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Le Cardinal
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Posted - 2006.06.08 09:23:00 -
[61]
Originally by: TuRtLe HeAd Here's what Ive been playing around with.
4 x Ions 3 x Electrons
1 x MWD 1 x 20k Scram 1 x Webber 1 x Medium Cap injector.
2 x Medium Amrour repairers 1 x 800mm Crystaline plate (Rolled tungstens dont seem to exist) 2 x Energized adaptive Nano 1 x Damage Mod.
I dont use it at all at the moment, but thats what Ive tested so far and found to be rather effective. I would Ditch the plate normally and go with all out ions and an extra damage mod (No Not Neutrons, They miss for a passtime)
The dual Med Rep on an astarte is not a bad idea, with the bonus it has. Get a very nice rep cycle on it. But i wouldnt have fitted a plate. If ur going tank put on a passive nano or another passive of ur choice. And also, try to drop the electrons, and at least have a full rack of ions.
With my purely passive tank and a dmg mod i get about 80% on all resistances with exception of kinetic which is higher.
On the reply above. I wouldnt have engaged u on thaty distance. To far. The astarte is too slow. Would be interesting to try tho hehe. But on a 40km i would definately engage someone.
Lots of interesting setups in this thread tho. SOme would drop a tank mod for mag stab. But imo its not necessary. The neuts give enough dmg. I have my personal record of 780 hit or so on a npc (at work now so cant see my bio). But that was an npc.
http://www.ecp-rogues.co.uk/kills |
STONN
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Posted - 2006.06.08 10:18:00 -
[62]
lol these are surely not pvp setups, in lows there should always be WCS in, at least 2 which in the astarte severly cripples its tank and damage mod application.
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ForumPosterAlt
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Posted - 2006.06.13 18:46:00 -
[63]
Originally by: Jin Entres Feels a bit daft to post my setups numerous times to numerous threads but here goes: my setups
Dayum.. fit some hardeners on that eos and he'd be invunerable.
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stainage
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Posted - 2006.06.16 13:45:00 -
[64]
7x Heavy Ion Blaster 2's
10mn MWD Warp Disrupter 90% Web Medium Cap injector with 800 charges
2x Medium Armor Repair 2 1x Dark Blood Exp Hardener 1x Best Damage Control 2x Magnetic Field Stabs
5x Valks
PWNAGE |
Jerick Ludhowe
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Posted - 2006.06.16 15:02:00 -
[65]
Originally by: stainage 7x Heavy Ion Blaster 2's
10mn MWD Warp Disrupter 90% Web Medium Cap injector with 800 charges
2x Medium Armor Repair 2 1x Dark Blood Exp Hardener 1x Best Damage Control 2x Magnetic Field Stabs
5x Valks
PWNAGE
With awu5 you should be able to swap 3 of those ions for nuetrons :D, 1.1k dps with a dbl rep setup is sexy :P
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Freddy Krueger
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Posted - 2006.06.16 16:16:00 -
[66]
I dont often share ship setups (im a hoarder & have most mods to play with), but ive moth-balled my Bhaal since getting an Astarte; this is one truely evil ship.
The following is what I pvp in, very similar to the setup by konkord:
4 Med Neutrons, 3 Med Dark Blood Nos YS8 MWD(Domi wont fit), Dark Blood med cap booster(800's), Domi scram, Domi web Corpum med rep, 2 x Shadow S Field Stabs, Corpum energised exp, 2 x Corpum adaptives.
The guns give a 13.8 dmg mod; my skills are rather high. The resists are absolutely wicked & it powers towards the target at a phenomenal rate. The 3 nos are enough to keep all mods running easily with the cap booster there for those pesky Bs pilots who like large nos & neuts.
Combine this with a full slave set & the armor spec skill at lv5, when in a gang you have in excess of 7K armor with no plate.
Freddy
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Mr Breakfast
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Posted - 2006.06.21 01:11:00 -
[67]
These blaster setups are cool for fighting a BS, but won't HACs and inties just stay out of range and wear you down slowly?
For solo PvP rails would be a better choice, right?
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Edison Frisk
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Posted - 2006.06.24 01:22:00 -
[68]
Originally by: Voltron Heres what I'm working with atm, and its by no means a finalized setup just yet.
