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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Greyscale
C C P C C P Alliance
2345
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Posted - 2014.06.10 13:57:00 -
[1] - Quote
Hi all, weGÇÖd love some feedback on the industry landscape features on the test server, notably:
- Slots are gone! - As detailed in this blog, prices are now calculated based on industrial activity in the system. -- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.) -- The multi-run discount is not currently being capped; this is expected to see further balancing. -- Text for some outpost upgrades have not been updated yet and still refer to slots. - You can use specialized teams in your jobs, as detailed in this blog this blog. -- There are teams for manufacturing, research time, research material and copying in, but be aware that all filtering options are not in yet. -- Selecting a team updates the quota for the job (cost, time and materials needed), you can do this for any team, anywhere, but note that you can only start the job if the team you have selected is in the same system youGÇÖre in.
Please leave any comments, questions or feedback on the cost scaling and teams here! |
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ElectronHerd Askulf
Reasonable People Of Sound Mind
7
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Posted - 2014.06.10 14:01:00 -
[2] - Quote
CCP Greyscale wrote: -- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.)
Is this bonus a linear function of the number of modules of that type, or some higher-order scaling?
Did you implement any of the ideas that were thrown out to limit the number of jobs that could benefit from this sort of bonus simultaneously?
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ElectronHerd Askulf
Reasonable People Of Sound Mind
7
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Posted - 2014.06.10 14:18:00 -
[3] - Quote
CCP Greyscale wrote:- As detailed in this blog, prices are now calculated based on industrial activity in the system.
Oh! Also, what is the basis for activity on this SiSi release? Copied from Tranquility, or native? |
Vicar2008
Mindstar Technology Get Off My Lawn
97
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Posted - 2014.06.10 14:30:00 -
[4] - Quote
Ok,
I logged on Sisi and have a quick look at the new templates for reprocessing for example. I am 0.0 but are the station basic station's or will they have what ever upgrades are in them as with current Tranquilty settings? I cant get access to a station service as I aint an owner.
Hope that made sense!
Vic |
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CCP Greyscale
C C P C C P Alliance
2345
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Posted - 2014.06.10 14:32:00 -
[5] - Quote
ElectronHerd Askulf wrote:CCP Greyscale wrote: -- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.)
Is this bonus a linear function of the number of modules of that type, or some higher-order scaling? Did you implement any of the ideas that were thrown out to limit the number of jobs that could benefit from this sort of bonus simultaneously?
Linear, we add them together and then multiply the cost.
No additional fanciness is in place yet. |
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CCP Greyscale
C C P C C P Alliance
2345
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Posted - 2014.06.10 14:44:00 -
[6] - Quote
ElectronHerd Askulf wrote:CCP Greyscale wrote:- As detailed in this blog, prices are now calculated based on industrial activity in the system. Oh! Also, what is the basis for activity on this SiSi release? Copied from Tranquility, or native?
Should be working based on the TQ mirror. They're just using average market prices currently, we've not hooked them up to our manipulation-buster yet.
Vicar2008 wrote:Ok,
I logged on Sisi and have a quick look at the new templates for reprocessing for example. I am 0.0 but are the station basic station's or will they have what ever upgrades are in them as with current Tranquilty settings? I cant get access to a station service as I aint an owner.
Hope that made sense!
Vic
These should have been mirrored across properly. The settings window may not be fully functional right now, though. |
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Sales Alt negrodamus
SalesAltCorp
1
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Posted - 2014.06.10 14:59:00 -
[7] - Quote
Greyscale, two issues of note right off the bat:
* People are having severe trouble running jobs due to cost issues. * There are no teams for rigs, though there are teams for station egg / component construction.
Please fix :) |
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CCP Greyscale
C C P C C P Alliance
2347
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Posted - 2014.06.10 15:02:00 -
[8] - Quote
Sales Alt negrodamus wrote:Greyscale, two issues of note right off the bat:
* People are having severe trouble running jobs due to cost issues. * There are no teams for rigs, though there are teams for station egg / component construction.
Please fix :)
Can you elaborate on the first point? |
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Altrue
Exploration Frontier inc Brave Collective
1213
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Posted - 2014.06.10 15:11:00 -
[9] - Quote
It may be based on the very low industry activity on sisi, but it costed me ~400 000isk to build a condor that, in itself, is worth about the same price u_u. In a low-sec where I'm pretty sure there is no industry activity.
Furthermore, hiring a team proved to actually decreasethe build tax, and increasethe build time...
It was a material reduction team for small ships...
So it sounds like the numbers and calculations are all messed up right now :D
Signature Tanking - Best Tanking. Beware the french guy!
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Sales Alt negrodamus
SalesAltCorp
1
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Posted - 2014.06.10 15:11:00 -
[10] - Quote
I'll be more specific when I get my tower anchored and run into the issue myself.
One person on sisi is saying they get that when they try to do research a station can't support.
