Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2010.01.23 21:14:00 -
[91]
I think you will find over time that MS make fantastic anti titan weapons. Much moreso than the reverse being true.
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2010.01.24 10:44:00 -
[92]
Originally by: CCP Abathur
Originally by: EdFromHumanResources Presently on TQ if you siege a dread while it is moving at all, it will not stop until it exits siege. Making close range weapons in any medium to large scale capital engagement worthless because the capitals quickly slide out of their maximum range.
I have watched multiple capital ships coast 200-300 km just from sieging before coming to a complete stop after cyno in or warp. Coming to a complete stop before sieging can take up to 5 minutes. This coasting is because of the mass increase, anything we can do to fix this? Improve the agility in siege along with the mass so they actually slow down?
Yep, we'll fix this.
but nano dreads
|
EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2010.01.24 21:04:00 -
[93]
Oh and having to be 8km+ from the pos shields and being completely unable to shoot anything within 8km of pos shields because the bombers try to orbit inside, freak out, and recall should be fixed somehow too.
This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
|
EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2010.01.25 08:41:00 -
[94]
Oh and can we get a new animation for remote ECM burst one day? No real rush because an animation that looks like I am blowing my load on the target is mildly amusing for now. Its invisible under the awful awful sensor booster graphic though.
|
DaiTengu
Gallente GoonFleet GoonSwarm
|
Posted - 2010.01.25 08:48:00 -
[95]
Originally by: EdFromHumanResources Oh and having to be 8km+ from the pos shields and being completely unable to shoot anything within 8km of pos shields because the bombers try to orbit inside, freak out, and recall should be fixed somehow too.
This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
Quoting this because GODDAMN IS THIS ANNOYING
|
Kerfira
|
Posted - 2010.01.25 13:37:00 -
[96]
Originally by: EdFromHumanResources This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
It's been this way for years... Whenever drones passes into a POS shield, they lose their ability to remember a target...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2010.01.25 19:02:00 -
[97]
Originally by: Kerfira
Originally by: EdFromHumanResources This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
It's been this way for years... Whenever drones passes into a POS shield, they lose their ability to remember a target...
Yes but at one point they were not that way, there has to be a way to get it back to that.
|
Yaay
UK Corp
|
Posted - 2010.01.25 20:38:00 -
[98]
Edited by: Yaay on 25/01/2010 20:41:00
Originally by: EdFromHumanResources
Originally by: Kerfira
Originally by: EdFromHumanResources This annoying bug happens with all drones, why was our ability to send drones THROUGH a pos shield at a target on the other side taken away?
It's been this way for years... Whenever drones passes into a POS shield, they lose their ability to remember a target...
Yes but at one point they were not that way, there has to be a way to get it back to that.
Originally it existed where it was absolute. I launch drones, try to hit something on the other side of the POS and the drones go around the shields,stuck because of it's incompetence of trying to fly past the shield rather than around it. This was horrible because it took drones 2 days of bouncing off shields to get to a target, and 2 more to get back.
So they changed it to it's current form. However, it allows hostile drones the same advantages.
Problem is the POS PW system. Drones can't enter a password and are considered a separate entity from the ship in that regard. Even worse is that they can't change this with password options, because it gives one side an advantage over the other. Hostiles drones would never hit anything on the far side of the POS, and friendlies would move freely.
So the real issue is both the totally crap POS PW system and the even more crap drone intelligence issue. Or you could go one step further and say that because CCP uses drones to balance ships which has lead to 80% of commonly used ships in game having them, It has escalated what could be a relatively small problem.
And furthermore, because of their total lack of ability to think out carriers/motherships further than simple drone boats, they have complicated a not so big issue even more.
CCP could literally spend 2 major patches without adding new content and fixing what's already here, and both satisfy the people who hate the bugs and the people who want new experiences just because the changes that are needed are very dramatic to the current game mechanics.
DD changes
Docking PVP games |
AnakieNine
|
Posted - 2010.01.27 06:50:00 -
[99]
Seriously the old doomday is missed. Its a real fear factor that adds to a battle and effects everyone. So as a compromise I suggest you bring it back but make it automatically occur only when a titan is killed. Yes you do lose your titan but you get some small revenge. Both parties would then have something to gloat about. less emmo quit rage.
It would also add another dimension to the blob. Just how many of the attackers might flee during the final moments before the kill?
|
McEivalley
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2010.01.27 09:36:00 -
[100]
Edited by: McEivalley on 27/01/2010 09:41:45
Originally by: roq deelim
Originally by: Yaay Titan gank runs on towers/stations are the new Mom gate camps in low sec. While I'm sure some people would love to try and claim that titans are way easier to tackle, the proof is in the deaths, which just aren't there.
this! no4. the new dd is nothing else than a driveby sniper weapon to kill unprotected jf's, carriers & dreads. being on a friendly pos is not "being protected" since a titan can tank the pos weapons long enough to cyno out without problems, and normaly noone has a titan tackle squad on standby every time you jump in a jf/carrier. one singe cheap cloaked cynomaker frig in a system can bring down any friendly capital ship activity in that system.
in that dev blog i'd like to see the number of dd ship kills during a normal battle operation compared to the number of cyno-in-and-dd-unprotected-stuff kills.
I don't understand what is so terrible about these kills (i.e. the capital ganks drive-bys)? In a manner of a speaking, this whining is similar to a mission runner or ratter who gets ganked. It's a dangerous universe out there.
The only part I agree with you over is the one regarding POS modules unable to point super-caps. A module so large should be as powerful as a HIC at the very least.
edit - made clear which kills I was referring to.
Editing your watchlist |
|
Yaay
UK Corp
|
Posted - 2010.01.27 18:52:00 -
[101]
Edited by: Yaay on 27/01/2010 18:53:41
Originally by: McEivalley
I don't understand what is so terrible about these kills (i.e. the capital ganks drive-bys)? In a manner of a speaking, this whining is similar to a mission runner or ratter who gets ganked. It's a dangerous universe out there.
The only part I agree with you over is the one regarding POS modules unable to point super-caps. A module so large should be as powerful as a HIC at the very least.
edit - made clear which kills I was referring to.
It's not that the titan can do it, it's how the titan can do it. It's instantaneous and puts the titan in virtually 0 risk. It should be a charged effect that gets more powerful over time if a titan chooses not to warp. There by encouraging a titan to stay on grid. Maybe first capital only takes half damage, 2nd 3/4 damage, 3rd full damage. That's pretty rough, but basic idea.
Even then I don't like it, but it's a better compromise than what we have. The point is to create titan exposure with risk, and we're not getting that atm.
Right now it's 30 seconds of pwn an warp out, or huge fights where titans in mass aren't exposed because simply put, there are never going to be enough HIC's to really expose them.
DD changes
Docking PVP games |
Ami Hantaka
Trans-Solar Works Rooks and Kings
|
Posted - 2010.01.29 08:01:00 -
[102]
With the new mass increase for sieged dreads, it takes ages to slow down if you are moving when you hit siege. I was bumped on warpin at 180 m/s, hit siege, and at the end of the siege cycle was still doing 20 m/s.
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |