Pages: [1] 2 3 4 5 |
1. WTA Me, 21m sp minmatar char - in Character Bazaar [original thread]
You only have Battleship IV, yet there are 5 blocks shown for the skill. How did that happen? lol.
- by deepb - at 2008.11.24 01:36:00
|
2. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Tactikill OK, when I go to the webpage for v2.6 (the one listed on the first thread in this topic), it directs me to one of these sites with all sorts of pop-up, ads and what-not. When I allowed the pop-ups so I could downlo...
- by deepb - at 2008.07.15 12:59:00
|
3. Looking for Dominix Setup level 4's. - in Ships and Modules [original thread]
Originally by: Baron Primus Originally by: Alice Arcaus Question, atm i have T2 heavy drones but do not have T2 sentries yet. would T1 sentries still out damage T2 heavies? On paper, yes, but I swear by my heavies. I prefer thei...
- by deepb - at 2008.06.13 02:25:00
|
4. Level 4 missions in a Kronos? - in Missions & Complexes [original thread]
Originally by: AKULA UrQuan None of the marauders needs anything beyond LP store faction gear. Marauders are 750 mil ships - well over 1 bil if you use T2 rigs. If you don't "need" complex or officer gear on a 1 bil ISK ship... then what...
- by deepb - at 2008.06.13 02:19:00
|
5. Level 4 missions in a Kronos? - in Missions & Complexes [original thread]
Originally by: Doytard over 900mil in stuff, half of that dropping gives them 450mil, estimated cost to do it 300mil, profit 150mil yep, thats in danger. Not quite. Over half (520 mil) of that 900 mil comes from one item - the LAR. Un...
- by deepb - at 2008.06.13 02:06:00
|
6. Angels Extravaganza. Anyone Find Faction Loot Yet? - in Missions & Complexes [original thread]
The Battlestation (or whatever it's called) in the bonus stage isn't an Overseer structure, so I doubt it has the chance of dropping faction loot. I could be wrong.
- by deepb - at 2008.06.13 01:43:00
|
7. Farming Worlds Collide - in Missions & Complexes [original thread]
One last thing - I've heard rumors that WC Overseers can have higher than 4.7 bounties, but I've personally never seen one (and I've seen a lot of Overseers).
- by deepb - at 2008.06.13 01:40:00
|
8. Farming Worlds Collide - in Missions & Complexes [original thread]
The order doesn't matter. Every time you go through either of the first gates, there's a chance the Overseer will spawn. At least with the Serpentis/Guristas WC (Serpentis on the left, Guristas on the right), the Serpentis Overseer has a much be...
- by deepb - at 2008.06.13 01:39:00
|
9. Improved Level 5 missions - in Missions & Complexes [original thread]
Quote: I'm thinking from reading this thread that the bug-squashing we did in EA is leading to payouts that people think are more satisfactory? Yes, absolutely. Just to clarify, you said "bug squashing" instead of "reward tuning" - does t...
- by deepb - at 2008.06.13 01:09:00
|
10. Fastest Ship for soloing lvl 4's? - in Ships and Modules [original thread]
I use a Dominix w/ 6x 425mm railguns and T2 sentries -- it's faster than any other ship I've ever run missions with. The Kronos (marauder) is a close second with T2 rails, but it's less versatile because the damage from your drones (i.e., the only...
- by deepb - at 2008.06.13 00:17:00
|
11. Level 4 missions in a Kronos? - in Missions & Complexes [original thread]
Originally by: Zaqar Deepb's fit is sound, but pure gank-bait. You don't even need all that pimpware to do L4s in a Marauder. Yeah, you can definitely get by with a lesser LAR, but remember, the ship is worth more than most LARs you coul...
- by deepb - at 2008.06.05 12:02:00
|
12. When Worlds Collide Level 4, need help please - in Missions & Complexes [original thread]
If you avoid killing/attacking the spies (two on each side for a total of four), the remaining two groups of enemies won't auto-aggro on you. That's the conventional wisdom for WC, but in my experience, the only time the spies will cause problems...
- by deepb - at 2008.06.05 06:13:00
|
13. Level 4 missions in a Kronos? - in Missions & Complexes [original thread]
Originally by: Chainsaw Plankton I run my paladin in the same config only with megapulse instead of 425mm rails, and heat sinks instead of mag stabs. and I haven't gotten a domi web yet, its not essential, but nice for the stuff that comes...
- by deepb - at 2008.06.05 02:15:00
|
14. Feature REMOVAL request - per-item locking inside containers - in Player Features and Ideas Discussion [original thread]
Originally by: Cyberman Mastermind Great idea. While they're at it, please make it so that "unlocked" is the default setting for a container. Thanks. Yeah, I'm not sure why "locked" is the default behavior. I would assume that it has so...
- by deepb - at 2008.05.28 06:48:00
|
15. POS Tower Upgrade - impossible? - in Science and Industry [original thread]
Originally by: Shintai Only way to upgrade is to offline and unanchor everything. Then offline and unanchor the tower. Then place and anchor a new tower and start online it and then anchor and online everything else. Thanks to everyone ...
- by deepb - at 2008.05.27 13:11:00
|
16. POS Tower Upgrade - impossible? - in Science and Industry [original thread]
I've seen a few other threads about upgrading a Control Tower, but I just wanted to get clarification on a few things. Right now I have a regular medium Control Tower anchored in a 0.5 system. I would like to replace it with a medium Faction Cont...
- by deepb - at 2008.05.27 12:34:00
|
17. CCP Deals Away With 30 Day Codes: More ISKies out of pocket to play - in EVE General Discussion [original thread]
Whew, I was afraid they were going to tell us they were raising prices.. Hooray for simplicity! Hooray for CCP! ^^^ this is how CCP envisioned our reaction. :) ^^^
- by deepb - at 2008.05.27 09:05:00
|
18. "Suicide" Ganking in Empire Space - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III Originally by: clueless carebear I mean really the nerve of asking the cops whose job is to prevent things like piracy to act like cops and actually do it. Shame on me. Sigh. You just don't get it. CON...
- by deepb - at 2008.05.27 06:01:00
|
19. Everyone Wins! - in Player Features and Ideas Discussion [original thread]
That would require several new features that couldn't really be used for anything else. Why not just let people leave the "Local" channel? If someone chooses to leave, then "Local" won't open up again until they rejoin (even if they move to a new ...
- by deepb - at 2008.05.27 05:39:00
|
20. Feature REMOVAL request - per-item locking inside containers - in Player Features and Ideas Discussion [original thread]
I'm proposing that per- item locking inside containers be disabled in favor of per- container locking (i.e., every item inside a container is either locked or unlocked, depending on how the container is setup - items can no longer be individuall...
- by deepb - at 2008.05.27 05:34:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |