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Thread Statistics | Show CCP posts - 1 post(s) |
Sarmaul
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Posted - 2006.06.14 23:47:00 -
[31]
Edited by: Sarmaul on 14/06/2006 23:47:47 Exactly - the whole point of the new ships I designed was to free up as much cap as possible for tanking and missiles are the perfect compliment to that (or projectiles ).
Seeing as most Khanid ships have an abundance of launchers on them anyway and some have launcher bonuses, it seemed sensible to take them all the way.
As for shield tanking, do you really want a shield tank that has 2 gaping resistance holes in it? It's like the Muninn and Vagabond trying to armour tank :/
edit: and btw, thanks for not flaming me to death :)
_________________________________ Make Khanid Useful! |
Meridius
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Posted - 2006.06.14 23:57:00 -
[32]
Originally by: Sarmaul
Rule 7: Thou Shalt Try To Retain Thy's 50% Laser Cap Reduction Bonus
Because some people are never happy, and most ships inherit that bonus anyway.
I agree with most everything except this. It's just a waste, nobody is gonna use lasers on a Sac if these changes were to come in. I'm not too sure what should replace it, nothing too great. Perhaps a missile flight time or speed bonus.
btw, welcome to teh dark side young sarmaulidious
- _____
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Sarmaul
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Posted - 2006.06.15 00:00:00 -
[33]
Originally by: Meridius
Originally by: Sarmaul
Rule 7: Thou Shalt Try To Retain Thy's 50% Laser Cap Reduction Bonus
Because some people are never happy, and most ships inherit that bonus anyway.
I agree with most everything except this. It's just a waste, nobody is gonna use lasers on a Sac if these changes were to come in. I'm not too sure what should replace it, nothing too great. Perhaps a missile flight time or speed bonus.
btw, welcome to teh dark side young sarmaulidious
It was more to satisfy the idiots who scream "I dun wanna use missiles on meh sac". Anyway, Rule #7 has been updated :).
Darth Meridius, what would you have of me?
_________________________________ Make Khanid Useful! |
Ndoria
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Posted - 2006.06.15 00:06:00 -
[34]
they should be drone ships, with missile hardpoints...
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Sarmaul
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Posted - 2006.06.15 00:18:00 -
[35]
Originally by: Ndoria they should be drone ships, with missile hardpoints...
I hear Gallente users want a more specialized role for their ships
_________________________________ Make Khanid Useful! |
Forsch
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Posted - 2006.06.15 00:49:00 -
[36]
I didn't know you were into Khanid ships, Sarmaul. I support your ideas. It's what I was hoping for as well for quite some time. Heck, even Tuxford wants it to be like this. Not sure what's holding him back still.
Forsch Defender of the empire
More love for side factions! |
Deva Blackfire
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Posted - 2006.06.15 00:53:00 -
[37]
Originally by: Forsch Not sure what's holding him back still.
*rabble rabble rabble* amarr are ballanced *rabble rabble rabble* amarr are lasers and tank *rabble rabble rabble* (put another whine here) *rabble rabble rabble*
Guess this holds him back :)
Also Sarmaul - any idea how to boost Heretic a bit? Give him some of your love ;p At least i could see how heretic could be when someoneone had an idea :)
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Sniser
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Posted - 2006.06.15 01:34:00 -
[38]
i really like these ideas. also i support those people telling you the -50 cap reduction for energy turrets its just a waste :P
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Hitomi Ayame
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Posted - 2006.06.15 01:40:00 -
[39]
Wow...
This is pretty much the best thread I think I've ever read in this section of the forums. Your proposed changes are well-thought, logical, and balanced. They make Khanid ships distinct and flavorful, and fill a nice gap in the Amarr lineup. I'd love to see Khanid ships take this route, tbh.
The only thing I'm not sure of is the armor resistance bonus to the Malediction. It's an Interceptor, which means it shouldn't be getting hit, and if it is, the resistance bonus likely isnt going to save it. So if you're flying it right, the bonus is useless. If you're flying it wrong, the bonus is still (mostly) useless. Seems a little meh to me. Maybe give it a capacitor bonus? Helps with tackling, its primary role, but can still be useful to aiding the tank, if you want. - - -
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Barron IX
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Posted - 2006.06.15 01:50:00 -
[40]
Amarr is pure garbage ships
Raven with half the skill can destroy a pathetic Apoc
Tempest with quarter the skill can destroy a useless Apoc
Amarr = EM Damage
Who are we kidding? Amarr ships are great for mining. Thats it. |
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Udyr Vulpayne
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Posted - 2006.06.15 01:58:00 -
[41]
first off i would like to state that amarrian missile ships would indeed be very nice. not only would those ships actually serve as something other than a weaker version of their carthum/viziam counterpart but they could actually help making amarr less predictable/counterable.
