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101. Why are mission pirate ships not configured properly? - in Ships and Modules [original thread]
Short answer: If npcs were as good as players we'd all die rather a lot. Long answer: Pirate npcs are not able to dock in empire and have limited access to most materials and blue-prints. They also lack the technology that allows capsules to be f...
- by smallgreenblur - at 2007.05.24 14:14:00
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102. Shield vs Armor Active Tanking - in Ships and Modules [original thread]
Edited by: smallgreenblur on 24/05/2007 11:00:47 Originally by: Kuolematon Originally by: smallgreenblur Yay another one of these threads. Short answer: shield tanking takes more cap but boosts more. sgb O RLY? Shield tan...
- by smallgreenblur - at 2007.05.24 11:02:00
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103. 4 ravens...... - in Ships and Modules [original thread]
I can't see them doing more than about 300-400 dps each, can you? Pulling numbers out of the air, you should be able to tank 2 of them indefinately in a very good mega or a half-decent hyperion. Just a matter of catching one on his own and wtfpwni...
- by smallgreenblur - at 2007.05.24 10:56:00
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104. Battle Report - P3EN-E - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Myth Al'kar Who the heck is Hydra? You're about 3 months too early I'm guessing ^^ sgb
- by smallgreenblur - at 2007.05.24 10:52:00
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105. 4 ravens...... - in Ships and Modules [original thread]
If they are 4 months old just go with a good old-fashioned blaster/tank setup and try to kill the first one before the other 3 arrive. You might need one other person but tbh that age chars shouldn't be hurting you in battleships... sgb
- by smallgreenblur - at 2007.05.24 10:50:00
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106. Bash my nosdomi! - in Ships and Modules [original thread]
Originally by: Capt Crazee Here's a setup that I partially "stole" from watching FraXy's videos waaay too much . It works great for gang PvP, and decent for solo, if you somehow manage to land on top of an opponent, as it doesn't have an ...
- by smallgreenblur - at 2007.05.24 10:48:00
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107. Shield vs Armor Active Tanking - in Ships and Modules [original thread]
Yay another one of these threads. Short answer: shield tanking takes more cap but boosts more. sgb
- by smallgreenblur - at 2007.05.24 10:45:00
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108. Heavy Tank Dominix - Looking for Improvement Suggestions - in Ships and Modules [original thread]
A slightly briefer post: Drop the CPR for a DCII or an EANMII Drop the Cap Injector for another cap recharger II Get your skills up. You need all the cap stuff at level 5, as well as the mechanic skills applicable. Will take you less than a mont...
- by smallgreenblur - at 2007.05.24 10:34:00
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109. Advice on the jaguar - in Ships and Modules [original thread]
That's an ok 'jagabond' setup. I'd be inclined to drop the web for a second extender, the SPR/PDU for a speed mod, the nos for a launcher, and try to stay at range. sgb
- by smallgreenblur - at 2007.05.24 10:29:00
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110. Using a AB on a ratting domi? - in Ships and Modules [original thread]
Afterburner is pointless on battleships unless you are doing missions. sgb
- by smallgreenblur - at 2007.05.24 08:59:00
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111. Warfare links requiring too much cap ? - in Ships and Modules [original thread]
Originally by: Sqalevon Hot of the press. I was sitting in my Eos ( 25.2% bonus to EW modules ) And my friend in his Rook racial ECM strenght 13.2, I hit the warfare link and it jumped to 15.1. According to my calculations, that is too l...
- by smallgreenblur - at 2007.05.23 13:42:00
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112. Ships setups for 2 man gang? - in Ships and Modules [original thread]
One ecm ship, one damage ship. Easy. sgb
- by smallgreenblur - at 2007.05.23 12:50:00
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113. Tanking an Arazu - in Ships and Modules [original thread]
Originally by: Red Crown Specifically tanking an Arazu? No brainer, Kin+Therm active hardeners. Most Arazu pilots sport 250MM Rails. But uh, mind if I ask why? The odds of you finding a lone Arazu to tank specifically against are uhm... ...
- by smallgreenblur - at 2007.05.23 12:47:00
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114. Odd Thought Of The Day: Passive Tempest - in Ships and Modules [original thread]
I think that 900 dps will not be enough for some missions. Other than that, not a bad setup if you want to mission run with minmatar. sgb
- by smallgreenblur - at 2007.05.23 10:31:00
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115. Some questions on shield recharge/resistance - in Ships and Modules [original thread]
Question: Do some modules with penalties also get stacking nerfed? eg the shield recharger that gives 25% to recharge time but -15% to shield hp. I'm fairly sure the 25% is not stacking nerfed, but is the -15%? Same with cap flux coils? sgb
- by smallgreenblur - at 2007.05.23 10:27:00
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116. A detailed look into "stacking". - in Ships and Modules [original thread]
Originally by: Tista Originally by: isk beggar Next time you don't care and feel like posting crap, write a lil note at the bottom saying 'But in the end, I'm a moron and all that I just posted is false.' Just so newbies won't get...
- by smallgreenblur - at 2007.05.23 10:20:00
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117. Unescapable truths for Battleship solo PVP - in Ships and Modules [original thread]
Originally by: Vintorez Kosakami what about the option of webber dropnes to aid shield tanked gun ships. Too slow, too easy to kill, too ineffective and a large drop in DPS. Been there and tried it, sadly. sgb
- by smallgreenblur - at 2007.05.23 10:16:00
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118. Battle Report - P3EN-E - in Corporation, Alliance and Organization Discussions [original thread]
That's pretty heavy stuff, but he does have a point. I always enjoy killing Hydra, so works for me. Mind you I enjoy killing anybody. sgb
- by smallgreenblur - at 2007.05.23 10:11:00
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119. Large Gang Blokh - in Ships and Modules [original thread]
That's an ok setup, I would just point out a few things: 1) you cannot 'permarun' any setup that uses cap boosters 2) no mwd 3) why a web and no point? I'm not saying these things need to be changed, I can see explanations for all of them, how...
- by smallgreenblur - at 2007.05.22 18:05:00
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120. Just a few battlecruiser 'buff' suggestions. - in Ships and Modules [original thread]
Originally by: Liang Nuren Edited by: Liang Nuren on 21/05/2007 09:58:17 2 Tier 2's have tank bonuses (Drake, Myrmidon). 2 Tier 2's have 2 damage bonuses (Harbinger*, Hurricane). I'd say that its natural for the two with tank bonuses ...
- by smallgreenblur - at 2007.05.21 10:18:00
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