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Idara
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Posted - 2006.02.26 07:01:00 -
[1]
Finally got a corpie to haul it to me today, and this things quite a ship.
Experimented with the two following setups for PvE...
Blasters
7x Heavy Neutron Blaster II's 1x 10mn AB II 1x Webber 2x Cap Rechargers 1x Medium Armour Repper 1x N-Type Thermic 1x Energized Adaptive Nano II 1x CPR 2x Magnetic Field Stab II's
Get ~11.3x damage mod with L4 Surigical, L4 Spec, L4 Command Ships, with ~3.00 second ROF. 2 kilometres optimal range, but I was able to instapop webbed frigs as far as ~9-10km out regularly.
Railguns
7x 250mm Railgun II's Same Midslots Same lows, except swap CPR for another Magnetic Field Stabilizer II
Get a 9.45x damage mod, 3.51 ROF and 18km range + 20km falloff with Antimatter ammo. Able to instapop NPC frigs and take NPC cruisers in about 3-4 volleys.
With L4 Command Ships, getting a 440 armour repaired per cycle of a Medium Repper II, and 81% kinetic resistance and 83% thermal resistance with L4 compensation skills. Very good for taking on Serpentis.
Able to solo a 4/10 complex quite easily, I was only able to test the blaster setup all the way through, but it can pop cruisers/frigs fast enough once you get in range, but with a speed of about 440 m/s with that Afterburner, it takes a while to accelerate and get into that optimal. Railguns are a very attractive way to go for ratting, simply because you can hit with ~500 raw DP/s at 18km optimal + 20km falloff compared to a 700 DP/s from the blasters at a measly 10km max. But face it, railguns aren't as cool as 7x Heavy Neutron II's.
PvP wise the setup would prolly be about the same.
7x Blasters, 1x AB, 1x Web, 1x 20km Scrambler, 1x Cap Recharger/Tracking Disruptor/Sensor Booster, 1x Medium Repper, 1x Explosive Hardener and the 3x Mag Field Stab II's. 3 Mag fields yield a 12x damage mod with 2.89s ROF, giving you that ~700 raw DP/s.
Unfortunately because it has 7 high slots and 7 turret slots, you can't fit a Gang Assist module or nos without sacrificing a weapon, unlike the Absolution for example. I don't have the skills for Warfare links yet, but will be looking closely at them to see if it's worth it.
Share your setups and comments! -------------------------------------------------------- Lieutenant BSC Military
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Estya Nethary
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Posted - 2006.02.26 09:12:00 -
[2]
4x Neutron II 3x Ion II
MWD Cap injector /w 200's Web Scramble
Med rep II Small rep II Exp hardner II Energized adaptive nano II 2x magstab.
Would require lvl 4 AWU, but I think it's natural cap recharge added to the Injector (16,6667 cap/s, cancelling out the med rep) makes it durable enough.
It also deals 720 DPS with Hammerhead II's and lvl 4 Command ships. And there still is CPU to play with (not much though) The resists would be around 70/65/80/70
Originally by: TomB It is a good day to be Jove
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FishPoo
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Posted - 2006.03.02 01:49:00 -
[3]
Edited by: FishPoo on 02/03/2006 01:51:20
pvp setup, i would run any and all mission/npc setups without a cap injector, ever.
6 x ion II 1 x corpum a type medium nos 19km -- 1 x 10mn mwd (need a domi) 1 x domination webifier 1 x domination disruptor 1 x dark blood medium cap injector -- 1 x corpum med reps (2nd rep, drop a dmg mod) 3 x shadow serp mag stabs (use a 3rd, drop a rep.) 1 x corpum 44.5% explosive 1 x dark blood energized adaptive nano 22.5%
or 2 reps, 1-2 dmg mod, 1-2 relay, drop the cap injector and use a cap 2.
i think i currently get 2.48s rof 10.677x dmg mod on ion 2s w/ 3 dmg mods.
skills: spec 4 surgical 5 hac 5 command 3 (currently)
implants: zgm100 (3% med hybrid dmg, don't have cyber IV for 5%) cx-1 (3% overall damage)
10.677x / 2.48s = (4.305x dmg mod a second) * 6 (amounts of guns) antimatter * 24 = 619dps void * 30 = 774dps without drones.