however: dont stick +em missile damage bonuses on them as that's real pointless. if i wanted to do em damage i would fly one of the various amarr laser boats, not try and use missiles. dealing mainly em/therm is already one of the bigger weaknesses of amarrian ships in pvp. there's really no need to expand on that.
instead of +10% to em missiles use +5% to all or at least one of the other damagetypes. actually if the laser cap use bonus is retained anyway just use this bonus-slot for a laser bonus. or some tanking/cap/support bonus.
if all usefull bonuses are deemed too overpowering how about one of these instead of +em missile damage:
+ structure hp + cargo space + lockrange + sensorstrenght - smartbomb reactivation delay + tractor beam speed/range + shield hp (though that should really be avoided)
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Wheya
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Posted - 2006.06.15 02:02:00 -
[42]
Khanid Innovation definitly was on the right track when they first gave the Sacrilege a RoF bonus to missiles. I was one of the very few who always said missiles were nice while others asked for a laser boost. Since Khanid Innovation changed the design after lots of complaints to a laser boost the Sacrilege is selling way better even if it was nerfed from my point of view. Unfortunatly most amarrian brothers and sisters don't train missile skills.
As a producer I say continue with lasers. As a pilot I would very much appreciate missiles. Currently I am using the profit I make from selling Sacrileges to buy Curse! I am not good at advertising my own products but I don't care. I would love to have the Sacrilege back as my preferred amarrian ship as it was in the past even if it would hurt my wallet. I let others use lasers against minnie t2 resistance.
Same about Malediction and Vengeance. I like this ideas a lot. A EM missile damage boost is a bad idea, though. Amarrians would use missiles to do something different than EM damage.
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Meridius
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Posted - 2006.06.15 02:14:00 -
[43]
Originally by: Sarmaul
It was more to satisfy the idiots who scream "I dun wanna use missiles on meh sac". Anyway, Rule #7 has been updated :).
Darth Meridius, what would you have of me?
Gank those who would disgrace the Sacrilege with turrets.
or smack them with your cluesaber and tell them to use a Zealot - _____
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LWMaverick
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Posted - 2006.06.15 02:21:00 -
[44]
i was one of those who jumped on the barricades screaming "OMG LASER DMG BONUS NOW!!!11!11"
But only because the sacrilege sucked so much, but you know what, this is actually a good idea, but ONLY if ccp does it right.
And not just some half ass fix.. The damnation could use some love at least tbh
but overall, i like the idea..
/Mav
Poverty |
Methuselar
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Posted - 2006.06.15 02:22:00 -
[45]
Edited by: Methuselar on 15/06/2006 02:23:08 Edited by: Methuselar on 15/06/2006 02:22:26 Nice ideas
Why do you guyz still sticking on lasers? Why do you fear that nobody use laser on SAC?
How many competive MALLER fit uses lasers? How many punisher? How many Apoc? How many Proph?
The T1 hull of the Sac has already abandoned laser so why should it's T2 reclaim that?
Most Amarrian have already abandoned laser on their punisher->maller->Apoc route. Ashamed but true.
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Audri Fisher
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Posted - 2006.06.15 02:27:00 -
[46]
I was kidding....
Just say no to lasers and shield tanking.
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Meridius
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Posted - 2006.06.15 02:29:00 -
[47]
Originally by: Audri Fisher I was kidding....
Just say no to lasers and shield tanking.
Amen.
Yeah, lets make a ship use the 2 most cap intensive modules you can put on it - _____
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babylonstew
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Posted - 2006.06.15 02:31:00 -
[48]
verywell thoguht out. i actually agree with most of your proposed changes except. +10% to missile damage on the mal isnt that twice what the crow gets?, wont it actually out damage a crow at interceptor lvl 4?, should really be +5% per lvl i think and, the im nto sure im happy with the sac outdamaging a cerb tbh, the cerb only does fairly decent damage with kinetic, with anything else its pretty poor. but, otherwise, very nicely done m8
Forum advice Linkage |
Tel Bakhara
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Posted - 2006.06.15 02:39:00 -
[49]
Another point:
The true thing I believe taht makes a Sac can over tank a Zealot is not Armor but shield.
Since Zealot have 2 more low slot, if u want to tank, a zealot can almost tank as good as the Sac: 25% and 2 adaptive nano don't have too much difference!
