Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 30 40 50 60 .. 60 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Temuken Radzu
Bendebeukers The Predictables
40
|
Posted - 2013.07.18 16:44:00 -
[361] - Quote
Drunken Bum wrote:MORE CPU ON THE ISHTAR. Come on. Its got the cpu of a frigate.
more CPU is also wanted, unless you go deadspace or faction it has some severe fitting issues. It cant fit cruiser sized weapons like this |
Butzewutze
Imperial Academy Amarr Empire
15
|
Posted - 2013.07.18 16:46:00 -
[362] - Quote
I am not to impressed by the changes to be honest. Why doesnt the zealot have a dronebay but the muninn gets one? Why does the muninn get a lowslot instead of a med (that would truly beeing handy on that ship). Why does the Vagabond get a shieldboosting bonus with only 4 mediumslots? MWD + point -> 2 slot loltank?
Quote: afterburner variations that are already very strong
About what setups are you talking? I am curious. |
Chris Roberts
eXceed Inc. No Holes Barred
12
|
Posted - 2013.07.18 16:47:00 -
[363] - Quote
Changes may be useless to make some of these ships more viable.
Regardless, what happened to the idea of changing T2 ships to more specialised versions of T1 ships, what is the deimos specialised in apart from dying.
T1 and faction ships still look to outperform or match for a lower build difficulty. |
Michael Harari
Genos Occidere HYDRA RELOADED
606
|
Posted - 2013.07.18 16:47:00 -
[364] - Quote
Marcel Devereux wrote:Rise, another thing to consider with your sentry love is the skill requirements. For a viable Isthar, you need lights+mediums, heavies, and sentries. That is a hell of a lot of training for the main weapon system. No other HAC has this intense training. It is over 3x the required skill points over turret based weapon systems in order to use all three classes of T2 drones. Please give us more drone loving bonuses.
You can also run a perfectly good ishtar with hac 1 |
Omnathious Deninard
Novis Initiis
1281
|
Posted - 2013.07.18 16:49:00 -
[365] - Quote
Michael Harari wrote:Marcel Devereux wrote:Rise, another thing to consider with your sentry love is the skill requirements. For a viable Isthar, you need lights+mediums, heavies, and sentries. That is a hell of a lot of training for the main weapon system. No other HAC has this intense training. It is over 3x the required skill points over turret based weapon systems in order to use all three classes of T2 drones. Please give us more drone loving bonuses. You can also run a perfectly good ishtar with hac 1 Only because it has ****** T2 bonuses. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
James Amril-Kesh
4S Corporation RAZOR Alliance
5685
|
Posted - 2013.07.18 16:49:00 -
[366] - Quote
CCP Rise wrote:VAGABOND - Like with the Stabber, we are rolling the max velocity bonus into the base stats... Mobility (max velocity...): 290(+51) Shouldn't it be ~299 m/s (technically 298.75)? 239 * 1.25 = 298.75 You are actually nerfing the Vagabond's speed somewhat with this change. -áMy (mostly boring) Youtube channel. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
66
|
Posted - 2013.07.18 16:49:00 -
[367] - Quote
Temuken Radzu wrote:I believe the Ishtar is should have something unique for being T2, right now it has the same drone bonuses as the Dominix. I would like to change te tracking/optimal range bonus for this: I also made the Ishtar lose a turret hardpoint
ISHTAR - Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Gallente Cruiser Bonuses: 5 km bonus to Drone operation range per level 10% bonus to drone hitpoints and Damage
Heavy Assault Cruiser Bonuses: +5 drone bandwitch and 1 extra drone controlled per lv 50 m3 extra Drone Bay per level
Slot layout: 4H(-1), 5M, 5L; 3 turrets(+1), 0 launchers Fittings: 700 PWG, 285 CPU Defense (shields / armor / hull) : 1400(-6) / 1600(-18) / 2300(+191) Capacitor (amount) : 1300(+175) Mobility (max velocity / agility / mass / align time): 185(-6) / .52 / 11700000 / 8.43s Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 294 / 7 Sensor strength: 16 Magnetometric Signature radius: 145
The extra drone that is controlled can either be used for a extra group of light drones at Heavy Assault Cruiser V or for a extra Sentry or Heavy drone. This will make the Ishtar a true T2 ship i believe.
10 dps drones would not be sane. 5 dps drones + 5 Utility/Ewar drones though.. now that is something to consider.
