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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
PMolkenthin
NibbleTek The Darwin Award Foundation
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Posted - 2010.03.24 10:17:00 -
[241]
A great concept IMO. Some interesting ideas too. I like the idea of turning low-sec into the seedy underworld of New Eden. Make real mini-proffessions out of Drug dealing and smuggling, prostitution, and gambling.
The Serpentis are supposed to be the drug smugglers of EVE, how about adding some Serpentis NPC drug labs in low-sec where you can take drug courier missions. Even negotiating larger buy quantities for lower unit prices for greater profits at higher risk.
Perhaps even throw in some proper EVE-casino's. It would be awesome to lose a couple of billion ISK to someone inside, then wait outside for them to undock and gank the ****er!
Prostitution, I dunno how that would work but im sure someone has a good idea. ---
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Taudia
Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.03.24 17:59:00 -
[242]
Great ideas, supported.
Originally by: PMolkenthin
Prostitution, I dunno how that would work but im sure someone has a good idea.
Milk run style missions that can randomly escalate into a combat scenario.
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LudwigvonMises
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Posted - 2010.03.24 22:41:00 -
[243]
Fantastic ideas.
But I think it should be kept in mind that the items that would be on the "black market" would need to have a great demand to get people to come to low-sec just to buy them.... boosters or other illegal items would need a great boost to do that effectively imho.
I didn't read the whole thread so maybe someone already said that. |
Syekuda
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Posted - 2010.03.25 02:21:00 -
[244]
I support this idea. I welcome it
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Rya Saptine
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Posted - 2010.03.25 08:54:00 -
[245]
any new content to lowsec would be great. i really like the whole smuggling context.
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Raetherana
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Posted - 2010.03.26 21:25:00 -
[246]
CCP - Please acknowledge these ideas.
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Quacka
Mercurialis Inc. RAZOR Alliance
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Posted - 2010.03.27 01:42:00 -
[247]
Edited by: Quacka on 27/03/2010 01:42:09 Man if EVE had this things would feel so much more interesting again. Traders would have more fun challenges trying to transport good. Pirates will get more pew pew. Bounty hunting may become more viable again to kill high ranking pirates. Defiantly bump.
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Stalina
Serious Business Incorporated
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Posted - 2010.03.27 09:56:00 -
[248]
cool ________________________________________
________________________________________ http://desusig.crumplecorn.com/sigs.html |
Dave Hourai
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.03.27 14:20:00 -
[249]
Edited by: Dave Hourai on 27/03/2010 14:24:09 1: Clever - labeling the space that pirates "occupy" but complicated with the ownership of the real empires. Imagine Star Wars; there are seedy sides of Tatooine, but its all owned by the Empire.
2: Yes, but they'd have to be general pirates and not really faction standing-like; I'm as hated with the Serpentis as I am with the Gallente.
3: Too tight-fisted on valuable markets, leave the ore here.
4: Nah, fly whatever you want, wherever you want down here in low-sec.
5: I LIKE it, but it would have to come with a bounty change too (contracted kill-rights and minimal bounties and other changes) to open up opportunities for the Anti-pirates and such do-gooders lol. We get smuggling, they get bounty hunting. Fair trade. (If the potential profits say so)
6: I'm iffy on the NPC riff-raff going on there since us pirates don't really care about stuff like that (I'm thinking like COSMOS agents but pirates right? Ehhhh, seems gimmicky)
7: FW makes this viable already honestly, since you should only care about the borders if you are IN FW anyway.
8: Supported only if the POS had a module to use the illegal drugs to make boosters, only anchor-able in low sec.
9: Nah, low sec is too juicy a passage to null sec to pass up, and some of us pirates take great advantage of that fact.
10: 100% Support.
Alot of people are saying how there arnt enough people coming to lowsec [Established]
but people need to have a reason to go there [Established]
Im not interested in getting more carebears to wander in to get ganked Let me stop you here.
This isn't necessarily a LIE as much as it does need to go with OTHER changes. Elsewhere there was suggested a Attacker/Loot ratio established and THIS in conjunction with low-sec changes would usher in a time when, to BE profitable as a pirate, you need to be skilled with TINY, 2,3 man squads to take down much bigger prey like faction fit BS with insane tanks. That's the only way or reason changes like yours, mine and other suggested ones would work in low sec.
As for turf war however, if you are looking for that sort of thing, really just go to 0.0. If you are looking to prey on the all-powerful high sec people (who will start missioning in low sec in 2s and 3s with changes like this) then these changes are the way to start.
Good stuff, supported! No Beginning, No End |
Ksharaa
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Posted - 2010.03.29 17:00:00 -
[250]
+1
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Kingwood
V.I.P Industries United Front Alliance
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Posted - 2010.04.05 11:41:00 -
[251]
Signed a thousand times.
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z0de
The Bastards The Tusker Bastards
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Posted - 2010.04.07 10:07:00 -
[252]
á á
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Zendoren
Aktaeon Industries United Star Federation
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Posted - 2010.04.07 14:16:00 -
[253]
I have lived in low-sek for most of my eve experiences and I have to say that if all the ideas that were outlined in the first post of this thread is implemented, the risk to reward ratio would balance out!
Personally, low-sek needs to be the place for Corp's and alliance to prove if they have what it takes for 0.0; not NPC 0.0 space (EX Syndicate).
Fighting over space should have a gradation to it. As it stands now, there is less NPC 0.0 space(The learning grounds of EVE) then True 0.0 making it a huge barrier for new EVE organizations to break out into 0.0 (This is why, you mostly see just the big alliance blocks and their pets controlling null sek space instead of no name, up and coming organizations)
Thanks for low-sek re-balance proposal Rico.
Cheers, Zen
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Nico Terces
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Posted - 2010.04.07 14:29:00 -
[254]
Edited by: Nico Terces on 07/04/2010 14:29:46 I like the ideas.
Would like to see more lowsec content added, more smuggling, pirate factions, black market sounds like nice ideas.
I would also like to see an actual tone-down in high-sec missionreward. Make the highsec missionrats drop 30% less loot and 30% less bounty. I think that reducing missionrewards for highsec missions, would place more emphesis on the risk vs reward factor. It'd also help miners earn more!
Another thing I would like to see, although it has been mentioned 32490723423x in this thread already, are lowsec exclusive minerals.
Edit: forgot to check support!
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Xikorita
Agony Unleashed Agony Empire
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Posted - 2010.04.07 14:42:00 -
[255]
Edited by: Xikorita on 07/04/2010 14:42:15 I liked all ideas
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Bloodhands
hirr Morsus Mihi
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Posted - 2010.04.09 05:25:00 -
[256]
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Liang Nuren
Parsec Flux
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Posted - 2010.04.13 05:03:00 -
[257]
I'm still way a fan of this. We need something for low sec inhabitants.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Berendas
Monolithic. Advocated Destruction
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Posted - 2010.04.13 13:05:00 -
[258]
Stalwartly supporting.
Thats right, stalwart.
Low sec is very hard to make a living in without an alt, whereas in 0.0 or high sec you can easily make good money with little effort on only one character. (The low sec thing doesn't apply to 23/7 gatecamping basement dwellers)
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Tibalt Avalon
Beyond Divinity Inc
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Posted - 2010.04.14 01:54:00 -
[259]
Can My Girlfriend Have Your Babies? Hardstyle Ambassador |
sky'net
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Posted - 2010.04.16 15:59:00 -
[260]
Supported
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chiggiwoggoi
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Posted - 2010.04.16 16:14:00 -
[261]
Dont agree with some of it, but overall its a necessary thing to do.
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Javajunky
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Posted - 2010.04.16 17:21:00 -
[262]
Edited by: Javajunky on 16/04/2010 17:23:18
Originally by: Ard UnjiiGo Edited by: Ard UnjiiGo on 07/02/2010 20:37:01
Supporting general idea of rework of low-sec.
Fragmenting high sec is actually the best idea of the bunch. Yes, it would apply pressure to high sec citizens which is what they need to start solving their own problems. It would have several side benefits too, not the least is breaking the Jita strangle hold on the market.
Perpetual gate camp at high/low border gate? Why don't high sec dwellers organize and smash the camp in the teeth more? Because it's easier to whine or go somewhere else than to organize. High-sec pockets would create more incentive for interdependence and cooperation among high sec denizens.
This is sort of comments is like saying weÆre raising your taxes because we know better whatÆs good for you.
Basically incentives are what drives people to do things. Disincentives drive people away from it. CCP is not going to create disincentives such as bottlenecks between empires for one simple reason. Subscriptions, you can steer someone to low sec content with incentives, but force someone into doing something, you gamble your subscription revenue. Sure gate camps can be busted but at the same time you are forcing subscribers to make changes to how they enjoy the game for the low-sec player benefit, it will cost subscribers. Never going to happen, seriously doesnÆt matter if 1000 people showed up to Iceland and gate camped the CCP offices to picket for it, they will still say no.
The game is an environment of options, a sandbox and personal play style as it should be, the only real way to grow a game is by creating incentives to take the challenge. Overall I do support tweaking Low-Sec, I think there are dynamic opportunities that could be reviewed in more detail by the CSM. But donÆt even waste your breath on creating low sec bottlenecks. Never going to happen.
Java
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Quakar
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Posted - 2010.04.16 21:02:00 -
[263]
support
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Qeacka
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Posted - 2010.04.21 00:19:00 -
[264]
Yes we can!
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ArmyOfMe
Resonance. RED.OverLord
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Posted - 2010.04.21 05:02:00 -
[265]
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Ceq Lysander
THE GRAIL SEEKER5
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Posted - 2010.04.28 17:55:00 -
[266]
Originally by: Rico Minali
7: Have lowsec borders between all the empires, or at least the empires who are at war, so there is no 'safe' route for people, this way people would actually hire escort personel to protect haulers, another career opportunity. Smugglers would also be employed in such places...
I've seen this idea a couple of times before. I like the idea, I think it will create an increase in traffic to low sec which we pirates will love. However, as a compromise I think that a slightly different solution would be more optimal and fairer:
Do separate the empires with surrounding low sec areas. (Either just between the Amarr & Caldari vs Gallente & Minimatar, or between all four.) However there should be a high number of routes between them. No pipeline systems. Lots of 3-5 gate systems, and have it say 2-5 jumps through low sec to reach the other empire side.
In addition to this, a long, safe way round, going through some 0.5 and 0.6 systems (perhaps faction controlled like ORE?) which take say 20+ jumps to navigate. The shortest routes will obviously be more pirate infested and riskier, with slightly longer routes being less populated, and with the very long way round for the real carebears.
Gangs of pirates are likely to fight over control of these premium pirating systems which should not allow capital ships to be cyno'd in.(Make these 0.3 & 0.4 sec systems, and others further away from the boundaries 0.1 & 0.2 which do allow capital ships.)
This will allow organised pilots and gangs to escort a short-medium route through low sec with reasonably low risk, still cater for carebears and safety at a time cost, and allow smugglers with blockade runners to smuggle quickly through making profit as they can deliver goods quicker than those being safe.
tl;dr: Provide a very long safe route between empires, with several shortcuts through low sec.
Just another pirate's 0.02 ISK...
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Amongrimm
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Posted - 2010.04.28 21:02:00 -
[267]
nice ideas!
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Tibalt Avalon
Suck my Titan
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Posted - 2010.04.29 03:48:00 -
[268]
Can i please hump your leg? Hardstyle Ambassador |
Gaius Bismarck
Darkwave Technologies Blade.
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Posted - 2010.04.29 13:03:00 -
[269]
pretty nice ideas. needs finetuning, but hey, sounds good. |
Mara Myra
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Posted - 2010.05.01 22:29:00 -
[270]
Edited by: Mara Myra on 01/05/2010 22:30:17 yep, help low sec!
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