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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
MeBiatch
Republic University Minmatar Republic
1243
|
Posted - 2013.08.29 20:39:00 -
[1] - Quote
you we me new pants There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1243
|
Posted - 2013.08.29 20:41:00 -
[2] - Quote
GÇóExtends all large turret falloff and tracking by 25%
why just falloff and not optimal range? does this not give a big boost to arty/blaster setups and not much for rails and lazors? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1243
|
Posted - 2013.08.29 20:46:00 -
[3] - Quote
SkupojHren wrote:what?i dont even know where to start
Extends all large turret falloff and tracking by 25% Increases all large missile max velocity by 25%
why missiles dont get a second bonus?turrets get falloff and tracking.
what like you want explosion velocity... wonder how much of an affect that would have on torps. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1243
|
Posted - 2013.08.29 20:47:00 -
[4] - Quote
Two step wrote:If you are going to make them PVE boats, how about a large salvage drone bonus? Less clicking for salvage makes people happy
that would be cool... just make the role bonus include a bonus to salvage drone cycle time and mwd speed or something. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1243
|
Posted - 2013.08.29 20:48:00 -
[5] - Quote
Wizzard117 wrote:2 cents Default movement modes (warping, flying, jumping) does not require any fuel, but every other special movement type (siege mode etc.) does Bastion mode is not a default way marauders fly, so for the sake of consistence it should consume some resources whether it's heavy water or ozone or whatever else Adding extra fuel bay is a way to go
true honestly this bastion mode is really just a small siege mode... so make it use stont... that and like you said add a fuel bay just for stront and cap boosters. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1243
|
Posted - 2013.08.29 20:51:00 -
[6] - Quote
CCP Ytterbium wrote:Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though). Do not underestimate the use of the bastion module, even for missions. The innate tank allows removal of tanking modules on fittings and the projection bonus helps a lot as well. I remember reaching 55-60km falloff on a Null Neutron Blaster Kronos on our internal test server Only one bastion module may be fitted, but the resistance given don't stack, just like Damage Control. You can still fit one -with- a damage control though.
that is soo damn awesome! null out to what 90km?
cant wait to kill these things in annoms with my Pizza runs There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1243
|
Posted - 2013.08.29 20:53:00 -
[7] - Quote
Soleil Fournier wrote:Mini Dreads? Completely unnecessary. Why not just use a dread? Surely you guys can start coming up with more unique ship applications instead of mimicking what's already there.
right cuss you can use a dread in high sec right?
ever heard of the bajillion poses just sitting doing **** all There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1247
|
Posted - 2013.08.29 20:55:00 -
[8] - Quote
Junko Sideswipe wrote:The ultimate gay station games ships.
yeah... please make all 0.0 stations "kick out" death to station games There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1247
|
Posted - 2013.08.29 20:56:00 -
[9] - Quote
Harvey James wrote:Also what's the point of the mass addition in bastion mod when it can't move anyway?
not sure but i would guess to combat against bumping? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1248
|
Posted - 2013.08.29 22:44:00 -
[10] - Quote
CCP Ytterbium wrote:MeBiatch wrote:GÇóExtends all large turret falloff and tracking by 25%
why just falloff and not optimal range? does this not give a big boost to arty/blaster setups and not much for rails and lazors? Nice quote, except the OP mentions turret falloff and optimal Edit: just realized I actually typed falloff and tracking, and that CCP Logibro fixed it. Logibro best bro, thanks bro. Sorry about that.
oh cool you updated the op
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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MeBiatch
Republic University Minmatar Republic
1248
|
Posted - 2013.08.29 22:54:00 -
[11] - Quote
So any chance we will see a tech ii mjd with longer jump range? Maybe 150 km? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1250
|
Posted - 2013.08.30 01:35:00 -
[12] - Quote
i do have to agree if these things are local repair beasts then add a bonus to target spectrum breakers There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1250
|
Posted - 2013.08.30 01:37:00 -
[13] - Quote
Tanik Fera wrote:While the Bastion module is active can you be neuted?
yes There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1251
|
Posted - 2013.08.30 12:39:00 -
[14] - Quote
I think its awesome. .. people ***** for years that cpp does not care about interal reps... and now that they made an awesome solo tanking beast people are bitching its not5 good for rr... ffs There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1254
|
Posted - 2013.08.30 15:30:00 -
[15] - Quote
Hey frenchy... now that we have mini dreads that tank like a dread but have the dps of a BS... how about we get tech II ABC's? that have the tank of a bc but the dps of 1/4 a dread...
i have been talking about this for years and its in my signature...
it is a heavy bomber. uses citidel torps and a capital bomb launcher. (like the one found on super carriers) There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1258
|
Posted - 2013.09.02 19:10:00 -
[16] - Quote
CCP Ytterbium wrote: As such we are definitely not going to give any kind of damage bonus in Bastion mode - if we ever did, it would be by severely penalizing turret tracking / missile explosion velocity when in Bastion mode, which would severally limit their use in PvE.
what if you guys made a script then?
one optimal/falloff range the other tracking nerf but damage increase...
that way you can either choose damage projection or increased damage but can not have both. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1258
|
Posted - 2013.09.02 19:31:00 -
[17] - Quote
Battle Cube wrote:MeBiatch wrote:CCP Ytterbium wrote: As such we are definitely not going to give any kind of damage bonus in Bastion mode - if we ever did, it would be by severely penalizing turret tracking / missile explosion velocity when in Bastion mode, which would severally limit their use in PvE.
what if you guys made a script then? one optimal/falloff range the other tracking nerf but damage increase... that way you can either choose damage projection or increased damage but can not have both. that would be a good way to make it more similar to a mini-dread concept and would make it viable in incursions, even with the RR problem if the possible dps was enough, then players would find a way. (yay high risk high reward) A lot like how the vindi's applied dps due to range is absurd, but its very popular in incursions.
this is what i am thinking
so script one: Extends all large turret falloff and optimal by 25% Increases all large missile max velocity by 25%
Script two: Increases all large turret damage by 25% Increases all large missile damage by 25% Decreases all large turret tracking by 50% Decreases all large missile explosion velocity and increase to explosion radius by 25%
without a script: Extends all large turret falloff and optimal by 12.5% Increases all large missile max velocity by 12.5% Increases all large turret damage by 12.5% Increases all large missile damage by 12.5% Decreases all large turret tracking by 25% Decreases all large missile explosion velocity and increase to explosion radius by 12.5% There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1259
|
Posted - 2013.09.02 20:07:00 -
[18] - Quote
also i think marauders should get a role bonus to remove the sensor resolution penalty on the Target spectrum breaker mod. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1259
|
Posted - 2013.09.02 22:22:00 -
[19] - Quote
Please make the bolded changes to the kronos thank you
Quote:KRONOS
Role Bonus: 100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay Target Spectrum Breaker signature resolution penalty reduced to 0
Gallente Battleship Skill Bonus: 7.5% bonus to large hybrid weapon damage 10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level)
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems 7.5% bonus to large hybrid weapon tracking per level
Slot layout: 8H(+1), 4M, 7L; 4 turrets, 0 launchers Fittings: 14000 PWG (+2000), 580 CPU (+30) Defense (shields / armor / hull) : 6600(-200) / 7200(-100) / 8600(+400) Capacitor (amount / recharge rate / cap/s) : 6900(+1275) / 1150s (+226.1s) / 6 cap/s Mobility (max velocity / agility / mass / align time): 92 m/s(-28) / .114(-0.0038) / 113160000(+11360000) / 17.8s Drones (bandwidth / bay): 50(-25) / 50(-75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+3km) / 120(+39) / 10 Sensor strength: 13 Magnetometric Signature radius: 420(-80) There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1263
|
Posted - 2013.09.04 15:55:00 -
[20] - Quote
Ager Agemo wrote:either way the bastion mode its a dead sentence, having friends wont help because they cannot even heal or boost you.
yes for 60 seconds... and how ehp does that kronos have? how much can it rep? ever heard of a target spectrum breaker...
i am glad most of you pubbies think the mod is useless makes it even better for me There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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MeBiatch
Republic University Minmatar Republic
1263
|
Posted - 2013.09.04 16:01:00 -
[21] - Quote
I find it superfluous to compare marauders which are going threw a balance phase to Pirate Battleships which have not.
How about lets balance Marauders to ships that have been balanced so that means tech I bs's.
lets compare marauders to Pirate Battleships when the Pirate Battleship thread gets opened in two weeks.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1263
|
Posted - 2013.09.04 16:10:00 -
[22] - Quote
Mournful Conciousness wrote:MeBiatch wrote:Ager Agemo wrote:either way the bastion mode its a dead sentence, having friends wont help because they cannot even heal or boost you. yes for 60 seconds... and how ehp does that kronos have? how much can it rep? ever heard of a target spectrum breaker... i am glad most of you pubbies think the mod is useless makes it even better for me TSB takes up a midslot of course. That's going to cost you a tracking computer. In any case, if you're in null or w-space, you'll be inside an interdiction field. I would advise you against using bastion mode in w-space or null. But if you do, please be so kind as to let me know where you are...
cool thing about the interdiction feild is that the mjd will still work.
so yes i will be using these quite often in stain doing lev iv missions. also for pve i more then likely will not have a tsb on but for pvp i will.
if you think you can find me by all means.
and honestly i dont mind loosing a mid slot. if it means i will survive.
i would envision PL taking advantage of these ships...
Titan Brige them in... go into siege and proceed to kill everything.
how much can a kronos tank anyways with a LAAR and faction tank? i would bet a bunch.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1263
|
Posted - 2013.09.04 17:48:00 -
[23] - Quote
Harvey James wrote:isn't it great that CCP don't even ask us if we would like such drastic changes they just make them
Something about a player elected council... you know representative vrs direct democracy...
....
though with the resist bonus being taken away from teh bastion bonus... i would really like to see it gain something more... please add a bonus to target sectrum breaker mod... like take away the sig resolution penilty...
that would make the mod pretty good for pvp...
also can you up the rep amount to 137.5% as this would make up for the lost rep bonus... also it would add the ability for a kronos to be a shield rep ship or a vargur to be a armor rep ship...
i am sad to see my vargur loose its rep bonus...
like really sad...
please boost the bastion mod... to include it! There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1265
|
Posted - 2013.09.04 18:10:00 -
[24] - Quote
Sollana wrote:Ravasta Helugo wrote:Harvey James wrote:isn't it great that CCP don't even ask us if we would like such drastic changes they just make them I'm going to be fair to CCP: They asked for feedback, and well over half of it was people bitching about their incursion webs and T2 Resists. Many of us who supported the changes just tipped the hat and walked away from the thread. You can't blame them for thinking this change was going to be popular. But seriously, CCP: The first idea was way, way better. Bring back the old Bastion. dear CCP, the carebears have ruined what I thought was an outstanding change for a rarely used ship. the games need to be made diverse, different, exciting..... bastion mode in an anomaly in null sec space would be awesome... the ship would be used for pos defence and other much fun things.. FFS dont give in the the feeble minded morons that dont even use 0.0 If the CSM like the idea then use it... ignore the forum trolls
yeah it seems like the complainers won the day. :( There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1268
|
Posted - 2013.09.04 18:59:00 -
[25] - Quote
Ager Agemo wrote:people don't understand that Native T2 resist affect indirectly the efficiency of repair modules, why are this kind of players even allowed to post?
the only 2 things I disagree with now, are the MJD stuff that should be replaced with MWD speed, and the target painter bonus on the golem which is already a bit too squeezed in the mid slots.
ah ok i forgot that tech II tank will help my golem against sansha because? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1275
|
Posted - 2013.09.05 14:30:00 -
[26] - Quote
Lloyd Roses wrote:wonders if people realize that with t2 resists, you don't need the repairamoutnbonus anymore...
and that webs is kind of optional like the tractors. Still works fine neglecting those.
Yes because 90% kin resistance helps me defend against sansha amd blood raiders right? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1276
|
Posted - 2013.09.05 16:31:00 -
[27] - Quote
Lloyd Roses wrote:MeBiatch wrote:Lloyd Roses wrote:wonders if people realize that with t2 resists, you don't need the repairamoutnbonus anymore...
and that webs is kind of optional like the tractors. Still works fine neglecting those. Yes because 90% kin resistance helps me defend against sansha amd blood raiders right? Then choose appropriate hull... It's not that hard.
right so first iteration I did not have to choose. .. and now...
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1277
|
Posted - 2013.09.05 17:43:00 -
[28] - Quote
Kasuko Merin wrote:Sssooo they have all kinds of bonuses to make them work better at range and be better at getting to that range...
...and a web bonus that can only be applied if you're at short range. Dafuq is with the scattershot bonuses?
certain people who play incursions used tier many alts to ***** about the loss of the web bonus because they do not want vindicators.... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1277
|
Posted - 2013.09.05 18:01:00 -
[29] - Quote
Dave Stark wrote:MeBiatch wrote:Kasuko Merin wrote:Sssooo they have all kinds of bonuses to make them work better at range and be better at getting to that range...
...and a web bonus that can only be applied if you're at short range. Dafuq is with the scattershot bonuses? certain people who play incursions used tier many alts to ***** about the loss of the web bonus because they do not want vindicators.... well, when a vindicator has more damage, better webs, and an extra mid slot over a kronos... where's the incentive to use a marauder?
tractor beams duh... lol...
no but seriously i was more happy with version 2.0... 3.0 is really meh to me... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1277
|
Posted - 2013.09.05 18:03:00 -
[30] - Quote
honestly if you want to keep tech II resist profile i guess that is ok... just give me a 30% increase to null resistance and i will be fine. i was really banking on those resists to get me threw LAAR reload time.
also change the web bonus to a range bonus and build it into the bastion mod and give me 5% to active tank if you feel 7.5% would be op. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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MeBiatch
Republic University Minmatar Republic
1280
|
Posted - 2013.09.05 20:23:00 -
[31] - Quote
The bastion Mod needs scripts.
This IMO will give us the ability to choose how we want to use the ships
.
I would first remove the web bonus from the hull.
Then i would have one script that increases the effectiveness of webbs and increases tracking/ explosion velocity for missiles
then have a script that increases the range of webs and velocity of missiles and optimal/falloff.
as for what to do with the remaining 4th bonus on the hulls?
i would look at each ship as see what thier niche is and give them a bonus in that direction.
if the kronos is dps then give it a rate of fire bonus
if the pal is lazors give it a tracking bonus
if the vargur is tanking then give it back its tanking bonus
if the golum is missiles then give it a missile velocity bonus (would make torps sick in bastion mode)
so now if you want to use range you can put in the range script and use long range webs and blasters
or if you are going close range you can swap for better close range web and tracking. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1281
|
Posted - 2013.09.05 20:36:00 -
[32] - Quote
Mer88 wrote:
wheres the trator beam bonus? i wouldnt fly one if theres no trator beams since cnr is better at killing.
better at killing what?
does it do more potential dps? how does that dps apply? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1282
|
Posted - 2013.09.06 17:53:00 -
[33] - Quote
Onictus wrote:
So
What weapon doesn't like a 90% web....better a 90% faction web being laid on a close target?
