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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Ave Kathrina
My Ass Is On Fire
82
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Posted - 2013.10.11 23:05:00 -
[151] - Quote
Favonius85 wrote:I've uploaded some new screenshots showing the latest Golem changes: http://imgur.com/a/v5aZyA few of the screenshots are just to point out some of the things that really jumped out at me as being unfinished still. It is coming along nicely though so props to the art team, keep the updates coming
The art team could roll back to the base Golem model and work on making horrific abortions like the Moa look better. I've done some really stupid **** in this game. |
Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
10
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Posted - 2013.10.11 23:19:00 -
[152] - Quote
CCP Vertex wrote:Utopa Kashuken wrote:Lenovo B570 Intel Celeron B800 1.50GHz Intel(R) HD Graphics 6GB RAM broken icons - http://i.imgur.com/1Zmvt6a.pngSo... Rubicon is the end eve play of my poor notebook ? Utopa, I'd really like to look into the icon issue you have but I need your help. Can you please clear your client cache, log into Singularity and see if you still have corrupted icons? If you do then please file a in-game bug report, this will attach most of the logs we need to do further investigation.
Well, Still corrupting. I did bug report. If It require anything more tell me. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
647
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Posted - 2013.10.12 00:02:00 -
[153] - Quote
Utopa Kashuken wrote:CCP Vertex wrote:Utopa Kashuken wrote:Lenovo B570 Intel Celeron B800 1.50GHz Intel(R) HD Graphics 6GB RAM broken icons - http://i.imgur.com/1Zmvt6a.pngSo... Rubicon is the end eve play of my poor notebook ? Utopa, I'd really like to look into the icon issue you have but I need your help. Can you please clear your client cache, log into Singularity and see if you still have corrupted icons? If you do then please file a in-game bug report, this will attach most of the logs we need to do further investigation. Well, Still corrupting. I did bug report. If It require anything more tell me. Seems to come back after every patch after loging off once. This time it was my t3 that got corrupted both packaged and un packaged ships got scrambled.
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CCP Vertex
C C P C C P Alliance
206
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Posted - 2013.10.12 00:34:00 -
[154] - Quote
Thanks for reporting the corruption issue, I or someone else will look at this on Monday.
Have a good weekend all! CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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patrick lightsmith
Sonoran Orbital Strike Services Legio Damnata
0
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Posted - 2013.10.12 01:15:00 -
[155] - Quote
Not sure if this is the place but after I jump through a gate, my ship is visible. Then as I click to warp it goes 'cloaked' then uncloaks. |
scimichar
Republic Military School Minmatar Republic
23
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Posted - 2013.10.12 04:20:00 -
[156] - Quote
Hictor focused points need to be more impressive. A little fairy string isn't going to hold down a super. |
Flamespar
Woof Club
821
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Posted - 2013.10.12 05:00:00 -
[157] - Quote
I just noticed that the console on the end of the walkway in the captain quarters view no longer has its animations. I can post on a forum, therefore I represent everyone. |
Carlos Jaegar
Nulli-Secundus
2
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Posted - 2013.10.12 11:23:00 -
[158] - Quote
Did anyone else watching the Vargur transformation think 'Dr. Zoidberg' ?
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Quiby San
6
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Posted - 2013.10.12 17:17:00 -
[159] - Quote
The textures of the new mobile warp disruptors start to z-fight after they have been anchored. The issue remains after unanchoring and can be reset with scooping and redeployment.
