Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Crellion
|
Posted - 2006.07.17 06:29:00 -
[91]
But medium to short range 250IIs dont track to well. That is a substantial drawback if you are going after anything other than (good or bad) BSs ... or BCs.
|
Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.07.17 07:21:00 -
[92]
Originally by: Crellion But medium to short range 250IIs dont track to well. That is a substantial drawback if you are going after anything other than (good or bad) BSs ... or BCs.
I killed a 1600mm plated Thorax in 13 seconds. The web helps, aswell as the fact that you can unleash serious punishment swiftly upon the enemy uncloaking or coming out of warp, which often proves lethal before they can build any transversal.
Of course you won't hit orbiting frigates, but then again there's no reason you should. It does however hit cruisers and HACs. And you always have drones to help aswell. ---
|
konkord
eXceed Inc.
|
Posted - 2006.07.17 08:20:00 -
[93]
I''ve since trained to EOS and much prefer flying this ship, but i will give you my amended EOS ship setup (cos im nice like that). BTW - Try the EOS, not so much damage, MUCH higher base resists, extra midslot for EW lub... and omg it looks lush.
5 Heavy Nuets 2 NOS (cant remember if i use med or small, tbh its whatever fits as i put these on last) ------ 1 20km scram 1 webber (best 1 Cap Inj w/800's (and 6 in cargo) ------ 2 x MAR II's 1 EANM II 1 Dmg Control 1 Reactor Control II 1 Explo Active II
It can take alot of punishment, and deals out a fair bit. Its also probably the most versatile fitting because with the added power of your tank you can comfortably engage in any circumstance.
Also, the "this vs close range BS' argument. I've not read all the replies but something you should take into consideration is orbit speed. The Astart can orbit at 1000m taking into consideration its mass and agility, at 100m/s. That keeps its tracking comfortable for the Heavy Nuets w/Void. Bear in mind the BS is using cannons (or should be) and the BS tracking is far worse. Even when webbed the astarte is moving around the BS and oribint geach other the Astarte is going to have a better chance of a)landing most of its hits excellently and b)perhaps moving towards the outside of the tracking for the cannons. If they dont web, your laughing all the way to the bank. Thats the greatest thing about the astarte, hits like a BlasterBS, with a small sig radius. And you get alot of armor and better tanking possibilities. If you go into battle like your flying a disposable blasterBS you'll be fine.
I havent lost one yet. ----------------------
|
KilROCK
Minmatar
|
Posted - 2006.07.17 08:23:00 -
[94]
Originally by: konkord I''ve since trained to EOS and much prefer flying this ship, but i will give you my amended EOS ship setup (cos im nice like that). BTW - Try the EOS, not so much damage, MUCH higher base resists, extra midslot for EW lub... and omg it looks lush.
5 Heavy Nuets 2 NOS (cant remember if i use med or small, tbh its whatever fits as i put these on last) ------ 1 20km scram 1 webber (best 1 Cap Inj w/800's (and 6 in cargo) ------ 2 x MAR II's 1 EANM II 1 Dmg Control 1 Reactor Control II 1 Explo Active II
It can take alot of punishment, and deals out a fair bit. Its also probably the most versatile fitting because with the added power of your tank you can comfortably engage in any circumstance.
Also, the "this vs close range BS' argument. I've not read all the replies but something you should take into consideration is orbit speed. The Astart can orbit at 1000m taking into consideration its mass and agility, at 100m/s. That keeps its tracking comfortable for the Heavy Nuets w/Void. Bear in mind the BS is using cannons (or should be) and the BS tracking is far worse. Even when webbed the astarte is moving around the BS and oribint geach other the Astarte is going to have a better chance of a)landing most of its hits excellently and b)perhaps moving towards the outside of the tracking for the cannons. If they dont web, your laughing all the way to the bank. Thats the greatest thing about the astarte, hits like a BlasterBS, with a small sig radius. And you get alot of armor and better tanking possibilities. If you go into battle like your flying a disposable blasterBS you'll be fine.
I havent lost one yet.
Get a Clue. 7/5/5 slot layout.
Smacking in a topic near you |
LUKEC
Destructive Influence Band of Brothers
|
Posted - 2006.07.17 08:33:00 -
[95]
Originally by: Jerick Ludhowe
Originally by: Wrok but the fact that you can tank one of the highest DPS ships in game...if not the highest...is godo enough just compareing the two...
Well if the fight is a Megathron vrs Astarte then my money is on the Astarte.
