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1. TriExporter - in EVE Technology Lab [original thread]
Errious wrote: Hi guys, I do download the latest version, create a folder on my desktop, put the files in and start the triexporter, but only what i see is a window like this: http://s7.directupload.net/images/131120/lrfrifjd.jpg Regards ...
- by Selvin - at 2013.11.21 09:41:00
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2. TriExporter - in EVE Technology Lab [original thread]
Black2Json new realease Now should work for all files ... https://black2json.codeplex.com/releases/view/113333
- by Selvin - at 2013.10.12 00:28:00
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3. TriExporter - in EVE Technology Lab [original thread]
Valeria Ghost wrote: How do you guys get the nebulas into decent cube or sphere maps? I'm talking about the ones in /res/dx9/scene/universe where the pictures of cloud ring etc are while it was easy to create a cube map of the ones in /res/tex...
- by Selvin - at 2013.02.06 21:54:00
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4. TriExporter - in EVE Technology Lab [original thread]
AzAkiR NaLDa wrote: As far as i went with the decals. I found out the the decals are on a second UV channel which the shader uses I guess. In most 3d applications it is hard to render both UV channels. But they can be positioned and rotated pre...
- by Selvin - at 2013.02.01 00:06:00
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5. TriExporter - in EVE Technology Lab [original thread]
now i've got a question ... How to render decals ... fx: we have something like this in black file: { "__i": 218, "__t": "EveSpaceObjectDecal", "name": "Logo_AmarrLogo_Right", "position": [-52.01361, 122.8228, 401.3184], "rotation": [-0.708...
- by Selvin - at 2013.01.31 14:05:00
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6. TriExporter - in EVE Technology Lab [original thread]
ok now zip contains source too ... exe+src
- by Selvin - at 2013.01.04 06:45:00
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7. TriExporter - in EVE Technology Lab [original thread]
easier to analyze shaders are glsl from Ship Viewer (open it with browser with webgl support fx.: chrome) check fx this shader tripleglowv3.fx (you can use http://jsbeautifier.org/ to make shader code readable and here you have uniforms and...
- by Selvin - at 2013.01.03 14:41:00
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8. TriExporter - in EVE Technology Lab [original thread]
well, it's my program to render eve models written in C# .... it using hlsl shaders from eve resources(stuff files) , all settings are taken from black files(using black2json code) ... anyway it will not help you with rendering in programs like Bl...
- by Selvin - at 2013.01.03 13:11:00
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9. TriExporter - in EVE Technology Lab [original thread]
AzAkiR NaLDa wrote: my version of the astarte. a hell of a lot more detail. but still playing with the right settings for the layers but as you can see no oilfilm effect though http://imageshack.us/a/img18/4314/astartelayers01.jpg so not ...
- by Selvin - at 2013.01.03 09:23:00
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10. TriExporter - in EVE Technology Lab [original thread]
hmmm as you can see here: http://black2json.codeplex.com/SourceControl/changeset/24909 it should working ... but ... Andares didn't release exe .. so you need to get the code, get VS express(should be for free) and compile program :)
- by Selvin - at 2012.12.13 20:42:00
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11. Triexporter for Incarna? - in EVE Technology Lab [original thread]
well TriExporter doesn't export skeletons/bones so it will be better for you to build your own tool for this There are few funtions in granny2.dll for doing this ... but i don't know how exacly they are working _GrannyGetMeshBinding4x4ArraySize@8...
- by Selvin - at 2011.05.30 13:34:00
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12. TriExporter - in EVE Technology Lab [original thread]
Originally by: NaK'Lin Edited by: NaK''Lin on 15/03/2011 12:29:29 ... PS: SELVIN, in your .NET version of the RED file viewer you recently released you only take into account one texture map data from the RED file. Ships with more than...
- by Selvin - at 2011.03.23 12:15:00
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13. Cannot Locate Any .tri model files. what is my problem? - in EVE Technology Lab [original thread]
first - setup path to eve client folder second - model folder third - .tri files are "outdated" search .gr2 files -- TriExporter
- by Selvin - at 2011.02.17 08:22:00
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14. TriExporter - in EVE Technology Lab [original thread]
new version -small indices fixed (so now you can export sansha station ) -new loading code it is distributed without granny2.dll ... find it on your own in this thread(page 29 Serious Masta post) -- TriExporter
- by Selvin - at 2011.01.27 10:30:00
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15. TriExporter - in EVE Technology Lab [original thread]
Edited by: Selvin on 26/01/2011 20:33:57 Finaly i found the bug... It was the size of indiecies...short was too short... int shoul be enough... tomorrow ill upload new version lib3ds not suport so big indicies i dont know if export to 3ds wil...
- by Selvin - at 2011.01.26 20:31:00
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16. TriExporter - in EVE Technology Lab [original thread]
AlleyKat how did u fix it ... i can't find bug in triexporter ... i'm sure that this bug is connected to bad indices but ... huh can't find it -- TriExporter
- by Selvin - at 2011.01.26 10:38:00
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17. Android EVE Live Wallpaper - in EVE Technology Lab [original thread]
Edited by: Selvin on 26/01/2011 10:31:10 just gimi specification and i'll give triexporter option to export model to your format in your program give an option to load models from catalog on sd card and than every one can extract model of hi...
- by Selvin - at 2011.01.26 10:27:00
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18. EVE Voice beta released on EVE Gate - in EVE General Discussion [original thread]
not working ... why? in my language "speakers" == "głośniki" (i think that the same problem will be with croatian "Zvučnik", and many other CE and EE countries) so i have 3 "music output devices": Głośniki (standard lapt...
- by Selvin - at 2011.01.20 16:36:00
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19. TriExporter - in EVE Technology Lab [original thread]
thnx Masta it's still alpha release ... i have no time coz lots of RL work ... -- TriExporter
- by Selvin - at 2011.01.20 14:42:00
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20. TriExporter - in EVE Technology Lab [original thread]
TriExporter .NET u need install Framework 4.0 and XNA 4.0 redist to run to open model dblclick on ship/gate/station red file it should open model with random background how it works(movie on youtube) source code have fun :) ps. the...
- by Selvin - at 2011.01.20 11:09:00
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