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Lonestar123
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Posted - 2009.09.25 09:18:00 -
[1]
I want a Tengu, I am currently skilling up for one.
I want the Tengu to literally roll over level 4's can anybody suggest subsystems and fittings? - also another thing, isk will be no object, but please keep it to under 2-3bil cost and faction/deadspace if possible
Thanks!
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Julian Koll
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Posted - 2009.09.25 09:45:00 -
[2]
[Tengu, New Setup 2] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II
Pithi B-Type Small Shield Booster Caldari Navy Shield Boost Amplifier Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Phased Weapon Navigation Array Generation Extron Republic Fleet 10MN Afterburner
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Capacitor Control Circuit I Warhead Rigor Catalyst I Warhead Rigor Catalyst I
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
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Durzel
The Xenodus Initiative.
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Posted - 2009.09.25 10:53:00 -
[3]
Originally by: Lonestar123 I want the Tengu to literally roll over level 4's
Get a battleship. For the same sort of ISK you could get a marauder or Nightmare and do 1000+ DPS easily.
There's no reason at all to use T3s for L4 missions other than "just cos", and since missions are just a means to an end anyway it makes no sense to hamstring yourself to running them slower than is otherwise possible in the right class of ships.
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Julian Koll
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Posted - 2009.09.25 11:37:00 -
[4]
Originally by: Durzel
Originally by: Lonestar123 I want the Tengu to literally roll over level 4's
Get a battleship. For the same sort of ISK you could get a marauder or Nightmare and do 1000+ DPS easily.
There's no reason at all to use T3s for L4 missions other than "just cos", and since missions are just a means to an end anyway it makes no sense to hamstring yourself to running them slower than is otherwise possible in the right class of ships.
i disagree. Since that Tengu's 750 dps does seem inferior to a Golem's 1000+ you have to consider that those dps apply to everything up from cruiser size. And you can comfortably shoot ships that are 100km away. The golem has the advantage of being able to chose its damage type without losing dps, and the tractor perks.
I'll be able to use T2 torps by next weekend and will then compare the golem's and tengu's mission times, my bet right now is that the golem will be a tiny bit faster, but not much.
Imho the biggest advantage of the Tengu is its cruizer size. Flying something that dosen't behave like a pregnant whale is just way more fun to me.
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Alsyth
Astromechanica Maxima
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Posted - 2009.09.25 11:40:00 -
[5]
Originally by: Durzel
Originally by: Lonestar123 I want the Tengu to literally roll over level 4's
Get a battleship. For the same sort of ISK you could get a marauder or Nightmare and do 1000+ DPS easily.
There's no reason at all to use T3s for L4 missions other than "just cos", and since missions are just a means to an end anyway it makes no sense to hamstring yourself to running them slower than is otherwise possible in the right class of ships.
T3 is more fun to fly Some people are playing Eve for fun.
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Ragotha
Grey Wolves Mercenary Guild
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Posted - 2009.09.25 11:45:00 -
[6]
tengu is just as good as any other mission ship but where it excels at is doing plexes in dangerous teritory because can warp cloak immune to bubbles an a great tank...
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Durzel
The Xenodus Initiative.
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Posted - 2009.09.25 11:59:00 -
[7]
Edited by: Durzel on 25/09/2009 12:01:22
Originally by: Julian Koll i disagree. Since that Tengu's 750 dps does seem inferior to a Golem's 1000+ you have to consider that those dps apply to everything up from cruiser size. And you can comfortably shoot ships that are 100km away.
I guess you're not factoring in NPC defender missiles in DPS then. Defender missiles will eat into heavy missile DPS, whereas it doesn't affect torps at all.
Using a Tengu in L4s is like using a Drake, it's possible but sub-optimal. If you just want to fly a more nimble ship in L4s fair enough, but it's definitely not the right "literally roll over level 4's" option.