+10 Drone bandwidth and 1 extra combat Utility Drone or Electronic Warfare Drone per level.
|
David Kir
Tailender
56
|
Posted - 2013.07.18 16:50:00 -
[368] - Quote
Butzewutze wrote:I am not to impressed by the changes to be honest. Why doesnt the zealot have a dronebay but the muninn gets one? Why does the muninn get a lowslot instead of a med (that would truly beeing handy on that ship). Why does the Vagabond get a shieldboosting bonus with only 4 mediumslots? MWD + point -> 2 slot loltank?
Because the Zealot is almost perfect as it is, and its role does not require a drone bay.
|
Michael Harari
Genos Occidere HYDRA RELOADED
606
|
Posted - 2013.07.18 16:50:00 -
[369] - Quote
Omnathious Deninard wrote:Michael Harari wrote:Marcel Devereux wrote:Rise, another thing to consider with your sentry love is the skill requirements. For a viable Isthar, you need lights+mediums, heavies, and sentries. That is a hell of a lot of training for the main weapon system. No other HAC has this intense training. It is over 3x the required skill points over turret based weapon systems in order to use all three classes of T2 drones. Please give us more drone loving bonuses. You can also run a perfectly good ishtar with hac 1 Only because it has ****** T2 bonuses.
Because its gallente cruiser bonuses are ridiculous |
Omnathious Deninard
Novis Initiis
1281
|
Posted - 2013.07.18 16:52:00 -
[370] - Quote
Michael Harari wrote:Omnathious Deninard wrote:Michael Harari wrote:Marcel Devereux wrote:Rise, another thing to consider with your sentry love is the skill requirements. For a viable Isthar, you need lights+mediums, heavies, and sentries. That is a hell of a lot of training for the main weapon system. No other HAC has this intense training. It is over 3x the required skill points over turret based weapon systems in order to use all three classes of T2 drones. Please give us more drone loving bonuses. You can also run a perfectly good ishtar with hac 1 Only because it has ****** T2 bonuses. Because its gallente cruiser bonuses are ridiculous You are right a 10% optimal an tracking bonus has no place on a cruiser. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
|
Knoppaz
distress signals
22
|
Posted - 2013.07.18 16:52:00 -
[371] - Quote
..a shield boost bonus for the Vaga? ..on a 6/4/5 layout? ..really?
__________________________________________________ distressSIGNALS http://distresssignals.tumblr.com
a capsuleer's way to insanity |
Maximus Andendare
Future Corps Sleeper Social Club
338
|
Posted - 2013.07.18 16:52:00 -
[372] - Quote
Michael Harari wrote:Omnathious Deninard wrote:Michael Harari wrote:Marcel Devereux wrote:Rise, another thing to consider with your sentry love is the skill requirements. For a viable Isthar, you need lights+mediums, heavies, and sentries. That is a hell of a lot of training for the main weapon system. No other HAC has this intense training. It is over 3x the required skill points over turret based weapon systems in order to use all three classes of T2 drones. Please give us more drone loving bonuses. You can also run a perfectly good ishtar with hac 1 Only because it has ****** T2 bonuses. Because its gallente cruiser bonuses are ridiculous If by "ridiculous" you mean normal.
As soon as you step onto the battlefield, you're already dead, born again at the end of the battle to live on and fight another day. |
Johan March
GoonWaffe Goonswarm Federation
44
|
Posted - 2013.07.18 16:55:00 -
[373] - Quote
Looks good at first glance to me. Some Recommendations:
Bonus all the missile ships to include rapid lights
Don't nerf the Deimos' HP as much as you did. As originally proposed, the Deimos seems slated to be a rail / shield shield role only. I'd kill the MWD capacitor bonus for a general cap recharge bonus or buff capacitor recharge on its own and add a tracking bonus. A Gallente HAC should be able to blaster brawl if we want it to.
I'm also guessing that an ASB fit Vagabond is going to be at least somewhat overpowered.
Also, despite my in-game opponents flying them often, I concur that the Munin needs some more targeting range. Perhaps 60? |
Grath Telkin
Sniggerdly Pandemic Legion
1656
|
Posted - 2013.07.18 16:58:00 -
[374] - Quote
So you guys have been on this active tank kick and I like it a lot, and this is a place I am massively confused:
The Sac.