I bolded the important part with the MJD and Long range weapons the web bonus is superflous.
now a web range bonus... now we are talking... but that should be built into the bastion mod and not the hull. IMO There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1283
|
Posted - 2013.09.09 14:43:00 -
[34] - Quote
so anyone know when version 2.0 is going to be released... we need a new op and a new thread There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1283
|
Posted - 2013.09.09 15:50:00 -
[35] - Quote
So it looks like the main ship all the marauders are being compared to is the Machariel.
I read over and over again that the mach is much better then the ships.
I have asked people to aviod comparions because the pirate battleships have not been balanced.
but alas this had not been done.
So here is the post balance mach that we will more then likely see.
Quote:Machariel
GÇóRole Bonus: 25% bonus to Large Projectile Turret rate of fire
GÇóGalente Battleship Skill Bonus: 7.5% bonus to Large Projectile Turret falloff per level (-2.5%)
GÇóMinmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret damage per level
GÇóSlot layout: 8H, 5M, 7L; 7turrets, 0 launchers GÇóFittings: 17000 (-950) MW PWG , 600 CPU GÇóDefense (shields / armor / hull) : 9000(-317) / 9000(-298) / 8000(-260) GÇóMobility (max velocity / mass): 150 m/s(-11) / 980,000,000 (+3,320,000) GÇóDrones (bandwidth / bay): 75(-25) / 100(-25) GÇóTargeting (max targeting range / Scan Resolution / Max Locked targets): 60km(-2km) / 140-10 / 7 GÇóSensor strength: 26 LADAR GÇóSignature radius: 360(-+20)
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1287
|
Posted - 2013.09.11 16:20:00 -
[36] - Quote
Onictus wrote:Dinsdale Pirannha wrote:So....CCP...any more comments on this mess, or are these stats now engraved in wet concrete, and we will see them on Sisi soon? I hope not
they should unsticky this thread as both ideas were thrown in the can and they have gone back to theory crafting... dont expect an update for a while. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1295
|
Posted - 2013.09.27 19:05:00 -
[37] - Quote
Arthur Aihaken wrote:I like the idea for a smartbomb bonus instead of one to tractor beams.
yeah tractor beam bonus is moot now that there is a deployable tractor beam structure.
though i am not sold on the idea of a smartbomb bonus. i would perhaps prefer a scan probe bonus...
the high slot layout i would use for deep space solo ratting/plexing would be 4 turrets/missiles then a scan probe a cloak a bastion mod and a nuet/nos
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1295
|
Posted - 2013.09.27 19:54:00 -
[38] - Quote
Narcotic Gryffin wrote:MeBiatch wrote:Arthur Aihaken wrote:I like the idea for a smartbomb bonus instead of one to tractor beams. yeah tractor beam bonus is moot now that there is a deployable tractor beam structure. though i am not sold on the idea of a smartbomb bonus. i would perhaps prefer a scan probe bonus... the high slot layout i would use for deep space solo ratting/plexing would be 4 turrets/missiles then a scan probe a cloak a bastion mod and a nuet/nos/smartbomb With the idea of revamping the ships is to overhaul both their pve side and give them a more attractive pvp side in mind a bonus to Smartbombs applies to both. At current highslot layout will look somewhat like this : 4Weapons High Slots 1Bastion High Slot 0 to 3 Salvagers High Slot 0 to 3 Smartbomb High Slot I'm not even taking into consideration location of wrecks or anything like that, I simply believe this gives all the ships from Golem to Paladin a fair ability to perform well in both up close and ranged combat. As Marauders state: "Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines." -Paladin Info These ships are supposed to be tanky, thank you t2 resist. And have great weapons technology which means they should be able to do a great deal up close and far away, at current the range bonus but no tracking bonus favors all these ships to be looked at as though they are giant snipers boat and nothing more. To me this limits their ability to adapt horribly especially when using the module. The idea of a smartbomb bonus with a % range bonus(long enough to hit anything that can scram not using a disruptor) makes them capable close and medium range combat ships in pve&pvp while in bastion mode rather than the more limited "I need tracking enhancers and to MJD if I see something get close" problem.
maybe its just me but i feel that smartbombs should never be a ship bonus for a ship that also has a strong pve design. mainly because smartbombs and high sec no do not mesh that well.
probes on the other hand get bonus to pvp and pve.
IMO as a tertiary role bonus probe strength bonus would be better then a smartbomb bonus.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1295
|
Posted - 2013.09.27 20:34:00 -
[39] - Quote
Narcotic Gryffin wrote:CCP Ytterbium wrote:Update here. As we have hinted several times before, Marauders are next on the Tech2 to-do list. And guess what? It's feedback time!
Marauders were initially released during the Trinity expansion in 2007 and were aimed for PvE activities. However, as time passed and we rebalanced other classes, especially the Pirate Battleships, they lost appeal as a whole.
We also believe that designing them for a very specific activity doesn't fit the emergent nature of EVE, and as such we wish to expand their use to PvP as well. Of course, their high price, low mobility will always ensure their role remains a niche one, but we at least can make that purpose more appealing than a simple "jam me now and forever" target dummy.
As CCP Ytterbium put here they are shying away from just a pve buff, so I don't see the point in putting in another ship with scanning bonuses, the strategic cruisers and t2 frigs have them and soon to be more than likely the soe ships as well. I can see the argument that smartbombs dont mesh well with high sec and probing bonus would, this is a given. But as with many things these ships aren't isolated to high sec thats the players choice plus a battleship that can quickly scan people down in nullsec just sounds like it would **** people off who are normally scanning things down in an anathema then docking back up to get a better ship to do the ded site per say. And as I quoted from the paladins ship info earlier : "While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming" So I don't see how their probe strength would be better than their ships sensor strength, doesn't make much sense to me unless the sensor strength is major boosted suddenly then its an in line idea with the rest of the ship. That's my input on making it balanced. It is reasonable to say ditch both ideas and give it a automated salvage ability in place of these ideas and the tractor bonus as it will still fit the original description. It could be as simple as once you get in range your ships salvage modules automatically lock and go. Not saying great or balanced per say but just an idea.
yeah ok ditch both ideas. as you did mention soe ships...
though i am going to hatch my idea from earlier in the thread.
a bonus to target spectrum breakers. remove the targeting penalty.
i mean a ship designed to go into mini siege mode meshes perfectly with a the TSB. and would have direct pvp/pve ramifications.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1296
|
Posted - 2013.09.27 20:37:00 -
[40] - Quote
Kyathab wrote:Must say i do like the idea's you got for the marauder's. Lovely to finally see the T2 resists on them and the bastion mode makes em into beastly tanks, but these are all buffs to the tank and turns them into a death trap when faced against a single dread.
My biggest gripe with the Marauders is their DPS, i'm pretty sure they are supposed to be "the" end game PvE ship, but let's face it when it's come to PvE what matters to people is the amount of ISK you make, and that's primarily tied into how fast you can kill ****. Right now the Marauder just doesnt cut it, there are plenty of Faction/Navy BS's that can do more DPS or at least equal and even Sentry Carrier's can do more DPS/Tank better and not to mention they've lots of other benefits, and these ships all cost about the same or is cheaper than the marauder often.
So even thou i love the tank bonuses, for me it wont add anything i can run my 10/10 escalations solo and C3 WH's (been too scared to try harder WH's). My tank isnt even something "too fancy" (bit cheaper than hull all in all) Deadspace booster, cheap faction and the rest T2, and in truth it would prolly be more ineffecient for me to run with the bastion module since now i'm moving to the next gate while shooting.
