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Thread Statistics | Show CCP posts - 6 post(s) |
Insidious
Rionnag Alba
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Posted - 2010.01.21 03:40:00 -
[61]
excellent wallpaper, any chance of getting it without the ships, just the station, planet & logo? cuz that would be wicked cool.
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Hack Harrison
Caldari
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Posted - 2010.01.21 04:01:00 -
[62]
Originally by: CCP Abathur
Originally by: SXYGeeK any thoughts on docking supercarriers?
as things go now owning a supercarrier necessitates having an alt to fly it or just park it in "logoff safe spot".
Quoting myself here:
Quote: Docking Supercaps - No. If this ever happens it would likely be the result of a very expensive infrastructure or outpost upgrade and would only be allowed in player built outposts in 0.0. This would also need to be done in tandem with changes in docking / aggression mechanics. Even then, don't take this as any commitment that it may ever be allowed.
Is it not possible to prevent the ships docking in the regular manner. Either put them on a timer (say 5 minutes to enter/leave the station "due to the special logistics in launching a ship that size") or make them dock like in DS9 - on a docking pylon or something (this would limit the number per station). For repairng, either: 1) The repair option should not be available for ships of this size due to their size - they won't fit in the repair bay. Sure the pilot can dock - but the ship will be in the same damaged state when it undocks. Or 2) The repair requires you to enter a queue like the manufacturing/research one (due to the special nature of the repair job). If you wish to undock, you lose your repairs, or you wait for it to complete. Technically the pilot should be able to transfer to another ship while it repairs I guess, as long as they have one in a hangar...
P.S. Would be nice if I could type this into the "Reply to Topic" box without it bouncing all over the place so I can see what I am typing...
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Garia666
Amarr T.H.U.G L.I.F.E The Volition Cult
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Posted - 2010.01.21 06:41:00 -
[63]
Most imprtant update of all
CCP Tuxford can no longer shut down TQ on a whim
www.garia.net |
Charles Javeroux
Gallente INTERSTELLAR CREDIT
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Posted - 2010.01.21 07:11:00 -
[64]
Based on the recent changes on the s-carrier build, would their BPO prices be adjusted slightly downward aswell ?
Originally by: Orek Fear I guess the ultimate solution to inflation in EVE turned out to be an NPC stripper...
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.21 07:56:00 -
[65]
Originally by: Barqs I take full responsibility for the murder of those 1000s of frigs, and then days later olmost 20k shuttles :P TBH They deserved it right? Barqs-
Dude, take your medication.
Originally by: Max Teranous Still gonna call em moms tho.
Max
I saw a suggestion that we could rename the class Dragonlady. That was pretty cool so I'll probably call them that.
Originally by: Diddyo Nice stuff, still what happened to the cyno effect revamp? thought we would havee seen it in dominion 1.0
I complain about this daily. It is part of a larger revamp of several effects which will all be patched in at once. That's all the info I have atm.
Originally by: Punishaa I don't see anything about the range of citidel torps, will the phoenix be able to hit a large control tower in 1.1?
Yes. A bit more detailed answer here.
Originally by: Don Pellegrino They reduced the drone damage bonus but were supposed to increase the 1000mm Railgun damage to compensate but didn't do it. As far as I know, the rebalancing done to XL weapons in Dominion 1.1 will fix it.
Originally by: Jason Edwards I like the sig changes also to counterbalance the needed giant size of the exp radius of the compact citadels.
See my post here for a more detailed breakdown of some of the weapon changes, including the explosion radius on missiles / torps.
Originally by: Soleil Fournier Can you give us some more information on what you guys are looking at for giving the supercarriers more unique abilities?
Not at present. What I will say is that we're thinking out of the box a bit in terms of trying to come up with ideas unique to the class. This requires a bit more work than just fiddling with the current bonuses.
Originally by: Soleil Fournier Also whats the status on Fighter Bays?
We ran into some last minute programming problems trying to make Fighters & Fighter Bombers understand they need to return to this bay and not that one, etc... There was something else but I'm just going to blame Tuxford because that's the 'in' thing to do right now. We still want them though so I suspect they will make it in 'soon'.
Originally by: Charles Javeroux Based on the recent changes on the s-carrier build, would their BPO prices be adjusted slightly downward aswell ?
No.
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Hack Harrison
Caldari
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Posted - 2010.01.21 08:26:00 -
[66]
Originally by: CCP Abathur
We ran into some last minute programming problems trying to make Fighters & Fighter Bombers understand they need to return to this bay and not that one, etc... There was something else but I'm just going to blame Tuxford because that's the 'in' thing to do right now. We still want them though so I suspect they will make it in 'soon'.
Who's covering HIS medication - poor guy must be a wreck by now...
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sue denim
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Posted - 2010.01.21 08:27:00 -
[67]
Give moms a grid wide bubble :P
The "no one's going anywhere" module yaaaaaaaaaaaaaaaaaaaaaaaay
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something somethingdark
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Posted - 2010.01.21 08:41:00 -
[68]
good devblog but realy all the threads you linked afterwards should have been included in the blog and/or patchnotes so we dont have to digg arround forum topics to get to the up to date specific info of what stuff is being change to with real stats and not just "its getting more range"
p.s. supercarriers (blerch name) now have even less reasons not to be dockable
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Hack Harrison
Caldari
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Posted - 2010.01.21 08:58:00 -
[69]
Edited by: Hack Harrison on 21/01/2010 08:58:50 Edited by: Hack Harrison on 21/01/2010 08:58:35
Originally by: something somethingdark
p.s. supercarriers (blerch name) now have even less reasons not to be dockable
Yup - Hence why they need a different mechanic to the normal one, whilst still letting someone get out to stretch their legs without the ship being stolen - what do these toons do when (if???) Incarna comes out????
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Evil Tendence
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Posted - 2010.01.21 13:51:00 -
[70]
Are there any considerations of changing ecm modules of moms?
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Scribone
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Posted - 2010.01.21 13:59:00 -
[71]
I would like to see a damage comparison between long range capital weapons at 61 km. I bet a certain dread will lose a good part of his damage beyond 60 km.
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RiotRick
Black-Sun Pitch Black Legion
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Posted - 2010.01.21 14:35:00 -
[72]
Originally by: Charles Javeroux Based on the recent changes on the s-carrier build, would their BPO prices be adjusted slightly downward aswell ?
s-carrier :) scarier should be the new name -- The future is black.
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Isonone
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Posted - 2010.01.21 14:36:00 -
[73]
And on other news, in January CCP alone killed few titans on TQ, so fast the pilots never saw what killed them...literally...
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Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2010.01.21 15:05:00 -
[74]
plzplzplz can you just throw a slightly more useful bonuses on the Hel while you do something different with supercarriers?
Would only take a small tweek to change one bonus for a more relevent bonus! |
Wu Phat
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Posted - 2010.01.21 15:36:00 -
[75]
You guys still don't get do you. There trying to Build a system where you can make money with out A. A large pos network B.Empire mission running C. is the increse in capital losses which helps out A.. By doing this you have changed the gear's of things.It sucks that some alliances have found away around the sov changes too. CCP seems to have a hard time making the game harder for older players so they keep intrest in the game and also easyier for the new players so they want to play and fight the older players.
Tenal and Razor is the perfect example to get back on the subject of the sov changes. You look on your dotlan and it's like a unfinshed puzzle and is taking away from what dominon wanted to do. Next change should make it so you have to control the entire constaltion for your system makers to stay online. If you don't the systems that your holding after a given time go offline.
Then you have to do like a constalation Reinforce mode where that timer does not take effect to help the defender. If the defender takes to long then they can see the stuff droping off one by one. The problem with that is finding the terms in which the constaltion stays in this state before it dropes out.
