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dkbjitawhore
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Posted - 2010.12.15 09:24:00 -
[61]
Originally by: Black Dranzer Capitals are big, fat, slow, and they can't travel without a second person.
Screw that.
Unless of course your corp/alliance has infrastructure to support capitals such as cyno beacons.
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Whitehound
The Whitehound Corporation
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Posted - 2010.12.15 09:31:00 -
[62]
Edited by: Whitehound on 15/12/2010 09:32:45 *facepalm* /thread
If this thread proves anything then it is that caps make people more stupid.
Some just cannot win a fight with only a single char and are otherwise too stupid to have friends so they help themselves with having multiple accounts. This is no news. They start with one-man corp war-decs in high-sec, their main doing docking games and their alts in NPC corps doing remote repairs. And because anything else is too dangerous and one of their expensive, faction fitted e-peen ships could possibly explode. Well, it does not work any other way if you want to have it all, have no one to boss around and cannot lose, am I right?
So now we have discovered caps. Hiding cap inside POS shield and wanting to assign fighters, and because fighters are best friends forever with boss, and because they do what boss tells them to.
There is just one good use for caps here. It is to blow up your POS. --
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.12.15 09:35:00 -
[63]
Owning a dread will get you laughed at :(, first ccp nerfed my moros drone dps and then they buff supercaps making dreads the new electonic attack frig
Originally by: Kool StoryBro <---
Originally by: CCP Spitfire Spam post removed.
Random forum moments ftw |
Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2010.12.15 10:11:00 -
[64]
i own a carrier and i'm still fscking terrible, so i doubt it ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Fat Willy
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Posted - 2010.12.15 10:32:00 -
[65]
Capital ships cannot be used for mission running in hi-sec, so no... capital pilots cannot be better pilots.
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Solarienne
Caldari Reaction Theory Talos Coalition
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Posted - 2010.12.15 10:38:00 -
[66]
The obvious answer is yes. Capital pilots have the social skills (teamwork, integration on a war rather than battle level of alliance op), funding and patience that non-capitals (aspirants aside) lack.
Neglecting Carrier training, tbh, Is shooting yourself in the foot unless you want to hug empire or pretend to pvp in lo-sec all your life.
Confirming that capital pilots are the upper echelon of EvE.
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2010.12.15 10:40:00 -
[67]
If you don't have a capital, you definitely are at a disadvantage.
It will take decades to kill a POS without dreads.
Moving your ships around will take dozens of trips instead of 1 or 2 with a carrier.
POS fuelling or trading will take ages without a jump freighter.
Also if you attack my space, I can assign fighters to replace drones from my teammates, and sit happily at a POS.
Saying that, I hate capitals. Needing a cyno alt, or having to trust someone with your billion isk or more investment is annoying.
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Forum Guy
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Posted - 2010.12.15 10:42:00 -
[68]
I think the title of this thread should have been changed from:
'Does OWNING a capital ship make you a better Eve player?'
to:
'Sorry, but I had to ask this stupid question'.
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Lord Evangelian
Gallente The White Mantle
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Posted - 2010.12.15 10:51:00 -
[69]
Originally by: Forum Guy Edited by: Forum Guy on 15/12/2010 10:47:51
I think the title of this thread should have been changed from:
'Does OWNING a capital ship make you a better Eve player?'
to:
Sorry, but I had to ask this stupid question.
Statements without citation or clarification from personal experience are invalid. Please explain your answer!
The White Mantle | Change is coming! |
Keira Matrix
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Posted - 2010.12.15 10:56:00 -
[70]
Edited by: Keira Matrix on 15/12/2010 10:57:25
Originally by: Lord Evangelian
Originally by: Forum Guy Edited by: Forum Guy on 15/12/2010 10:47:51
I think the title of this thread should have been changed from:
'Does OWNING a capital ship make you a better Eve player?'
to:
Sorry, but I had to ask this stupid question.
Statements without citation or clarification from personal experience are invalid. Please explain your answer!
My suggested title for this thread is obvious, if you don't get its reasoning then I can't help you there.
Edit: And yes this is an alt of an alt.
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Harunhh
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Posted - 2010.12.15 11:03:00 -
[71]
Nope, doesn't make you a better player but it makes you a better person. If you're not flying a capital ship then you are a bad person!
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Morag Ondr
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Posted - 2010.12.15 11:13:00 -
[72]
Does OWNING a capital ship make you a better EVE player?
