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21. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
Gaan Cathal wrote: Why in gods name would you leave pre-existing rigs in place? Cause thats how it works, If its rigged it says rigged. There are still some collectors out there with non battleships with large rigs and such. They are valua...
- by viverxia - at 2014.10.31 13:33:01
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22. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
the T3 cruisers defiantly need a balance pass though -_-
- by viverxia - at 2014.10.30 15:42:14
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23. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
Gaan Cathal wrote: - snip- Before we suggest adding any more T3 ideas? Just gonna requote this, CCP Fozzie from an interview after Vegas CCP Fozzie wrote: Why destroyers? Why not something bigger like a battlecruiser or battleship? Is ...
- by viverxia - at 2014.10.30 15:02:15
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24. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
Let's look at the dessies. Tank, sniping (the won't have increased gun range though, increased lock range and sensor strength) and mobility Tank is easy on a battle ship. The question is how do you implement this without it being horrifically op ...
- by viverxia - at 2014.10.30 12:57:50
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25. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: FT Diomedes wrote: Helps ISBoxers? How? ISboxing is apparently akin to Al Qaeda or raping babies. This is a pvp game This is why we can't have nice things I'm sure the industrial core of new Eden would love t...
- by viverxia - at 2014.10.30 12:36:35
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26. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
With the new T3 destroyers on the horizon i can see T3 Battleships working, But only if they are treated the same way as those (and not horrifically op as a Modular design would be) Tactical battleships could function in much the same way. Perha...
- by viverxia - at 2014.10.25 02:54:55
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27. Lasers - Inaccurcy and a suggestion? - in Player Features and Ideas Discussion [original thread]
Prehapse instead of shorter cycles it should be longer then? The Lasers in dust can still fire a lot longer before they shut off to prevent damage to the user and they operate at much higher temperature than a space based laser would. With all the...
- by viverxia - at 2014.10.15 11:54:00
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28. POS without Bubbles - Making space more dangerous - in Player Features and Ideas Discussion [original thread]
Think this would be quite interesting as an alternate cheaper POs choice, Faster to put up and take down. Having less PWG and CPU than full POS's, but also harder to scan down. A Combat POS if you will, For ninja moon mining.
- by viverxia - at 2014.10.14 18:26:00
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29. Allow Supers to Dock - in Player Features and Ideas Discussion [original thread]
Mr Omniblivion wrote: Having so much EHP would lead to supers being able to undock and play station games, then lose aggression and redock without real risk of dying. In order to prevent this from being abused, docking rights should come with ...
- by viverxia - at 2014.10.14 18:07:00
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30. Lasers - Inaccurcy and a suggestion? - in Player Features and Ideas Discussion [original thread]
Bronson Hughes wrote: I disagree with your proposal regarding beams and rapid launcher mechanics. While it may be interesting to look at introducing turrets that target under-sized targets like rapid launchers, any such launchers should be in ...
- by viverxia - at 2014.10.14 18:04:00
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31. Lasers - Inaccurcy and a suggestion? - in Player Features and Ideas Discussion [original thread]
Just got to post this since it came to mind. Lasers in combat use in space seem to be... well different to those used in other parts of the eve universe (mainly the ones in other used for mining, Target painting and those used by dust mercs). Pu...
- by viverxia - at 2014.10.14 14:57:00
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32. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate my account :)
- by viverxia - at 2014.10.09 20:04:00
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33. Super Capital Orders MK3 - in Test Server Feedback [original thread]
hey, could i re-put my order in for a nyx please :D
- by viverxia - at 2014.07.21 22:22:00
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34. Another Capital Ship Suggestion - in Player Features and Ideas Discussion [original thread]
I) Us gankers would really like more time to lock down a capital before it jumps away when its alone and travel fit. Jokes aside, large fleet battles are not going to change from these suggestions. If anything, it gives more incentive to drop mor...
- by viverxia - at 2014.07.07 23:37:00
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35. Super Capital Orders (New Mirror) - in Test Server Feedback [original thread]
my offer for help hauling still stands, contact me on this toon if you are in need on sisi
- by viverxia - at 2014.07.07 17:58:00
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36. Brothers of Tangra - Space for rent in Malpais - in Sell Orders [original thread]
list please :)
- by viverxia - at 2014.06.30 00:22:00
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37. Super Capital Orders - in Test Server Feedback [original thread]
I would like a nyx if possible, i will help with hauling if you want. Contact me on main if you could :) Thanks.
- by viverxia - at 2014.06.09 23:25:00
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38. MINMATARxCALDARI: Bridging the Gap - in Player Features and Ideas Discussion [original thread]
To bring a frigate into line with the R H/L ML idea.. tool up the ship, 3 H, 2 Launchers. Give it a roll bonus that when the Rockets are mounted it changes how they operate. IE On Rockets Lowers capacity by X% Increases Reload time by Y% Increas...
- by viverxia - at 2014.06.07 03:22:00
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39. [SERVICE] Monument Picture Services! - in Sell Orders [original thread]
http://imgur.com/1LNkBMv,Q3sVZaB,p9pXJM0 Beautiful, Thankyou :)
- by viverxia - at 2014.06.04 11:00:00
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40. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Igor Nappi wrote: bcpror9981 wrote: i think they need to be added to 0.0 as a bpc drop somewhere like mach / nightmare bpc's. The whole point of the BPCs dropping only in lowsec is creating new content to the worst neglected area of space...
- by viverxia - at 2014.06.03 22:35:00
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