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Thread Statistics | Show CCP posts - 0 post(s) |
Manu Hermanus
FaDoyToy
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Posted - 2009.09.11 22:54:00 -
[91]
when ccp introduced the nano/web nerfs i remember them saying something about how they were thinking of doing something to the rapier/huggin, but sadly they did not. it is about time they did something, although I don't know if I can honestly see ccp boosting a minmatar ship even if the whole forum supports the topic. ah well, worth a try *click*
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Auri Hella
Downwind Trading Guild
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Posted - 2009.09.12 20:14:00 -
[92]
Supporting this.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.10.06 13:47:00 -
[93]
Since CCP looking into Mini atm, there might be the time to also have a serious look into the recons.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Lilith Velkor
Minmatar Beyond Divinity Inc Beyond Virginity
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Posted - 2009.10.06 20:25:00 -
[94]
My rapier and huginn are working fine, no changes needed.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.06 20:58:00 -
[95]
a dual-webbed vagabond becomes a vagabond that suddenly can be caught by pretty much anything with an AB/MWD and has a sig radius of a small moon.
It's fine. The purpose of minmatar EW is to make it easier to hit stuff. You'll have no trouble hitting a double webbed MWDing vagabond.
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xxxak
No Limit Productions Mostly Harmless
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Posted - 2009.10.06 22:08:00 -
[96]
Edited by: xxxak on 06/10/2009 22:14:42 I support this Op 100%, but I also support the idea of a web strength amp mod. See: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1191029
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Jason Edwards
Internet Tough Guy
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Posted - 2009.10.07 14:09:00 -
[97]
I think hyena is nice where it is.
Rapier and huginn should be 2 ways.
1. Same strength but longer range. 2. Stronger but same range as now.
huginn i think for the stronger one? ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Ulstan
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Posted - 2009.10.07 14:22:00 -
[98]
I'm a little uncomfortable with the idea that, since webs are too weak to effectively stop ships, we should boost them on the rapier alone, making it the only ship capable of effectively stopping other ships.
Wouldn't an overall look at webs be better?
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Hrin
Merch Industrial GoonSwarm
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Posted - 2009.10.07 19:34:00 -
[99]
Edited by: Hrin on 07/10/2009 19:33:55 Why fit a webifier when a scram has just about the same range, but will potentially slow down a ship far more than a web? MWDs are pretty standard, and disabling those with a scram is simply far more effective than a web.
As far as the rapier and huginn are concerned, they do not slow down ships enough to warrant their use. Their role has been taken over by the arazu and lachesis.
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Cpt Branko
The Scope
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Posted - 2009.10.07 20:13:00 -
[100]
Edited by: Cpt Branko on 07/10/2009 20:14:58 Edited by: Cpt Branko on 07/10/2009 20:14:48 Edited by: Cpt Branko on 07/10/2009 20:13:46 Not supported only for recons.
Just boosting webs to 75% fixes it. Webs have simply been to hard to the point disruptor+web is very very meh. Scrambler acts like the old web in comparison.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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Khandahar Bob
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Posted - 2009.10.08 00:14:00 -
[101]
Webs are not supposed to stop ships; they are supposed to slow ships down. Webs are working as designed and as expected on all ships, including the Rapier and Huginn.
So many scenarios on this thread are referring to the Vagabond or interceptors -- these ships are supposed to be fast.
Nobody complains that a sensor damper works poorly on a ship with a long targeting range; or that a tracking disruptor doesn't make guns stand still on a ship with good tracking; or that guns which will peel the shields right off a ship with weak defenses will only take them halfway down on a ship with good defenses.
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FOKAActive
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Posted - 2009.10.08 12:44:00 -
[102]
Supporting this.
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Doomed Predator
Red Federation
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Posted - 2009.10.08 13:14:00 -
[103]
This should go instead of the TP bonus.
The 'Fendahlian Collective' strikes again |
Cpt Branko
The Scope
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Posted - 2009.10.08 23:34:00 -
[104]
Originally by: Khandahar Bob Webs are not supposed to stop ships; they are supposed to slow ships down.