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smallgreenblur
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Posted - 2006.03.02 02:26:00 -
[4]
Originally by: FishPoo Edited by: FishPoo on 02/03/2006 01:51:20
pvp setup, i would run any and all mission/npc setups without a cap injector, ever.
6 x ion II 1 x corpum a type medium nos 19km -- 1 x 10mn mwd (need a domi) 1 x domination webifier 1 x domination disruptor 1 x dark blood medium cap injector -- 1 x corpum med reps (2nd rep, drop a dmg mod) 3 x shadow serp mag stabs (use a 3rd, drop a rep.) 1 x corpum 44.5% explosive 1 x dark blood energized adaptive nano 22.5%
or 2 reps, 1-2 dmg mod, 1-2 relay, drop the cap injector and use a cap 2.
i think i currently get 2.48s rof 10.677x dmg mod on ion 2s w/ 3 dmg mods.
skills: spec 4 surgical 5 hac 5 command 3 (currently)
implants: zgm100 (3% med hybrid dmg, don't have cyber IV for 5%) cx-1 (3% overall damage)
10.677x / 2.48s = (4.305x dmg mod a second) * 6 (amounts of guns) antimatter * 24 = 619dps void * 30 = 774dps without drones.
Nice loot there :)
sgb
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shakaZ XIV
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Posted - 2006.03.02 05:07:00 -
[5]
HW is too rich
Astarte is a nice ship damage/tank wise, just not very practical in most situations imo, as its slow as hell. Handles pretty much like a BS, but maybe i just have to get used to it...
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smallgreenblur
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Posted - 2006.03.02 05:08:00 -
[6]
I'm looking forward to trying the minmatar field command version. Yet to see many around tho :(
sgb
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Gee'Kin
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Posted - 2006.03.02 07:06:00 -
[7]
Originally by: shakaZ XIV HW is too rich
Astarte is a nice ship damage/tank wise, just not very practical in most situations imo, as its slow as hell. Handles pretty much like a BS, but maybe i just have to get used to it...
yeah its slow as hell indeed.
I changed the blasters for 250mm t2 just for the range. But the damage on the astarte boosts it to 8.15 damage per turret including mags. thats pretty nice. Almost insta pop on most rats on the first 1/2 salvos. BUt its slow as hell. Iam starting to like this ship.
/thumbs up for the astarte -------------------------------------------->
Eve is all about fun, fun and more fun. Why whine. Just adapt.
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Meridius
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Posted - 2006.03.02 09:31:00 -
[8]
Originally by: FishPoo
zgm100 (3% med hybrid dmg, don't have cyber IV for 5%) cx-1 (3% overall damage)
Train cyber 4 u lazy git _ __
WE get EVERRYYWHHHEERREEEE!!1 - Imaran |
LUKEC
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Posted - 2006.03.02 09:33:00 -
[9]
Only thing that bothers me with astarte is that:
1. useless with blasters as it is slow, no mwd bonus etc 2. no place for gang assist modules unless you fit less guns 3. eos suck so bad that astarte will be $$$$
I use no guns... i smack to death. |
Andreask14
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Posted - 2006.03.02 09:45:00 -
[10]
The EOS doesnt suck. In fact, its one hell of a tank and cam relay that to your fleet. I have EOS in my alliance¦s fleets and i wouldnt want to fly without one as support.
You just have to realize that the EOS is not as good as the Astarte for solo-mission-running or ganking. But its not a solo-role-ship. The EOS is a niche ship, but very godd at that, way better than the more flexible Astarte. ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |
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LUKEC
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Posted - 2006.03.02 09:51:00 -
[11]
Originally by: Andreask14 The EOS doesnt suck. In fact, its one hell of a tank and cam relay that to your fleet. I have EOS in my alliance¦s fleets and i wouldnt want to fly without one as support.
You just have to realize that the EOS is not as good as the Astarte for solo-mission-running or ganking. But its not a solo-role-ship. The EOS is a niche ship, but very godd at that, way better than the more flexible Astarte.
Yeah, i agree that it is actually a nice gang assist module platform. But it gets split bonuses, 4 guns, and drones without dmg bonus.
So drones are good addition to fleet? Or mighty 4 guns? I'll rather train squadron command lvl5 and i think brutix won't be far behind eos.
I'm not really after solopwnmobile, as ishtar performs good enough for me if i have $$$, and domi even better if i don't have $$$$.