So i really hope to see some DPS buffs built into the bastion mode. Right now i would trade any and all proposed changes for the Marauders just for some extra DPS. I want my marauder to be my PvE ship but right now i've got other ships that performs better in that role and i dont see that changing unless it get more DPS.
i would like to see scripts for the bastion mod. one that increases the range of weapons and one that increases the damage of weapons.
that way you choose between extra dps or extra range...
example you are in a kronos and you have the damage scirpt in to kill stuff fast. but then a vegabond drops by and starts kiting you and you cant hit the side of a barn with his transversal. so you swap for the range/tracking script and presto you can now start hitting him back and maybe even cause him to bail. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|
MeBiatch
Republic University Minmatar Republic
1297
|
Posted - 2013.09.27 21:11:00 -
[41] - Quote
i would like to see the stasis webbifier bonus mitigated to the bastion mod. and with the idea of Scripts for the bastion mod i would do this.
for the damage script i would add the strength bonus to webs and for the range scirpt i would add range to webbs.
i would call one script the "close range script" and the other the "long range script"
bonus for close range script: 10% bonus to large turret damage and rate of fire 10% bonus to cruise/torp/rapid missile launcher damage/rate of fire 37.5% bonus to stasis webifier strength
then for the long range one: Extends all large turret falloff and optimal by 25% Increases all large missile max velocity by 25% 250% increase in range of stasis webs.
then without scripts: 5% bonus to large turret damage and rate of fire 5% bonus to cruise/torp/rapid missile launcher damage/rate of fire 18.75% bonus to stasis webifier strength Extends all large turret falloff and optimal by 12.5% Increases all large missile max velocity by 12.5% 125% increase in range of stasis webs.
i would also bring back the 30% bonus to resists but only for hull.
if ccp did this along with adding the role bonus to target spectrum breakers i think the ships would be in a really good place. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1302
|
Posted - 2013.09.27 23:50:00 -
[42] - Quote
Narcotic Gryffin wrote:
Tbh I've never played with a TSB before and have no idea how effective it is pvp or pve (can someone look into the difference?).
I am in some agreement with you that there should be a damage buff to the Bastion module, maybe not in the form of scripts but I do feel that if I were to make a comparison we should look at the siege tank from starcraft awesome damage and and range at a cost of immobility for 60 seconds and not much can be done up close.
I'll give you the scripts idea is nice however in the terms that you put it in a "close range script" and a "long range script" its kind of like saying the difference between pulse and beam lasers isn't there, because I can just switch a script and be the jack of all trades. Seems a little too much of an advantage.
well there are tradeoffs like with the rate of fire increase also increases cap usage for energy and hybrids...
plus to change scripts you have to go out of bastion mod and load the new script and then go back in... so its not instant it takes atleast one minute. furthermore you could be under lots of incoming damage and it might not be worth it to leave bastion cuss your tank would break.
mostly the TSB is not used because it means when active you loose 25% scan resolution plus friendly cannot lock you and so you cant get RR.
but that does not matter with the bastion mod because you cant get RR anyways. so they would go hand in hand. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1302
|
Posted - 2013.09.28 02:13:00 -
[43] - Quote
Narcotic Gryffin wrote:
Well under those circumstances they would be a much more viable option and testable. I'm just not sure CCP would have the time for that much detail on marauders till the expansion thats quiet a few restricting circumstances which means more work for CCP. Also does the TSB work as well for PVE or do they pretty much just relock really quick?
AFAIK there is no 20 second lock break as seen with ecm. its the trade off of breaking every ships lock vrs one. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1305
|
Posted - 2013.09.30 14:58:00 -
[44] - Quote
CCP Ytterbium wrote:Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. WeGÇÖll most likely open a new thread when they appear on Singularity as this one has become quite convoluted. That means:
- Shield, armor and hull resists in Bastion Mode only
- Keep the 37.5% tank bonus on the Marauders, no web bonus
We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes. Thanks for your time.
thank you thank you thank you! Though you might want to consider a 3rd option. I know I have presented a few that effectively meld the two options together plus opens back up the 4th bonus to be made unique for each ship.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1305
|
Posted - 2013.09.30 15:42:00 -
[45] - Quote
marVLs wrote:But one question.
CCP are You planning to replace tractor bonus with something that's not totally useless? (rubicon tractor structure makes it useless)
here here. how about a web range bonus? to make those "other" guys happy. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1305
|
Posted - 2013.09.30 15:49:00 -
[46] - Quote
never mind. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1305
|
Posted - 2013.09.30 15:53:00 -
[47] - Quote
TrouserDeagle wrote:
bhaalgorn gets range
seriously though web strength and range bonuses are immensely OP, pls remove.
indeed it does. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1306
|
Posted - 2013.09.30 16:18:00 -
[48] - Quote
Mole Guy wrote:i like it.. but you have it as having normal t2 resists of the 2nd iteration, but the 30% in bastion mode.
do we get original marauder resistances or the regular t2 resistances?
thank you for dropping the web bonus. it was gay in combination with sniper mode. (gay meaning weird)...
honestly i wish we kept the T2 resists (or even a scaled back version like field command ships used to have) but when in bastion mode we got the 30% increase to hull resistance. as 78% resists on hull would be epic to get me threw an AAR or ASB reload. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1306
|
Posted - 2013.09.30 16:34:00 -
[49] - Quote
Wizzard117 wrote: 220+ pages (most active ship rebalance topic for quite some time) seemed to be completely ignored
to be fair the last time CCP did a version two they started a new op or split the topic to 4 ops... so 220 is average tbh.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1306
|
Posted - 2013.09.30 16:47:00 -
[50] - Quote
ok so with my ideas this is what i would like to see:
BASTION MODULE
Increases shield and armor repair amount by 100% Boosts all hull resistances by 30% Extends all large turret falloff and optimal by 25% Increases all large missile max velocity by 25% Has a cycle time of 60 seconds. When in bastion mode, Marauder is immune to EW but cannot be remote assisted in any way When in bastion mode, Marauder speed is set to 0 m/s and cannot warp (mass is unchanged). Also receives a weapons timer that prevents station docking or gate jumping. Weapon time doesn't require the user to drop weapon safeties in high-sec Only one may be fitted per Marauder, cannot be deactivated before cycle ends Uses 10 CPU and 100 powergrid to fit Uses no specific fuel or capacitor - we were discussing the use of Heavy Water as fuel. However, it doesn't really provide any gameplay (as CCP Rise mentioned, capacitor is the main limiting factor in combat with those ships). Plus it adds more consumables to a class that already commonly uses charges for weapons, cap boosters and need to keep cargo for possible salvaging. Skill requirements: High Energy Physics 4 and Energy Grid Upgrades 5
KRONOS
Role Bonus: 100% bonus to large hybrid weapon damage, signature resolution bonus for Target spectrum breaker module reduced to 0% , 70% reduction in Micro Jump Drive reactivation delay
Gallente Battleship Skill Bonus: 5% bonus to large hybrid weapon rate of fire 10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level)
Marauder Skill Bonus: 7.5% bonus to Armor Repair amount per level 7.5% bonus to large hybrid weapon tracking per level
Slot layout: 8H(+1), 4M, 7L; 4 turrets, 0 launchers Fittings: 14000 PWG (+2000), 580 CPU (+30) Defense (shields / armor / hull) : 6600(-200) / 7200(-100) / 8600(+400) Shield resists: 0% EM / 50% EX / 77.5% (+22.5) KIN / 50% (+20) THERM Armor resists: 50% EM / 10% EX / 75.62% (+24.37) KIN / 59.37% (+16.245) THERM Capacitor (amount / recharge rate / cap/s) : 6900(+1275) / 1150s (+226.1s) / 6 cap/s Mobility (max velocity / agility / mass / align time): 92 m/s(-28) / .114(-0.0038) / 113160000(+11360000) / 17.8s Drones (bandwidth / bay): 50(-25) / 50(-75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+3km) / 120(+39) / 10 Sensor strength: 13 Magnetometric Signature radius: 420(-80) There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|
MeBiatch
Republic University Minmatar Republic
1307
|
Posted - 2013.09.30 17:26:00 -
[51] - Quote
Xequecal wrote:Just think about it this way: Say you put 2b into a Vargur. 4guns/3neuts, mid slots for MJD and dual XLASB tank, low slots 3 damage mods, DC, TE. 1b for the hull and 1b for mods. What combination of ships that costs 2b can kill you? The only thing is a massive blob of cheap T1. Basically any gang in T2 or higher ships will never be able to kill you unless they both outnumber AND out-ISK you. That's the definition of broken.