Yes, if you are "owning" a capital ship you are probably a better EVE player. If you kill the cyno ship(s) first though, are you truly "hardcore"? |
ChromeStriker
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Posted - 2010.12.15 11:46:00 -
[73]
Does killing a capital ship make you better.... Yes does owning a capital ship make you better.... wouldnt have thought so? give me yours and il let you know
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Benco97
Gallente Carpe Diem inc.
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Posted - 2010.12.15 11:56:00 -
[74]
Does owning a capital ship make you a better eve player?
Only if it's a Rawrqual. ______________________________________________
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.
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Rosalina Sarinna
Royal Guardsmen
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Posted - 2010.12.15 11:59:00 -
[75]
Edited by: Rosalina Sarinna on 15/12/2010 12:04:01 Edited by: Rosalina Sarinna on 15/12/2010 12:03:42 To answer the question directly, no.
Just because someone skilled to sit in a carrier or Dred doesn't mean they are any good at it, and they may even lack all the skills required to operate it. Personally, I could sit in a Dred right now, or a Carrier in 10 days or something, but I'd be useless in them frankly, as my focus is elsewhere in skills (JF and Orca/Rorq are more useful to me ).
What makes you a better player is knowing what you are good at, recognizing where you need to improve & act on it in a positive way, and don't over-reach.
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Drakarin
Gallente Absentia Libertas Solus
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Posted - 2010.12.15 12:25:00 -
[76]
Originally by: simon perry Edited by: simon perry on 15/12/2010 05:23:59
Originally by: Aiwha What's wrong with five DCU's on a PVE support boat? It's not like I'd risk that sucker in proper combat without a fleet fitting. (and sitting on a POS or aligned to a POS from a safe spot is not risking it in PVP)
If you want the extra DPS get in a battleship, carriers donÆt do that much more DPS especially if youÆre not in the thanny. DPS is not the primary function of a carrier. If you were to make it useful, put it on the field remove the DCU'S put some RR on. And if you did get caught you want smarties/nuets.
As for you sitting in a safe spot... whilst we would be 'fighting' I would also have a cloaked tengu probing you down (assuming you donÆt notice this) he would sit in your alignment path, he bumps you as he uncloaks, you canÆt warp... o noes u dead! If you do notice probes and decide to warp to your POS, your fighters would automatically return to you thus making you useless.
As for æPVEÆ I assume you donÆt just do it in one system and you sometimes do it in systems which have no stationà this requires a cloak? Again you would use a smarti to get rid of the warp scramming frigs to avoid any chance of trouble if neuts enter your system.
That people is why you do not use 5 DCU'S and anyone that trains 30 days to use 5 are very foolish.
Yeah, because RR'ing people in a fleet and having a couple smartbombs handy for small ships is very entertaining...
Uh, how about this, get that carrier, risk the 1 billion isk (which by today's standards is not much) and go out, SOLO, just for the hell of it. Try to rake in as many kills as you can before you're destroyed.
Remember, the keyword is fun, not boring snoozefest inside a huge boring fleet.
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simon perry
Hostile. PURPLE HELMETED WARRIORS
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Posted - 2010.12.15 12:56:00 -
[77]
Edited by: simon perry on 15/12/2010 12:57:59
Originally by: Drakarin
Originally by: simon perry Edited by: simon perry on 15/12/2010 05:23:59
Originally by: Aiwha What's wrong with five DCU's on a PVE support boat? It's not like I'd risk that sucker in proper combat without a fleet fitting. (and sitting on a POS or aligned to a POS from a safe spot is not risking it in PVP)
If you want the extra DPS get in a battleship, carriers donÆt do that much more DPS especially if youÆre not in the thanny. DPS is not the primary function of a carrier. If you were to make it useful, put it on the field remove the DCU'S put some RR on. And if you did get caught you want smarties/nuets.
As for you sitting in a safe spot... whilst we would be 'fighting' I would also have a cloaked tengu probing you down (assuming you donÆt notice this) he would sit in your alignment path, he bumps you as he uncloaks, you canÆt warp... o noes u dead! If you do notice probes and decide to warp to your POS, your fighters would automatically return to you thus making you useless.
As for æPVEÆ I assume you donÆt just do it in one system and you sometimes do it in systems which have no stationà this requires a cloak? Again you would use a smarti to get rid of the warp scramming frigs to avoid any chance of trouble if neuts enter your system.
That people is why you do not use 5 DCU'S and anyone that trains 30 days to use 5 are very foolish.
Yeah, because RR'ing people in a fleet and having a couple smartbombs handy for small ships is very entertaining...
Uh, how about this, get that carrier, risk the 1 billion isk (which by today's standards is not much) and go out, SOLO, just for the hell of it. Try to rake in as many kills as you can before you're destroyed.
Remember, the keyword is fun, not boring snoozefest inside a huge boring fleet.
Within PVP the smarties are for relieving the amount of drones thus decreasing the DPS you are tanking not to kill æfrigsÆ.
So, what donÆt you understand about cap ships primary role is to support your fleet? Not go out and gank a bc and somehow think your amazing. Carriers are not intended to be used solo hence why you need another person to open a cyno for you to travel. But sure if thatÆs how you get your kicks, knock yourself out.
As for it being a snooze fest, youÆre doing it wrongà I have had many entertaining fights where outnumbered but the capital support has made it an amazing fight and just because youÆre in a capital does not mean it has to be a æhugeÆ fight or boring.
Got to ask, do you even fly a cap or go to low/null sec often? Because your stats show nothing but a few bs/bc losses and 1 kill on a cruiser. Tthis means once again this thread has nothing but people who no nothing at all posting absolute crap.(unless you are not posting on your main, which is sad).
As for your corp, they hang around with muppet ninjaÆs. They certainly donÆt go solo dropping, and when killing caps they use moms (lord raxxis & co) so stop being a hypocrite.
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Nimbat
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Posted - 2010.12.15 13:06:00 -
[78]
Based on my own experiences supercaps or caps at all are very useful in a crowded w-space homesystem. Mostly because they scare attackers away.
Read: crowded home system. A supercap with very little backup in w-space is a big red "KILL ME" sign.
Not to mention they are great for escalations in sites. Also very good at repairing the POS while sending fighters at the attackers.
However, the most important fact with supercaps or carriers in w-space is the value of the wormhole when you want to move out and sell the location.
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Midge Mo'yb
Antares Shipyards Phalanx Alliance
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Posted - 2010.12.15 13:08:00 -
[79]
Carriers imo are the key to the game in nulsec, if you dont have one you rely on every ****er else to move your **** around - geting one liberates you -----------------------------------------------
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Zerakix
Minmatar The White Mantle
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Posted - 2010.12.15 13:11:00 -
[80]
Originally by: Lord Evangelian Edited by: Lord Evangelian on 15/12/2010 10:54:08 How many of you avid forum users marvelled at capital ships when you started playing the game, only to relise that they are not the SOLOWTFPWN machine that you thought they were. In the four years I have played EVE I have seen a trend in a certain type of EVE player. They are the capital pilot, who feel superiour becuase they have a capital ship.
As it currently stands, I have two skills to train before I can pilot a carrier or dreadnaught, so I am not that far off. I also have the ISK to buy one, but at the moment, I refuse as I would have no use for it. Apart from the obvious...LOOK I HAVE A CARRIER, that so many people I know love to do in game. From my understanding, and experiences flying the ship on test server, they are ships, like all the others in EVE, but they have a role, which is to take on Capital ships, and large structures. So what is the big deal.
Owning a capital ship in no way implies one it better then anyone else all it implies is that they have taken the time to train up the skill needed to fly capital ships. I personally think variety is far more useful then being able to fly a capital ship. I see far more use in being able to fly a wide range of ships from assault ships to interdictors to command ships or even marauders then flying a capital ship.
I also think most corporations would rather have someone who can fly lots of different ships be they tech one or tech two then someone who can fly capitals. If they can fly capitals on top of all that then yes training wise they're probably better then most but in the end just because you can fly it doesn't mean you know how to use it. If they wish to be spam in a really big can then they should be free to waste the time and money needed to train for and purchase a capital ship it's there call. So when they die in a idiotic manner cause they're clueless about the uses and tactics for capitals I will give them no sympathy.
Mmm tears. Can i haz them?
P.S.: Evan don't waste your isk on a cap at this time. A concerned Minion. I fail. |
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Joss56
Gallente The Scope
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Posted - 2010.12.15 13:52:00 -
[81]
Edited by: Joss56 on 15/12/2010 13:52:38
Originally by: Nimbat Based on my own experiences supercaps or caps at all are very useful in a crowded w-space homesystem. Mostly because they scare attackers away.
Read: crowded home system. A supercap with very little backup in w-space is a big red "KILL ME" sign.
Not to mention they are great for escalations in sites. Also very good at repairing the POS while sending fighters at the attackers.
However, the most important fact with supercaps or carriers in w-space is the value of the wormhole when you want to move out and sell the location.
And also very effective for ganking solo game, then you take a battleship with t2 salvagers and clean your mess (marauders are best with they're big cargo space)
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