I use no guns... i smack to death. |
Tanaka Nari
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Posted - 2006.04.03 19:17:00 -
[12]
I think the above poster referred to the gang modules you can fit, which certainly helps more in a fleet situation (that's why it's called fleet support). But this thread is about the Astarte.
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Hllaxiu
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Posted - 2006.04.03 19:26:00 -
[13]
Edited by: Hllaxiu on 03/04/2006 19:26:57
Originally by: Tanaka Nari I think the above poster referred to the gang modules you can fit, which certainly helps more in a fleet situation (that's why it's called fleet support). But this thread is about the Astarte.
You only have 1 working module with bonuses however. The EW strength mod doesn't do anything at all and the sensor resolution module does not stack with your leadership skill and is subject to the stacking penalty.
That said, it took a scorpion, raven, megathron, sacriledge and 6 tacklers 2 minutes to kill my Eos... I would have gotten away if I could have targetted anything... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Jin Entres
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Posted - 2006.04.03 19:35:00 -
[14]
Feels a bit daft to post my setups numerous times to numerous threads but here goes: my setups
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Gariuys
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Posted - 2006.04.04 07:32:00 -
[15]
Originally by: Jin Entres Feels a bit daft to post my setups numerous times to numerous threads but here goes: my setups
Got the same lined up when I finally fly one except that I'll replace one mag field with a energized explosive hardner. and use better mag fields. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Pwny McPwnerson
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Posted - 2006.04.16 17:16:00 -
[16]
Has anyone pvp'd much in their Astarte? I got mine last night.
I'm thinking it would be better to go with rails since its not the quickest ship. But the blasters would do much more damage. I just don't know if I'd be able to get close in to use them.
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Jin Entres
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Posted - 2006.04.16 17:22:00 -
[17]
Originally by: Pwny McPwnerson Has anyone pvp'd much in their Astarte? I got mine last night.
I'm thinking it would be better to go with rails since its not the quickest ship. But the blasters would do much more damage. I just don't know if I'd be able to get close in to use them.
I have. Lately I prefer rails. With Javelin you can push 600 DPS (3 damage mods, 7 250mm II's) plus drones of course. The range is 17km opt. and 20km f/o. Blasters are nice, but getting into range is potential damage dealt and with smaller ships the nber damage is rarely needed.
For 1v1 with Battleships you would of course need the blasters (unless the other guy is poorly fit), but they are expectable and not very versatile.
Generally I use a web, disruptor and two sensor boosters in mids with rails, unless I have tacklers.
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Kakita Jalaan
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Posted - 2006.04.16 23:33:00 -
[18]
Lately, I prefer a Nighthawk. It tanks better with T2 instead of faction gear, and does nearly as much damage as a blaster fitted Astarte... but from around 70 instead of 10km :-(
Very disappointed, I must say. ______________ Join the Family |
Gronsak
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Posted - 2006.04.16 23:47:00 -
[19]
Originally by: Kakita Jalaan Lately, I prefer a Nighthawk. It tanks better with T2 instead of faction gear, and does nearly as much damage as a blaster fitted Astarte... but from around 70 instead of 10km :-(
Very disappointed, I must say.
are you sure? whats all those boos the nighthawk crap about then?
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |
Jin Entres
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Posted - 2006.04.16 23:59:00 -
[20]
Edited by: Jin Entres on 17/04/2006 00:00:03
Originally by: Gronsak
Originally by: Kakita Jalaan Lately, I prefer a Nighthawk. It tanks better with T2 instead of faction gear, and does nearly as much damage as a blaster fitted Astarte... but from around 70 instead of 10km :-(
Very disappointed, I must say.
are you sure? whats all those boos the nighthawk crap about then?
It's obvious he either can't calculate damage correctly, is lying, has a very peculiar conception of the term nearly as much, mistakes the ships or seriously underestimates Astarte's damage.
Either way, proof wanted.
P.S. My Astarte does 914 DPS with 3 neutrons and 4 ions (not included drone damage).
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Gronsak
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Posted - 2006.04.17 01:15:00 -
[21]
Edited by: Gronsak on 17/04/2006 01:24:24
Originally by: Jin Entres
P.S. My Astarte does 914 DPS with 3 neutrons and 4 ions (not included drone damage).
but its pretty open to exp attack!