The error is:
Jacques Olivier > Unable to install job due to the following reasons: FACILITY_ACTIVITY
Error.FACILITY_ACTIVITY (4,)
Another person in this thread is having an issue:
https://forums.eveonline.com/default.aspx?g=posts&t=351170&find=unread
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Eva Peacemaker
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.06.10 15:12:00 -
[11] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=4695682#post4695682
I guess she's refering to that |
Ariana Industrialis
Society of Penguins
0
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Posted - 2014.06.10 15:37:00 -
[12] - Quote
CCP Greyscale wrote:Sales Alt negrodamus wrote:Greyscale, two issues of note right off the bat:
* People are having severe trouble running jobs due to cost issues. * There are no teams for rigs, though there are teams for station egg / component construction.
Please fix :) Can you elaborate on the first point?
My original system has crazy high job cost (30-100% of the TQ price for T1 items).
I then moved to Hek for easier access to mats. And now everything is the other way around, since apparently this specific system enjoys a -99.3% job cost reduction.
Edit: Nakugard has Reference.System at -99.9%. While this is cool for cheap jobs, I don't think it's going to be very representative of the build costs we can expect on TQ, right ? :( |
Max Kolonko
High Voltage Industries Ash Alliance
419
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Posted - 2014.06.10 15:47:00 -
[13] - Quote
CCP Greyscale wrote:ElectronHerd Askulf wrote:CCP Greyscale wrote: -- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.)
Is this bonus a linear function of the number of modules of that type, or some higher-order scaling? Did you implement any of the ideas that were thrown out to limit the number of jobs that could benefit from this sort of bonus simultaneously? Linear, we add them together and then multiply the cost. No additional fanciness is in place yet.
Per tower or per system? In other words can a conglomerate corporation with multiple poses in one system have even better reduction or is it for specified tower only? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Sales Alt negrodamus
SalesAltCorp
1
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Posted - 2014.06.10 15:47:00 -
[14] - Quote
Silly little text bug.
You contributed to the winning bid for Zero-G Research Firm Team TTP00 on behalf of Assiettes The winning bid was 10,000,000 ISK and your contribution was 10,000,000 ISK ISK. Zero-G Research Firm Team TTP00 is now available for hire in Assiettes.
"ISK ISK" |
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CCP Greyscale
C C P C C P Alliance
2347
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Posted - 2014.06.10 15:49:00 -
[15] - Quote
Max Kolonko wrote:CCP Greyscale wrote:ElectronHerd Askulf wrote:CCP Greyscale wrote: -- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.)
Is this bonus a linear function of the number of modules of that type, or some higher-order scaling? Did you implement any of the ideas that were thrown out to limit the number of jobs that could benefit from this sort of bonus simultaneously? Linear, we add them together and then multiply the cost. No additional fanciness is in place yet. Per tower or per system? In other words can a conglomerate corporation with multiple poses in one system have even better reduction or is it for specified tower only?
Per tower.
---
I'm looking into the pricing weirdness now. |
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Niko Lorenzio
United Eve Directorate
354
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Posted - 2014.06.10 15:57:00 -
[16] - Quote
The Cost of manufacturing 25 Omen Kador Edition is: 1,264,944,918 ... ? It's higher than the estimated value of the end product which is: 1,149,949,924 Solar system: Apanake VIII - Moon 8 - Sisters of EVE Bureau |
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CCP Greyscale
C C P C C P Alliance
2347
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Posted - 2014.06.10 16:17:00 -
[17] - Quote
Update: turns out I misunderstood what the programmers were telling me, prices on SiSi right now are in fact garbage and should be ignored. Sorry for the confusion! We'll let you know when we have realistic price data on SiSi to work from :) |
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Eva Peacemaker
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.06.10 16:27:00 -
[18] - Quote
CCP Greyscale wrote:Update: turns out I misunderstood what the programmers were telling me, prices on SiSi right now are in fact garbage and should be ignored. Sorry for the confusion! We'll let you know when we have realistic price data on SiSi to work from :)
Great thanks |
Ralph King-Griffin
Var Foundation inc.
1884
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Posted - 2014.06.10 16:39:00 -
[19] - Quote
CCP Greyscale wrote:Update: turns out I misunderstood what the programmers were telling me, you can understand them "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
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CCP Greyscale
C C P C C P Alliance
2351
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Posted - 2014.06.10 16:48:00 -
[20] - Quote
Ralph King-Griffin wrote:CCP Greyscale wrote:Update: turns out I misunderstood what the programmers were telling me, you can understand them
Obviously not entirely :) |
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Lord Alex2
Packet Loss Ltd.
