like to hear
Just got my interdictor. Now waiting on the shperes. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |
Hey You
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Posted - 2006.06.17 04:09:00 -
[8]
Originally by: Gronsak
Originally by: Eudoxus Cnidus Have you noticed how fast interdictors blow up when shot??? Did you know you can only use the interdictor spheres in 0.0 space??? Have you a.) ever flown with an interdictor b.) against an interdictor??? Please consider all sides...
i have an alt that can fly all 4 interdictors so yes i have used them and know how powerfull they can be in a good pilots hands! far too powerfull if u ask me!
OK, this has been bothering me for awhile. And I just have to say it.
Gronsak, do you even play the ******* game? ------------------------------
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ELECTR0FREAK
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Posted - 2006.06.17 06:19:00 -
[9]
Edited by: ELECTR0FREAK on 17/06/2006 06:20:13
Being able to fly a ship does not mean you have flown it in PVP.
Interdictors are really just a fast, easier way to put up warp bubbles. Big deal. I've got an alt that flies the Flycatcher, and he's only mildly more useful than my main who just carries around a Medium bubble most of the time.
-Electrofreak Discoverer of the Missile Damage Formula |
HippoKing
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Posted - 2006.06.17 06:36:00 -
[10]
Edited by: HippoKing on 17/06/2006 06:36:00
Originally by: Hey You
Originally by: Gronsak i have an alt that can fly all 4 interdictors so yes i have used them and know how powerfull they can be in a good pilots hands! far too powerfull if u ask me!
OK, this has been bothering me for awhile. And I just have to say it.
Gronsak, do you even play the ******* game?
yes, he clearly plays all the races and flies all ships and is therefore in a unique position as the most knowledgable person in eve and the only one who knows what he is talking about when it comes to balance.
Either that or he is pathetic enough to need to troll the forums with unconstructive *****ing and blowharding in order to make him feel like his ***** is bigger.
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Akkarin Pagan
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Posted - 2006.06.17 06:37:00 -
[11]
Edited by: Akkarin Pagan on 17/06/2006 06:38:58 Yeah, interdictors are great, I comleteley wrong footed a Flycatcher pilot with my Incursus while I was semi afk! and I was able to outrun a Sabre pilot in a Stiletto using a T2 afterburner, and I was webbed!
Total solo pwn mobile if you ask me.
/me disengages sarcasm module
Basically the only ships vulnerable to a loan interdictor are assault frigates with the wrong tank, and slow frigates (cargo / mining variants). Due to their flimsy armour, and lack of tank, even a T1 cruiser can take one. If the interdictor has support, then you'll probably die, but the same effect can be had by using warp bubbles
EDIT:Oh and it's a great way to pick up tech 2 loot after you pop the bugger :)
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Justcause
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Posted - 2006.06.17 07:03:00 -
[12]
yes ive flown vs an interdictor and got fecked over i was been chased so i used a bm to a gate interdictor followed me droped a field n he had support closing so i had to jump he jumps with me launches another so i took him out support catches up now i thought that was quite lame how the 240sec rof is compleatly ignored when jumping to another system its 240secs for a reason.....
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OrangeAfroMan
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Posted - 2006.06.17 07:13:00 -
[13]
Originally by: HippoKing Edited by: HippoKing on 17/06/2006 06:36:00
Originally by: Hey You
Originally by: Gronsak i have an alt that can fly all 4 interdictors so yes i have used them and know how powerfull they can be in a good pilots hands! far too powerfull if u ask me!
OK, this has been bothering me for awhile. And I just have to say it.
Gronsak, do you even play the ******* game?
yes, he clearly plays all the races and flies all ships and is therefore in a unique position as the most knowledgable person in eve and the only one who knows what he is talking about when it comes to balance.
Either that or he is pathetic enough to need to troll the forums with unconstructive *****ing and blowharding in order to make him feel like his ***** is bigger.
*points to sig*
Gronsak is Tux's angry alt. |
Gronsak
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Posted - 2006.06.17 07:14:00 -
[14]
Originally by: HippoKing
yes, he clearly plays all the races and flies all ships and is therefore in a unique position as the most knowledgable person in eve and the only one who knows what he is talking about when it comes to balance.
Either that or he is pathetic enough to need to troll the forums with unconstructive *****ing and blowharding in order to make him feel like his ***** is bigger.
bar caldari i play them all at upto large t2 guns level! and i had a caldari spec alt i took to 24mil sp before i got rid of him, so im no stranger to caldari ships.
Originally by: Hey You
OK, this has been bothering me for awhile. And I just have to say it. Gronsak, do you even play the ******* game?
you know the answer to this, ive pawed ur ass a few times! infact i think that is why you made that stupid omg gedden sux post!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |
Gronsak
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Posted - 2006.06.17 07:24:00 -
[15]
Edited by: Gronsak on 17/06/2006 07:28:14 Pros and Cons of Interdictors
Cons. Low HP : Large sig : simple resistances
Pros. 40km wide probes : insta deployment : cepter like speed
so we know they are paper thin, so why are some people unhapy with them?
they where introduced to counter the stabbers, do stabber only live in 0.0? their 0.0 only ability ftl Drop probe and run, yay for risk free combat! favours close range setups which are already usually better at most thing [ie u got a mwd u will be safer] favours smaller, faster ships, like intercepters and hacs are not already very powerfull! your ship pops, your pod is 100% gona die too, infact lets save some server lag and if there is an interdicter in system you just die with your ship!
the worst one, is that it forces smaller ships in 0.0, every patch bigger ships get craped on, becase of them there are less and will be even less than now BS out roaming 0.0, or a small group of BS with tacklers, becase one dictor can easilly trap a BS.
those are a few things i dont like about dictors
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |
FFGR
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Posted - 2006.06.17 07:30:00 -
[16]
Edited by: FFGR on 17/06/2006 07:32:52 IDs are gang supporting ships.
They have : -Big signature radius -Slow acceleration -Partly fitting problems (the launcher takes 100 CPU ) -Slow with AB/MWD (faster than AF, slower than ceptors) -Few HP/basic t2 resists
Their ONLY purpose it to lay down a bubble that catches everything. It's no fix to WCS (if it was you could deploy them everywhere), but rather a tactical option to cut off enemies from warping off OR get them to a range of your liking (you know an enemy gang is on the way to the gate/station/planet, you lay down the bubble away from your gang and you snipe them).
They are FAR away from beeing overpowered/unstopable. Cause you have instas and you are in a shuttle/fast frig doesn't mean you have the GOD mode on and nobody should catch you.
edit :
Gronsak, I REALLY don't get you ...
Quote: these ships imo where a stupid way to "fix" the wcs problem, they should never off been introduced in their current form!
Quote: they where introduced to counter the stabbers, do stabber only live in 0.0? their 0.0 only ability ftl
_____________________________
siggys v. 0.5 |
TuRtLe HeAd
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Posted - 2006.06.17 07:36:00 -
[17]
DISCO SHIP !
Fit a Smart Bomb, Fly to the centre of bubble and with One Smart bomb burst You and the fleet are safe to warp where ever you want.
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FFGR
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Posted - 2006.06.17 07:42:00 -
[18]
Originally by: TuRtLe HeAd DISCO SHIP !
Fit a Smart Bomb, Fly to the centre of bubble and with One Smart bomb burst You and the fleet are safe to warp where ever you want.
Not when :
- It is on the gate - You are under attack by the enemy (beeing far away sniping or up close and personal)
And this is what happens 99% of time when you see an enemy ID _____________________________
siggys v. 0.5 |
TuRtLe HeAd
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Posted - 2006.06.17 08:04:00 -
[19]
if its on a gate, Then you can just jump through it. Interdictor bubbles are relatively ineffective placed on a Gate due to their limited range. A bubble placed centre of a gate or in fact anywhere near a gate normally means that you land 7.5 - 5 kms from the gate. Obviously you wont break the Super blob camp, But then You wouldn#t if there was a normal warp bubble there either.
They are annoying as hell, Interdictor + SS carrier and a little support is almost unbreakable. Thats Why I love my Sabre and Heretic (Heretic is a bit poo) And Even I appreciate that they can seriously hamer someones day.
Make the interdictor Tied to its bubble And unable to move unless it the bubble goes off. Then Make Warp disruption probes act as fuel. You turn them on and off.
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Ortu Konsinni
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Posted - 2006.06.17 08:06:00 -
[20]
Originally by: TuRtLe HeAd Make the interdictor Tied to its bubble And unable to move unless it the bubble goes off. Then Make Warp disruption probes act as fuel. You turn them on and off.
Actually I do like that idea quite a bit, though I don't care much about changing the way interdictors work at the moment. --- High quality pics of ALL EVE ships!
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FFGR
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Posted - 2006.06.17 08:16:00 -
[21]
Edited by: FFGR on 17/06/2006 08:17:35 Well, if it is a camp, normal deployable bubbles work too. If a sniper warps in, he will always try to get the ID or the deployable bubble at the camp.