You make it plainly obvious that its cap recharge bonus is somewhat out of place and yet do nothing to lend to the common fitting of the dual rep armor sac. If you were to give it that sweet resist bonus and a 5-7.5% boost to armor reps as well I think you'd put that ship in a fairly nice place for the heavy tackle role you want it to have.
Nobody cares about its drone bay, though the PG boost is super nice, I would strongly urge that you get rid of that 5% cap recharge bonus for an armor rep bonus and then it would be come a fairly strong hac for what people like to do with it. |
MeBiatch
Republic University Minmatar Republic
1145
|
Posted - 2013.07.18 17:02:00 -
[375] - Quote
Butzewutze wrote:I am not to impressed by the changes to be honest. Why doesnt the zealot have a dronebay but the muninn gets one? Why does the muninn get a lowslot instead of a med (that would truly beeing handy on that ship). Why does the Vagabond get a shieldboosting bonus with only 4 mediumslots? MWD + point -> 2 slot loltank? Quote: afterburner variations that are already very strong About what setups are you talking? I am curious.
ahacs There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
MeBiatch
Republic University Minmatar Republic
1145
|
Posted - 2013.07.18 17:03:00 -
[376] - Quote
Grath Telkin wrote:So you guys have been on this active tank kick and I like it a lot, and this is a place I am massively confused:
The Sac.
You make it plainly obvious that its cap recharge bonus is somewhat out of place and yet do nothing to lend to the common fitting of the dual rep armor sac. If you were to give it that sweet resist bonus and a 5-7.5% boost to armor reps as well I think you'd put that ship in a fairly nice place for the heavy tackle role you want it to have.
Nobody cares about its drone bay, though the PG boost is super nice, I would strongly urge that you get rid of that 5% cap recharge bonus for an armor rep bonus and then it would be come a fairly strong hac for what people like to do with it.
that or a em missile bonus so it could be usefull for fleets.
ahac sac fleets would be nice. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Pesadel0
the muppets DARKNESS.
75
|
Posted - 2013.07.18 17:05:00 -
[377] - Quote
MeBiatch wrote:Butzewutze wrote:I am not to impressed by the changes to be honest. Why doesnt the zealot have a dronebay but the muninn gets one? Why does the muninn get a lowslot instead of a med (that would truly beeing handy on that ship). Why does the Vagabond get a shieldboosting bonus with only 4 mediumslots? MWD + point -> 2 slot loltank? Quote: afterburner variations that are already very strong About what setups are you talking? I am curious. ahacs
Ahacs you know, were minmatars go sfi. |
Chris Winter
Zephyr Corp V.A.S.T.
163
|
Posted - 2013.07.18 17:05:00 -
[378] - Quote
Where's the Minmatar missile HAC? |
muhadin
Origin. Black Legion.
152
|
Posted - 2013.07.18 17:08:00 -
[379] - Quote
As a long range platform the munin would benefit from a 4th mid slot instead of a 6th lowslot. With the nerf to tracking enhancers, the extra mid allows for another sebo or another tracking computer. While on the otherhand actually being about get somewhat of a tank thats bigger than a piece of paper. "Love the Life you Live, Live the Life you Love" |
MeBiatch
Republic University Minmatar Republic
1145
|
Posted - 2013.07.18 17:09:00 -
[380] - Quote
muhadin wrote:As a long range platform the munin would benefit from a 4th mid slot instead of a 6th lowslot. With the nerf to tracking enhancers, the extra mid allows for another sebo or another tracking computer. While on the otherhand actually being about get somewhat of a tank thats bigger than a piece of paper.
its called a sig amp eh. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
|
Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
213
|
Posted - 2013.07.18 17:12:00 -
[381] - Quote
I would like to see a real bonus for the ishtar instead of +50 m3 of drones a level. Just give it a 375 m3 like dedicated drone carriers should have and give it a drone velocity bonus or something. The +5 km max range is weak, but at least it's a bonus.
I would also like to see another low on the ishtar. With the addition of drone damage modules the ishtar became a shield ship, I'd like to see more lows so it could be an armor tanked ship and still fit a couple drone damage modules.
The Sacrilege is also a sad. I don't know what to do to make it not suck, the base design seems off. A slow short ranged armor missile brawler just seems to have an off flavor. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
66
|
Posted - 2013.07.18 17:13:00 -
[382] - Quote
Heck I would have done this for all drone boats
Drone Support Bays. Able to fit Combat Utility Drones, Electronic Warfare drones and Logistic Drones. Cannot hold Combat Drones.