well one black bird will keep that vargur from locking anyone and once it goes to bastion mod then i would assume a few bombs will take care of this ship?
how many bombs would you need to pop a vargur in bastion mode?
or dreads in blappy mode... you wont even need hugnins cuss there is already 0 transversal. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1307
|
Posted - 2013.09.30 17:29:00 -
[52] - Quote
Xequecal wrote:MeBiatch wrote:Xequecal wrote:Just think about it this way: Say you put 2b into a Vargur. 4guns/3neuts, mid slots for MJD and dual XLASB tank, low slots 3 damage mods, DC, TE. 1b for the hull and 1b for mods. What combination of ships that costs 2b can kill you? The only thing is a massive blob of cheap T1. Basically any gang in T2 or higher ships will never be able to kill you unless they both outnumber AND out-ISK you. That's the definition of broken. well one black bird will keep that vargur from locking anyone and once it goes to bastion mod then i would assume a few bombs will take care of this ship? how many bombs would you need to pop a vargur in bastion mode? It's immune to ewar, you can't jam it.
read again you will see i understand that in my first response. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1307
|
Posted - 2013.09.30 17:45:00 -
[53] - Quote
Iome Ambraelle wrote:Xequecal wrote:Just think about it this way: Say you put 2b into a Vargur. 4guns/3neuts, mid slots for MJD and dual XLASB tank, low slots 3 damage mods, DC, TE. 1b for the hull and 1b for mods. What combination of ships that costs 2b can kill you? The only thing is a massive blob of cheap T1. Basically any gang in T2 or higher ships will never be able to kill you unless they both outnumber AND out-ISK you. That's the definition of broken. Is there a non-ASB fit that produces the same result? It's not the hull or bastion that's broken it's the ASBs. And I agree with you that a dual ASB fit Marauder is going to be stupid broken.
how about in bastion mode you can only have one active asb? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1307
|
Posted - 2013.09.30 17:56:00 -
[54] - Quote
Frostys Virpio wrote:Xequecal wrote:MeBiatch wrote: read again you will see i understand that in my first response.
They reduced the base sig to 360m, so if it has links you'd need at least 25 bombs, and that's if you managed to make them all simultaneously explode. If it gets boosts off you'd need even more. Does it still get links in bastion mode?
does a dread in seige or a carrier in triage? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1307
|
Posted - 2013.09.30 19:10:00 -
[55] - Quote
a reasonable trade off for the resistance problem could be found in doing the following:
bringing back tech II resistances but not full tech II. give them the same resist profile that field command ships used to get.
this will make the ships allot more viable in non-bastion mod
but the 30% bonus to all resists would make the ship way op. so remove the bonus from shield and armor and just make the 30% bonus apply to hull resistance. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1307
|
Posted - 2013.09.30 19:25:00 -
[56] - Quote
Grarr Dexx wrote:MeBiatch wrote:a reasonable trade off for the resistance problem could be found in doing the following: bringing back tech II resistances but not full tech II. give them the same resist profile that field command ships used to get. for an example look at the pre-boosted astarte stats on evelopedia this will make the ships allot more viable in non-bastion mod but the 30% bonus to all resists would make the ship way op (even with modified tech II resists). so remove the bonus from shield and armor and just make the 30% bonus apply to hull resistance. so now you get your psuedo tech Ii resists in either bastion or not but you get that 78% omni resist profile from bastion for hull. that's ******* stupid
care to explain why other then acting like a ******? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1307
|
Posted - 2013.09.30 19:45:00 -
[57] - Quote
Grarr Dexx wrote:
you basically gave it the worst of both worlds and you can't even see what the hell is wrong with your idea?
not really the field command ship resist profile is much better then the current maruader resists. so that a big plus one for it being outside of bastion mode.
but when its in bastion mode that extra 30% unstacked resits coupled with FCS resists would be way way to high. so i see this as a reasonable compromise.
you may see it as worst of both worlds but i see it was best of both.
its a good thing we are both entitled to our opinions.
personally i am rather happy with the way maraders are proposed in the op. but there are those who are rather upset to see the full tech II resists go away because that means they hurt outside of bastion mode. what i am trying to propose is meeting half way. giving the ships decent resists outside of bastion while still giving it some boost inside.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1308
|
Posted - 2013.09.30 20:35:00 -
[58] - Quote
Tyberius Franklin wrote: Depends on the application really, they aren't any worse than now tank wise for buffer tanking, which, with a partial resist increase we likely won't make back since it seems the options are rep or resists. with full T2 we selectively make it back and with part T2 + bastion resists in hull only it means that the defensive layer you really never want touched is the only layer augmented. Unless you are doing something really wrong it's never going to be used thus it would become a new contender for most useless bonus along side the tractor beam range bonus.
the use i was seing for the hull resistance was for when reloading your aar or asb, at that point you usually start to bleed into hull. so for me the 78% vrs 60% could mean getting that extra reload.
i will admit that the reduced tech II resist profile while using the bastion mod is not as good as the proposed 30% all round. but it does do one key thing and that is increased resistances outside of bastion mode. to which i think would add to utility and give you more options on how to pilot the ship.
moreover is bringing the shield and armor resist bonus to 0% on the bastion is too much you could always give it the same bonus for a DCU II. that would balance out the missing resist from the reduced Tech II profile. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1309
|
Posted - 2013.09.30 21:52:00 -
[59] - Quote
The Djego wrote:
A Golem without the painter bonus would be a lot worse, the Kronos and Paladin without the web bonus lose tons of potential for the people that utilized the bonuses in pve to actually pve with them more efficient.
typically the pve i usually do is annoms/ratting/missions and in all three occasions i usually get to a certain range and i just blap the frigs. plus the mjd give me the ability to keep range. not sure why i would need to web bonus tbh.
though i can see for wh and incusions you are not just blapping the frigs... so i can see the loss of web bonus would hurt the kronos if thats the type of pve you do.
then again i guess one ship is not meant to be good at all forms of pvp and niether should one be good for all forms of pvp. is there not ships like the vindi that can be used for your purpose? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1339
|
Posted - 2013.10.07 15:59:00 -
[60] - Quote
Vorseger wrote:My char on test server was reverted to April. I did not have marauders trained back then. Anyone know how to give skill points to ones self on the test server so I can fly one of these?
that sucks bro.
afaik the only way to get sp is to participate on mass tests...
so keep an eye out for those in the test server sub forum. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|
MeBiatch
Republic University Minmatar Republic
1340
|
Posted - 2013.10.07 16:34:00 -
[61] - Quote
so marauders seem to have really low cpu. i had to put two cpu rigs just to fit the mods i wanted...
and also in bastion mod you are dread blappy meat.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1341
|
Posted - 2013.10.07 17:10:00 -
[62] - Quote
baltec1 wrote:MeBiatch wrote:so marauders seem to have really low cpu. i had to put two cpu rigs just to fit the mods i wanted...
and also in bastion mod you are dread blappy meat.
Well dont leave us all guessing, what were you trying to fit? We need to get the feedback going.
