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Thread Statistics | Show CCP posts - 1 post(s) |
Jack Tau
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Posted - 2006.02.08 22:13:00 -
[31]
Hmm, that is an odd one.. I exported the prophecy as an X file eventually(OBJ didnt work), and it seems to work ok, all loaded up into 3dsmax normally once I converted it in deep exploration.
Ohh ye, and there are two textures, its the same ABC1B.DDs file added twice.. Enkidu Production Manager
If you dont understand this sig, you need to get out less ;) |
Fivetide
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Posted - 2006.02.09 19:00:00 -
[32]
When you say converted it in DE do you mean save as.. ? Because now after opening it in DE and saving as a .dds I get the proper geomertry but there are still no materials asigned to the object if you have ime could you quicky explain the steps you use ? please Im going mad trying to figure this one out. Or di d you asign the map after ? I think the problem is its flipped I may try turning the map upside down then placing it on the object.
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Jack Tau
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Posted - 2006.02.10 00:11:00 -
[33]
Edited by: Jack Tau on 10/02/2006 00:12:34
Originally by: Fivetide Edited by: Fivetide on 09/02/2006 19:22:35 When you say converted it in DE do you mean save as.. ? Because now after opening it in DE and saving as a .dds I get the proper geomertry but there are still no materials asigned to the object if you have ime could you quicky explain the steps you use ? please Im going mad trying to figure this one out. Or di d you asign the map after ? I think the problem is its flipped I may try turning the map upside down then placing it on the object.
Ok so far ive got the first map on fine.. looks kewl but Im not sure whats happened to the 2nd one.. as I said before I added the map twice int the triexported and the model looked fine then exported it as and x file into DE.. fine again only I dont seem to have exported all the files ?
I dont export as dds, I export as a 3DS file, maybe thats where its going wrong? When you export as 3DS you need to make sure you go into the options and tell it to export the textures as well. When you export this way, you can open the 3DS file in 3dsmax, and it will allready have it all mapped and looking perfect.
Enkidu Production Manager
If you dont understand this sig, you need to get out less ;) |
Fivetide
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Posted - 2006.02.10 02:31:00 -
[34]
Hmmm not sure what the prob is I use Max8 Deep Exploration (newest of website) The trixeporter works ok I saved as an .x file Ive tried all 3 file types
Triexpoter
I open it in DeepEx and
deep
so I think somethings gone wrong here... still when I export it as a 3ds file
max
what Im seeing in DeeEx is only the opacity reflextion etc
So no idea how you manged to do it... unless I ve missed something along the way.. could you please link the 3ds file please so I can look at it in DeepEx and also the .x file to see if I exported it correctly from triexporter. I fyou could I would be very grateful
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Jack Tau
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Posted - 2006.02.11 07:39:00 -
[35]
Edited by: Jack Tau on 11/02/2006 07:46:15 Edited by: Jack Tau on 11/02/2006 07:45:04 Edited by: Jack Tau on 11/02/2006 07:42:29 Sure thing.
Prophecy.zip
From your screengrabs, it looks very wrong in deep exporation, but I cant seem to replicate the fault. I cant think of anything else to try :(
{edit}Just in case, heres a copy of my triexporter too, might be worth a try.{/edit) Enkidu Production Manager
If you dont understand this sig, you need to get out less ;) |
Fivetide
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Posted - 2006.02.11 23:03:00 -
[36]
Thanks for that I still think we are missing some of the bumpmapping and shader info but tbh Ill do them myself try and bring the ship a bit more to life.
Thanks for you help Tau
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.12 04:43:00 -
[37]
Tau did you ever find .... say the Assault frigate .dds? I can seem to locate them.
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Jack Tau
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Posted - 2006.02.12 11:57:00 -
[38]
Originally by: Fivetide Tau did you ever find .... say the Assault frigate .dds? I can seem to locate them.
Well I was a bit confused about this myself, as all the T2 ships seem to be missing. So I had a look in the data feeds(I use them for my website), and there are links in there from all the items to there associated 3D model. But the T2 models link to graphics files that triExporter doesnt show.
I've exported the data into a CSV file, so you can easily see what goes where. Selvin, you may want to look at this, as the Mark2 stuff isnt showing up in triexporter.
evegraphics.zip
Enkidu Production Manager
If you dont understand this sig, you need to get out less ;) |
lofty29
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Posted - 2006.02.12 19:29:00 -
[39]
The t2 models arent technically missing. I think theyre composed of new parts, like on an enyo, the engines are just added onto the insursus model with a new texture. Could anyone write a tutorial on how to put the textures on the model in the program? I'm having difficulties. ---------------------------
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Fivetide
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Posted - 2006.02.13 01:32:00 -
[40]
No I understand the model parts thats simple.. If you open the .blue file in a word pad etc and scroll down you can see all the info on say the Omen... now the .dds is compiled from .tga files and in the .blue there are refrences to the the bitmaps for the t2 stuff ..only I cant locate them in the source folders. Confusing because they made the carriers seperate models.. would have made sense to do the same for the AsFrigs etc.. but hey there you go lol thanks for the excel sheet Ill take a look
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.13 03:03:00 -
[41]
Lofty I hope this helps..
Dont laugh I havnt done a VTM before but it may explain things
TriVTM
I have been messing with the models
Titian
Profgold
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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lofty29
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Posted - 2006.02.13 10:49:00 -
[42]
Thanks for your help, but the link doesnt work I think I've pretty much figured it out after many hours of twiddling, but could you still upload that video?
Nice screenshots, how did you do the gold prophecy? It looks eeebil ---------------------------
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Fivetide
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Posted - 2006.02.13 16:03:00 -
[43]
Lofty right click on the link and save as.. I just played with the .dds file in Photoshop.. it not hard
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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MrCue
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Posted - 2006.02.25 05:58:00 -
[44]
Eve-files has removed it for some reason. Try uploading it Here
Killmail Database |
MrCue
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Posted - 2006.03.01 15:48:00 -
[45]
If your having the same problem i was. The textures always looked wrong when viewing with 3ds Max, then try fliping verticaly the dds image, then saving it as a jpeg.
Does anybody know where the T2 ships & textures for Faction Ships are located?
Killmail Database |
A PUPPETMASTER
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Posted - 2006.03.03 21:44:00 -
[46]
I don't get it. I can't get any apply any texture to the ship in triexporter Which kind of file does the exporter accept and how to apply it to the model. When pressing add nothing happens on my ship
I'm not spamming! This is propaganda and information Warfare ;) |
Selvin
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Posted - 2006.03.04 10:51:00 -
[47]
1) read whole topic 2) to add texture just dbl click on *.dds files whitch are in resources too.. -- TriExporter
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A PUPPETMASTER
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Posted - 2006.03.04 13:06:00 -
[48]
Yo thx now it works
I'm not spamming! This is propaganda and information Warfare ;) |
MrCue
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Posted - 2006.03.04 14:25:00 -
[49]
Selvin, what about getting the t2 ships, or maybe just the faction textures? I cant seem to locate either.
Killmail Database |
Selvin
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Posted - 2006.03.06 11:06:00 -
[50]
AFAIK there is no such things as special texture for this ships ... they actualy are made from normal textures ... but ... as i said before there are *.blue files whitch contains information bout glowing, lighting, colors, etc(even models addons(look at Enyo and Ishkur and Incursus) and this format is still uknown for me(and due EULA i dont want to messing with it)
i think that the better idea is ask CCP to make smth like model explorer (with fixed(one color) background for "bluebox")... so u ll be able to watch all ships and making some screenshots) -- TriExporter
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elFarto
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Posted - 2006.03.06 13:54:00 -
[51]
Originally by: Selvin ...this format is still uknown for me(and due EULA i dont want to messing with it)...
You might want to contact me
Regards elFarto
npc.elfarto.com > Ingame NPC database Simon: River! River? Are you okay? River: I swallowed a bug. |
MrCue
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Posted - 2006.03.06 21:27:00 -
[52]
An official tool from CCP allowing us to make out of game pictures of ships/backgrounds would be fantastic for all the signature makers out there.
I dont think we will ever see one from CCP tho, so we will have to rely on wonderful tools like this on.
Killmail Database |
MrCue
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Posted - 2006.03.11 10:19:00 -
[53]
There was a tool that they showed in one of their videos about changes to prevent fleet lag.
They can create battles with any ships they desire, that would be an excelent tool to release too :)
Killmail Database |
Zeinin
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Posted - 2006.03.13 02:04:00 -
[54]
Edited by: Zeinin on 13/03/2006 02:09:38 This tool is fantasic. Using it with Houdini, I was able to export, texture and mess with any ship within five minutes. The UVS came out backwards though It seems that spec info is texture-baked into the Gallente ships, so to get a badass render you would have to nullify that. I like how you guys at CCP did the flashing lights on the caracal :D
edit: You need to flip your UVS by 180 along X, I think. That sorts it all out. Fun fact: it seems that frig poly counts are comicaly high compared to BS and most cruisers :D
What is the CCP policy on using thier models for fanimations?
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TheKiller8
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Posted - 2006.03.14 04:47:00 -
[55]
Aight this tool is awesome. I managed to get accurate results by just importing the 3DS and DDS file seperately in 3D Studio MAX. You have to flip the DDS map (U=180) for it to allign properly.
More interestingly I've found out that some DDS files have alpha maps as well. After some messing about I've come to realize that these are mainly used to create that 'cameo' reflection effect you see on some ships (Buzzard, Nightmare, Guristas ships, etc). I've managed to recreate this effect (sort of) by applying this Alpha map to the Glossiness property of the object. Hooray :)
.: Click 2 See My Flash Animations :. |
elFarto
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Posted - 2006.03.14 09:34:00 -
[56]
Originally by: TheKiller8 More interestingly I've found out that some DDS files have alpha maps as well. After some messing about I've come to realize that these are mainly used to create that 'cameo' reflection effect you see on some ships (Buzzard, Nightmare, Guristas ships, etc). I've managed to recreate this effect (sort of) by applying this Alpha map to the Glossiness property of the object. Hooray :)
It's actually a little more complicated than that. The alpha map is used to blend another texture or material in.
The alpha map is also used for the luminance property on caldari ships.
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: Do you want to run this ship? Jayne: Yes. Mal: Well... you can't. |
elFarto
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Posted - 2006.03.14 09:37:00 -
[57]
Originally by: MrCue Does anybody know where the T2 ships & textures for Faction Ships are located?
T2 ships don't exist as such, they are made up of the base ship + the extra bits. All this information is in the .blue files.
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: Do you want to run this ship? Jayne: Yes. Mal: Well... you can't. |
Viktor Fyretracker
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Posted - 2006.03.18 14:17:00 -
[58]
any sort of free version of 3ds(or program that works with 3ds files) out there that would export to a real image format or is the only way.
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Selvin
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Posted - 2006.03.20 01:10:00 -
[59]
blender? http://blender.org/ it actually can not open 3ds but can obj files ive played with it with eve models -- TriExporter
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Rawthorm
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Posted - 2006.03.22 21:35:00 -
[60]
Silly question: What can I use to view and edit the DDS files? Photoshop does not recognize them.
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