5 x T2 med ion 2 x T2 med neutron
1 x 10mn named mwd or T2 1 x scram 1 x web 1 x med electrochem w/800s
2 x T2 med rep 1 x T2 exp hardener 2 x T2 EANM 1 x best named dmg ctrl.
5 x T2 valkyries
75% is your lowest resist and if your gunnery skills are max'd you can still hit like a bastard.
Volt
Volt o/
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Gariuys
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Posted - 2006.06.24 05:56:00 -
[69]
Originally by: Mr Breakfast These blaster setups are cool for fighting a BS, but won't HACs and inties just stay out of range and wear you down slowly?
For solo PvP rails would be a better choice, right?
neutrons and null gives you quite a bit of range.
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Safid Gorbet
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Posted - 2006.06.24 14:51:00 -
[70]
PvP mostly as a BS tackler.
Hi: 7x Electron II's (Void ammo)
Med:
10MN AB II X5 Webber 20km warp disruptor Medium Electro cap booster (800 charges)
Lows
2x Med Armor rep II's (440 rep ea.) Explosive armor hardener II 2x Adaptive Nano II's 1600mm Rolled tungsten plate
With the ship bonus the tank on this ship is incredible. easily tanks sentries and other Battleships. If you can afford Named med arnmor reps it would become an insane tanker.
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Wrok
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Posted - 2006.07.03 08:06:00 -
[71]
Originally by: rig0r I take it you convo your target before the fight and ask him politely not to warp away ?
Anything smaller then a BC will most likely Pop to fast to even warp out...and anything bigger or just as big as a BC is to slow to pick up speed and all you would have to do is bump him EASY...
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Wolverine PL
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Posted - 2006.07.03 11:17:00 -
[72]
Edited by: Wolverine PL on 03/07/2006 11:25:26 Edited by: Wolverine PL on 03/07/2006 11:24:31 Astarte
Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Ion Blaster II [120xVoid M] Heavy Neutron Blaster II [80xVoid M] Heavy Ion Blaster II [120xVoid M]
Dark Blood Medium Capacitor Booster Domination 10MN MicroWarpdrive Domination Warp Disruptor Domination Stasis Webifier
Corpum A-Type Medium Armor Repairer Corpum A-Type Medium Armor Repairer Internal Force Field Array I True Sansha Armor Explosive Hardener Magnetic Field Stabilizer II True Sansha Energized Adaptive Nano Membrane
3300 shield, 9.71/s, E/T/K/Ex=11/55/80/64 4050 armor, E/T/K/Ex=74/74/84/74 2025.0 cap, +13.23/s, -64.182/s 1119.678082191781 m/s 430.4 DPS with Void M <- standard QuickFit resistance (60/10/25/35) not including Drones Would be my setup.
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Jerick Ludhowe
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Posted - 2006.07.03 16:07:00 -
[73]
Originally by: Safid Gorbet PvP mostly as a BS tackler.
Hi: 7x Electron II's (Void ammo)
Med:
10MN AB II X5 Webber 20km warp disruptor Medium Electro cap booster (800 charges)
Lows
2x Med Armor rep II's (440 rep ea.) Explosive armor hardener II 2x Adaptive Nano II's 1600mm Rolled tungsten plate
With the ship bonus the tank on this ship is incredible. easily tanks sentries and other Battleships. If you can afford Named med arnmor reps it would become an insane tanker.
You are going to have a lot of trouble tackling anything with a 1600mm plate on a BC. You will be far less agile than a BS with it.
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su nutan
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Posted - 2006.07.16 18:26:00 -
[74]
I agree putting plates on a already slow ship is crazy, How's this : 7- T2 Neutron blasters w/Void A T2 MWD ,scrambler, webber , T2 Med cap booster 2 - T2 med armor repaier ,RCU ,T2 Explosive hardner, T2 adaptive nano and a damage control system with 5 Med Tracking Disruptor drones
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.07.16 19:05:00 -
[75]
7x neutron II mwd, injector, 2x something mar, 2x tanking, 3x dmg mods
Fits with t1 stuff or faction (rep & mwd) and awu 5. Still quite pointless ship, since thron does same, but tanks much better. --------- Boost caldari. It will reduce whining on forums due to the fact: 45% chars are mostly caldari specialized. |
DoctorColossal Pervius
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Posted - 2006.07.16 19:16:00 -
[76]
Great fun for L3 and L4 missions.