I give astarte slight chance... if he uses 3x gallente racial jammers on it. --------- Boost caldari. It will reduce whining on forums due to the fact: 45% chars are mostly caldari specialized. |
konkord
eXceed Inc.
|
Posted - 2006.07.17 12:21:00 -
[96]
Originally by: KilROCK Edited by: KilROCK on 17/07/2006 08:29:44
Originally by: konkord I''ve since trained to EOS and much prefer flying this ship, but i will give you my amended EOS ship setup (cos im nice like that). BTW - Try the EOS, not so much damage, MUCH higher base resists, extra midslot for EW lub... and omg it looks lush.
5 Heavy Nuets 2 NOS (cant remember if i use med or small, tbh its whatever fits as i put these on last) ------ 1 20km scram 1 webber (best 1 Cap Inj w/800's (and 6 in cargo) ------ 2 x MAR II's 1 EANM II 1 Dmg Control 1 Reactor Control II 1 Explo Active II
It can take alot of punishment, and deals out a fair bit. Its also probably the most versatile fitting because with the added power of your tank you can comfortably engage in any circumstance.
Also, the "this vs close range BS' argument. I've not read all the replies but something you should take into consideration is orbit speed. The Astart can orbit at 1000m taking into consideration its mass and agility, at 100m/s. That keeps its tracking comfortable for the Heavy Nuets w/Void. Bear in mind the BS is using cannons (or should be) and the BS tracking is far worse. Even when webbed the astarte is moving around the BS and oribint geach other the Astarte is going to have a better chance of a)landing most of its hits excellently and b)perhaps moving towards the outside of the tracking for the cannons. If they dont web, your laughing all the way to the bank. Thats the greatest thing about the astarte, hits like a BlasterBS, with a small sig radius. And you get alot of armor and better tanking possibilities. If you go into battle like your flying a disposable blasterBS you'll be fine.
I havent lost one yet.
Get a Clue.
As for the Astarte, Well. I noticed it's an astarte topic........... so 'get a clue' might be harsh.
but, you forgot a midslot. (i actually thought you were handing out a EOS setup)
Astarte isn't exactly a ship i'd use Dual rep on, with neutrons and 2x medium nos, i'd go for damage, a 1 rep tank.
As for your "i havn't lost one yet", Well. Looking at your killboard, you haven't killed crap on Konkord since June 9.
Yes, i forgot the 10mn MWD II (or named) but thats fairly obvious. And the EOS has an extra midslot, so then i'd have forgotten 2 - but you knew that already.
Why wouldnt you use a dual repper on it, im interested? it gets a rep bonus and without damage mods still churns out a lot of pain... if you go all out damage and you get jammed, if your tank sucks your dead, so fitting tank heavy when your already dishing out nice damage seems pretty obvious.
And konkord isnt the only character i have, but being the intelligent critical guy you are, i assume you knew that as well. ----------------------
|
madaluap
Gallente
|
Posted - 2006.07.17 13:27:00 -
[97]
Edited by: madaluap on 17/07/2006 13:27:27
Originally by: Jin Entres Feels a bit daft to post my setups numerous times to numerous threads but here goes: my setups
lol thievery
But yeh 5X nos + 3X gangassist and dualrep tank, its nothing less than awesome...
Thats about eos guys (sorry ) _________________________________________________
|
Rigsta
Gallente
|
Posted - 2006.07.21 22:51:00 -
[98]
Edited by: Rigsta on 21/07/2006 22:51:39
Originally by: STONN lol these are surely not pvp setups, in lows there should always be WCS in, at least 2 which in the astarte severly cripples its tank and damage mod application.
With comments like that, it's pretty clear why your portrait has that "I just **** myself" expression. ----------------------------------------------- My Ideas: Drones wish list <-- 2 years old. I always knew the voice w |
Sportacus
|
Posted - 2006.07.27 12:34:00 -
[99]
Setup for PvE:
4/5 Slave implants (missing epsilon - working on it)
Highs: 7 x 250mm II's
Med:
Shadow Serpentis 10mn Afterburner True Sansha Statis Webifier Phased Weapon Navigation Array Generation Extron Cap Recharger II
Lows:
Corpum A-Type Medium Armour Repairer True Sansha Adaptive Nano Membrane 2 x True Sansha (55%) Hardeners (rat specific) 2 x True Sansha Cap Relay
Drones
5x Valkyrie II
Can run LV4's all day, tank is great and everything runs continuously. Also the rails with antimatter hit upto 35km which is nice and even kills 90% of frigs before they get too close for tracking to be a problem. The pesky ones get my drones on them.
