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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Andy Landen
Exploring Eagles
88
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Posted - 2013.01.24 15:01:00 -
[2581] - Quote
What is so hard about designing a ship which acts like a supercarrier but doesn't leave space and fits pos modules instead of carrier/ship modules and consumes fuel blocks for various processes? Then call it the new "pos" and add other features later. You could do that by the summer for sure. You could even let the pos warp and jump like capital ships if the player has the right skills, and it will be like a mobile, small, player station. Let's do it already.
Edit: Lock it down so that the player who owns/deployed it is the only one that can use it. Allow the player to specify other players who can use it too. |
Pivowarko
Senators of Eridan Red Alliance
0
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Posted - 2013.01.24 18:53:00 -
[2582] - Quote
realy bild new poses we have tOOn troble him
(sorry my english) |
Aubaine
The Dark Space Initiative
4
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Posted - 2013.01.24 19:20:00 -
[2583] - Quote
This is an essential part of the game that occupies every aspect of space, in every corner. It could easily become a widely implemented tool if the POS mechanic were to be upgraded into something more feasible and user-friendly, and could easily change the game (positively) in ways no EVE player could anticipate. I mean this in the most positive way and I can't stress how critical a POS update would be, and mean, for the whole community of EVE...not just WH dwellers in general. |
Balder Verdandi
Czerka. WHYS0 Expendable
116
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Posted - 2013.01.24 20:06:00 -
[2584] - Quote
Is there a reason why new post notifications aren't coming through for this thread, even though I'm subscribed?
I smell a rat .....
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
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Dhuras
The Classy Gentlemans Corporation Moist.
13
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Posted - 2013.01.25 00:48:00 -
[2585] - Quote
Good to know I am a "small portion" of the comunity and not worth CCP's time |
Dhuras
The Classy Gentlemans Corporation Moist.
13
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Posted - 2013.01.25 01:01:00 -
[2586] - Quote
Borlag Crendraven wrote:mynnna wrote:To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.
That is clearly very, very wrong. Ditto. Faction Warfare affects a much smaller portion of players, it was worthy of advertising as one of the new features for an "expansion". Same thing with war declarations, no one in null or w-space care about them and they are meaningless when it comes to low sec as well, yet they're receiving yet some more attention in the upcoming "expansions". This dueling affects only people in high sec, and some very limited number of people who dwell in low sec and yet somehow lack balls to simply attack the target with or without any possible dueling mechanics. In short, everything they're doing is affecting a smaller portion of the userbase than this is, with the sole exception of ship rebalancing. Which brings us to the situation we have now. 2 developers who have clearly called us the minority that doesn't matter. What CCP Gargant said, makes sense and is perfectly acceptable, but unless he is the one in charge of this POS revamp instead of Soundwave and Unifex, it's completely meaningless. That said, I suppose I've finally joined the rank of bittervets and am unsubbing. Will still continue playing via plex, but having a hard time justifying actually paying real money for the development team that has lost the trust in providing the support I consider adequate for the money.
^Exactly how I feel |
Helena Khan
Ministry Of Reverse Engineering
0
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Posted - 2013.01.25 01:01:00 -
[2587] - Quote
Just another portion. As equally small as the other couple of hundred thousand of us.... |
Machagon
Mean Corp Mean Coalition
0
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Posted - 2013.01.25 15:30:00 -
[2588] - Quote
I don't operate or significantly interact with POSes, but even I think this is an urgent issue.
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Illyena Shahrizai
Perkone Caldari State
1
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Posted - 2013.01.25 15:48:00 -
[2589] - Quote
I don't post very often on forums, but I think this is one of the critical changes that needs to be made in the near/immediate future, to make the entire thing more dynamic and more compelling.
Also, I heavily agree with the above link and the authors mindset: an entire theme dedicated to revamp and overhauling the current POS system would do wonders for everyone in the game and encourage far more activity in it.
+1 to the link and I hope CCP considers a serious revamp of the current POS system. |
Celly Smunt
Viziam Amarr Empire
76
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Posted - 2013.01.25 17:26:00 -
[2590] - Quote
POS love bump... :) Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
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Incindir Mauser
Adhocracy Incorporated Adhocracy
46
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Posted - 2013.01.26 05:01:00 -
[2591] - Quote
I am a "small part of the community".
Living out of a PoS provides challenges. None of which are very rewarding.
PoSes are convoluted and unnecessarily complicated.
I don't need all the pleasantries of a station to have fun. But at least make it make sense. A player can build Tech 3 cruiser hulls and sub-systems in a PoS but cannot assemble them into a functioning ship there.
Those of us that use them have been quiet for a little too long.
Player owned stations. Fix them or give us something new and shinier if the PoS programming is a endless bowl of spaghetti code.
I am a "small part of the community".
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Ulam Stanislaw
22
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Posted - 2013.01.26 07:42:00 -
[2592] - Quote
We definitelly need new POSes !!!
But please give us force fields too, just like in the old system. Also corporations settings and roles/titles would be something that you guys should work on because its very much tied up with the POSes.
+1 |
Slinky1984
Red Horizon Inc Cult of War
5
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Posted - 2013.01.26 08:15:00 -
[2593] - Quote
New POS's please |
Pharaoh Horus
Ministry of Department
0
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Posted - 2013.01.26 11:26:00 -
[2594] - Quote
Yes CCP, please improve the POS management as it is an absolute nightmare and which is a shame, any player living in a WH for an extended period of time will grow frustrated with the POS gods. |
The Hamilton
The Circus Corp Intrepid Crossing
49
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Posted - 2013.01.26 12:08:00 -
[2595] - Quote
I have never really used a POS though my corp offers me the ability to. It's just too confusing, I can't be bothered. A single dockable system would be of great benefit to bring players like myself out of the woodwork.
There's a lot more I would love to have. But that's the crux to see who really wants these proposed upgrades. |
Red Maiden
PCG Enterprises
48
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Posted - 2013.01.26 22:58:00 -
[2596] - Quote
Adding a +1 here. Improving, and expanding, POSes would definitely be a sellable idea (theme) and be attractive to new players (if it were made acccessible to them in some way). |
Sylvanium Orlenard
EVE University Ivy League
4
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Posted - 2013.01.27 00:18:00 -
[2597] - Quote
I am a member of EVE-University and the Coordinator of E-UNI`s Wormhole Campus. Basically the whole point of the WHC (WormHole Campus) is to introduce new players how it is to live in Wormholes.
This definitely involves living out of a POS, and POSes are the main source of concern for our security. One thing that would greatly improve our security is quite simply Audit-Logs of the CHA and the SMA. This simple modification would allow us to know who stole from us and then give us options on how to deal with it.
Having a mechanic that allows us to do Reactions without requiring "POS Config" role or the ability to limit who can cancel a factory/laboratory job to the person that placed the job and few others would be nice to have also.
Just the 0.02 ISK of a new player. |
Cato XIII
The Carnifex Corp
1
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Posted - 2013.01.27 06:50:00 -
[2598] - Quote
I would like to be able to dock and enter a station-like interface. Flying my ship around inside the POS to access different structures is silly and irritating.
Just like an NPC station it could have station facilities but in the case of a POS they would be blank and we would fill them depending on the way we set up our operations.
As far as art is concerned I would prefer to add-on to the tower than to have random structures floating around nearby.
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Mamucha
Rookie Empire Citizens Rookie Empire
0
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Posted - 2013.01.27 15:35:00 -
[2599] - Quote
So we got what we got before, someone admits theres a problem.
No put team together and get the damn prototype working, please include people that heavily depends on POS, such as inventors, blueprint researchers, moon miners... Im sure you can easily compile list of those from database based on activity....
Yes, im not holding my breath. i believe ccp cant fix this uneder two years...
While your at it, fix the damn scinece&industry UI as well. 11 clicks to launch remotely invention jobs, thats idiots design.
And then some wonder why im sure devs dotn play this game. If even one of them would play industrialist, all these would have been fixed years ago... We are recruiting, see: https://forums.eveonline.com/default.aspx?g=posts&t=196504&find=unread |
Dasola
Rookie Empire Citizens Rookie Empire
134
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Posted - 2013.01.27 15:52:00 -
[2600] - Quote
Heres one ex-industrialist that gave up POS usage becouse how outdated they are and how difficult the mechanism is to use.
At peak time when i was fool, i was running 2 faction medium towers for tech2 invention, copying and manufacturing. have you developers ever even tryed launch invention job remotely? takes a big pile of clicks with mouse...
And then theres issues of opening your pos to corporation with other people in it. Roles are nightmare... I would love to be able to rent out slots when i dont need them for moment, but thats imbossible pretty much...
So please, please CCP, put team together to work in this new POS system. You newer delivered promised industry update, heres your perfect chance to start with somethign industry related...