For pvp 7 t2 neut blasters, or combo of them and some nos
MWD, web, painter, and scrambler
1 med rep (corpum A type I wish!) - now you got alot of choice.
5 possible tanking slots. Not sure how high you can get each resist but boosting your weaknesses is a good start.
I think this ship is niiiiiiiiiiiiiiiice. The EOS is for people with brains and alot more skill training time
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Voltron
Caldari
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Posted - 2006.07.16 19:19:00 -
[77]
Originally by: Edison Frisk
Originally by: Voltron Heres what I'm working with atm, and its by no means a finalized setup just yet.
5 x T2 med ion 2 x T2 med neutron
1 x 10mn named mwd or T2 1 x scram 1 x web 1 x med electrochem w/800s
2 x T2 med rep 1 x T2 exp hardener 2 x T2 EANM 1 x best named dmg ctrl.
5 x T2 valkyries
75% is your lowest resist and if your gunnery skills are max'd you can still hit like a bastard.
Volt
Volt o/
Yo frisky o/
new setup
6 x t2 neutron 1 x t2 ion
1 x 10mn mwd 1 x scram 1 x web 1 x med electrochem w/800's
1 x t2 med rep 1 x t2 exp hardener 1 x best named dmg ctrl 3 x t2 dmg mods
5 x ew or t2 drones
Volt
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.07.16 20:32:00 -
[78]
Rails ftw
Here's a rather cheap T2 setup:
7 250mm II
1 10MN MWD II 1 TS Web 1 W. Disruptor 1 Medium Electrochemica Cap Injector
1 MAR II 1 EANM II 1 EX Hardener II 1 Internal DCU 2 Mag Stab II
Optimal 18 km falloff 20 km
DPS w/ AM - 450 DPS w/ Javelin - 560
+5 Medium Drones (Valkyrie II) ~100 DPS
---
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KilROCK
Minmatar
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Posted - 2006.07.16 20:50:00 -
[79]
Originally by: Jin Entres Rails ftw
Here's a rather cheap T2 setup:
7 250mm II
1 10MN MWD II 1 TS Web 1 W. Disruptor 1 Medium Electrochemica Cap Injector
1 MAR II 1 EANM II 1 EX Hardener II 1 Internal DCU 2 Mag Stab II
Optimal 18 km falloff 20 km
DPS w/ AM - 450 DPS w/ Javelin - 560
+5 Medium Drones (Valkyrie II) ~100 DPS
Brilliant setup for gangs
Whine whine whine, sigs |
Kria Algox
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Posted - 2006.07.16 21:39:00 -
[80]
How do you think a sliepnir would do vs astarte?
The sliepnir could hit it further out(18KM).but it should be able to close that gap pretty quick.
Not to sure about the resists either being sleips week point is ken therm(once a t2 invi field is slaped on).
Beleive the only place its better is in repping/boosting ammount.
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Jerick Ludhowe
Arcana Imperii Ltd. Verisum Family
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Posted - 2006.07.16 21:42:00 -
[81]
Originally by: Kria Algox How do you think a sliepnir would do vs astarte?
The sliepnir could hit it further out(18KM).but it should be able to close that gap pretty quick.
Not to sure about the resists either being sleips week point is ken therm(once a t2 invi field is slaped on).
Beleive the only place its better is in repping/boosting ammount.
In a 1v1 I would put money on the Slepnir as it is faster, has longer range guns, and is more cap efficient. These three traits are perfect for kiting. However if the Astarte is able to web it and enter void range say bye bye Slepnir.
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Wrok
Caldari
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Posted - 2006.07.16 21:49:00 -
[82]
Umm...seeing as how both ships are close range the astarte will most likely enter that kind of range as will the spel but again a astar over a slep any day...
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Jerick Ludhowe
Arcana Imperii Ltd. Verisum Family
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Posted - 2006.07.16 22:00:00 -
[83]
Originally by: Wrok Umm...seeing as how both ships are close range the astarte will most likely enter that kind of range as will the spel but again a astar over a slep any day...
If a Slep has the tools to avoid those kind of ranges why would he put himself in a situation in which the Astartes advantages are at full strength. The slep is faster thus it is the one dictating range, so all it would have to do is simply stay 15-20km away where the Astarte's guns become rather useless.
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Wrok
Caldari
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Posted - 2006.07.16 22:14:00 -
[84]
um an astarte can tank a blaterthrons dmg for a bit...I dont thibnk a slep would break an astarstank at 15k 20k range... it would get pretty much tanked all day every day. |
KilROCK
Minmatar
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Posted - 2006.07.16 22:18:00 -
[85]
Originally by: Wrok um an astarte can tank a blaterthrons dmg for a bit...I dont thibnk a slep would break an astarstank at 15k 20k range... it would get pretty much tanked all day every day.
Well, Since it's all situational. A Astarte couldn't tank a sleipnir for long, if the sleipnir is fitted with a Gist b-type Large shield booster, without a cap injector, without being nossed, it can run it forever.
The Astarte on the other hand couldn't. The sleipnir can shield tank, and have the lowslots filled with the maximum damage mod to get the best out of the weaponry it mounted.
Again, it's all situational, and even 1.2k DPS doesn't break the cookie cutter Sleipnir. So astarte would lose, but again. That's a cookie cutter sleipnir, A astarte could only tank better with 400m of mods in the lowslots, but it would indeed run out of cap.
Whine whine whine, sigs |
Jerick Ludhowe
Arcana Imperii Ltd. Verisum Family
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Posted - 2006.07.16 22:21:00 -
[86]
Originally by: Wrok um an astarte can tank a blaterthrons dmg for a bit...I dont thibnk a slep would break an astarstank at 15k 20k range... it would get pretty much tanked all day every day.
An Astarte can tank a blasterthrons dmg for an extended period of time because it has large bonusses to thermal and kenetic resistances so comparing a Slep's dps to a Blaterthron's is rather misleading in this situation. As for being able to tank indefinataly, you cannot be farther from the truth. You will eventually run out of cap charges, at that point your tank fails and you die.
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Wrok
Caldari
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Posted - 2006.07.16 22:55:00 -
[87]
but the fact that you can tank one of the highest DPS ships in game...if not the highest...is godo enough just compareing the two...
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Jerick Ludhowe
Arcana Imperii Ltd. Verisum Family
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Posted - 2006.07.17 00:58:00 -
[88]
Originally by: Wrok but the fact that you can tank one of the highest DPS ships in game...if not the highest...is godo enough just compareing the two...
Well if the fight is a Megathron vrs Astarte then my money is on the Astarte.
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.07.17 06:14:00 -
[89]
Originally by: KilROCK
Originally by: Jin Entres Rails ftw
Here's a rather cheap T2 setup:
7 250mm II
1 10MN MWD II 1 TS Web 1 W. Disruptor 1 Medium Electrochemica Cap Injector
1 MAR II 1 EANM II 1 EX Hardener II 1 Internal DCU 2 Mag Stab II
Optimal 18 km falloff 20 km
DPS w/ AM - 450 DPS w/ Javelin - 560
+5 Medium Drones (Valkyrie II) ~100 DPS
Brilliant setup for gangs
Sorry I have no idea what I was smoking! The cap injector and the MWD were supposed to be sensor boosters. They wouldn't fit. I guess I'm just too fixated with blasters.
Anyway, rails are rather kewl in gangs, and solo as long as you are not going against good battleships. ---
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KilROCK
Minmatar
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Posted - 2006.07.17 06:17:00 -
[90]
Originally by: Jin Entres
Originally by: KilROCK
Originally by: Jin Entres Rails ftw
Here's a rather cheap T2 setup:
7 250mm II
1 10MN MWD II 1 TS Web 1 W. Disruptor 1 Medium Electrochemica Cap Injector
1 MAR II 1 EANM II 1 EX Hardener II 1 Internal DCU 2 Mag Stab II
Optimal 18 km falloff 20 km
DPS w/ AM - 450 DPS w/ Javelin - 560
+5 Medium Drones (Valkyrie II) ~100 DPS
Brilliant setup for gangs
Sorry I have no idea what I was smoking! The cap injector and the MWD were supposed to be sensor boosters. They wouldn't fit. I guess I'm just too fixated with blasters.
Anyway, rails are rather kewl in gangs, and solo as long as you are not going against good battleships.
Took you awhile
Whine whine whine, sigs |
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