The strength of the ID is that you can launch a bubble ANYTIME, ANYWHERE. That's what makes them usefull. The ability to control where the enemy lands from your group is never to be underestimated.
edit :
Your idea isn't that bad. Even though I would hate to lag even one bit if an enemy blob warps in _____________________________
siggys v. 0.5 |
Gabriel Karade
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Posted - 2006.06.17 08:22:00 -
[22]
The only thing that needs changing is to make the bubble appear the correct radius ----------
- Office Linebacker -
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Vmir Gallahasen
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Posted - 2006.06.17 08:31:00 -
[23]
Quote: A bubble placed centre of a gate or in fact anywhere near a gate normally means that you land 7.5 - 5 kms from the gate.
Only if you have placed it very poorly indeed. A bubble in the center of the gate extends 20km in all directions, and if you include human error that's 18-22km off the gate. And you get the added advantage of always stopping a jumpin from just warping straight off, they'll have to travel a few km first -- usually fatal for anything without a MWD
Anybody who says that bubbles should cause aggression has not flown an interdictor before and are simply whining ... There are always ways to get around getting caught in a bubble, such as taking the time to scan first, watching the map, scouting from your support if you're in a battleship, etc so getting caught in one is your own laziness or poor intel.
Also, in 95% of the ops I've been on in which I am the 'dictor pilot, I am primary target. You have to put yourself the 'dictor pilot's shoes: would you rather fly a flimsy, low-hp low resistance high signature 25m+ one shot bubble or bring along a medium bubble in a battleship? Having 2 seconds of fun watching my bubble deploy and then getting podded doesn't sound like fun to me, and I doubt it does to you. Including an aggression timer would reduce an interdictor to camping gates only (which it is poorer than using several bubbles in most cases) rather than stopping the full rack of WCS that many people are PvP'ing in.
And as Gronsak has already said (countering his own previous statement ), while interdictors are quite effective they do nothing against the lowsec WCS people. I'd suggest making them deployable in .4 and lower and only effective against outlaws, but let's be honest with ourselves here and say that outlaws already have enough bull**** to deal with and making their occupation even harder wouldn't be a good idea.
That was longer than I'd thought Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
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Pinky Denmark
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Posted - 2006.06.17 09:13:00 -
[24]
In my experience you don't have to be dead center on the gate (or station not that it matters) to be within 0 meters... so if you place a bubble directly on gate people might still only have to travel 15km or less (only have to be within 2500 meters)instead of 20km... Just an input
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Shadowsword
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Posted - 2006.06.17 09:21:00 -
[25]
The only thing that bother me about interdictors is that you can drop a bubble after warping out. IMHO interdictors should ALWAYS be trapped in thier own bubbles when they launch one. Launching a bubble the second you begin to warp away is just too easy a way out...
------------------------------------------ Don't make War, War is messy. Make love instead, so your kids will do the War part for you. |
FFGR
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Posted - 2006.06.17 09:49:00 -
[26]
Originally by: Shadowsword The only thing that bother me about interdictors is that you can drop a bubble after warping out. IMHO interdictors should ALWAYS be trapped in thier own bubbles when they launch one. Launching a bubble the second you begin to warp away is just too easy a way out...
It happens when you start warp and THEN a bubble is dropped. It's a bug and it happens with EVERY SHIP that is in the bubble (if they have engaged warp drive they are immune to the bubble). Also when you land inside a bubble (or jump into an ID bubble camp) I have seen people log off so they can warp out ... _____________________________
siggys v. 0.5 |
Heikki
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Posted - 2006.06.17 09:53:00 -
[27]
In summary: dictors were a good addition; they give more (option wise) than they remove from the game.
Interdictors didn't change that much; merely slighly shifted paradigm of 'trust your stabs' to more like 'trust your skills'.
They are mostly effective against: a) Careless people warping to your gate without scanning b) Careless people jumping to your gate, without scout or checking the map
There is also some good trap like usages (against snipers, safespotters or other aligned people).
So, they are not a super weapon; cautious people are still able to travel reasonably safe.
Every dictor pilot in the opposing gang is one less BS for them.
-Lasse who occasionally flies dictors, but mostly just shoots them in small gangs
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DayVV4lkEr
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Posted - 2006.06.17 10:12:00 -
[28]
Edited by: DayVV4lkEr on 17/06/2006 10:15:10
Originally by: Gronsak
Pros. 40km wide probes : insta deployment : cepter like speed
they rae only 20 km! u would be the only guy that sits on the edge of the sphere and then thinks 'oh well i can't warp so i have to go trough the bubble thing' then u had to go 40 km ok but normally u have to go 20 km or even less.
Btw a dictor overpowred ? These bubbles don't stop ppl that are already going into warp and saddly if u log off u just warp away (yeah seen that logoffski tactics a lot the last few weeks/month)
Not to mention that probes can be destroyed by smartbombs ...
And Gronsak u have NEVER flown a dictor i'm SURE of that!
Claiming that jumping into a hostile fleet launching a sphere and getting the F*** away is so (enter word u like)
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Forsch
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Posted - 2006.06.17 10:18:00 -
[29]
Originally by: FFGR Also when you land inside a bubble (or jump into an ID bubble camp) I have seen people log off so they can warp out ...
Ships can still scramble you tho, can't they? So unless you want to escape from an unoccupied bubble, it doesn't help much. At least not if you're in anything bigger than a ceptor.
Forsch Defender of the empire
More love for side factions! |
FFGR
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Posted - 2006.06.17 10:25:00 -
[30]
Originally by: Forsch
Originally by: FFGR Also when you land inside a bubble (or jump into an ID bubble camp) I have seen people log off so they can warp out ...
Ships can still scramble you tho, can't they? So unless you want to escape from an unoccupied bubble, it doesn't help much. At least not if you're in anything bigger than a ceptor.
Yea, you can still be scrambled, but anything bigger than a frig doesn't need a bubble to be caught except if it uses all the lows for WCS and you don't have enough people. _____________________________
siggys v. 0.5 |
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Kye Kenshin
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Posted - 2006.06.17 11:23:00 -
[31]
Meh quit your whining.
Ive been caught by ID bubbles before in my blasterthron and just hit MWD and warped out and as many people have stated ID can be popped easily.
Only ones who are *****ing are stabmonkeys and the lame 200km snipers.
Well tough ****.
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Sergej
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Posted - 2006.06.17 14:57:00 -
[32]
While I certainly wouldn't say Interdictors are "uber", I certainly think the "design feature" where launching a sphere doesn't trigger an agress timer should be changed, or even better, just make the timer work cross system (though we all remember how long it took to fix covops after some changes in timers).
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Grimpak
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Posted - 2006.06.17 15:10:00 -
[33]
things about interdictors:
- they suck in solo situations.
- they have less armor than my pod (ok not true, but you get the point).
- interdictors are ALWAYS PRIMARY.
- they are pretty damn usefull in several situations.
- the spheres are still bugged afaik (dunno if the logoff, the sphere + bubble, and the 2 spheres from same guy = non-function bugs are still arround), and they can't stop ships already entering in warp.
- flying an interdictor is flying a 10-story building sized ship with paper armor coffin.
- they ARE NOT the be-all, end-all of the stab bane.
- it requires some practice (yes player skill, not SP), to position the sphere in the right place.
so that said the statements about:
"I CANNOT GO TO A SPHERED GATE! INTERDICTORS ARE UNSTOPPABLE OHNOES!" -> you can say the same thing about warp bubbles, now can't you?
"interdictors aren't flagged after launching a sphere! FIX PLZKTHX!" -> yes fix it and the survivability rate of the interdictors will go down from 10% to near 0% tyvm.
come on. let's be serious: Interdictors are fun ships. very usefull in roaming gangs, but they have their drawbacks. Them being a flying coffin and being totally useless in a 2vs1 situation even with intys is some of them. Making the life more harder to the interdictor pilots just transforms this niche (yes it's a niche ship OMG!) from a 25mil isk bullseye into a 25mil isk USELESS bullseye. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Sergej
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Posted - 2006.06.17 15:16:00 -
[34]
I agree with most of what the poster before me just said. I am not an interdictor pilot myself, I'm just the one cursing when I land into a bubble. If changing that would make interdictors useless, then by all means, don't do it, they spice things up nicely. But I fail to see how altering interdictors so that they can only launch the bubble on one side of gate changes anything in their survivability? I can see a problem with agress timer, but I'd much prefere the "global timer" solution anyway.
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Vmir Gallahasen
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Posted - 2006.06.17 16:14:00 -
[35]
Quote: But I fail to see how altering interdictors so that they can only launch the bubble on one side of gate changes anything in their survivability?
As an interdictor pilot, this would sadden me However, I'll be honest and say that looking at how covops were hit with the global timer deal, I'd be more worried that they would manage to break it in some way. Besides, catching those pesky t2 haulers would be much harder if you did this to us
Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
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Grimpak
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Posted - 2006.06.17 18:27:00 -
[36]
Originally by: Sergej But I fail to see how altering interdictors so that they can only launch the bubble on one side of gate changes anything in their survivability?
didn't meant that.