I've attached a screenshot to show what I mean: https://dl.dropboxusercontent.com/u/40274088/Issues/z-fight.jpg
Also, I'm happy that different bubble types get different color tones now :D |
Gizznitt Malikite
Agony Unleashed Agony Empire
2716
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Posted - 2013.10.12 17:59:00 -
[160] - Quote
After going through a gate, when your ship is under "gate cloak", there is no indication you are under gate cloak. Normally your ship appears faded out to let you know you are cloaked. This no longer happens (until you move, at which point you instantly fade out and then fade in as your cloak is "broken")
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Alvatore DiMarco
Capricious Endeavours Ltd
726
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Posted - 2013.10.12 19:18:00 -
[161] - Quote
Gizznitt Malikite wrote: After going through a gate, when your ship is under "gate cloak", there is no indication you are under gate cloak. Normally your ship appears faded out to let you know you are cloaked. This no longer happens (until you move, at which point you instantly fade out and then fade in as your cloak is "broken")
I filed a bug report about this. You should probably do it too. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
647
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Posted - 2013.10.12 20:02:00 -
[162] - Quote
A extra ship a Miamos rendered floating under my hanger pad for some reason. Had been playing around with the ship tree but it was at a 90 degree angle to my hanger spire so it looked like it belonged. Could not replicate however would be nice to see all the ships you own in station hanging out in hanger view however. |
Gosti Isagar
Farstriders Apocalypse Now.
0
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Posted - 2013.10.13 15:35:00 -
[163] - Quote
When clicking on "View full body" the whole screen exept for the new window gets grey. It is going back to normal as soon as you close the Charakter-preview. Here-¦s a screenshot:
http://imageshack.us/a/img34/9673/x8m.png |
Aglais
Deep Core Mining Inc. Caldari State
417
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Posted - 2013.10.13 19:20:00 -
[164] - Quote
It seems that the move to DX11 or whatever is causing some issues for certain renderings- the Vengeance, for one, has very muddy textures in the ship fitting window, and in the previews, all Creodron ships have completely lost their greenish iridescence to be replaced with low-saturation green. |
Aineko Macx
Royal Amarr Institute Amarr Empire
263
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Posted - 2013.10.14 18:53:00 -
[165] - Quote
Starting the SiSi client produces the following issue: The client goes fullscreen for a second or two with a black screen, the mouse pointer flickers, and then the client minimizes. If I maximize it, it will flicker some more, than minimize again, without ever showing a menu. Ad nausea. I tried clearing caches, settings, starting in safe mode and running the repair tool, to no avail.
- Win7 x64 - Radeon HD6950 with Catalyst 13.10 |
Saberlily Whyteshadow
Novum Matutinus
7
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Posted - 2013.10.14 23:00:00 -
[166] - Quote
Saberlily Whyteshadow wrote:Unable to load DX11 in high resolution.. I get the screen flicker that its trying to change screen resolution but it only loads in low resolution. Selecting DX9 with launcher fixes the issue.
Yo DEV's.. you gonna ignore me or look into it?? Your DX11 release has issues.. It should atleast revert back to DX9 if unable to support DX11.
I have alienware MX14 with Nvidia 555 vidcard and latest driver update.. |
Jasper Blanch
Concordiat Spaceship Samurai
3
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Posted - 2013.10.14 23:52:00 -
[167] - Quote
I'm going to chalk this up to bastion still being worked on, but I feel it is at least worth noting.
If you allow the bastion cycle to end and then start it back up immediately, the animation jumps right to the beginning of the bastion animation rather than simply continuing from the position it's already at. Looks tacky. |
McDodah
Five-0 Northern Associates.
1
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Posted - 2013.10.15 01:59:00 -
[168] - Quote
I really like where its going. It does need detail though, the textures and general detail look... unfinished. Also Im not a fan of the flat wings they should be up a bit like the regular raven. The hammer head is pretty neat though. Part of what makes eve, eve is its unique ships. If they all look super snazy and modern it might start to lose that feel! |
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CCP Snorlax
C C P C C P Alliance
277
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Posted - 2013.10.15 11:01:00 -
[169] - Quote
Saberlily Whyteshadow wrote:Saberlily Whyteshadow wrote:Unable to load DX11 in high resolution.. I get the screen flicker that its trying to change screen resolution but it only loads in low resolution. Selecting DX9 with launcher fixes the issue. Yo DEV's.. you gonna ignore me or look into it?? Your DX11 release has issues.. It should atleast revert back to DX9 if unable to support DX11. I have alienware MX14 with Nvidia 555 vidcard and latest driver update.. Don't worry, we are looking into this. The graphics engine should fall back to DX9 if DX11 is not supported - in this case, something is failing even though DX11 is reported as supported (and should be, on this video card).