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |
Jin Entres
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Posted - 2006.04.17 09:53:00 -
[22]
Originally by: Gronsak Edited by: Gronsak on 17/04/2006 01:26:56 Edited by: Gronsak on 17/04/2006 01:24:24
Originally by: Jin Entres
P.S. My Astarte does 914 DPS with 3 neutrons and 4 ions (not included drone damage).
but its pretty open to exp attack! actually im pretty sure that that ship would loose to a torp raven with javelin exp ammo! that exp hole i dont like :(
Yes it is.
Including drones (exp aswell), a Raven with almost maxed skills would do about 700 DPS I guess, and with about 50% exp resistance that would amount to 350 DPS minus 73 hp/s repairing = 277 DPS or thereabouts.
Say the Raven has 75% KIN, TM and EX and my about 1010 DPS will amount to 252,5 DPS of which his XL SB II + SBA I covers 156 hp/s, coming to 96.5 DPS leaking. He has more hitpoints, does not need to get in range and has passive recharge so he would quite easily win.
Now let's assume I used an EX hardener and would have say 70% resistance. 137 DPS would leak in, which is still about 40% more than I could deal him even if I had still 3 damage mods. And I still have inferior range, hitpoints and cap. Though it is true that with medium guns I get rather good hits on a battleship.
I would say I'm doomed either way. Luckily, though, I don't usually encounter smart raven pilots with near max skills. I can of course always MWD out of range and warp out if things aren't going my way.
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Jin Entres
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Posted - 2006.04.17 15:14:00 -
[23]
Originally by: Gronsak Edited by: Gronsak on 17/04/2006 01:26:56 Edited by: Gronsak on 17/04/2006 01:24:24
Originally by: Jin Entres
P.S. My Astarte does 914 DPS with 3 neutrons and 4 ions (not included drone damage).
but its pretty open to exp attack!
I tried replacing one damage mod with an EANM II and it looks like this. DPS is 811, which is 12.7% less but I kinda like the resistances.
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FatBalls
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Posted - 2006.04.22 18:09:00 -
[24]
So with all this being said whats the best solo fitting for all around pvp no npcing cuz well npcing is just boring...
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Jerick Ludhowe
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Posted - 2006.04.22 18:31:00 -
[25]
If I ever get around to training the skills to fly this ship I'll be using this setup.
High: 5x Heavy Ion II 2x Heavy Nuetron II
Med: MWD II Medium Electrochemical cap booster (800s) Fleeting Web Fleeting 20k scram
Lows: 2x MARII 1x Damage Controll (best i can get) 1x Explosive Hardener II / EANM II 2x MFS II
Just shy of 1000 dps with drones, decent tank with 65%+ on all resistances and a nice damage controll so you have close to 10k effective structure hp.
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Deathbarrage
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Posted - 2006.04.22 18:35:00 -
[26]
7x t2 ions
mwd, web, scramble, DB medium cap injector
2x Corpum reppers, 1x corpum a-type energized reactive, 1x TS energized adaptive nano, 2x SS mag stab
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FatBalls
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Posted - 2006.04.23 01:16:00 -
[27]
is the corp atype nanop really worth 300 million as I see it on escrow ??? It seems that I would have as much money in this ship as a carrier costs by the time I am done with it...
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Gronsak
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Posted - 2006.04.23 01:21:00 -
[28]
Edited by: Gronsak on 23/04/2006 01:21:49
Originally by: FatBalls is the corp atype nanop really worth 300 million as I see it on escrow ??? It seems that I would have as much money in this ship as a carrier costs by the time I am done with it...
dont know about you guys but how many fights have you just about won, or just about lost.
99% of the time you eiter pawn the fek out of them, or you die horribly fast.
and i dont think adding anoter 500mil isk to your ship is worth winning that one extra percent of the time!
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |
FatBalls
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Posted - 2006.04.25 22:56:00 -
[29]
Originally by: Jin Entres Feels a bit daft to post my setups numerous times to numerous threads but here goes: my setups
I think going with the tech two energized x's2 is a better way to go than the damage control mod. I can now take down a blaster tempest or dang close fights anyway with skilled pilots with that than the damage control plus its tons less expensive.
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HatePeace LoveWar
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Posted - 2006.05.02 18:44:00 -
[30]
I can fly one of these, but just haven't bought one yet when i do i'll throw around some setups, it takes time and a few losses to find a decent ship setup ;)
I know for a fact that i will be fitting 7x Heavy Neutron II's on it tho, just to make me peen hard.
Carrier & Fighter Sales |
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