For example. The Ishtar would get the following.
Ishtar.
Stats: Combat Drone Bay Bandwidth 125 Combat Drone Bay Size 125 Utility Drone Bay Bandwidth 75 Utility Drone Bay Size. 75
Gallente Cruiser Skill Bonus: 10% bonus to drone tracking and optimal range(was 5% bonus to Medium Hybrid Turret damage) 10% bonus to drone hitpoints and Damage
Heavy Assault Cruiser Bonuses: 5 km bonus to Drone operation range per level 50 m3 extra Drone Bays (Utility Drone Bay and Combat Drone Bay) per level
Everybody would get to use the extra ewar drones that Nobody uses (such as the Sensor Dampening Drones, Target Painting Drones, Webifier Drones, Tracking Disruptor Drones, Energy Neutralizing Drones).
Heck I would do this to Every Ship, balance out those that have drone bays, move all those ewar drones nobody uses to a specific bay that specific ships can have an actual use for, and be able to use them all. You would at least make the Ishtar a definite differentiating type of droneboat.
Can even apply that to the Myrmidon, Vexors, Dominix, Proteus, Prophecy, Armageddon, Arbirator, etc. Can balance out the extra utility dronebay and allow more drone based moves and combat.
There ya go, Ishtar fixed and made all those useless drones useful now. |
Leskit
The Night Wardens Viro Mors Non Est
31
|
Posted - 2013.07.18 17:14:00 -
[383] - Quote
CCP Rise wrote:I'll look at the Ishtar fitting. To me it seems like one of the stronger HACs already and it gained a bonus to damage projection and application so I didn't see a need to give it even more buffs. I don't think of it as a ship that ought to be running medium sized mods in all its high slots. All that said, I'll have another look.
it really DESPERATELY needs CPU. drone modules eat up CPU worse than any other damage mod or ewar, it's ridiculous. Also, having a "bonus" just to give it enough drones to use is...silly/ridiculous. swap drone bay amount for heavy drone MWD speed bonus per level, and give it base 375 m3 drone bay. That should make it more useful against cruisers without having to resort to medium drones.
Two Step wrote:Sac should get some sort of scram/disrutper/web range/strength bonus instead of the mostly useless cap bonus.
CCP Rise wrote:While the Sacrilege didn't gain bonuses or slot changes, the added PG and added drone bay push it over the edge I think it would become a solid heavy brawler with a lot of utility. I spent some time trying to find a 4th bonus that fits better than the cap recharge bonus but it's actually very difficult. I think keeping its character as a really sturdy bruiser seems more interesting than anything else I've come across, but I'll keep watching feedback on this. Its really important to me that this both useful and fun. The drone bay was much welcome! As long as the PG boost allows it to fit a 1600mm plate+hams+mwd+ medium neut, then it can stay. Otherwise it really wants a 6th low slot. The cap bonus is really nice for active tanking, but It really needs the 6th if you active tank it. |
Drunken Bum
398
|
Posted - 2013.07.18 17:15:00 -
[384] - Quote
Grath Telkin wrote:So you guys have been on this active tank kick and I like it a lot, and this is a place I am massively confused:
The Sac.
You make it plainly obvious that its cap recharge bonus is somewhat out of place and yet do nothing to lend to the common fitting of the dual rep armor sac. If you were to give it that sweet resist bonus and a 5-7.5% boost to armor reps as well I think you'd put that ship in a fairly nice place for the heavy tackle role you want it to have.
Nobody cares about its drone bay, though the PG boost is super nice, I would strongly urge that you get rid of that 5% cap recharge bonus for an armor rep bonus and then it would be come a fairly strong hac for what people like to do with it. Two tanking bonuses? Come on now lets not be silly. I for one am stoked for the sac.
I love sac.
Sac. After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary. -á-Fozzie |
MeBiatch
Republic University Minmatar Republic
1145
|
Posted - 2013.07.18 17:20:00 -
[385] - Quote
Ersahi Kir wrote:I would like to see a real bonus for the ishtar instead of +50 m3 of drones a level. Just give it a 375 m3 like dedicated drone carriers should have and give it a drone velocity bonus or something. The +5 km max range is weak, but at least it's a bonus.
.
agreed. how about a sentry drone damage bonus?
from what i understand the reason the ishtar had 15 slot layout even though it was a drone boat was due tot he 50m3 bonus. but if you noticed the ishtar now only get 14 slots which would indicate the 50m3 bonus should go out the door and replaced with something usefull like extra cpu or something of that nature.