I'm guessing the Optimus setup is confusing our engine somehow - this is something we will test better before the release.
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Komodo Askold
Legion of Darkwind
46
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Posted - 2013.10.15 13:58:00 -
[170] - Quote
I'm also reporting sudden camera resets. Happens after warp and also while taking fire in some missions, to the point it's impossible to look around simply because it won't keep zoomed-out...
Oh, and whenever I enter a new system, my ship is practically cloaked, but instead it shows itself completely visible... Once I move, it suddenly becomes cloaked and in process of de-cloaking.
Btw, keep up the great work CCP :) |
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Mysttina
Alpha Spectres
0
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Posted - 2013.10.15 14:54:00 -
[171] - Quote
Dear CCP,
I've tried the new marauders briefly in SISI, and as many have pointed out, the Bastion transformation are hardly noticable
Kronos - Only the blue thing sticking out is noticable, thanks to its color. It is counterintuitive though on how exposing the internal parts of the ships resulting in higher defense ? How about making the 2 long bits at the front moved in and joined together ( so no more gap between them ) ? More noticable and makes more sense.
Vargur - The armor thing that cover the sail is hardly noticable also, have to zoom in to the ship. How about retracting the sail into the ship itself ? That makes more sense, since the point of Bastion is to put up defense.
Golem - All I can see is some flaps opening, can't see how it is related to higher tank or longer range weapon. How about moving the wing instead ? I mean the ship was remodeled recently, why not make it so that it can do more significant transformation ? Maybe make the wing folded in ? Or add another set of wing, and makes both of them vertical ?
..and about the Golem new model. It is what compelled me to actually write to this forum. Please please reconsider the hammer head cockpit The previous one is much2 better in my opinion. And the wing is enough to differentiate it to normal Raven. And I agree that the new wing lacks mass and oomph. So..how about adding another pair at the bottom ? Sort of like X-Wing..
....and make it can move as part of Bastion mode. Please, pretty please ? |
Mer88
Royal Amarr Institute Amarr Empire
33
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Posted - 2013.10.15 15:32:00 -
[172] - Quote
Mysttina wrote:Dear CCP, I've tried the new marauders briefly in SISI, and as many have pointed out, the Bastion transformation are hardly noticable Kronos - Only the blue thing sticking out is noticable, thanks to its color. It is counterintuitive though on how exposing the internal parts of the ships resulting in higher defense ? How about making the 2 long bits at the front moved in and joined together ( so no more gap between them ) ? More noticable and makes more sense. Vargur - The armor thing that cover the sail is hardly noticable also, have to zoom in to the ship. How about retracting the sail into the ship itself ? That makes more sense, since the point of Bastion is to put up defense. Golem - All I can see is some flaps opening, can't see how it is related to higher tank or longer range weapon. How about moving the wing instead ? I mean the ship was remodeled recently, why not make it so that it can do more significant transformation ? Maybe make the wing folded in ? Or add another set of wing, and makes both of them vertical ? ..and about the Golem new model. It is what compelled me to actually write to this forum. Please please reconsider the hammer head cockpit The previous one is much2 better in my opinion. And the wing is enough to differentiate it to normal Raven. And I agree that the new wing lacks mass and oomph. So..how about adding another pair at the bottom ? Sort of like X-Wing.. ....and make it can move as part of Bastion mode. Please, pretty please ?