All round a great mission runner. With 64% hardeners this would be better but for another few hundred million I cannot justify the extra 1 or 2 % increase in resistances, it would be a little overkill.
Always eat your vegtables,
Sportacus
|
QwaarJet
Gallente Welsh Commanders Chorus of Dawn
|
Posted - 2006.08.06 07:34:00 -
[100]
Edited by: QwaarJet on 06/08/2006 07:33:43 I was an Astarte pilot in the PvP tourney.
Here's(from memory) the setup I use for solo PvP.
6 X Modal Neutrons, 1 X Shadow Serpentis Ion
1X Medium Electrochemical Cap Booster(with 800 charges), 20KM warp disruptor, 1 X Webber, 1 X 10MN MWD.
1 X Explosive Armour Hardner II, 1 X Energised Nano II, 1 X Damage Control, 1 X Accomodation Med Armour rep and the rest is up to you.
"Hobbes, she stepped into the Perimter Of Wisdom.Run!" |
|
Aversin
Gallente Roving Guns Inc. RAZOR Alliance
|
Posted - 2006.08.06 07:35:00 -
[101]
TYOPUOOUYOU ARE FYUCKING ****IN NEWBEH
]
5X5 = NEEWEEWBQEHWBNEWBEHNWEBWEHEHS
NEWBEHGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Originally by: Razner Cerizo They will never quit. The beatings will continue until morale improves.
|
Maltar
Gallente Gathering of Freaky Pirates
|
Posted - 2006.09.10 20:23:00 -
[102]
Just got the skills to fly an astarte and i bought one already. Now i'm just wondering how to fit it for lvl4's mainly the choise between 250 rails or ion/neutron blasters. Anyone can shed some light on it for me out of experiance?
|
Hotice
|
Posted - 2006.09.11 01:33:00 -
[103]
for lvl 4 missions, you should use 250mm railguns T2 if possible. Blasters is too limited in range and astrate isn't very fast either. shoot a few ceptors from max range, then let your drones kill them while you focus on cruisers and battleships.
|
Stigee
Warped Mining
|
Posted - 2006.09.11 06:39:00 -
[104]
Edited by: Stigee on 11/09/2006 06:40:05
Originally by: Hllaxiu Edited by: Hllaxiu on 03/04/2006 19:26:57
Originally by: Tanaka Nari I think the above poster referred to the gang modules you can fit, which certainly helps more in a fleet situation (that's why it's called fleet support). But this thread is about the Astarte.
You only have 1 working module with bonuses however. The EW strength mod doesn't do anything at all and the sensor resolution module does not stack with your leadership skill and is subject to the stacking penalty.
That said, it took a scorpion, raven, megathron, sacriledge and 6 tacklers 2 minutes to kill my Eos... I would have gotten away if I could have targetted anything...
Must have been kind of noob guys or something... I killed an Eos (Or is it Astarte that is the blasterboat and not Eos?) solo with my Megathron. But the cool thing about the Eos guy was, that I think he had Neutrons and dual rep fitted :O Was kinda like "WTF?" when I took the loot. But 7x Electron II and Void L will tear through that thing easily.
--- SKWIIK! |
LaCoHa
Acerbus Vindictum
|
Posted - 2006.09.11 16:36:00 -
[105]
im stil skilling up for this ship - not long though, but i think that if you are going to be workign in a group, 250mm II's is the way to go.
I might be wrong, but i think that even a crusier orbiting close (while webbed) will still be very hit'able.
maybe even an AF - not sure about that though. I have to try it out on the test server.
|
LaCoHa
Acerbus Vindictum
|
Posted - 2006.09.12 09:53:00 -
[106]
another thing - are people really fitting multiple named (some 100's of million isk each) modules on their PVP ships?
Or is this more like fit it, take screen shot, dock, swap for t2, undock PVP??
Seems ridiculous to me to PVP with 2 x Corpum (sp) med arm rprs on. - alls it takes is one Nos having, ECM using Domi to rain on that parade.
|
R'adeh
Celestial Fleet Ascendant Frontier
|
Posted - 2006.09.12 12:20:00 -
[107]
Originally by: LaCoHa another thing - are people really fitting multiple named (some 100's of million isk each) modules on their PVP ships?
