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1. Skiff and Procurer bonuses - in Player Features and Ideas Discussion [original thread]
If any of them is the ugly step child is the Mack not the skiff. Skiff is amazing, it's tank is unreal and with boosts and a survey scanner you can do wonders. If you want yield fly the hulk, if you want safety and not bad yield fly the skiff. No...
- by viverxia - at 2016.07.07 16:32:36
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2. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
I wasn't expecting new ship designs for serpentis. Fully expecting the Gurtisa capitals to be stolen caldari hulls as well (CCPlease make it a carrier not a dread for them..) Excited to see what we get from the nations that don't use standard hul...
- by viverxia - at 2016.06.30 22:35:24
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I'm not really talking for myself here, I might not be the biggest pvper on this toon (being my indy alt) but i know my way around a ship. What i do know is that it isn't really viable to always have a Sabre parked off the belt, your talking about...
- by viverxia - at 2016.06.30 03:26:00
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4. Upwell Scriptable ESS - in Player Features and Ideas Discussion [original thread]
Let's start with the niggly stuff. Yes the ESS needs work, Its deployment rules are broken. WIth this i propose a change to them as such as a balance pass before the new module comes out, New deploying rules to fix the issues with putting them in...
- by viverxia - at 2016.06.29 11:53:00
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: If you have 5-6 guys in skiffs that are omni tanked and with boosts...you'll be a tough nut for a any single cloaking ship to crack. Even several bombers coming through a covert cyno will likely be in trouble right away. Ma...
- by viverxia - at 2016.06.28 23:02:38
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
How exactly do you purpose an indy pilot counters a cloaky camper then ? if we are all it "not being the cloakers fault" Explain to me how the actual game play works. Because many of our baby players use mining as a means to get into the game, an...
- by viverxia - at 2016.06.28 14:17:28
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Noga Taranogas wrote: EVE is risk vs reward [snip] If I am going to maintain my 100% risk free cloaking what rewards do I get. Please explain. Here I'll help: Do I get ISK? Do I get extra SP? Do I get other game reso...
- by viverxia - at 2016.06.28 03:42:30
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Or you just flip it in reverse? If you're going for the whole "local is getting ****** up and going away, we are gonna need to turn it back on" thing, you could have the new structures just not log people unless they are active. Kinda like speaki...
- by viverxia - at 2016.06.26 01:20:45
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9. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: elitatwo wrote: Are we only getting these three or will there be a carrier to come later? Just these three. This is kind of disappointing, Any call on the reason behind this? I was looking forward to seeing the Car...
- by viverxia - at 2016.06.24 01:34:13
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10. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Are these gonna be seeded onto SISI to test?
- by viverxia - at 2016.06.21 15:18:25
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11. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Requesting reactivation on Singularity.
- by viverxia - at 2015.06.29 20:27:59
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12. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I appreciate this is how YOU see the issue. Truth be told, it is something we get to hear often enough. Almost always from someone, who through no fault of their own, is using incomplete information to draw conclusions from....
- by viverxia - at 2015.05.12 16:31:19
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13. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Just gonna throw in my opinion so it can be noted- Observatory should not be able to massively disrupt legit uses of cloaking ships. Runners, Bombers, Cloaky T3 gangs, BLOP's fleets should be able to move around and set up their runs. But AFK cl...
- by viverxia - at 2015.05.11 15:31:15
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14. Announcement:Update regarding Multiboxing and input automation - in EVE General Discussion [original thread]
Mr Omniblivion wrote: RoAnnon wrote: Mr Omniblivion wrote: This is ironic but the logical change next to be made is to nerf afk cloaking. Sure, that's logical, since an AFK cloaked pilot has absolutely no way to interact with the game ...
- by viverxia - at 2014.11.25 19:54:01
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15. CSM Notes- SOV, A small extract. - in Player Features and Ideas Discussion [original thread]
Quote: OCCUPANCY BASED - SYSTEM 2 The second model for sov features a point generation system. Points would be generated based on activity such as Ratting, Mining, Exploration, and possibly even production. The idea of a point system becomes q...
- by viverxia - at 2014.11.11 03:03:16
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16. Nestor evolution - in Player Features and Ideas Discussion [original thread]
I love the idea of a Command and control battleship :) +1
- by viverxia - at 2014.11.05 12:37:25
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17. The biggest ship - in Player Features and Ideas Discussion [original thread]
Wow this is nearly as good as the Strategic shuttle idea. +1
- by viverxia - at 2014.11.05 03:14:35
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18. ESS in Anomalies - in Player Features and Ideas Discussion [original thread]
Your problem is that if you disallow the way they are used now (which is pretty much the only way.. every alliance that doesn't pretty much just blanket bans their use) would mean they would never be used. Introducing another very redundant objec...
- by viverxia - at 2014.11.05 03:12:38
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19. Where are the T3 Frigates and Battle Cruisers? - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: every one can buy one. So, Lets say CCP flipped on their heads and said they were putting T3 Carriers into the game. These things would have more EHP than a carrier, T2 resists, and Subsystems to make every other C...
- by viverxia - at 2014.11.03 15:04:16
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20. Where are the T3 Frigates and Battle Cruisers? - in Player Features and Ideas Discussion [original thread]
expensive != balanced
- by viverxia - at 2014.11.01 21:01:24
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