the new golem is way nicer than the current model on TQ. however it did look very plain at first release when there were no lights or details on it, now it looks decent. |
DeviantAnt
HUN Corp. HUN Reloaded
0
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Posted - 2013.10.15 16:12:00 -
[173] - Quote
Hi,
One more thing to add for the vargur. It's nice and all that the solar ail panels get covered in an armor layer... wait... isn't the ship focused on shield tanking? In this perspective, covering it with an armor layer just seems funny (visually nice tho). It would have been better if some extra generators pop out with some nice emitting glow and put a hardenes shield layer around the hull or something/anything that shows more shield defence than armor. But I guess it's too late now. :) And ofc the bastion module weapon agro timer, not a big deal but it's rahter a defensive module than offensive :) Just sayin'. |
Alvatore DiMarco
Capricious Endeavours Ltd
759
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Posted - 2013.10.15 16:16:00 -
[174] - Quote
DeviantAnt wrote:Hi,
One more thing to add for the vargur. It's nice and all that the solar ail panels get covered in an armor layer... wait... isn't the ship focused on shield tanking? In this perspective, covering it with an armor layer just seems funny (visually nice tho). It would have been better if some extra generators pop out with some nice emitting glow and put a hardenes shield layer around the hull or something/anything that shows more shield defence than armor. But I guess it's too late now. :) And ofc the bastion module weapon agro timer, not a big deal but it's rahter a defensive module than offensive :) Just sayin'.
I'm not sure the full details are in - no glowy bits yet, after all.
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Tex' Winchester
Negative-Impact Cult of War
41
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Posted - 2013.10.15 20:16:00 -
[175] - Quote
Maybe i should have posted this in here
Devs please have a look at the link below -->
Ships not cloaked after Jumping through a gate. Let me give you some-áadvise Bastard ... Never forget what you are, the rest of the world will not. Wear it like armour, and it can never be used to hurt you Tyrion Lannister (Game of Thrones) |
Denavit
We are not bad. Just unlucky Goonswarm Federation
0
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Posted - 2013.10.15 20:24:00 -
[176] - Quote
Bastion mode. The animation is so plain, i think you should think in changing it a bit more, we want more impact. I mean golem, for example, you are waiting for something cool, and it just open some stuff, thats all?, maybe change wing position? or front cabin shield position or something, it so simple what you did, at least kronos also changes the top stufff position. Please, work something more impact, the idea is super cool, dont waste it =/. |
Saberlily Whyteshadow
Novum Matutinus
8
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Posted - 2013.10.16 02:32:00 -
[177] - Quote
CCP Snorlax wrote:Saberlily Whyteshadow wrote:Saberlily Whyteshadow wrote:Unable to load DX11 in high resolution.. I get the screen flicker that its trying to change screen resolution but it only loads in low resolution. Selecting DX9 with launcher fixes the issue. Yo DEV's.. you gonna ignore me or look into it?? Your DX11 release has issues.. It should atleast revert back to DX9 if unable to support DX11. I have alienware MX14 with Nvidia 555 vidcard and latest driver update.. Don't worry, we are looking into this. The graphics engine should fall back to DX9 if DX11 is not supported - in this case, something is failing even though DX11 is reported as supported (and should be, on this video card). I'm guessing the Optimus setup is confusing our engine somehow - this is something we will test better before the release.
Thank You for the update. Much appreciated |
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CCP Sledgehammer
C C P C C P Alliance
5
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Posted - 2013.10.16 10:10:00 -
[178] - Quote
Hey all, we have fixed this issue internally. It should be with you in the next Singularity update. |
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Denavit
We are not bad. Just unlucky Goonswarm Federation
1
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Posted - 2013.10.16 22:17:00 -
[179] - Quote
Jaz Antollare wrote:Those marauders could transform even more...
With the Kronos, Something could actually change form and not just change positions a bit, with the new golem, why it has less detail than Raven hull?
I tottaly support this!!!!!! PLEASE! |
Vrenth
EVE Corporation 987654321-POP The Marmite Collective
76
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Posted - 2013.10.17 17:13:00 -
[180] - Quote
While I'm still disappointed by the marauder transformations so far, I am liking the effects work on bubbles, and I'm looking forward to seeing dx11 features implemented. Why on earth are you guys not releasing the high res textures with Rubicon, you have a ~250 page thread with people begging for them. This is one of the largest player driven feature threadnaughts in eve history, and still nothing even after dev responses saying it's being considered. |
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