Or is this more like fit it, take screen shot, dock, swap for t2, undock PVP??
Seems ridiculous to me to PVP with 2 x Corpum (sp) med arm rprs on. - alls it takes is one Nos having, ECM using Domi to rain on that parade.
That's like asking if people really NEED a Ferrari. Sure, it's faster than my Focus, but downtown it can't really go faster than me...
If you have the ISK for such modules, sure, why not fit them. In 1on1s they often offer some nice benefits. However, I must admit that Corpum reppers and other faction gear would not have saved the 4 last Astartes I lost. The only faction gear I sometimes fit are faction webs and warp disruptors. __________________________________________________
My views are my own and I don't represent my corp. Please show mercy Drakma! |
Gariuys
Evil Strangers Inc.
|
Posted - 2006.09.12 13:20:00 -
[108]
Depends on how and where and when you encounter PvP, I'm sorta carebear, as in I don't go looking for PvP, so the only encounters I have are small scale. And with me normally not alone if there's more then 1 target. Under those conditions, faction gear helps enough to warrant using it. But under conditions where getting a lot of focus on you. It's just not worth it unless you're flying a dread or carrier IMO. I'm not poor. But definetly not rich either. Do enjoy pimping the 2 ships I fly the most though, my deimos and my astarte.
|
Garramon
Gallente Sturmgrenadier Inc R i s e
|
Posted - 2006.09.12 14:01:00 -
[109]
Solo: Eos - The drone bay gives you much more options is you get jammed. The extra midslot allows you to fit ECM and the like. Small Gang: Astarte - One volleying T1 cruisers is so much fun. Fleet: Megathron - The Astarte and Eos do not have the hitpoint buffer to be worthwhile during fleet engagements. Unless you are running 3-6 gang mods in a SS, you are far better off in a MegaT
That being said, I have lost 3 Astartes. All of them were solo losses. I am not going to give a setup, but attempt to show the Astartes strengths/weaknesses and let you decide.
1.) Ishtar vs Astarte - I got bored looking for PvP after 3 hours and switched to a higher damage setup. Not 5 minutes later I find a neutral Ishtar who decides to attack me for no reason except that he could. I took him to medium armor while my ECM drones jammed him. Then I got jammed and the fight was over. NOS, ECM, scrambled > dead.
2.) 3 Vagabonds vs Astarte - Ok so I had just joined up with Weirda and decided to be an idiot and run to her space with no BMs (Curse?). I was told the pipe was clear. It wasn't. I passed a frigate group of hostiles, but they were headed the wrong way. On the next jump I passed three Vagabonds. Uhoh...
I took one of them to structure and another low in armor, but it was silly. Stabbabonds just warp away.
3.) Eos vs Astarte - Best fight I have ever been in. Boldyn was camping one of our gates with a bubble, so I went after him. It was pretty even for awhile, but then my ECM drones kicked in and started to win. He was down to ~20% structure while I still had armor. Then I made a noob mistake and repaired my armor one too many times. My guns shut off and I couldn't shoot him. His drones took me out.
Some Successes:
1.) Astarte vs Painter Rage Torp Raven - I saw a solo Raven flying away from our space. I got ahead of him and put up a bubble. Orbitting at close range, I laughed all the way to the bank.
2.) Astarte + Friends vs GoonFleet - We were deep in Goon territory in Syndicate. Our Gang was jumped at the gate and we e-warped to a planet, but it was too late. 10 SGHQ vs ~30 Goons. The fight for me consisted of LOCK WEB POP. Repeated 8 times. At one point I got called primary, but they didn't break my shields, and they gave up and switched to another targets. Some of my corpmates weren't so lucky.
3.) Astarte vs Ferox - I undocked right behind a hostile ferox. He though he could warp away before I got to him. It took me 3 rounds ( about 6 seconds ).
My one fitting suggestion: Always fit a damage control. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |
wide
Gallente
|
Posted - 2006.09.30 22:08:00 -
[110]
How about solo level 4 missions? Anyone had much trouble in an Astarte or Eos? |
|
Sydian Rie
Minmatar Digital assassins
|
Posted - 2006.10.02 13:00:00 -
[111]
A lot of the lvl 4 missions can be done with a regular BC, don't need a command ship. And whoever said a raven could take out an Astarte is off their stool. Just the other day I was caught by a 2003 t2 torp using raven and tanked him for just over a minute with my Brutix, before I had to warp out. Had him down to about 10-20% shields though. Blasters w/MWD cap 800's and ECM drones can seriously kick some ass.
|
xenodia
Gallente RONA Corporation
|
Posted - 2006.10.11 23:55:00 -
[112]
Originally by: LaCoHa another thing - are people really fitting multiple named (some 100's of million isk each) modules on their PVP ships?