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Balthizarr
Minmatar Evernight Industries.
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Posted - 2010.01.21 15:43:00 -
[76]
The update looks good but I was wondering if there will be any updates that add some new destroyers cruisers battlecruisers or battleships (Affordable and expendable!)? The supercarryer is a good idea but it'll be a very long time before i could ever fly one. One other question, are you ever considering giving ships Ammo bays like drone bays, so you can fill it with the ammo you want to use and then you cargo bay can be use for anything else? It may be just me but once i've been out salvaging etc and unload my cargo bay i've accidentally removed some of the ammo i need so the ammo bay would help me out!
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Nightmaric
Final Faction
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Posted - 2010.01.21 17:45:00 -
[77]
Originally by: Balthizarr The update looks good but I was wondering if there will be any updates that add some new destroyers cruisers battlecruisers or battleships (Affordable and expendable!)? The supercarryer is a good idea but it'll be a very long time before i could ever fly one. One other question, are you ever considering giving ships Ammo bays like drone bays, so you can fill it with the ammo you want to use and then you cargo bay can be use for anything else? It may be just me but once i've been out salvaging etc and unload my cargo bay i've accidentally removed some of the ammo i need so the ammo bay would help me out!
HTFU.
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Xahara
StarFleet Enterprises Intrepid Crossing
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Posted - 2010.01.21 18:11:00 -
[78]
Hmm, are you going to have to buy compact torps and store them in the fighter bomber's cargo bay? Because they're showing as having a capacity of 1200m^3 and when I actually tried to auto-link the word 'compact', I could show info on the torps, although they don't show up on the market. Maybe I missed it on the patch notes or maybe it's just a database thing... Anyone mind enlightening me, please?
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Fighter26
Cha0s Theory
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Posted - 2010.01.21 19:50:00 -
[79]
Nice work, as a suggestion try looking into Area Affect Healing and energy for Supercarriers. Make it a bit less than a capital mods can give and force ship to be stuck there for 10 mins doing it- and when activated no drones/fighters/bombers. Would really add some unique risks and rewards for putting the girl on the field.
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DXYOC
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Posted - 2010.01.21 20:14:00 -
[80]
Originally by: Xahara Hmm, are you going to have to buy compact torps and store them in the fighter bomber's cargo bay? Because they're showing as having a capacity of 1200m^3 and when I actually tried to auto-link the word 'compact', I could show info on the torps, although they don't show up on the market. Maybe I missed it on the patch notes or maybe it's just a database thing... Anyone mind enlightening me, please?
Same here.
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Xtover
Suicide Kings
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Posted - 2010.01.21 20:59:00 -
[81]
Originally by: Fighter26 Nice work, as a suggestion try looking into Area Affect Healing and energy for Supercarriers. Make it a bit less than a capital mods can give and force ship to be stuck there for 10 mins doing it- and when activated no drones/fighters/bombers. Would really add some unique risks and rewards for putting the girl on the field.
Um, SCs are supposed to be assault-oriented ships, it's why triage was removed from them. Addin in an AoE triage goes completely in the opposite direction of the class' intended purpose.
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Yaay
UK Corp
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Posted - 2010.01.22 05:19:00 -
[82]
Edited by: Yaay on 22/01/2010 05:20:15
Originally by: Don Pellegrino
Originally by: Yaay
I don't know if you've been in 0.0 since Dominion, but I can definetly tell you that the change to DD is an awesome improvement. The game isn't Capitals Online anymore, Titans die more frequently, have an use on the battlefield, etc. Battles are much more interesting with that new DD. The game is simply better.
If you don't want to risk being the one unlucky ship that will get instantly killed, don't bring a capital. It's exactly the same as getting your BS primaried by 40 BS... it's a risk you have to face or else stay docked.
I'm not so sure you've been in 0.0. Siege on towers with titans orbiting the edge of shields is horrible. Titans logging mid fight is even more lame than when normal cap ships do it.
