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Rath Marr
Amarr Bene Gesserit ChapterHouse
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Posted - 2011.06.16 17:31:00 -
[1]
Edited by: Rath Marr on 16/06/2011 17:35:39 I ask because I was reading the evelopedia on lvl 4 fitting, and it emphasized hardening for what the npc's will shoot at you, but kinda downplayed what you shot them with. That is, it recommended shooting them with what they are weak against but adding that the difference is marginal. But to hear it spoken of in chat, you get the impression that an amarr ship in Angel space should just save everone time and hit the self-destruct.
What say ye? Marginal effect only of concern for ocd'ers, or major stumbling block to beating level 4's? You experiences welcome. Thanks.
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Target Painter
Minmatar
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Posted - 2011.06.16 17:54:00 -
[2]
Edited by: Target Painter on 16/06/2011 17:54:39 It has a measurable impact on isk/h which is important for people who want to spend the least amount of time grinding. It doesn't affect your ability to actually complete missions.
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Terghon Tu
Amarr DarkNet Node Fanaticus
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Posted - 2011.06.16 18:37:00 -
[3]
Lasers versus Angels are a pain. If you're borderline for completing L4 missions or taking on rats, then doing it with lasers will be dangerous. In most cases you'll be fine, just add an extra 30% to the time to kill Angel rats versus others (or double the time it takes to kill Sansha and Blood rats). ---------- The right to do something doesn't make doing it right. |
Goose99
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Posted - 2011.06.16 20:21:00 -
[4]
Think of it this way: A 1 mil bounty deadspace Angel BS has exp resist of ~50%, and EM resist of ~80%. The difference is bigger than it looks. It means only 20% of EM damage gets through, and 50% of exp damage. That's 2.5x more damage.
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.06.16 22:18:00 -
[5]
I found multifrequency to not be too bad since it does so much thermal damage.
That said, yes it takes a lot longer with lasers but back when i was flying the nightmare it still murdered them :)
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Goose99
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Posted - 2011.06.16 22:32:00 -
[6]
Originally by: Linda Shadowborn I found multifrequency to not be too bad since it does so much thermal damage.
That said, yes it takes a lot longer with lasers but back when i was flying the nightmare it still murdered them :)
Thermo resistance is about 10% lower. Still pretty bad.
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.06.17 00:25:00 -
[7]
Bad yes.. but doable. Of course getting some t2 800s would be a lot more effective but if lasers is all you got, it can be done.
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Tenzeck
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Posted - 2011.06.17 02:31:00 -
[8]
Originally by: Goose99
Originally by: Linda Shadowborn I found multifrequency to not be too bad since it does so much thermal damage.
That said, yes it takes a lot longer with lasers but back when i was flying the nightmare it still murdered them :)
Thermo resistance is about 10% lower. Still pretty bad.
True, but with Amarr damage projection raw damage applied can make up some of the difference. It really depends a lot on the specific ship.
Either way if you can fly something else, do it.
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King Rothgar
Path of the Fallen
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Posted - 2011.06.17 02:46:00 -
[9]
Against angels, a navy geddon is slower than a vargur for what that's worth. That said I don't think the difference is huge. It's real, measurable and if you're trying to min/max, it's a concern. But it isn't that big of a deal when you consider things like optimal range vs falloff and other factors. One thing's for sure, my navy geddon absolutely nukes npc machs. A vargur does it a little faster, but that navy geddon with scorch is no slouch despite using the single worst damage type against them. Thus far you shall read, but no further; for this is my sig. |
Goose99
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Posted - 2011.06.17 05:06:00 -
[10]
Edited by: Goose99 on 17/06/2011 05:07:04
Originally by: King Rothgar Against angels, a navy geddon is slower than a vargur for what that's worth. That said I don't think the difference is huge. It's real, measurable and if you're trying to min/max, it's a concern. But it isn't that big of a deal when you consider things like optimal range vs falloff and other factors. One thing's for sure, my navy geddon absolutely nukes npc machs. A vargur does it a little faster, but that navy geddon with scorch is no slouch despite using the single worst damage type against them.
Scorch is horrible against Angels, mostly EM and little heat. It's closer to 2.5x than 2x. Either way, the difference is huge. I've ran both NM and Mach, it's not min/maxing, it takes more than twice as long in NM. The actual dps is so low you can see higher bounty rats hp creep up from self rep as you're killing them, it's like back in noob days, very annoying. Do yourself a favor and just don't do it.
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Miss Rabblt
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Posted - 2011.06.17 08:59:00 -
[11]
Originally by: Rath Marr .. it recommended shooting them with what they are weak against but adding that the difference is marginal...
can't say about minmatar pirate NPCs (Exp/Kin weakness) and amarr ships (EM/term damage)...
However. 10/10 rogue drone escalation. Rogue Hive mother. Has 60%-25%-35%-10% defence for armor. When you come and kill it with lasers you need alot more DPS than if you use projectile guns with Fusion ammo (exp). 2 hours with lasers/1 hour with projectile.
On the other hang regular T1/T2/faction drones: they not only use different damage types but they have different damage value. So for rogue drones (weak for EM) you use gallente drones (termal damage). Because gallente drones give more DPS from termal than amarrian ones from EM.
Personally i prefer to pay attention to damage type. Don't like to see if my ammo doesn't damage.....
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Lugalzagezi666
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Posted - 2011.06.17 09:14:00 -
[12]
Just so you can imagine how big the difference is :
angel extravaganza nightmare, almost all l5 - 30 - 35 min machariel, with m4 guns - 16 - 18 min
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.17 21:01:00 -
[13]
It's doable, but compared to complete times vs. sansha and blood raiders it feels very slow. Not impossibly slow, but if you've also got a flimsy angel tank setup (ie. t1 armor tank), it's probably not worth your time.
vOv
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