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1130
|
Posted - 2013.07.18 17:25:00 -
[386] - Quote
CCP Rise wrote:Capqu, so aggressive =/
I did forget to mention in last post that I think adding RLML to Cerb makes sense to me.
Do it to the navy cara while you are at it. In fact, why don't you just give all ships that have a missile bonus a bonus to medium missile launchers in general?
You don't see a battlecruiser with a bonus to autocannons and excluding arty... >_> BYDI recruitment closed-ish |
gawrshmapooo
Es and Whizz Hedonistic Imperative
13
|
Posted - 2013.07.18 17:26:00 -
[387] - Quote
Two step wrote:Sac should get some sort of scram/disrutper/web range/strength bonus instead of the mostly useless cap bonus.
My dual armor rep wtfpwn tank disagrees. |
Wu Fey
Devil's Evil Spirits The Devil's Warrior Alliance
4
|
Posted - 2013.07.18 17:27:00 -
[388] - Quote
CCP Rise wrote: While the Sacrilege didn't gain bonuses or slot changes, the added PG and added drone bay push it over the edge I think it would become a solid heavy brawler with a lot of utility. I spent some time trying to find a 4th bonus that fits better than the cap recharge bonus but it's actually very difficult. I think keeping its character as a really sturdy bruiser seems more interesting than anything else I've come across, but I'll keep watching feedback on this. Its really important to me that this both useful and fun.
5 low slots on an (amarr) armor tanker just feels bad |
Grath Telkin
Sniggerdly Pandemic Legion
1657
|
Posted - 2013.07.18 17:28:00 -
[389] - Quote
CCP Fozzie wrote: Considering that we've been shouting at the top of our lungs for a year that T2 won't get buffed as much as T1 was, I don't know why you're surprised.
Ok so follow me here:
Aside from leaving a cap recharge bonus on a missile ship (the sac called its mad at you) what justifies every buying one of these over an ABC or t1 cruiser?
I know you say you can't help how we feel and blah blah about the ships power levels but these simply do NOT shine above their t1 cruiser and ships like the Tornado/Talos to ever justify putting into use.
They're not really giving pilots or fleets any kind of incentive to put them into play, like take a Deimos for example: who cares, i can fit out 10 thoraxes for the price of one Deimos hull and get nearly the same performance from them and expect largely the same results in a fight.
Same with the Vexor and Ishtar.
The ships are just too close in performance levels currently to justify spending 250 million for a single fitted ship when you can buy 10 of its lower tech counterparts and get nearly the same effect.
I know you guys try not to let price influence your balance choices, and I've even defended you on it after what you did to my titan, but at some point you have to look at the cost to projected effect values and know that HAC's will simply stay shelved as long as things like tornados can easily project more damage at greater ranges than they can for cheaper, and attack cruisers can match or exceed their damage for a pittance of what a hac costs.
They can tank, big deal, you've so skewed the game towards massive alpha at this point that over a certain gang size tanks stopped mattering.
|
Grath Telkin
Sniggerdly Pandemic Legion
1657
|
Posted - 2013.07.18 17:30:00 -
[390] - Quote
Drunken Bum wrote:Grath Telkin wrote:So you guys have been on this active tank kick and I like it a lot, and this is a place I am massively confused:
The Sac.
You make it plainly obvious that its cap recharge bonus is somewhat out of place and yet do nothing to lend to the common fitting of the dual rep armor sac. If you were to give it that sweet resist bonus and a 5-7.5% boost to armor reps as well I think you'd put that ship in a fairly nice place for the heavy tackle role you want it to have.
Nobody cares about its drone bay, though the PG boost is super nice, I would strongly urge that you get rid of that 5% cap recharge bonus for an armor rep bonus and then it would be come a fairly strong hac for what people like to do with it. Two tanking bonuses? Come on now lets not be silly. I for one am stoked for the sac. I love sac. Sac.
Exactly what changed to make you so happy? It got a few more drones? Or was it the ability to use the now anemic HMLs?
Nothing about one of the two most useless HACs changed at all.
EDIT: And to be specific, having two tanking bonuses would allow it to specialize in doing SOMETHING well, because at this point in time it doesn't do anything well |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 30 40 50 60 .. 60 :: one page |
First page | Previous page | Next page | Last page |