Make it modular, make it easy to use, make it bossible to grant access per structure when your in corp with other people... AND for love of god, make it so invention remotely dosnot take 11 clicks no more. Im seriously considering you should send you fellows a bill for replaceing those mouse switches( yes i do electronics construction as hobby so i do even that)... [Insert something funny or smart here]
Good lord has set me on path, sometimes im confused about what he wants from me. But path leads on, towards why he placed me on this wonderfull planet... |
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Newt Rondanse
Magnificent Mayhem Mining
10
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Posted - 2013.01.27 20:43:00 -
[2601] - Quote
Andy Landen wrote:What is so hard about designing a ship which acts like a supercarrier but doesn't leave space and fits pos modules instead of carrier/ship modules and consumes fuel blocks for various processes? Then call it the new "pos" and add other features later. You could do that by the summer for sure. You could even let the pos warp and jump like capital ships if the player has the right skills, and it will be like a mobile, small, player station. Let's do it already.
Edit: Lock it down so that the player who owns/deployed it is the only one that can use it. Allow the player to specify other players who can use it too.
Perhaps something like this, they should be prototyping potential designs *now* to see what works in play.
Not necessarily on Sisi or any other public server, but all the hypothetical designs in the world don't count squat against actually trying a few out. |
Celly Smunt
Viziam Amarr Empire
86
|
Posted - 2013.01.27 23:43:00 -
[2602] - Quote
Newt Rondanse wrote:Andy Landen wrote:What is so hard about designing a ship which acts like a supercarrier but doesn't leave space and fits pos modules instead of carrier/ship modules and consumes fuel blocks for various processes? Then call it the new "pos" and add other features later. You could do that by the summer for sure. You could even let the pos warp and jump like capital ships if the player has the right skills, and it will be like a mobile, small, player station. Let's do it already.
Edit: Lock it down so that the player who owns/deployed it is the only one that can use it. Allow the player to specify other players who can use it too. Perhaps something like this, they should be prototyping potential designs *now* to see what works in play. Not necessarily on Sisi or any other public server, but all the hypothetical designs in the world don't count squat against actually trying a few out.
Actually, according to Seagull's one reply, they already have a prototype with graphics, they just don't have any functionality to speak of for the prototype.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Newt Rondanse
Magnificent Mayhem Mining
10
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Posted - 2013.01.28 03:29:00 -
[2603] - Quote
If they don't have functionality, it isn't much of a prototype now, is it? |
Balder Verdandi
Czerka. WHYS0 Expendable
117
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Posted - 2013.01.28 05:29:00 -
[2604] - Quote
Newt Rondanse wrote:If they don't have functionality, it isn't much of a prototype now, is it?
^ This FTW.
I honestly can't believe that they cannot take code from elsewhere in the game "that works" and scale it towards a corporate tower, or for lack of a better term, a corporate outpost.
It would function just like NPC stations or alliance built outposts in 0.0 except it would be at the corporate level. Some functions like cloning/medical services, repair services, and insurance wouldn't be available ..... however since all services aren't available at every station, the functionality I speak of translates over to a corp outpost rather well.
Modular POS'es (aka modPOS) would function just like outposts and stations; hangars, factories, labs, and refinery services would be simple add-ons that could be offlined/onlined at will, with the proper permissions, and would be available to all corp personnel (even remote research jobs from NPC stations for blueprints).
Even the artwork is already in the game. There are NPC hubs we've all shot at (Serpentis Hideout, anyone?) and good examples of modPOS'es (Forgotten Frontier Quarantine Outpost for example) that would simply need functionality added to them, that are modular, and wouldn't need new artwork since it's already in game and optimized.
Let's see if CCP can get on board with this.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
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Beani Kliadi
Omni-Tek Inc
0
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Posted - 2013.01.28 12:09:00 -
[2605] - Quote
I strongly support the improvement to the POS system, after using a POS on many occasions for wormholes, its a laborious task for maintaining and altering the use of the POS. And then you also have to trust all the members of your corporation if they are going to have access to the POS in wormhole space. Then theres the issue of ships floating out of the POS shield, removing the POS, personal Giant Secure Containers, roles and titles (really restrictive).
I also ran a moon mining network in low sec Aridia for my corporation, this became a full time job. Time invested in anchoring and organising 7 POS's over two regions was a logistical nightmare. The POS didn't make it any easier, flying to each Silo and taking the material, in each POS until everything was done. Then you had to start again.
Also had some research and investion POS's in high security space, this was a pain. Very difficult to setup for members role and title wise, and difficult to keep access for each member restricted to that member and not other members or even the corporation station assets.
I hope CCP fixes these issues with the POS system, I'd be quite reluctant to use POS's again unless something is done about roles and titles, structures, the POS bubble, accessability. |
Scrapyard Bob
EVE University Ivy League
1222
|
Posted - 2013.01.28 15:12:00 -
[2606] - Quote
Even the current system is somewhat salvageable if you'd go after the low-hanging fruit.
- Finish fixing CHAs so that containers, especially audit containers can be fully used (both deposit *and* withdraw) just like you can use them in a corporate hangar in a station.