I mean that launching a sphere at this side of the gate and getting aggro flagged for it would mean certain death for the interdictor, unless you have a way to put a sphere perfectly and managed to warp out (read entering warp -> deploy sphere) -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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j0sephine
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Posted - 2006.06.17 19:02:00 -
[37]
Edited by: j0sephine on 17/06/2006 19:02:36
"i was been chased so i used a bm to a gate interdictor followed me droped a field n he had support closing so i had to jump he jumps with me launches another so i took him out support catches up now i thought that was quite lame how the 240sec rof is compleatly ignored when jumping to another system its 240secs for a reason....."
This is quite interesting tidbit here, actually, and it seems to have gone overlooked. Intedictors have bonus to their launcher speed, but even with maxed out bonus the RoF on launcher is 2 minutes. It sounds however like this timer gets reset after ship jumps through gate... and it feels more like a bug than 'intended effect'.
Can someone test/confirm it?
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Ishquar Teh'Sainte
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Posted - 2006.06.17 19:15:00 -
[38]
dunno .. but could it be possible that the 'dictor had two sphere launcher fitted?? dunno if it works out fitting wise (never flown a 'dictor) ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Farjung
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Posted - 2006.06.17 19:18:00 -
[39]
Originally by: j0sephine Edited by: j0sephine on 17/06/2006 19:02:36
"i was been chased so i used a bm to a gate interdictor followed me droped a field n he had support closing so i had to jump he jumps with me launches another so i took him out support catches up now i thought that was quite lame how the 240sec rof is compleatly ignored when jumping to another system its 240secs for a reason....."
This is quite interesting tidbit here, actually, and it seems to have gone overlooked. Intedictors have bonus to their launcher speed, but even with maxed out bonus the RoF on launcher is 2 minutes. It sounds however like this timer gets reset after ship jumps through gate... and it feels more like a bug than 'intended effect'.
Can someone test/confirm it?
j0, you've been slacking in your whoruming if that's news to you ;). It's a well-known "feature" of interdictors that a session change resets the timer, so if you launch a probe and jump out, you can launch another probe on the other side immediately. Whether or not it is intended hasn't been officially commented on as far as I know, but I'd assume not.
---
Wave of Mutilation 2 |
j0sephine
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Posted - 2006.06.17 19:58:00 -
[40]
"j0, you've been slacking in your whoruming if that's news to you ;)"
arrr, i've been caught ;s yup, just skimmed over few last weeks worth of posts if the topics didn't seem interesting or new enough... so, missed that, alright. Well, hope it takes a thread shorter than the one about Nighthawk to get it noticed where it actually counts o.O;
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Megadon
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Posted - 2006.06.17 20:01:00 -
[41]
I yelled in local once and blew up 2 interdictors
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Stamm
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Posted - 2006.06.17 20:19:00 -
[42]
Interdictor facts!
Jumpy through a gate refreshes the timer. Launching it doesn't count as aggression, so interdictor can launch it and jumpy. The probes can be smartbombed. The probes cannot be targetted. 2 bubbles can cancel each other out, and I've seen that since the last change. Logging out in an interdictor bubble warps you out, it might only work for pods. But I can promise it does work for pods. Interdictor bubbles and mobile bubbles can apparently cancel, but I've not seen this after the recent patch (the combination of the two, never mind whether they cancel or not).
Hope that helps the thread.
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Spy4Hire
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Posted - 2006.06.17 21:00:00 -
[43]
Gronsak: Sold & Resold several times over.
As for Interdictors: They are very nice little ships, but about as solid as an egg that's just been dropped 6 feet. Interdiction spheres also have some gimps built in - such as: you can only use 1 at a time, and you can't use them around active warp bubbles at all.
They're very good at popping inties, but AFs prove more of a challenge and can seriously hurt a 'dictor in 1v1 encounters if not outright pop it. Against a cruiser they fare about as well as any other frig-size ship: it depends on the pilot & setup & encounter of the moment, not on out-toughing the opponent.
Yes, interdiction spheres are FTW when it comes to gate camping, but a solo 'dictor is mincemeat in many encounters. They're prime gang/blob ships. So, they're balanced.
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Deja Thoris
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Posted - 2006.06.17 22:15:00 -
[44]
Originally by: Megadon I yelled in local once and blew up 2 interdictors
I farted once and my own one blew up.
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