4 nuetron blaster II
bastion mod
2 heavy nos
1 medium nuet
mjd
mwd
target spectrum breaker
long point
LAAR 1600 II dcu II ex hardner II 2 energy adaptives II mag stab II
had to put on two cpu rigs.....
honestly it could be just terrible fittings on my hand... i was left with all these high slots so i tried to fill them up... and i was thinking the target spectrum breaker would work nicely with the bastion mode.
i dunno maybe its back to the drawing boad for me.
just with it had more cpu so i can put on the fitting i want. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1341
|
Posted - 2013.10.07 17:41:00 -
[63] - Quote
ok so tested out the kornos for pve... and its a beast... i am going to love this thing for solo null sec ratting/plexing
this time i went with a traditional pve fit
425 II with jav which i might add shoot out to 80 km bastion mod salvager scan probe launcher cloak
mjd 3 cap rechargers II
Lar II dcu II 2 eanM II 3 mag stabs
2 nano pump rigs
i like how if i get in trouble with the ship i can simply just turn off bastion activate the mjd and then insta cloak
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1341
|
Posted - 2013.10.07 17:41:00 -
[64] - Quote
Cassius Invictus wrote:baltec1 wrote:Cassius Invictus wrote:WTF? I'm on Sisi now... Golem has a new model, but Paladin looks exactly the same... I think the Paladins new transformer bits haven't been added yet. I was under the impression that it is getting a completely new model... Devs bragged about it a lot...
dont ever assume
it makes an ass out of u and me There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1343
|
Posted - 2013.10.07 18:05:00 -
[65] - Quote
marVLs wrote:Edora Madullier wrote:Too bad I didn't skill High Energy Physics IV. If I did wouldn't matter, though, since the last skill trained on my character was in June. Well, I'll just test in 5 days. Join in SiSi chat channel named "move me" and type "bastion" You will get all skills that's needed, even marauders on 5 Still veeeeery disappointed about their animation, cause it's not transformation, even word animation is too much...
i dunoo a bunch of stuff moves around on the kronos. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1343
|
Posted - 2013.10.07 18:05:00 -
[66] - Quote
ok its time to remove the tractor beam bonus from the marader and replace it whith a heat bonus.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1344
|
Posted - 2013.10.07 19:22:00 -
[67] - Quote
about teh bastion mode would it be possilbe to add a ship skill bonus to reduce the bastion activation cycle time by 3 seconds per level. that way at level 5 the mod will cycle every 45 seconds.
as noted the full one minute timer can be a tad long. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1346
|
Posted - 2013.10.08 16:29:00 -
[68] - Quote
Aglais wrote:Well it seems that Marauders are nearly invulnerable if you fit them right.
I don't really know what to make of this.
against a blappy dread?
those seem to be the only real counter to them... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1346
|
Posted - 2013.10.08 16:31:00 -
[69] - Quote
baltec1 wrote:
The idea is to not make them as dedicated pve ships.
for high sec wars and situations where you do not have to worry about capital ships they are pretty nice for pvp...
i was busy killing lots of sub caps with the pvp fit kronos till i warped onto 4 blappy dreads and then i was dead. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1347
|
Posted - 2013.10.08 16:40:00 -
[70] - Quote
ok 3 changes that need to be made to the ship to make them fun.
1. give them the old field command ship tech II resistance profile (reduce the 30% resist for shield and armor in bastion mode to be the same as a DCU II)
This will give the ship utility in non bastion mode but not make it op like full tech II resist would
2. remove the tractor beam bonus and replace with a heat bonus (not a bonus to reduces heat buildup but one that makes heat more effective)
3. make the bastion module scripted. have one long range script that adds range bonus (make it un stacked) and have a close range script that adds damage.
4. i know i said 3 but 4 just came to mind. not sure they even need the 8th high slot perhaps changing a high slot for a mid or low depending on the ship... like the kronos could really use that 5th mid slot. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|
MeBiatch
Republic University Minmatar Republic
1347
|
Posted - 2013.10.08 16:44:00 -
[71] - Quote
oh and can someone explain why my math is wrong.
afaik 60% resists multiplied by 30% resists should end up being
0.6 * 1.3 = 0.78 or 78% resistance
but in the game the Resistance for hull is 73%
i just want to know how to correct my math please and thank you.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1348
|
Posted - 2013.10.09 03:18:00 -
[72] - Quote
Elfi Wolfe wrote:MeBiatch wrote:oh and can someone explain why my math is wrong.
afaik 60% resists multiplied by 30% resists should end up being
0.6 * 1.3 = 0.78 or 78% resistance
but in the game the Resistance for hull is 73%
i just want to know how to correct my math please and thank you.
60% resistance. 40% left. 30% of 40% is 12% 60%+12% = 72%.
thank you There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1349
|
Posted - 2013.10.09 22:27:00 -
[73] - Quote
the more i play around with the moros the more i seem to like it. honestly as long as you are not going to be hot droped by dreads you are pretty safe... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.11 18:26:00 -
[74] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Dinsdale Pirannha wrote:
No one is going to fly a billion ISK subcap hull in PvP when it has to be stationary for a minute to maximize bonuses.
Dreads, pre-tracking nerf Titians ect. A 1 bil price tag isn't that much these days and I don't see why this ship wont be as survivable as any of my other mega hulls. Spoken by someone who has not paid for a hull in years. The fact that a goon, especially you, are saying publicly that these changes are good, proves to me that they are really awful for the average player.
not really.
fact: this one billion isk ship dies really fast to blappy dreads
fact: one only risks dropping blappy dreads when they have super cap dominace
fact: goons are no where close to super cap dominate against PL or NC. so there is no real worry of them dropping dreads on your marauder because they dont want to loose said dreads as the dreads will be worth more then the marauder in the first place. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.11 18:35:00 -
[75] - Quote
so any word from CCP on when version 3.0 will come out? one would presume that a week of testing should give them a good indication where they want to take the ship. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.12 15:46:00 -
[76] - Quote
interesting how the high sec guy is saying the ship is useless in pvp due to cost...
well i have tested the ship and its only counter is dreads... and guess what you cant use dreads in high sec...
so really the marauder in bastion will be a beast for high sec pvp.
edit:
the only point i agree with dinsdale is the lower dps.
honestly i would like to see either an improved damage bonus on the ships... like the kronos getting a rate of fire over damage bonus.
or give a 10% damage bonus while in bastion mode. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.12 15:58:00 -
[77] - Quote
baltec1 wrote: Same firepower as t1 BS so its not lacking in firepower.
welll tbh it did loose some dps due to loss of drones... thats a givin
moreover ships like hacs get much more dps then tech I crusiers... so i do not see that much logic is saying well it has same dps as a tech I bs.
honestly 10% damage bonus in bastion and that will make a world of difference.
that and make the range bonus not stack. or increase it if you want it to. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.12 16:02:00 -
[78] - Quote
Cassius Invictus wrote:Ok so marauders are now more or less better at lvl 4 missions. Their PvP application is unknown but crap probably. They now need to be made usable in wh and incursions to make them the ultimate PvE ship. We know that Devs won't make any drastic changes so how about:
1) Unnerf the hull (speed, agility and base hp)
2) Move bastion resist bonus onto hull.
3) Add low (kronos/paladin) / mid (vargur/golem) slot for more tank/gank.
4) Make the hull repair bonus also affect rr bonus (this may become to OP with resists on hull...)
Thats it. Points 3 and 4 are not even that needed but would be nice.