- Add the ability to repackage items in a CHA.
- Remove the requirement of handing out the "Factory Manager" role in order for regular corp members to use the POS labs/arrays. Anyone without the role should be allowed to install jobs, but can only cancel their own jobs. This is one of the major impediments to doing null / w-space industry because you can't trust that someone won't cancel your jobs in larger corps.
- ME/PE jobs which get cancelled should get partial progress (should be reasonably easy, other then jobs that consume materials). This needs to be done anyway if there is ever a chance of opening up ME/PE research to the public. It mitigates the problem of "what if someone cancels my research job mid-stride".
- Corporate divisions in the SMA. Right now, corps have to abuse the "POS fuel-tech" role in order to setup SMAs which offer more security then the corporate-wide SMA, or you have to do fun things with shield passwords.
- Re-balance the currently useless refining arrays. Make them much faster, use slightly less CPU/PG, and remove the "you'll only ever get 75% back" restriction. Change them so that with skills + implants you can get close to 99%. This is another major roadblock to null-sec and w-space industry.
- Add the faction tower BPCs back into the game as drops.
- Fix the missile/torpedo launcher batteries to not consume CPU.
- Fix the gas refining silos to not require starbase config roles to function.
Higher-hanging fruit:
- Allow access to research/manuf slots based on "titles" (i.e. if you have title X out of the 14 corp titles).
- Add access logs (deposit/take) at the hangar level, not just the audit-container level.
- Add access logs for job cancellation at labs/arrays.
- Add new CHA sizes. Give us a 1M m3 version with same PG/CPU as existing CAA and call it a "small CHA". Add a 8M m3 "large" version which takes 2.5x the CPU/PG of the existing CHA.
- Add more SMA sizes. Specifically something in the 50M m3 range (that is 2x the anchor cost of the current SMA).
- Add new tower sizes. I think a XL (2x the size / cost / fuel of the current large) and a XXL (4x the size/cost/fuel) would be useful. If someone wants something bigger which eats more fuel, then this would be the choice for them.
- Create a "personal" storage array, with 100 slots, each with 100k m3 of storage that members can rent.
- Change hi-sec slot fees to float more. If a hi-sec station keeps <50% of their slots busy one day, then they should cut prices by 1%. Over 50% busy, bump prices up about 1%/day. Over 80% busy, bump prices up 2% per day. Change the base minimum fee to be around 2500 ISK/hr instead of 333 ISK/hr. Let the market decide just how much those slot fees are worth (at around 6-8k/hr POS manuf slots become competitive, and about 9-12k/hr for POS research). |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
576
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Posted - 2013.01.28 16:34:00 -
[2607] - Quote
Scrapyard Bob wrote:Even the current system is somewhat salvageable if you'd go after the low-hanging fruit. (clipped) - Re-balance the currently useless refining arrays. Make them much faster, use slightly less CPU/PG, and remove the "you'll only ever get 75% back" restriction. Change them so that with skills + implants you can get close to 99%. This is another major roadblock to null-sec and w-space industry. (clipped)
^ This, this, this.
"We want more industry in Null" (or so we've been told).. That's great .. now DO something about it. A little less talk and a lot more action.
Over in the other forum, you can read about an EASY to do change -- [Proposal] Update the POS Refinery Arrays.
Actions will always speak louder than words. Given the lack of communication and lack of action we've seen over the years, there had best be some BIG actions soon. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Frothgar
V0LTA Verge of Collapse
48
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Posted - 2013.01.28 21:14:00 -
[2608] - Quote
I really want to see POS looked at. So many of the functions a POS could in theory do, they never will due to how terribly they do it compared to say a Highsec station.
Its annoyingly hard on WH residents, and I think we deserve some increased functionality for generating such good content for the rest of the players ;) |
Astrojet
Signal 7
0
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Posted - 2013.01.28 21:58:00 -
[2609] - Quote
CCP
Fix POS's for goodness sakes. There are numerous possible suggestions here that can be investigated. POS dwellers are everywhere: WH's, Null, Lowsec, Hisec << So this affects ALL of eve, not just one small segment.
I happen to live in a WH with a nice group of players, so I am just a small part of eve. But I have 4 accounts in that WH, and most others have a few accounts as well. At least once a week a corp directors says something about "can't wait for Dec 2013 so POS's are fixed."
We have been patient. Please do not dismiss how we feel about this; or what we will do if SOMETHING is not done.
Astrojet
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Shamus O'Reilly
Gungnirs' Point I Know Right
70
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Posted - 2013.01.29 00:53:00 -
[2610] - Quote
Is CCP going to respond to this as they had said earlier in this thread? I'm curious as to what they would say |
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