0
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Posted - 2014.06.10 17:47:00 -
[21] - Quote
Noticed a bug in the industry interface, to reproduce: 1. Right click use blueprint 2. Choose "duplicate a bpo" 3. Job runs max number (or any) - I used 20 4. Runs per copy keep adding numbers
http://i.imgur.com/MZcFJva.png
Outcome, job duration, job cost keep scaling up into infinity
Edit 1:
Also are the copy timers final? 20x 100 run on TQ takes 21 hours, on sisi it takes 25 days a massive change
Edit 2:
The interface on Blueprint: Information was horrible under Industry tab so I redesigned to be more intuitive and give more information to the user (shamelessly copied from Industry interface)
http://i.imgur.com/pRKmRqa.png |
Current Habit
The Scope Gallente Federation
2
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Posted - 2014.06.10 18:24:00 -
[22] - Quote
An option to hide blueprints that are in containers would be really neat since right now all blueprints that aren't in a ship are shown in the list (even though they can't be searched for in the asset list).
This is especially an issue with cheap blueprint(copies) that are cluttering up the UI unnecessarily since it's impossible to start a job from a blueprint that's inside a container (Trying that gives you the following error: Cannot use this blueprint from its current location). |
mynnna
GoonWaffe Goonswarm Federation
3595
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Posted - 2014.06.10 18:57:00 -
[23] - Quote
http://i.imgur.com/ZmjbwIF.png
Are teams part of the landscape? I assume so. Some of their values are bugged. Member of the Goonswarm Economic Warfare Cabal |
Theng Hofses
Blackwater USA Inc. Pandemic Legion
64
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Posted - 2014.06.10 19:49:00 -
[24] - Quote
I have at least 20,000 BPCs and BPOs in my alt corp (or at least that's where I stopped counting). The system is completely overwhelmed by it and sorting/finding the item you want to manufacture is not working in a usable way.
Also, existing 10 run T2 Drone BPCs have been reduced to ME6 BPCs with one (1) run. Is that what is intended? |
probag Bear
Center for Advanced Studies Gallente Federation
52
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Posted - 2014.06.10 20:15:00 -
[25] - Quote
Current Habit wrote:since it's impossible to start a job from a blueprint that's inside a container (Trying that gives you the following error: Cannot use this blueprint from its current location).
This was actually one of the major promises that were made. May I get developer comment on this: is allowing players to use blueprints that are inside containers still something you're planning to do and haven't gotten to yet, or have you scrapped the idea due to coding issues?
From what I hear of the current SiSi build, it's not nearly as big an issue as it seemed when it was first promised. But it'd still be a nice feature to have when you're juggling several tens of thousand BPCs.
Edit:
Theng Hofses wrote:I have at least 20,000 BPCs and BPOs in my alt corp (or at least that's where I stopped counting). The system is completely overwhelmed by it and sorting/finding the item you want to manufacture is not working in a usable way. Welp. I should update SiSi instead of relying on word of mouth. |
Current Habit
The Scope Gallente Federation
2
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Posted - 2014.06.10 20:24:00 -
[26] - Quote
Yeah right now the issue seems to be more that people with a lot of blueprints have a hard time working with the new interface because the sheer number of blueprints is overwhelming the system.
Regarding the quoted part, I tried to use a BPC that was stored in a station container with the minerals in the regular item hangar and got the error I posted above, when using a BPC (for the same item) that was in the item hangar itself I could start the job without a problem. |
BigWolfUK
Ewoks of Fire
3
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Posted - 2014.06.11 01:16:00 -
[27] - Quote
Well, it seems for T2 manufacturing, you now need 2 T1 variation items to build
I know this was brought up by some players as being a possibility with the removal of extra materials, but we were also told by CCP (Cannot remember which dev), that something will be put in place to ensure only 1 of the T1 variation items will be required
So, is this a feature or a bug? (I assume bug, but you never know these days) |
ElectronHerd Askulf
Reasonable People Of Sound Mind
7
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Posted - 2014.06.11 01:45:00 -
[28] - Quote
BigWolfUK wrote:Well, it seems for T2 manufacturing, you now need 2 T1 variation items to build
I know this was brought up by some players as being a possibility with the removal of extra materials, but we were also told by CCP (Cannot remember which dev), that something will be put in place to ensure only 1 of the T1 variation items will be required
So, is this a feature or a bug? (I assume bug, but you never know these days)
They've mentioned a few times that this is a known bug. |
Sigras
Conglomo
792
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Posted - 2014.06.11 03:00:00 -
[29] - Quote
I see teams for "Capital Construction Components" such as Capital Armor Plates, but no place for "Advanced Capital Construction Components" such as Capital Fernite Carbide Composite Armor Plates
Come to think of it, I didnt see any for advanced construction components either IE regular T2 components used to make T2 ships etc.
Is this an oversight? Intended? or am I just blind? |
Magic Crisp
Amarrian Micro Devices Curatores Veritatis Alliance
162
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Posted - 2014.06.11 05:51:00 -
[30] - Quote
CCP Greyscale wrote:Ralph King-Griffin wrote:CCP Greyscale wrote:Update: turns out I misunderstood what the programmers were telling me, you can understand them Obviously not entirely :) May I lend you a Babel-fish? :)
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