1. yeah sure
2. no. most i would agree to is giving the ships the old "field command ship" tech II resistance and then the bastion mod getting standard DCU II resists for armor and shield but remains the 30% for hull
3. yeah i gree with this. 8 high slots is too much each ship would greatly benifit from an extra mid or low
4. i have been asking for the internal rep bonus work on external incomming reps for years... not going to happen There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.12 16:05:00 -
[79] - Quote
Joe Risalo wrote:MeBiatch wrote:baltec1 wrote: Same firepower as t1 BS so its not lacking in firepower.
welll tbh it did loose some dps due to loss of drones... thats a givin moreover ships like hacs get much more dps then tech I crusiers... so i do not see that much logic is saying well it has same dps as a tech I bs. honestly 10% damage bonus in bastion and that will make a world of difference. that and make the range bonus not stack. or increase it if you want it to. I'm not gonna lie, more dps is always nice, but at the same time it may break the ships and CCP might mistakingly nerf the wrong things to fix it...
i would not mind the repair bonus being reduced to 5% per level or conversely the bastion repair bonus being reduced to 75% so the ship would not be op. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.12 18:42:00 -
[80] - Quote
Cassius Invictus wrote:MeBiatch wrote:Cassius Invictus wrote:Ok so marauders are now more or less better at lvl 4 missions. Their PvP application is unknown but crap probably. They now need to be made usable in wh and incursions to make them the ultimate PvE ship. We know that Devs won't make any drastic changes so how about:
1) Unnerf the hull (speed, agility and base hp)
2) Move bastion resist bonus onto hull.
3) Add low (kronos/paladin) / mid (vargur/golem) slot for more tank/gank.
4) Make the hull repair bonus also affect rr bonus (this may become to OP with resists on hull...)
Thats it. Points 3 and 4 are not even that needed but would be nice. 2. no. most i would agree to is giving the ships the old "field command ship" tech II resistance and then the bastion mod getting standard DCU II resists for armor and shield but remains the 30% for hull Hmm, I don't quite understand you. You would like T2 resist more? Problem is that they suck for Paladin and Vargur in Level 4 missions. And since most pilots flying marauders use them for lvl 4 than would **** them off (and rightly so). Having a high omni resists should be the signature mark for marauders. But not linked to bastion because it sucks on incursions and wh. From my testing on Sisi u wont even need a bastion for most lvl 4 missions (thats for Paladin who does not need the extra range - don't know about others...)
the 30% outside of bastion mode would make the bastion module obsolete as it's arguable the most most powerful bonus it gets.
moreover allot of people like tech ii resists as it makes omni tanks rather easy as there are only two hole to fill.
also afaik thermal is the most used damage type for npc almost always being primary or secondary damage type. So I fail to see giving field command tech ii resist would hurt the ship. If anything it would make fitting a high tesist tank easier and give the ship good resists outside of bastion mode.
if you have an old version of eft compare the resist profile of an astarte to the sisi knronos in Bastion mode.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.16 13:19:00 -
[81] - Quote
About the fitting please add a tad bit more cpu to the kronos... that way I only have to fit one cpu rig There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.16 14:36:00 -
[82] - Quote
CCP Ytterbium wrote:Octoven wrote:To be quite frank I agree with Dinsdale here, you truly do not understand incursion mechanics, Im not sure if I am surprised or sad that a dev would make such a ludicrous statement. I would love to see how your internal testing can slow a tama down doing 3500 m/s without webs, more importantly I would love to see how your guns track that. You may as well throw them at the tamas for all the damn good they do. It certainly would cause more DPS than shooting them. Drones are your only source of DPS.
Furthermore your non-nonchalant attitude toward to needing logistics in incursions is even more of an insane statement. You do realize that said logistics provide tracking links which you cant receive because your in bloody bastion mode. I think you should re-evaluate your statement and start listening to player feedback instead of your own assumptions.
Finally I would argue with you that taking webs away to not cater to a specific group of individuals (inc runners) to turn the ship into specialized **** for only a small group of people is only shifting WHO you are indeed catering too and to be honest that bit I do find rather offensive. I would expect better knowledge of game mechanics from a dev and certainly a better sense of be quite respectable to your player base. If we weren't listening to player feedback, we wouldn't have modified the hulls to un-nerf them, or haven't spent the time to read through this thread or discussed Marauders for hours with the other Devs. We do respect your opinion, but Devs cannot please everyone in the community when rebalancing things in a live MMO. That's just the sad truth that we have to live with. Now, we are not saying we are guaranteed 100% future-proof right regarding the previous statement. We said internal play testing showed us there were other ways for them in Incursions - we are willing to keep an open mind and openly admit we were wrong if those aren't used at all in Incursions when they go live. After all, we have been wrong before. If the previous post was deemed offensive to the Incursion community, we do apologize and will tweak it in consequence. However, if they need to be further tweaked for Incursions, it will be after we can see some more hard live data on how they actually fare.
field command resist profile and make the bastion like a dcuii that way you can do rr if you want or solo tank if thats how you play... remember options are a good thing.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.16 15:01:00 -
[83] - Quote
Bonjour mai ami. Please consider one slight change some people who do enjoy group pve. And from what I heard threw the grape vine pve in 0.0 is moving to a group concept.
Group pve usually depends on logi ships. Now the 30% to resist is great and I love it but that doesn't help the ship outside of bastion mode. But if you increased the current resistance to something simular that old field command ships got... this would make the ship much more viable for group oriented pve. Obviously the resistance bonus for the bastion would have to be reduced. I feel that standard damage control resist would work perfectly so 12% to shields and 15% to armor but I would keep hull at 30%...
I think this would appease both play styles of solo and group pve There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.16 15:30:00 -
[84] - Quote
baltec1 wrote: The new kronos is no longer a poor copy of the vindi it is its own ship.
indeed
the kronos with 425 II with jav ammo shoots out to 80km... it turns rails into long range autocannons There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1350
|
Posted - 2013.10.16 15:35:00 -
[85] - Quote
neuva wrote:The Djego wrote: Bastion is completely useless for Incs, you can easily spider tank VGs with marauders(it is however slower than doing the sites with 1-2 logis). Normal 60% webs are close to useless, nobody uses them really and as a hint the reason why nobody uses mjd in Incs because it is ******* useless. As for your grain of salt, go FC some Incs for a couple of months, try to beat ICU and other relative good channels with her contest setups(that means taking on max skilled pilots in 100-200B isk fleets in the site) and then talk about tactics in Incursions.
This. +1 Appereantly they did high level incursion internal testing ..yeah... Way to go on promoting solo play in an mmo CCP. Without t2 resists, no logis, good luck with your skill intensive and expensive BS in highlevel incursions... Please, dont say PvP, about a ship which has tractor bonus. Dont force people to use MJD. No one, i repeat, No one is going to say " Oh ****, I need a marauder if I want to use MJD!" ..and T1 BS already enjoys MJD, Dont force it with pathetic bonuses. Give us Ships that work, not Schizophrenic Space Junk.
you do know pve means more then just incusions eh?
though i do agree with tech II resists... but not full resist only partial like the old field command ships... if you would like to see an example of what i am talking about look at evelopedia : https://wiki.eveonline.com/en/wiki/Astarte ... now take those resists and put it on the kronos and now change the bastion to add the same resists as a DCU II... now both parties can take advantage of the ship.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1352
|
Posted - 2013.10.16 19:57:00 -
[86] - Quote
Arthur Aihaken wrote:Dinsdale Pirannha, since you took offense with my "not radically different" comment, here's a short synopsis of the actual differences:
GÇó Marauders receive partial T2 resists (still superior to any other battleship) GÇó Marauders still receive the same shield boost and armor repair bonuses GÇó Marauders all receive one (1) additional high slot, more power grid, the same or more CPU, a net gain in shields/armor/hull, more capacitor, higher capacitor recharge rate, targeting range and scan resolution GÇó Marauders receive a reduction in mass and signature radius GÇó Paladin gets a 7.5% optimal range and Kronos gets 10% to falloff (maybe Golem gets something)
What are Marauders giving up? GÇó Paladin and Kronos lose the 10% stasis web velocity (which was going to be cut to 7.5% anyway) GÇó Drone bandwidth has been reduced by 50 GÇó Speed and agility have been slightly reduced
The only radical differences (optional) are the new 70% MJD reactivation and Bastion module, but these are both optional. So yes, they're not radically different in that the latest proposed Marauders are better overall. And they're infinitely better with the MJD and Bastion options (emphasis here on "option").
logical... but dont you get it... the ship is broken without op webbs and 3 sentries... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1352
|
Posted - 2013.10.16 20:01:00 -
[87] - Quote
Arthur Aihaken wrote:baltec1 wrote:So in short, its another vindicator only not as good. Basically (which is why I don't really care about the web bonus; there are better options). But apparently it's "essential" (and I don't understand that). I still don't think that would satisfy certain people, though.
its only essential when you have tracking links put on a blaster ship that gives it great range and damage potential.
that is what makes dinsdale so upset is his fav ship line in him limited use for the ship is getting nerfed.
ccp has directly told him that the way he uses the ship is not the opitmal use for it anymore and if he wants he can switch to the vindi as it suites his game play better...
though for some reason he is like a child who got his ballon taken away and is having a temper tantrum There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1352
|
Posted - 2013.10.16 20:38:00 -
[88] - Quote
Arthur Aihaken wrote:And I appreciate the clarification (thanks). Nothing I can do about the drones, sorry. Isn't the 'web role' already filled by the Vindicator to some extent?
Jezz you do know rolly eyes indicates sarcasm... right? you guys need to come to Toronto... we are a sarcastic bunch There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1352
|
Posted - 2013.10.16 20:56:00 -
[89] - Quote
Octoven wrote:MeBiatch wrote:Arthur Aihaken wrote:baltec1 wrote:So in short, its another vindicator only not as good. Basically (which is why I don't really care about the web bonus; there are better options). But apparently it's "essential" (and I don't understand that). I still don't think that would satisfy certain people, though. its only essential when you have tracking links put on a blaster ship that gives it great range and damage potential. that is what makes dinsdale so upset is his fav ship line is getting nerfed. for his niche use. ccp has directly told him that the way he uses the ship is not the opitmal use for it anymore and if he wants he can switch to the vindi as it suites his game play better... though for some reason he is like a child who got his ballon taken away and is having a temper tantrum To be fair its a bit like forcing someone who has trained specifically into a command ship to change ships because all of a sudden CCP has decided command ships will uniformly be changed to a BC level logi ship. Its utterly **** especially if you have invested **** tons of time training into ship to fill a specific purpose only to have that role flipped ass backwards. Its borderline insanity and if someone has invested time and money into training into something like that I think they rather deserve a voice in bitching about it. Past rebalances have only looked at weapon systems and ship stats, the weapons changes have been limited to cruisers which do not take much time to swap into a new ship whereas battleships do take a significant skill investment. You really do put those who have trained them for a specialized purpose out to dry and say **** you for your efforts but we arent going that way anymore. The worst part is its not the first time CCP has pretty much slapped its players across the face with a ten ton nerf bat. It seems CCP has already made the changes solid and for the most part there are equal numbers of people who are supporting these changes as hating them. Only time will tell, in fact hell lets go ahead and put these changes into the game. Perhaps that is the only way for CCP to see and realize how rubbish the entire lot of changes actually are.
i would be he has minmatar bs at v anyways so any sp he trained still works for the vindi...
word to the wise... EVE is in a contant flux if it stays the same too long it becomes stagnant... change is good... either imbrace it or play some other game... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1353
|
Posted - 2013.10.16 20:57:00 -
[90] - Quote
Dinsdale Pirannha wrote:Arthur Aihaken wrote:Dinsdale Pirannha wrote:Given that a prominent member of said cartels is such a huge proponent of the changes, it goes without saying the cartels are laughing their asses off at the nerfs to a PvE boat that is used, by huge margin, in high sec. So the Vindicator can't replace it? If the Vindicator was a better boat, and more efficient, I would be using it now. It is not, and when the web removal nerf hits it as well, it will also be useless.
yes 90 to 82.5 is totally useless... why did i not think of that. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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MeBiatch
Republic University Minmatar Republic
1396
|
Posted - 2013.10.18 21:40:00 -
[91] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:
Fast roaming gangs..did I just read that? Fast roaming battleships...LOL.
Wow, you really have to dig deep, don't you, for that one.
I take these out on frigate roams and keep up.
its true its all he flies is mega's
though after rubicon... he might have to change that as the mega will slow down the gang.
perhaps he can go for a rifter... that looks like a baby mega... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1401
|
Posted - 2013.10.19 16:33:00 -
[92] - Quote
Dinsdale Pirannha wrote: My group flies Paladin's doing bare minimum of 1300 DPS, maxed out at 1560 DPS with implants, using Conflag, or MF, most of the time when the rats get close and we need tracking. We absolutely need webs to be successful. MjDing away to shoot stuff at long range is a nerf in our effective DPS.
There is no other way to describe it. The math does not lie. Testing on Sisi did not lie. The changes to the Paladin are a total disaster, and we are already making plans to use other ships, which are inferior to the current Paladin.
I understand that your niche way of using the ships is getting a direct nerf due to dps loss...
but honestly PVE is more then just incursions... maraduers are not designed to be exclusive to Incursions so why would you assume CCP would design the ship to be best at them?
The ship is supposed to be best all round PVE ship that means ratting doing 10/10 plexes and so on with also includes but not exclusive incursions.
personally i am stocked cuss i am going to use my rail kronos as my new 10/10 complex ship.
Furthermore From what i Understand Incusions give stupid amounts of ISK... a little reduction in efficiancy and thus isk/hour is not a bad thing IMO.
Curious though which ship are you guys chaging to? vindicators?
why not go half vindicators and half palis? that way you can still have 90% webbs? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1454
|
Posted - 2013.11.04 15:28:00 -
[93] - Quote
Dinsdale Pirannha wrote:People are starting to get it:
Kronos: 1 month ago In Jita: 1019M, today: 979M Paladin: 1 month ago In Jita: 1001M, today: 923M Vargur: 1 month ago In Jita: 948M, today: 937M Golem: 1 month ago In Jita: 1006M, today: 1099M
In 3 of the 4 cases, prices have dropped. The market is speaking CCP.
These changes are garbage.
yes totally a 4% market flux totally spells disaster There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1455
|
Posted - 2013.11.04 18:15:00 -
[94] - Quote
Mer88 wrote:the problem is with the bastion bonus applying equal amount of optimal and falloff range. Optimal should always be less then falloff. it would be better if its 20% optimal and 40% falloff.
i would support this. as optimal and falloff are not eq. |
MeBiatch
Republic University Minmatar Republic
1477
|
Posted - 2013.11.15 20:27:00 -
[95] - Quote
Endaashi wrote:Patch notes are up. Looks like there won't be any more tweaking of the stats. That's just sad
they are playing the wait and see game.
expect if there are any changes by 1.1 release
personally i am more disapointed about the SOA ships having terrible fittings and lackluster dps all in the name of cloaks. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1477
|
Posted - 2013.11.15 21:52:00 -
[96] - Quote
Endaashi wrote:Arthur Aihaken wrote:Endaashi wrote:Patch notes are up. Looks like there won't be any more tweaking of the stats. That's just sad Wasn't that obvious last week already...? Only obvious to you because you're delirious from all your time traveling
Are you Sarah Conor? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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