Nobody will siege a tower with dreads in low numbers (ie anything less than enough to 1 cycle a tower) if titans will even possibly come out.
Blobbing is at a breaking point.
And worst of all, with the exception of 3 very isolated incidents, one a server failure, and one that was essentially a trap, 1 that was a trap, both with no real fight, No titans have died, or more importantly, even come close.
Titans that by all right should have been dead in the water, guess what they do... doomsday heavy dictors while light dictors get killed by fleets and bubbles get smart bombed. But nobody would surely waste 25 mil on a DD to just kill 1 lowly dictor right?
Titan gank runs on towers/stations are the new Mom gate camps in low sec. While I'm sure some people would love to try and claim that titans are way easier to tackle, the proof is in the deaths, which just aren't there.
I'm in no way defending the Old Doomsday, I hated that one too. I just think the new DD in addition to the other titan changes is totally game breaking and reducing fun even more for every pilot but those in the titans themselves. So in fairness, it's less about titans themselves and more directly related to the DD itself.
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roq deelim
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Posted - 2010.01.22 13:39:00 -
[83]
Originally by: Yaay Titans logging mid fight is even more lame than when normal cap ships do it.
this! - no1.
Originally by: Yaay Blobbing is at a breaking point.
this! - no2. in dominion bring big numbers is a ticket to win. forget about pvp quality or good strategy - quantity is the new key.
Originally by: Yaay And worst of all, with the exception of 3 very isolated incidents, one a server failure, and one that was essentially a trap, 1 that was a trap, both with no real fight, No titans have died, or more importantly, even come close.
this! no3. but for reason why also see "this! no1."
Originally by: Yaay Titan gank runs on towers/stations are the new Mom gate camps in low sec. While I'm sure some people would love to try and claim that titans are way easier to tackle, the proof is in the deaths, which just aren't there.
this! no4. the new dd is nothing else than a driveby sniper weapon to kill unprotected jf's, carriers & dreads. being on a friendly pos is not "being protected" since a titan can tank the pos weapons long enough to cyno out without problems, and normaly noone has a titan tackle squad on standby every time you jump in a jf/carrier. one singe cheap cloaked cynomaker frig in a system can bring down any friendly capital ship activity in that system.
in that dev blog i'd like to see the number of dd ship kills during a normal battle operation compared to the number of cyno-in-and-dd-unprotected-stuff kills.
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Armoured C
Gallente Globaltech Industries The ENTITY.
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Posted - 2010.01.23 00:46:00 -
[84]
Originally by: roq deelim
Originally by: Yaay Titans logging mid fight is even more lame than when normal cap ships do it.
this! - no1.
Originally by: Yaay Blobbing is at a breaking point.
this! - no2. in dominion bring big numbers is a ticket to win. forget about pvp quality or good strategy - quantity is the new key.
Originally by: Yaay And worst of all, with the exception of 3 very isolated incidents, one a server failure, and one that was essentially a trap, 1 that was a trap, both with no real fight, No titans have died, or more importantly, even come close.
this! no3. but for reason why also see "this! no1."
Originally by: Yaay Titan gank runs on towers/stations are the new Mom gate camps in low sec. While I'm sure some people would love to try and claim that titans are way easier to tackle, the proof is in the deaths, which just aren't there.
this! no4. the new dd is nothing else than a driveby sniper weapon to kill unprotected jf's, carriers & dreads. being on a friendly pos is not "being protected" since a titan can tank the pos weapons long enough to cyno out without problems, and normaly noone has a titan tackle squad on standby every time you jump in a jf/carrier. one singe cheap cloaked cynomaker frig in a system can bring down any friendly capital ship activity in that system.
in that dev blog i'd like to see the number of dd ship kills during a normal battle operation compared to the number of cyno-in-and-dd-unprotected-stuff kills.
i agree with everything you said
but for years people have been going well the great cost of the ship should mean that it can do all this stuff
the people finally got what it wants
i was just happy that i stop dying with cloaked titans on gates uncloaking and killing masses of fleet battleships
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.23 03:53:00 -
[85]
Presently on TQ if you siege a dread while it is moving at all, it will not stop until it exits siege. Making close range weapons in any medium to large scale capital engagement worthless because the capitals quickly slide out of their maximum range.