Or is this more like fit it, take screen shot, dock, swap for t2, undock PVP??
Seems ridiculous to me to PVP with 2 x Corpum (sp) med arm rprs on. - alls it takes is one Nos having, ECM using Domi to rain on that parade.
I use faction mods on my recon, but I wouldnt use them on a ship I actually expect to be taking a lot of hits in. But for people with silly amounts of isk... why not ? They can afford faction as easily as some people can afford T2, and they DO give an advantage in most cases.
This signature space for rent |
Hectic
Reikoku Band of Brothers
|
Posted - 2006.10.12 00:27:00 -
[113]
I CBA to repost it all, so here is a link, it starts @ post # 5.
WELCOME BACK MGRL! |
sakana
Purgatorial Janitors Inc. Knights Of the Southerncross
|
Posted - 2006.10.12 10:33:00 -
[114]
Originally by: Hectic I CBA to repost it all, so here is a link, it starts @ post # 5.
cheers Hectic, i just went through this entire post looking for your post :) i'd read it a while ago and wanted to find it again
|
Stacy Valentine
Gallente The Scope
|
Posted - 2006.11.08 08:49:00 -
[115]
my fitting for level 4 missions.
7x 250mm railgun II (antimatter)
1x 10mn afterburner 2x cap recharger II 1x webber
1x med armor rep II 4x armor hardener II 1x cap power relais
5x med drones
its possible to aktivate all weapons, armor rep, hardeners and webber during the hole mission. energie is not a problem.
|
Mar vel
Caldari H.Y.D.R.A. GoonSwarm
|
Posted - 2006.11.09 07:34:00 -
[116]
Observation with Command Ships:
Astarte
Pros
Sick Damage Reasonable Drone Bay Excellent resistances
Cons
Not capable of tanking sustained damage in Fleet Ops - which kind of defeats the purpose of using it
SOlo-Gankmobile and small team ops are ok - until you get jumped by all of your target's buddies
Anything over a 5-man gang of cruisers that are all targeting you at the same time, and you might as well kiss it goodbye - stands for all of the CS's IMO (fly Cal/Gal)
I have heard repeatedly that even though good resistances and excellent HP's - can't repair quick enough to hold a decent tank.
Confiormed that on all 4 CS's (2x Cal, 2x Gal) - dual repper setups can't repair quickly enough on concentrated attacks.
Cap injection is moot when DPS passes reasonable threshold.
|
Gariuys
Evil Strangers Inc.
|
Posted - 2006.11.09 09:30:00 -
[117]
It's true, it can't tank worth a ****, but it can dish out 1000dps from turrets alone.... well worth it, under very strict conditions. But oh well.
WANNA WHINE??? VISIT ME
|
Gee'Kin
Tha Specialz
|
Posted - 2006.11.09 10:04:00 -
[118]
Sick damage :
high :7 x 250mm t2 hybrids med : all cap charger t2 low : 2 tracking t2 - 3 x mag stabs t2 - 1 x corpum armor med repper
very sick cruiser and bs killer.
totally no tank.
oh try this at Commadn lvl 5
--------------------------------------------> Plz tickle my brain. I wanna have a Brainfart ! -------------------------------------------->
|
Gariuys
Evil Strangers Inc.
|
Posted - 2006.11.09 10:40:00 -
[119]
Originally by: Gee'Kin Sick damage :
high :7 x 250mm t2 hybrids med : all cap charger t2 low : 2 tracking t2 - 3 x mag stabs t2 - 1 x corpum armor med repper
very sick cruiser and bs killer.
totally no tank.
oh try this at Commadn lvl 5
Replace 250s with neutrons and you've got a winner... tracking 2s are useless then though, so you can fit some resist modules.
WANNA WHINE??? VISIT ME
|
Miss KillSome
|
Posted - 2007.01.19 15:53:00 -
[120]
hmm, guys, i have a dillema:
fitting a 4x neturons, 2x ions, medium nos and AB II or 5x netutrons, 1x ion, medium nos and without AB II (tracking disruptor instead..)
and one more thing about AB II, would it still be viable option if i put two rigs which decrease ships speed on my baby?
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |