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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
AlleyKat
Gallente The Unwanted.
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Posted - 2010.12.22 21:39:00 -
[931]
Got bored...
Converted all 27 EVE backdrops into cubemaps/vertical crosses for people to download if they need it...
Linkidge
It's a 30 MB zipped file which expands into about 300 MB, with 27, 32-bit BMP files.
Enjoy.
AK EVE-ONLINE Video-Making Tutorials Vid - New Tricks |
Foxgguy2001
Gallente Second Hand Lions Redneck Rage
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Posted - 2010.12.24 06:33:00 -
[932]
Thanks for sharing them! Downloading now and will give them a whirl. Appreciate you taking the time, and sharing them! Will post back with my experience with them. |
a55mu11e7
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Posted - 2010.12.24 09:33:00 -
[933]
Originally by: AlleyKat
Originally by: a55mu11e7
Originally by: AlleyKat
Originally by: a55mu11e7 is anybody else having trouble opening the nyx and moros in triexporter? tried it on all 3 of my computers and it just crashes out.
No, seems ok - need an extract done?
AK
i would truly appreciate it kind sir.
extract to .obj if you could.
Linky Winky
BTW,
The correct texture sequence for the Moros is:
002 001 002 002 001
And the best sequence I could find for the Nyx is:
001 002 002 001
AK
i love you
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Max Hardcase
The Scope
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Posted - 2010.12.27 07:46:00 -
[934]
Edited by: Max Hardcase on 27/12/2010 07:47:53 Anyway to get Gimp to remove the Alpha properly ( using the DDS plugin for GIMP) from the diffuse textures ? I'm not getting much detail on the diffuse bits.
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AlleyKat
Gallente The Unwanted.
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Posted - 2010.12.27 17:08:00 -
[935]
Originally by: Max Hardcase Anyway to get Gimp to remove the Alpha properly ( using the DDS plugin for GIMP) from the diffuse textures ? I'm not getting much detail on the diffuse bits.
Layer=>Transparency=>Remove alpha
Which image are you looking at?
Not all diffuse layers work in the same way since CCP started to alter the way the three images blend together. The ships which were released in the new expansion are a good example of this. I think the new scorpion was the first ship to get the newer PGS system...
EVE Texture example
As you can see from this picture, the alpha channel of the old diffuse textures was used for the emissive/lights layer - no more; as the emissive and secular and paint texture mask all come from the paint texture channels now for new ships.
AK EVE-ONLINE Video-Making Tutorials Vid - New Tricks |
Max Hardcase
The Scope
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Posted - 2010.12.28 18:45:00 -
[936]
I was using one of the old minmatar frigs, so nothing should have changed there. I removed the alpha from the _d.dds but only got the sails to show up.
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Max Hardcase
The Scope
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Posted - 2010.12.28 21:00:00 -
[937]
Edited by: Max Hardcase on 28/12/2010 21:02:31 GIMP really is the most crappy program ever for this channel and layer stuff. I got the main diffuse channel right, I got the alpha and specular layers as seperate .tiffs right now ( I hope ).
Trying to create the damn normal map now...no luck.
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THERisingPHOENIX
Caldari
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Posted - 2010.12.29 07:04:00 -
[938]
Edited by: THERisingPHOENIX on 29/12/2010 07:13:29 Edited by: THERisingPHOENIX on 29/12/2010 07:12:41 Hi
Just started using this triexporter but I cant find the ship models atm.
Any help to where they are?
Thnz
Edit: nvm, found it :D. Seems to be two model folders that mislead me..
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Selvin
Gallente Galactic Fighters Organization
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Posted - 2010.12.30 12:15:00 -
[939]
Edited by: Selvin on 30/12/2010 12:15:29
Originally by: Max Hardcase Edited by: Max Hardcase on 28/12/2010 21:02:31 GIMP really is the most crappy program ever for this channel and layer stuff. I got the main diffuse channel right, I got the alpha and specular layers as seperate .tiffs right now ( I hope ).
Trying to create the damn normal map now...no luck.
hehe ... becouse you can't ...regular normal map is stored in RGB components but in ngs file is store only in G and A components G is R in regular A is G in regular and B u have to compute
here is pseudo C# code:
Color orginalColor; var nx = (double)orginalColor.G / 255.0 - 0.5; var ny = (double)orginalColor.A / 255.0 - 0.5; var nz = Math.Sqrt(1.0 - (nx * nx + ny * ny)); var returnColor = Color.FromArgb(orginalColor.G, orginalColor.A, (int)(255.0 * nz));
tada orginal converted to png and result -- TriExporter
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Max Hardcase
The Scope
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Posted - 2010.12.30 18:21:00 -
[940]
Edited by: Max Hardcase on 30/12/2010 18:21:42 http://4kits-studio.com.au/index.php?option=com_content&view=article&id=46%3Aeve-models-and-blender&catid=34%3Aeve-tut&Itemid=55&limitstart=1
Thats what I was following.
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Wild Rho
Amarr Sniggerdly
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Posted - 2010.12.30 23:30:00 -
[941]
If you're using blender it's much easier to manipulate the channels in blender itself using nodes rather than trying it through GIMP.
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Andares Sol
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Posted - 2011.01.01 23:47:00 -
[942]
Selvin explained how to calculate Z / Blue Channel from the X and Y map, but you guys are using Blender to do stunning renders since years. So is Blender calculating z by itself? Can we use Blender to bake the missing Z channel so that we get a "normal" normal map?
(Trying to get my head round the maths of dot3 bumpmapping and per pixel lighting at the moment. )
Bests, Andares Sol
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Wild Rho
Amarr Sniggerdly
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Posted - 2011.01.11 22:39:00 -
[943]
Originally by: Andares Sol Selvin explained how to calculate Z / Blue Channel from the X and Y map, but you guys are using Blender to do stunning renders since years. So is Blender calculating z by itself? Can we use Blender to bake the missing Z channel so that we get a "normal" normal map?
(Trying to get my head round the maths of dot3 bumpmapping and per pixel lighting at the moment. )
To be honest I never bothered with the last channel and just made sure the other channels were correct and it doesn't seem to have any great impact on the end results, e.g. here's a render I created in blender a few days ago from one of the projects I'm working on: Drakes
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Lancress
draketrain
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Posted - 2011.01.12 12:32:00 -
[944]
Edited by: Lancress on 12/01/2011 12:36:39 This might have a simple read-the-damn-thread answer, but i cant seem to find those nice camo faction textures. (Hookbill for example)
Are those under few clicks or is some weird converting demmanded?
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Wild Rho
Amarr Sniggerdly
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Posted - 2011.01.12 18:39:00 -
[945]
Originally by: Lancress Edited by: Lancress on 12/01/2011 12:36:39 This might have a simple read-the-damn-thread answer, but i cant seem to find those nice camo faction textures. (Hookbill for example)
Are those under few clicks or is some weird converting demmanded?
Looking in the Caldari navy folder there is a mask texture called cnavyomni_p.dds
This is the mask used to apply the cammo pattern, the red files in that same folder have the shader information needed to apply it to the each of the ship textures.
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Lancress
draketrain
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Posted - 2011.01.13 10:50:00 -
[946]
Originally by: Wild Rho
Originally by: Lancress Edited by: Lancress on 12/01/2011 12:36:39 This might have a simple read-the-damn-thread answer, but i cant seem to find those nice camo faction textures. (Hookbill for example)
Are those under few clicks or is some weird converting demmanded?
Looking in the Caldari navy folder there is a mask texture called cnavyomni_p.dds
This is the mask used to apply the cammo pattern, the red files in that same folder have the shader information needed to apply it to the each of the ship textures.
Thanks for the direction.
Looks like my tools (Maya & Ps) does not seem to enjoy opening that .dds file .. even with installed plugins. Converting the texture to image file gives quite crappy resolution to work with.
That means i ended up with "Close but no cigar" -results. Hand picking the correct values from .red -file turns this from fun to work.
...next up those damn shaders and bump maps...
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Wild Rho
Amarr Sniggerdly
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Posted - 2011.01.13 19:24:00 -
[947]
You can try using GIMP with the dds plugin to convert the images from DDS to another format, it seems to work well enough.
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Guindel Angeline
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Posted - 2011.01.18 14:28:00 -
[948]
Hello All,
Following a post I saw here I decided to try my hand at papercraft. I used triexporter, GIMP and pepakura. Last year I did a pod as my first project. Pod link to deviant art... Then for X-mass 2010, I decided to do a Thorax for my dad. The Thorax model is 61 cm in lengh and has lights for all those tiny windows... I think it looks awesome with the lights on (it contains 12 LED). Thorax link in DA...
Guindel
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Serious Masta
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Posted - 2011.01.19 10:30:00 -
[949]
Originally by: Guindel Angeline Hello All,
Following a post I saw here I decided to try my hand at papercraft. I used triexporter, GIMP and pepakura. Last year I did a pod as my first project. Pod link to deviant art... Then for X-mass 2010, I decided to do a Thorax for my dad. The Thorax model is 61 cm in lengh and has lights for all those tiny windows... I think it looks awesome with the lights on (it contains 12 LED). Thorax link in DA...
Guindel
wow, thats AWESOME! great work :)
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DarkXBlaze
Caldari Storm Bringers
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Posted - 2011.01.20 05:02:00 -
[950]
Can someone Get me 4 shot of a Charon Render? I Will pay 15m isk in-game if someone can get my a fully render Charon. If possible with an transparent background or white...or the original file.( I have Photoshop so can take .psd files as well) i need a front right side with a downward angle also front left side with a downward angle and front right with an upward angle and front left with an upward angle.
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Selvin
Gallente Galactic Fighters Organization
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Posted - 2011.01.20 11:09:00 -
[951]
TriExporter .NET
u need install Framework 4.0 and XNA 4.0 redist to run
to open model dblclick on ship/gate/station red file it should open model with random background how it works(movie on youtube) source code
have fun :)
ps. there is no option to export yet
-- TriExporter |
Serious Masta
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Posted - 2011.01.20 14:25:00 -
[952]
Originally by: Selvin TriExporter .NET
u need install Framework 4.0 and XNA 4.0 redist to run
to open model dblclick on ship/gate/station red file it should open model with random background how it works(movie on youtube) source code
have fun :)
ps. there is no option to export yet
wohoo! you released it :)
for all who get an error on startup: edit the TriExporterNET.exe.config file and set your eve folder propperly.
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Selvin
Gallente Galactic Fighters Organization
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Posted - 2011.01.20 14:42:00 -
[953]
thnx Masta
it's still alpha release ... i have no time coz lots of RL work ... -- TriExporter |
Foxgguy2001
Gallente Second Hand Lions Redneck Rage
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Posted - 2011.01.20 17:41:00 -
[954]
Originally by: DarkXBlaze Can someone Get me 4 shot of a Charon Render? I Will pay 15m isk in-game if someone can get my a fully render Charon. If possible with an transparent background or white...or the original file.( I have Photoshop so can take .psd files as well) i need a front right side with a downward angle also front left side with a downward angle and front right with an upward angle and front left with an upward angle.
You have 3ds? I can send you the max/texture files |
DarkXBlaze
Caldari Storm Bringers
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Posted - 2011.01.20 18:38:00 -
[955]
Originally by: Foxgguy2001
Originally by: DarkXBlaze Can someone Get me 4 shot of a Charon Render? I Will pay 15m isk in-game if someone can get my a fully render Charon. If possible with an transparent background or white...or the original file.( I have Photoshop so can take .psd files as well) i need a front right side with a downward angle also front left side with a downward angle and front right with an upward angle and front left with an upward angle.
You have 3ds? I can send you the max/texture files
Autodesk 3ds Max? i can get the trial will that work?
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Foxgguy2001
Gallente Second Hand Lions Redneck Rage
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Posted - 2011.01.21 01:22:00 -
[956]
Originally by: DarkXBlaze
Autodesk 3ds Max? i can get the trial will that work?
If it comes with vray yeah I think so. I'll post the renders i took shortly here... but if you want to get the trial and give it a whirl yourself I'll post links to the model/textures for download as well. |
Foxgguy2001
Gallente Second Hand Lions Redneck Rage
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Posted - 2011.01.21 02:02:00 -
[957]
http://foxgguy2001.deviantart.com/art/Caldari-Charon-194264632
The rar contains 6 pre-rendered PNGs with alpha so it should work easily without you having to take time to cut everything out... has the textures and the MAX file should you try to give max a whirl. If you require something simple and different like different accent lights (i used light blue, and gave you a few with a yellow/orange) just let me know.
No charge for this... keep your iskies :D Just link us when you're done |
AlleyKat
Gallente The Unwanted.
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Posted - 2011.01.22 15:01:00 -
[958]
Originally by: Selvin TriExporter .NET
u need install Framework 4.0 and XNA 4.0 redist to run
to open model dblclick on ship/gate/station red file it should open model with random background how it works(movie on youtube) source code
have fun :)
ps. there is no option to export yet
Truly awesome work.
Have you noticed the newer models which use the PGS textures are not rendering correctly?
Also, what ideas did you have for the exporting of the files in terms of the format?
AK EVE-ONLINE Video-Making Tutorials Vid - New Tricks |
DarkXBlaze
Caldari Storm Bringers
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Posted - 2011.01.22 17:09:00 -
[959]
Here it is.. nothing Special I feel its still lacking something what do you thing?
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Foxgguy2001
Gallente Second Hand Lions Redneck Rage
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Posted - 2011.01.22 22:26:00 -
[960]
maybe a station or gate on the lower-left? |
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