I have watched multiple capital ships coast 200-300 km just from sieging before coming to a complete stop after cyno in or warp. Coming to a complete stop before sieging can take up to 5 minutes. This coasting is because of the mass increase, anything we can do to fix this? Improve the agility in siege along with the mass so they actually slow down?
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CCP Abathur
C C P C C P Alliance
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Posted - 2010.01.23 05:57:00 -
[86]
Originally by: EdFromHumanResources Presently on TQ if you siege a dread while it is moving at all, it will not stop until it exits siege. Making close range weapons in any medium to large scale capital engagement worthless because the capitals quickly slide out of their maximum range.
I have watched multiple capital ships coast 200-300 km just from sieging before coming to a complete stop after cyno in or warp. Coming to a complete stop before sieging can take up to 5 minutes. This coasting is because of the mass increase, anything we can do to fix this? Improve the agility in siege along with the mass so they actually slow down?
Yep, we'll fix this.
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Khefron
GoonFleet GoonSwarm
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Posted - 2010.01.23 07:56:00 -
[87]
Originally by: CCP Abathur
Originally by: EdFromHumanResources Presently on TQ if you siege a dread while it is moving at all, it will not stop until it exits siege. Making close range weapons in any medium to large scale capital engagement worthless because the capitals quickly slide out of their maximum range.
I have watched multiple capital ships coast 200-300 km just from sieging before coming to a complete stop after cyno in or warp. Coming to a complete stop before sieging can take up to 5 minutes. This coasting is because of the mass increase, anything we can do to fix this? Improve the agility in siege along with the mass so they actually slow down?
Yep, we'll fix this.
How about a instead of a 10x increase in mass, you ditch that and increase the agility 10x while in seige so that though caps might get bumped, they'll very quickly bleed off their velocity, preventing the more remarkable ping-pongs we've been seeing?
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Typhado3
Minmatar
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Posted - 2010.01.23 08:52:00 -
[88]
seconding the need to put in a real bonus for the hek as soon as possible.
poor design is not flexibility ------------------------------ God is an afk cloaker |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.23 17:13:00 -
[89]
Originally by: Typhado3 Edited by: Typhado3 on 23/01/2010 09:04:07 seconding the need to put in a real bonus for the hek as soon as possible.
I am getting tired of a series of ships focusing on something then having minmatar do something completely different and sucking at what they actually are designed to do. flexibility seems to be becoming more and more of a penalty for our race rather than a strength.
They've said several times that isn't the final bonus for the Hel.
Abathur did the art department agree to make MS not dread sized anymore?
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raukosen
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Posted - 2010.01.23 20:27:00 -
[90]
Originally by: Yaay And worst of all, with the exception of 3 very isolated incidents, one a server failure, and one that was essentially a trap, 1 that was a trap, both with no real fight, No titans have died, or more importantly, even come close.
A WI. Titan was put into half structure but lived
Anyway, I'm not a huge fan of the new DD either and I complained about it when it was announced. I think it's really unimaginative. Yes, now it's less 'capitals online' but what that means is that you have BS fleets shooting towers for 3-4 times as long as if you had Dreads, it just makes it more boring.
Giving a 60bil ship direct combat abilities that are (seemingly) meant to justify its cost is a fundamentally stupid idea. What they should be given is great tactical and logistical abilities, just like the jump portal generator, but more than just that one. Just to throw out some random examples that may or may not be good ideas: temporary cyno jammer, ability to temporarily shut down stargates, deployable forcefield. Just something that isn't a direct combat ability
Also, their logoff timer OBVIOUSLY needs to be changed
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