Everyone who champions the old stupid 90% web returning on any ship needs to realize this: webs are not meant to be a impassable brick wall of doom.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Roland Thorne
Dark Sun Collective Kahora Catori
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Posted - 2009.10.09 07:32:00 -
[105]
Dual-web anything in a nanoed rapier, and that target will have a lot more to worry about then how powerful those webs are :)
Wouldn't refuse a 5% web boost per lvl, but its not exactly needed either. Things just don't move as fast as they used too. If anything, the only thing effected is gate camps, and that is still moot to a well prepped fleet.
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Foolish Bob
Caldari FireTech In Tea We Trust
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Posted - 2009.10.09 12:07:00 -
[106]
It seems to me that the complaints centre on the following
Q: Why can't I solo wtfpwn a vagabond? A: You're in a recon - he's in a HAC. Works as intended.
Q: Why cant' I tackle a vagabond at all though? A: Sure you can - 2 webs means 84% speed reduction. He's travelling SLOWER than if he had no MWD and his sig radius is through the roof.
Q: But why can't I do that with just 1 webber? A: Why should you? Jammers can't jam an ECCM BS regularly with 1 jammer. Ships with sensor boosters need more than 1 damp. Ships with stabs need more than 1 point. Why should your ship not have to do the same against nano ships?
Q: But aren't I supposed to be a force multiplier? A: You are. You create a sphere 40km in radius into which no nano ship can pass without losing it's only form of protection. Not only that you can boost the sig radius and kill the velocity of any other ships that pass within your sphere. Go ask a stealth bomber gang if that's of any use to them.
Q: Why am I not more cap stable? A: You're fitting your ship wrong. With the advent of cheap rigs, there are a veritable plethora of armour and shield tanked options that are cap stable either by themselves or with a cap booster. I'm sorry but your old polycarb nano fit isn't uber any more. Time to put it away.
Not supported. Surprisingly. ----------- I am me. I am not the corp I've joined nor the alliance I fly in.
I'm also not a unique and special snowflake.
Everything I say should be taken in that context. |
Mihai1
Caldari
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Posted - 2009.10.09 17:59:00 -
[107]
Supported
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Volir
Dot.
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Posted - 2009.10.09 18:19:00 -
[108]
Replace the Target painter bonus with a web strength bonus. Some people seem to be afraid that this will return rapiers and huginns to solopwn ships. This would simply not be the case. What killed the rapier was the RSD nerf. The huginn was nerfed by the speed changes. Increasing the web strength just balances these recons with the other races' and if you switch out the TP bonus for the web bonus, the bellicose would be an actual worthwhile ship. Imagine that.
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TheCraftyHippo
Red Federation
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Posted - 2009.10.10 00:49:00 -
[109]
Supported. Please don't shoot me. I'll explode. |
The Cuckoo
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Posted - 2009.10.10 12:16:00 -
[110]
As a Mini who could fly the recon ships but has never bothered to get one because they are useless. I support this proposal.
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Hun Jakuza
24th Imperial Guard
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Posted - 2009.10.14 14:06:00 -
[111]
Check this out:
CCP Chronotis > Yes, to a limited degree we are re-introducing "nano" gameplay CCP Chronotis > But, it will be mitigated by a return to the old webifiers strength, combined with a large sig radius penalty per speed mod fitted
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Co'chese
Hedion University
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Posted - 2009.10.14 14:57:00 -
[112]
why not just make webs script able? have a script that gives your web 75% reduction in speed but it cuts the range in half. simple fix no need to rebalance anything.
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Seth Ruin
Ominous Corp Ethereal Dawn
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Posted - 2009.10.14 16:19:00 -
[113]
Originally by: Co'chese why not just make webs script able? have a script that gives your web 75% reduction in speed but it cuts the range in half. simple fix no need to rebalance anything.
Also a good idea.
Supporting this topic in hopes it at least gets looked at by CSM/devs.
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