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Loco Eve
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Posted - 2009.09.25 12:06:00 -
[8]
Originally by: Julian Koll
Originally by: Durzel
Originally by: Lonestar123 I want the Tengu to literally roll over level 4's
Get a battleship. For the same sort of ISK you could get a marauder or Nightmare and do 1000+ DPS easily.
There's no reason at all to use T3s for L4 missions other than "just cos", and since missions are just a means to an end anyway it makes no sense to hamstring yourself to running them slower than is otherwise possible in the right class of ships.
i disagree. Since that Tengu's 750 dps does seem inferior to a Golem's 1000+ you have to consider that those dps apply to everything up from cruiser size. And you can comfortably shoot ships that are 100km away. The golem has the advantage of being able to chose its damage type without losing dps, and the tractor perks.
I'll be able to use T2 torps by next weekend and will then compare the golem's and tengu's mission times, my bet right now is that the golem will be a tiny bit faster, but not much.
Imho the biggest advantage of the Tengu is its cruizer size. Flying something that dosen't behave like a pregnant whale is just way more fun to me.
no, my tachs melting everything in seconds is way more fun than flying all over the grid. why do all noobs think a dps stat kills rats, wrong. volley damage does. unless you take like an hr. on that stupid rat maybe dps will finally catch up to the VOLLEY damage. you have much to learn young skywalker.
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Lonestar123
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Posted - 2009.09.25 12:14:00 -
[9]
Originally by: Durzel Edited by: Durzel on 25/09/2009 12:01:22
Originally by: Julian Koll i disagree. Since that Tengu's 750 dps does seem inferior to a Golem's 1000+ you have to consider that those dps apply to everything up from cruiser size. And you can comfortably shoot ships that are 100km away.
I guess you're not factoring in NPC defender missiles in DPS then. Defender missiles will eat into heavy missile DPS, whereas it doesn't affect torps at all.
Using a Tengu in L4s is like using a Drake, it's possible but sub-optimal. If you just want to fly a more nimble ship in L4s fair enough, but it's definitely not the right "literally roll over level 4's" option.
I don't think defenders matter much if your spewing missiles at anywhere from 2.8-3.8 refire...
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Amarrian Alt
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Posted - 2009.09.25 12:18:00 -
[10]
Originally by: Durzel I guess you're not factoring in NPC defender missiles in DPS then. Defender missiles will eat into heavy missile DPS, whereas it doesn't affect torps at all.
Kill frigs, cruisers, whatever. Orbit BS under 13-14km. No defenders effect you anymore. Remember, you're not a pregnant whale anymore.
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Prof Pain
SmokingGuns Corp
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Posted - 2009.09.25 12:33:00 -
[11]
Edited by: Prof Pain on 25/09/2009 12:34:14
Originally by: Loco Eve why do all noobs think a dps stat kills rats, wrong. volley damage does. unless you take like an hr. on that stupid rat maybe dps will finally catch up to the VOLLEY damage. you have much to learn young skywalker.
please elaborate on your volley theory. artillery should than be the leet mission weapon system, shouldn't it?
while on low-hp-ships huge alpha might be the best, this is not the case, when several salvos are needed. i for one still prefer the pulse-nightmare over the tach one, when range is not an issue. it simply kills rats faster.
and on topic, by all means use the tengu. it surely is more fun than a bs and i very much like the look of it. this fitting from battleclinic looks good, although you need an implant (pg) for it:
[Tengu, The Right Way to Fit a Tengu] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Republic Fleet 10MN Afterburner Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Pithum A-Type Medium Shield Booster Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Large Capacitor Control Circuit I Large Capacitor Control Circuit II Large Capacitor Control Circuit II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Propulsion - Fuel Catalyst Tengu Offensive - Accelerated Ejection Bay Tengu Engineering - Augmented Capacitor Reservoir
edit: spelling
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Giannamichaels
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Posted - 2009.09.25 12:57:00 -
[12]
tengu has no drones and is rubbish at level 4s, i sold mine after about 3 days it was an epic fail experiment. i was however using heavy missile launcher 2s, are hams ok vs frigs it was taking me about 15 volleys to kill small stuff with hml 2s
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Loco Eve
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Posted - 2009.09.25 13:23:00 -
[13]
Originally by: Giannamichaels tengu has no drones and is rubbish at level 4s, i sold mine after about 3 days it was an epic fail experiment. i was however using heavy missile launcher 2s, are hams ok vs frigs it was taking me about 15 volleys to kill small stuff with hml 2s
yep, that's why above has 2x tp fit.
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Loco Eve
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Posted - 2009.09.25 14:00:00 -
[14]
Originally by: Prof Pain Edited by: Prof Pain on 25/09/2009 12:34:14
Originally by: Loco Eve why do all noobs think a dps stat kills rats, wrong. volley damage does. unless you take like an hr. on that stupid rat maybe dps will finally catch up to the VOLLEY damage. you have much to learn young skywalker.
please elaborate on your volley theory. artillery should than be the leet mission weapon system, shouldn't it?
while on low-hp-ships huge alpha might be the best, this is not the case, when several salvos are needed. i for one still prefer the pulse-nightmare over the tach one, when range is not an issue. it simply kills rats faster.
tengu or pulse nm will never kill rats faster than tach nm. I tried pulse, bs rats take about the same time to kill, problem is they're not all right next to you and they're other rats to kill than bs rats. as far as tengu if you break it down to a bs rat about the same also. again, bs rats are not the only rats to kill. you know tachs insta pop frigs at 30km out. cruiser pop also, same range. try doin that in a tengu. pulse nm, will just take you forever to get at range of everything. not even factor in how you expect to get into range with nm or tengu when you're webbed. if op has fun with tengu then thats good. one thing to remember no matter what ship you're flying it will get very boring in no time.
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Lugalzagezi666
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Posted - 2009.09.25 14:09:00 -
[15]
While tengu is good alternative to players who dont have bs related skills /or dont want to use bses for missions because they are boring and slow/, it will NEVER kill rats faster than nightmare /pally, golem.../ and wont get anywhere near marauders isk per hour /because of 3 bonused tractors/.
I tried that... i still like nightmare MUCH more.
But tengu has some advantages too - soloing c4 whs for example.
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.25 14:25:00 -
[16]
Originally by: Julian Koll
Originally by: Durzel
Originally by: Lonestar123 I want the Tengu to literally roll over level 4's
Get a battleship. For the same sort of ISK you could get a marauder or Nightmare and do 1000+ DPS easily.
There's no reason at all to use T3s for L4 missions other than "just cos", and since missions are just a means to an end anyway it makes no sense to hamstring yourself to running them slower than is otherwise possible in the right class of ships.
i disagree. Since that Tengu's 750 dps does seem inferior to a Golem's 1000+ you have to consider that those dps apply to everything up from cruiser size. And you can comfortably shoot ships that are 100km away. The golem has the advantage of being able to chose its damage type without losing dps, and the tractor perks.
I'll be able to use T2 torps by next weekend and will then compare the golem's and tengu's mission times, my bet right now is that the golem will be a tiny bit faster, but not much.
Imho the biggest advantage of the Tengu is its cruizer size. Flying something that dosen't behave like a pregnant whale is just way more fun to me.
eh I got 2 target painters on my golem, 1 volley deals with most cruisers well enough, 8k raw alpha. hell with 2 painters torps are almost effective on frigs.
and damn the nightmare will less then 1 volley cruisers sometimes You're posting again!? Has it really been 5 mins?
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Julian Koll
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Posted - 2009.09.25 14:38:00 -
[17]
Originally by: Loco Eve
Originally by: Prof Pain Edited by: Prof Pain on 25/09/2009 12:34:14
Originally by: Loco Eve why do all noobs think a dps stat kills rats, wrong. volley damage does. unless you take like an hr. on that stupid rat maybe dps will finally catch up to the VOLLEY damage. you have much to learn young skywalker.
please elaborate on your volley theory. artillery should than be the leet mission weapon system, shouldn't it?
while on low-hp-ships huge alpha might be the best, this is not the case, when several salvos are needed. i for one still prefer the pulse-nightmare over the tach one, when range is not an issue. it simply kills rats faster.
tengu or pulse nm will never kill rats faster than tach nm. I tried pulse, bs rats take about the same time to kill, problem is they're not all right next to you and they're other rats to kill than bs rats. as far as tengu if you break it down to a bs rat about the same also. again, bs rats are not the only rats to kill. you know tachs insta pop frigs at 30km out. cruiser pop also, same range. try doin that in a tengu. pulse nm, will just take you forever to get at range of everything. not even factor in how you expect to get into range with nm or tengu when you're webbed. if op has fun with tengu then thats good. one thing to remember no matter what ship you're flying it will get very boring in no time.
you are wrong about 2 things here: tengu 1 hits non-elite frigs aswell and takes 2-3 hits for non-elite cruisers / battlecruisers. But while Tachs on a NM have a 9,2+ sec duration, the HMLs have a 3,8+ sec duration, meaning in the time you fire once, i launch 2,4 volleys. So, technically on the ships i need less than 3 salvoes and you need only one, you are wasting damage where i can already start shooting the next target. And with the range, i get 100k with heavies, i think a tach NM is about the same.
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Lugalzagezi666
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Posted - 2009.09.25 15:59:00 -
[18]
Originally by: Julian Koll ...
No idea what you want to say here, but if you think tengu can npcs kill as fast as nightmare, try it yourself and you will see it cant...
1000 instant tracking bonused gun dps is simply more than 750 delayed missile dps...
Btw i have around 6,5s rof on my tachys and i have them grouped in 2 groups, so i can insta 2 frigs every 6,5s... but most of the time i use drones for frig killing.
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Kookie Snr
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Posted - 2009.09.25 16:50:00 -
[19]
Comments relating to Amarr Missions - chiefly Snasha and Blood rats. And ignoring salvaging.
- Nothing beats or comes that close to a NM with Amarr/Tach II fitted for gank (all but one heatsinks, the other is tracking).
- Next is Paladin with a similar weapon system and as much gank as possible with the armour tanking - nice to be able to tractor all the wrecks into one big ball for my salvaging:)
- To be honest there isn't much difference between a Golem and a Tengu (as long as you have skilled ALL the subsystems to level 5 - doesn't take long.)
I find Tengu more fun than the others, because of the agility and that you can 'fly it a bit'. Although most of the time i still climb into the NM or Paladin depending on salvaging.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.09.25 17:20:00 -
[20]
Originally by: Lonestar123 I want the Tengu to literally roll over level 4's
Please stop misusing the word "literally". It is not a generic emphasis word--it has very specific meaning--and you're not using it right.
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.25 19:25:00 -
[21]
Originally by: Julian Koll
Originally by: Loco Eve
Originally by: Prof Pain Edited by: Prof Pain on 25/09/2009 12:34:14
Originally by: Loco Eve why do all noobs think a dps stat kills rats, wrong. volley damage does. unless you take like an hr. on that stupid rat maybe dps will finally catch up to the VOLLEY damage. you have much to learn young skywalker.
please elaborate on your volley theory. artillery should than be the leet mission weapon system, shouldn't it?
while on low-hp-ships huge alpha might be the best, this is not the case, when several salvos are needed. i for one still prefer the pulse-nightmare over the tach one, when range is not an issue. it simply kills rats faster.
tengu or pulse nm will never kill rats faster than tach nm. I tried pulse, bs rats take about the same time to kill, problem is they're not all right next to you and they're other rats to kill than bs rats. as far as tengu if you break it down to a bs rat about the same also. again, bs rats are not the only rats to kill. you know tachs insta pop frigs at 30km out. cruiser pop also, same range. try doin that in a tengu. pulse nm, will just take you forever to get at range of everything. not even factor in how you expect to get into range with nm or tengu when you're webbed. if op has fun with tengu then thats good. one thing to remember no matter what ship you're flying it will get very boring in no time.
you are wrong about 2 things here: tengu 1 hits non-elite frigs aswell and takes 2-3 hits for non-elite cruisers / battlecruisers. But while Tachs on a NM have a 9,2+ sec duration, the HMLs have a 3,8+ sec duration, meaning in the time you fire once, i launch 2,4 volleys. So, technically on the ships i need less than 3 salvoes and you need only one, you are wasting damage where i can already start shooting the next target. And with the range, i get 100k with heavies, i think a tach NM is about the same.
well you need 3.8 vollies from a ham tengu, or 2.588 volleys from a heavy tengu, to come out to the same alpha from 1 tach nightmare volley.
also, if I use all 4 turrets and it dies from 2 shots the other 2 turrets don't fire and I can immediately move them to the next target.
have fun with your tengu I guess You're posting again!? Has it really been 5 mins?
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Draulin
Gallente Independent Faction
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Posted - 2009.09.26 00:13:00 -
[22]
Originally by: Durzel Edited by: Durzel on 25/09/2009 12:01:22 Using a Tengu in L4s is like using a Drake, it's possible but sub-optimal. If you just want to fly a more nimble ship in L4s fair enough, but it's definitely not the right "literally roll over level 4's" option.
No, using a Tengu in L4s is like using a Nighthawk, awesome and way more fun than a BS. |
Usagi Tsukino
Miyazaki Zaibatsu APEX Conglomerate
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Posted - 2009.09.26 01:06:00 -
[23]
After five years of mission whoring, I have no clue how any ship, sans one that maybe projects holographic naked Sweedish women, can make missions fun.
I understand that I have added nothing to this thread. --- Usagi Tsukino // Miyazaki Zaibatsu
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MaxxOmega
Caldari Temporal Mechanics
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Posted - 2009.09.26 01:42:00 -
[24]
Originally by: Lonestar123 I want a Tengu, I am currently skilling up for one.
I want the Tengu to literally roll over level 4's can anybody suggest subsystems and fittings? - also another thing, isk will be no object, but please keep it to under 2-3bil cost and faction/deadspace if possible
Thanks!
Another thread full of morons who can't read or comprehend. The OP "Wants a Tengu" and is interested in subsystems and fittings. But like a million other threads in this forum, it doesn't matter what ship you ask about most people simply say "fly something else"...
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Iskemi
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Posted - 2009.09.26 04:11:00 -
[25]
If you don't loot/salvage (or use an alt for that) Tengu will "roll over all lvl 4's" for you.
[Tengu missions] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy Invulnerability Field Caldari Navy Photon Scattering Field Caldari Navy Photon Scattering Field Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Republic Fleet 10MN Afterburner
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Warhead Flare Catalyst II Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
100km range. I use 2 mission specific hardeners to permarun tank. No need for 1bil+ booster. Frigs - 1 volley, Cr/BC - 2 volley 3-4 volley elite frigs with precisions/navy's.
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Xila Julian
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Posted - 2009.09.26 05:26:00 -
[26]
Originally by: MaxxOmega
Originally by: Lonestar123 I want a Tengu, I am currently skilling up for one.
I want the Tengu to literally roll over level 4's can anybody suggest subsystems and fittings? - also another thing, isk will be no object, but please keep it to under 2-3bil cost and faction/deadspace if possible
Thanks!
Another thread full of morons who can't read or comprehend. The OP "Wants a Tengu" and is interested in subsystems and fittings. But like a million other threads in this forum, it doesn't matter what ship you ask about most people simply say "fly something else"...
QFT.
Above me made a decent fit for you mate, though if you can afford it, buy a B-type medium shield booster (they work like 2x small B types but is tons more expensive).
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