So I don't like the idea to cut Sac's Shiled HP too much, A mix-tanked Sac with a shield mod or two a Sac can finally greatly out-tank a Zealot.
What's your point of view on tanking guyz?
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Cruz
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Posted - 2006.06.15 03:24:00 -
[50]
Originally by: Tel Bakhara Another point:
The true thing I believe taht makes a Sac can over tank a Zealot is not Armor but shield.
Since Zealot have 2 more low slot, if u want to tank, a zealot can almost tank as good as the Sac: 25% and 2 adaptive nano don't have too much difference!
So I don't like the idea to cut Sac's Shiled HP too much, A mix-tanked Sac with a shield mod or two a Sac can finally greatly out-tank a Zealot.
What's your point of view on tanking guyz?
What the heck are you talking about? Mixing tanks is stupid...
Anyways, Zealot tanks better. Although sac gets 25% resist bonus, zealot gets 2 extra lowslots, Zealot can easily push 93% resists to all except 89% to thermal with faction gear. Along with fitting an 800mm plate + focused med pulse IIS for the win. Sac is the weaker tank imo. ................. |
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OrangeAfroMan
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Posted - 2006.06.15 03:42:00 -
[51]
I personally agree with everything in the post, except one part: the Vengence should still get the 4th low slot.
Hope Tux sees this, though if he doesn't post that's definately understandable after the recent incident :l *hugs Tux*
Gronsak is Tux's angry alt. |
FaTA1
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Posted - 2006.06.15 03:47:00 -
[52]
Edited by: FaTA1 on 15/06/2006 03:49:01 i agree they need change...
but i personally think all the changes you're suggesting are asking for too much.. a possible i win ship types _________________________ I came, I saw, I posted |
Xeris
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Posted - 2006.06.15 03:48:00 -
[53]
This is a fantastic idea. I've had the same Sacrilege sitting in my hanger for well over a year now. The only time I ever fly it is when moving to a new base. A 5-launcher slot sac would be a very welcome change.
/me waits for his T2 Khanid Apoc with 7 launchers, a rof bonus, 25% cap bonus and 8 low slots -insert evil laughter- |
SolarKnight
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Posted - 2006.06.15 04:18:00 -
[54]
Awesome Ideas,
just hope this happnes :D The Light in the Darkness
Origin Systems is Recruiting http://Origin.zapto.org |
Cpt Abestos
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Posted - 2006.06.15 04:44:00 -
[55]
Replace em missile dmg with rof and that would be much better since amaar usually get a rof bouns before a dmg one.
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Kyozoku
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Posted - 2006.06.15 04:56:00 -
[56]
why would you give tehm laser cap bonuses if you want them to be missile boats?
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Rockbox
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Posted - 2006.06.15 05:11:00 -
[57]
I <3 Sarmaul! Spot on kiss me /me purses dirty Amarrian lips.
Nova Satar > i'll be waiting Verone > ♥ |
Asuzke Mitsugi
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Posted - 2006.06.15 05:23:00 -
[58]
I am Asuzke Mitsugi and I approve these Changes.
However, would like Weirda to comment on them tho to give good insight into anything that might stand out tho.
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Tel Bakhara
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Posted - 2006.06.15 05:50:00 -
[59]
Originally by: Cruz
Originally by: Tel Bakhara Another point:
The true thing I believe taht makes a Sac can over tank a Zealot is not Armor but shield.
Since Zealot have 2 more low slot, if u want to tank, a zealot can almost tank as good as the Sac: 25% and 2 adaptive nano don't have too much difference!
So I don't like the idea to cut Sac's Shiled HP too much, A mix-tanked Sac with a shield mod or two a Sac can finally greatly out-tank a Zealot.
What's your point of view on tanking guyz?
What the heck are you talking about? Mixing tanks is stupid...
Anyways, Zealot tanks better. Although sac gets 25% resist bonus, zealot gets 2 extra lowslots, Zealot can easily push 93% resists to all except 89% to thermal with faction gear. Along with fitting an 800mm plate + focused med pulse IIS for the win. Sac is the weaker tank imo.
Man I know this is stupid but this might be the only way for Sac to overtank a Zealot right? So we all come to the point that those who believe Sac is a better tank than Zealot is truely stupid and the Sac is really a stupid ship atm, as the topic.
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Shadowsword
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Posted - 2006.06.15 06:13:00 -
[60]
/signed.
I used almost exclusively lasers for more than a year, and a bowl of fresh air without needing months to respec to another race would be nice.
And right now Khanid ships lack in personality.
------------------------------------------ Don't make War, War is messy. Make love instead, so your kids will do the War part for you. |
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