Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
|
CCP Fallout
|
Posted - 2010.01.20 15:29:00 -
[1]
Dominion 1.1 will bring all sorts of changes to ships. Like what? Read CCP Abathur's newest blog to find out!
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|
Xtover
Suicide Kings
|
Posted - 2010.01.20 15:37:00 -
[2]
Edited by: Xtover on 20/01/2010 15:41:08 good read of things we know.
We're glad you've been freed.
|
Destination SkillQueue
Are We There Yet
|
Posted - 2010.01.20 15:37:00 -
[3]
Thanks for making a blog to explain the changes. Also, at the minmatar retirement world.
|
Ki Tarra
Ki Tech Industries
|
Posted - 2010.01.20 15:42:00 -
[4]
Nice blog. However, I have a small question:
Quote: Seeing as how these ships are now all about killing things,
...are we going to see a change to the Hel's remote rep'ing bonus?
Doesn't really matter to me, I am just curious.
|
|
CCP Abathur
C C P C C P Alliance
|
Posted - 2010.01.20 15:50:00 -
[5]
Originally by: Ki Tarra Nice blog. However, I have a small question:
Quote: Seeing as how these ships are now all about killing things,
...are we going to see a change to the Hel's remote rep'ing bonus?
Doesn't really matter to me, I am just curious.
We have held off on changing the current Supercarrier bonuses for now. We would much rather continue to work toward possibly giving them more unique abilities or bonuses.
|
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2010.01.20 15:50:00 -
[6]
Edited by: Chainsaw Plankton on 20/01/2010 15:53:14 FREE Abathur!!!
oh wai-....
and Top 15 types killed in November 2009: Bantam - 598
|
Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
|
Posted - 2010.01.20 15:53:00 -
[7]
You fixed Vindicator, but continue failing to fix ROCKETS?
How difficult is it?
Anyhow, I hope you also fixed the grid loading issues we had, even on reinforced clusters. If not, all the work you did is for nothing, if you can't load grid, you won't use the ships. ----------------------------------------------- This is a line of text without any meaning. ----------------------------------------------- |
Ga'len
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2010.01.20 16:07:00 -
[8]
This is nice and all, but when are you going to fix the game breaking lag in nullsec or the node crashing issues in nullsec?
When are you going to fix the server stability issues?
|
|
CCP Diagoras
C C P
|
Posted - 2010.01.20 16:10:00 -
[9]
Hey! Abathur pointed me over here.
Originally by: Chainsaw Plankton Edited by: Chainsaw Plankton on 20/01/2010 15:53:14 FREE Abathur!!!
oh wai-....
and Top 15 types killed in November 2009: Bantam - 598
You may note that the top 8 of the types killed in November were tech one frigates. Of those 8 types of frigate, 98.07% (3,656) of them were killed by the same Titan pilot. _______________ CCP Diagoras Research and Statistics |
|
Xtover
Suicide Kings
|
Posted - 2010.01.20 16:13:00 -
[10]
Originally by: CCP Diagoras Hey! Abathur pointed me over here.
Originally by: Chainsaw Plankton Edited by: Chainsaw Plankton on 20/01/2010 15:53:14 FREE Abathur!!!
oh wai-....
and Top 15 types killed in November 2009: Bantam - 598
You may note that the top 8 of the types killed in November were tech one frigates. Of those 8 types of frigate, 98.07% (3,656) of them were killed by the same Titan pilot.
an Atlas titan pilot by any chance?
|
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2010.01.20 16:23:00 -
[11]
Originally by: CCP Diagoras Hey! Abathur pointed me over here.
Originally by: Chainsaw Plankton
and Top 15 types killed in November 2009: Bantam - 598
You may note that the top 8 of the types killed in November were tech one frigates. Of those 8 types of frigate, 98.07% (3,656) of them were killed by the same Titan pilot.
At least two major alliances did a race about who could have the biggest DD's with the most killed ships ever before the gridwide doomsday got changed forever.
For that reason those alliances built and carried tons and tons of small ships onto the same grid and doomsdayed them then all at once.
Because of this the doomsday-kills for November are highly untypical and not comparable to the long term average.
Anyway, good to see that Abathur is back again and hopefully he won't be put back into a box anytime soon!
|
Shigsy
D00M. Triumvirate.
|
Posted - 2010.01.20 16:26:00 -
[12]
Originally by: Ga'len This is nice and all, but when are you going to fix the game breaking lag in nullsec or the node crashing issues in nullsec?
When are you going to fix the server stability issues?
I think if you post in more threads it might get fixed
Best patch ever btw.
|
Max Teranous
tr0pa de elite Triumvirate.
|
Posted - 2010.01.20 16:27:00 -
[13]
Free Abathur ! Oh wai.....
You forgot to put the build cost adjustment in the patch notes. It may be time for me to get into a super capital again. Still gonna call em moms tho.
Max
|
Diddyo
Void Angels Primary.
|
Posted - 2010.01.20 16:27:00 -
[14]
Nice stuff, still what happened to the cyno effect revamp? thought we would havee seen it in dominion 1.0
|
sg3s
Caldari Deep Core Mining Inc.
|
Posted - 2010.01.20 16:31:00 -
[15]
Edited by: sg3s on 20/01/2010 16:31:48
Originally by: CCP Abathur
Originally by: Ki Tarra Nice blog. However, I have a small question:
Quote: Seeing as how these ships are now all about killing things,
...are we going to see a change to the Hel's remote rep'ing bonus?
Doesn't really matter to me, I am just curious.
We have held off on changing the current Supercarrier bonuses for now. We would much rather continue to work toward possibly giving them more unique abilities or bonuses.
De-scramble module (does not work for/on super caps, used by supercarriers). Do it .
|
Xtover
Suicide Kings
|
Posted - 2010.01.20 16:43:00 -
[16]
Originally by: Diddyo Nice stuff, still what happened to the cyno effect revamp? thought we would havee seen it in dominion 1.0
good question, sir.
|
lolzrelgions
|
Posted - 2010.01.20 16:43:00 -
[17]
CCP making informed decisions instead of just making pretty graphs *double take*
|
Suboran
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2010.01.20 16:45:00 -
[18]
bring back old cyno effect, sensor booster and engine trails (green for rapier) ? also why th rebranding of motehrships as supercarriers? there role hasnt exactly changed at all and surely shouldnt a new class of cap ship be introduced for the supercarrier title?
It is like renaming battlecruisers, supercruisers.
|
Kazuo Ishiguro
House of Marbles
|
Posted - 2010.01.20 16:56:00 -
[19]
Titan kills from a few months before the December silliness by ship type, please. --- 34.4:1 mineral compression |
Yosser Hughes
GoonFleet
|
Posted - 2010.01.20 16:58:00 -
[20]
Are fighter bays going to be introduced, or are drone bay sizes going to be increase? Right now only the Nyx can fit a full set of fighters and fighter bombers, never mind if you fit drone control units or something.
|
|
Xtover
Suicide Kings
|
Posted - 2010.01.20 16:59:00 -
[21]
Originally by: Suboran also why th rebranding of motehrships as supercarriers? there role hasnt exactly changed at all and surely shouldnt a new class of cap ship be introduced for the supercarrier title?
It is like renaming battlecruisers, supercruisers.
I'm guessing here, but by reading F&ID and some random posts, they are possibly, eventually looking into some kind of hive ship.. also, supercarriers fit the role better even if it sounds cartoonish at first.
|
Punishaa
The Graduates Morsus Mihi
|
Posted - 2010.01.20 17:08:00 -
[22]
I don't see anything about the range of citidel torps, will the phoenix be able to hit a large control tower in 1.1?
|
lylaal
Onbekend.
|
Posted - 2010.01.20 17:13:00 -
[23]
hmpfff this means i am gonna have to grind isk since now i actually want one of these.....
|
Xtover
Suicide Kings
|
Posted - 2010.01.20 17:30:00 -
[24]
Originally by: Punishaa I don't see anything about the range of citidel torps, will the phoenix be able to hit a large control tower in 1.1?
nope, going to have to use cruise from now on.. and honestly since it's pointless to swap from torp/cruise on the fly might as well just use cruise and deal less damage.
|
Wod
Gallente Fallen Pandas
|
Posted - 2010.01.20 17:30:00 -
[25]
Good read, looking forward to the changes!
Keep up the good work!! - I like cookies |
Jason Edwards
Internet Tough Guy Spreadsheets Online
|
Posted - 2010.01.20 17:32:00 -
[26]
So how hard was it to just listen to the 9001 people who said motherships should be exactly what the dev blog says.
I like the sig changes also to counterbalance the needed giant size of the exp radius of the compact citadels.
Quote: To make the Triage Module a bit more tactically useful, we have reduced its duration and fuel consumption by half.
Wait didnt you make it half for on tq now? So you're making it half again? That's a bit overpowered I think.
Quote: Big Pew Pew
Hopefully these changes will go a long way toward enhancing your billion-ISK ship experiences. We're always watching to see what changes and improvements can be made so please continue to provide constructive feedback. I'll now leave you with one of my favorite charts:
The chart looks good. By the looks of things. I dont necessarily see a big change. Other then freighters. Which I dont think is necessarily involved in the supercap changes but rather more of a suicide ganking increase.
This is a good thing I think. The changes havent changed things in terms of destruction but rather gameplay. Which is good! ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Lucius Razor
|
Posted - 2010.01.20 17:37:00 -
[27]
Erm... could i have my damage mod for Drones back on my Moros pls?
That was one of those silent changes that never apeared in the patch notes.
|
Don Pellegrino
Helljumpers Aeternus.
|
Posted - 2010.01.20 17:38:00 -
[28]
Jason, it's not hard to do a quick Show Info on Triage Module I to see that it's still 10 minutes on TQ right now, so no it wasn't changed.
|
Don Pellegrino
Helljumpers Aeternus.
|
Posted - 2010.01.20 17:41:00 -
[29]
Originally by: Lucius Razor Erm... could i have my damage mod for Drones back on my Moros pls?
That was one of those silent changes that never apeared in the patch notes.
That was announced back in October or even September if I recall. They reduced the drone damage bonus but were supposed to increase the 1000mm Railgun damage to compensate but didn't do it. As far as I know, the rebalancing done to XL weapons in Dominion 1.1 will fix it.
|
Yaay
UK Corp
|
Posted - 2010.01.20 17:44:00 -
[30]
it's the deaf leading the blind on titans i guess.
DD changes
Docking PVP games |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |