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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Alfetta Atavuli
Delta Fight Club Talons Of Blood
0
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Posted - 2013.11.04 18:25:00 -
[211] - Quote
Any news on the Optimus issues? For what it's worth on my sytem (Alienware x-51, Intel HD4000 + nVidia GTX555) the last Rubicon update still doesn't work as expected (as the old client, that is ;-)).
The dx11 client keeps picking up the wrong screen resolution (1440x900) and changing it to the correct one (1360x768) doesn't work.
The dx9 client works fine at the right screen resolution only after erasing client settings.
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Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
11
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Posted - 2013.11.06 09:04:00 -
[212] - Quote
Warp disruptor bubble looks too big.
http://i.imgur.com/BrcGGNw.jpg
It's a just SMALL one but too big.
Is this normal or only my problem? |
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CCP Vertex
C C P C C P Alliance
217
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Posted - 2013.11.11 15:45:00 -
[213] - Quote
This should be fixed now, thanks for the report. :) CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
11
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Posted - 2013.11.12 02:54:00 -
[214] - Quote
CCP Vertex wrote:This should be fixed now, thanks for the report. :)
Today I just checked it. Bubble looks small and normal. Thanks. |
Altrue
Exploration Frontier inc
701
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Posted - 2013.11.12 19:32:00 -
[215] - Quote
Is the deployed golem thing finished ? Because the deployed mode is still very ugly with these grey textures deploying, barely hidden by the blue effects.
(Not counting the new Golem as a whole of course which is ugly too but at least it seems finished...) G££ <= Me |
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CCP Maxwell
C C P C C P Alliance
0
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Posted - 2013.11.13 12:56:00 -
[216] - Quote
Alfetta Atavuli wrote:Any news on the Optimus issues? For what it's worth on my sytem (Alienware x-51, Intel HD4000 + nVidia GTX555) the last Rubicon update still doesn't work as expected (as the old client, that is ;-)).
The dx11 client keeps picking up the wrong screen resolution (1440x900) and changing it to the correct one (1360x768) doesn't work.
The dx9 client works fine at the right screen resolution only after erasing client settings.
Hi.
We did manage to reproduce this in Full Screen mode only. However, since upgrading to the latest Nvidia driver, the issue does not present itself anymore. Could you please try it out and see if that helps? |
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CCP Maxwell
C C P C C P Alliance
0
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Posted - 2013.11.14 15:35:00 -
[217] - Quote
CCP Maxwell wrote:Alfetta Atavuli wrote:Any news on the Optimus issues? For what it's worth on my sytem (Alienware x-51, Intel HD4000 + nVidia GTX555) the last Rubicon update still doesn't work as expected (as the old client, that is ;-)).
The dx11 client keeps picking up the wrong screen resolution (1440x900) and changing it to the correct one (1360x768) doesn't work.
The dx9 client works fine at the right screen resolution only after erasing client settings.
Hi. We did manage to reproduce this in Full Screen mode only. However, since upgrading to the latest Nvidia driver, the issue does not present itself anymore. Could you please try it out and see if that helps? [EDIT]: And it seems I spoke to soon, as we now have the issue again, even after upgrading the driver. We are looking into this right now.
We did find a bug, which has now been fixed. The fix should be up on Sisi this afternoon.
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Lfod Shi
Lfod's Ratting and Salvage
137
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Posted - 2013.11.15 00:25:00 -
[218] - Quote
I, uh, well, it's such a little thing, but the white dot info "i" in the fitting window bugs me for some reason. ...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |
Solutio Letum
Rogue Clones Yulai Federation
202
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Posted - 2013.11.15 18:28:00 -
[219] - Quote
SOE/Lighting effects while Cloaking
Because of the effects, the cloaking just solidify the object making the effect in the circle look apart of the ship, you should work on making these effects different colors then the ship while cloaking.... its irritating me because you'd think it would look different. |
Solutio Letum
Rogue Clones Yulai Federation
202
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Posted - 2013.11.15 18:50:00 -
[220] - Quote
oh and for the mobile depot....
We get no activation animation? or spinny thingy's? |
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Altrue
Exploration Frontier inc
706
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Posted - 2013.11.15 23:01:00 -
[221] - Quote
Too late for the release I guess, but it would be cool to have a visual color difference on the mobile warp disruptor model to reflect if it is in space but not activated, if it is activating, or if it is deactivating. The old mobile warp disruptor model used to have this. G££ <= Me |
Alfetta Atavuli
Delta Fight Club Talons Of Blood
0
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Posted - 2013.11.18 19:24:00 -
[222] - Quote
CCP Maxwell wrote: We did find a bug, which has now been fixed. The fix should be up on Sisi this afternoon.
Things are improving, but I'm still getting some odd behavior.
Running the client full screen with dx11 and after clearing the client settings the game still starts at the wrong resolution, and the OSD on my TV says "1080p". The settings menu shows the current resolution as "1360x768", but necom is off screen to the left, and the overview is clipped to the right, so I'm guessing the screen resolution is still wrong.
Changing settings to "1280x768" I get everything on screen and the OSD on the TV says I'm running at "1360x768". Strangely enough switching between EvE and windows seems to cause a "mode switch" on the TV, even if both Windows and EvE are running at the same resolution.
Running the client full screen with dx9 everything works as usual (and there's no mode switch between windows and eve).
Let me know if I can provide more information.
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zerquse
Fallen Soldiers of Perseverance From Ashes.
5
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Posted - 2013.11.18 22:23:00 -
[223] - Quote
CCP Vertex wrote:DeltaAgent26a wrote:I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)
I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.
I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work. You wont be able to use the Singularity client which is DX11 capable on Tranquility and in fact you should never do this as it will only cause issues. If you were on Singularity and everything loaded then DX11 worked for you. Can you clarfify how you were forcing dx9 mode?
I had this happen to me aswell when I messed up a sisi install. you can click the settings button on the launcher and select witch direct x you wish to use. hope that helps CCP Vertex |
iSupremacy
Blackwater Coalition Forces Harkonnen Federation
26
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Posted - 2013.11.28 14:58:00 -
[224] - Quote
On DX11 shadows on parts of the ships are very pixellated..
i'm using an AMD 7850 card and i updated my drivers.
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BadAssMcKill
Love Squad
440
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Posted - 2013.12.03 18:11:00 -
[225] - Quote
So when you bypass the launcher by going to the Exefile directly it defaults to Dx11, even if the launcher is set to Dx9.
Any fix for this? http://i.imgur.com/6j6cIZE.gif-á |
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GM Arcade
Game Masters C C P Alliance
56
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Posted - 2013.12.04 00:00:00 -
[226] - Quote
BadAssMcKill wrote:So when you bypass the launcher by going to the Exefile directly it defaults to Dx11, even if the launcher is set to Dx9.
Any fix for this?
It is possible to edit the target line of the Exefile.exe shortcut to use directX 9, see the following post for info:
https://forums.eveonline.com/default.aspx?g=posts&m=3910283#post3910283 GM Arcade | Customer Support
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BadAssMcKill
Love Squad
440
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Posted - 2013.12.04 15:56:00 -
[227] - Quote
Thanks so much, I really appreciate it http://i.imgur.com/6j6cIZE.gif-á |
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