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1. Pos Trash - in Player Features and Ideas Discussion [original thread]
EVE is littered with abandonned POS's all over the place. While it may not be inherently taxing on the servers I can't imagine them being helpful either. What if a POS hacking skill were created and say after a pos was left unfueled for a period ...
- by Yogsoloth - at 2014.10.31 18:42:23
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2. Battle-Recorder · Eve's Very Own Built-In Record Tool - in Player Features and Ideas Discussion [original thread]
CCP Atlas wrote: This is something that has been discussed internally numerous times and it is pretty awesome. I do believe it's even on some backlog or other, but I don't know when or if it will be attacked. I played a game that let you do ...
- by Yogsoloth - at 2014.10.25 20:55:53
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3. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
Fozzie's been on his anti missile crusade for quite some time now, don't expect this trend to reverse anytime soon. EVE is currently a "game of drones" All you can do is ride the wave.
- by Yogsoloth - at 2014.10.25 20:51:14
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4. Dead Stars... - in Player Features and Ideas Discussion [original thread]
Oooh... what about black holes that pull in afkers slowly over time. Maybe the need to be going a certain speed so they dont get pulled in or whatever. Maybe be certain distances away to be unaffected. Have them suck in all the crappy abandoned la...
- by Yogsoloth - at 2014.10.13 15:50:00
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5. Player Made Gates - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: and we could restrict acess to the pockit and call it a dojo. no. No, in essence they would be no different than FW plexes which are havens for small gang pvp, and are largely considered a big success by FW playe...
- by Yogsoloth - at 2014.10.08 15:14:00
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6. Player Made Gates - in Player Features and Ideas Discussion [original thread]
Acceleration Gates: Building on the recently announced idea of player made gates, and the success of the FW changes made in the last year or so. What about playermade acceleration gates that open up into little pockets of space within existing s...
- by Yogsoloth - at 2014.10.08 15:03:00
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7. Acceleration Gates (Rough Idea) - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: I thought setting up a pos requiered a moon why should a need a gate to get there ? -1 If not a POS maybe it would be a new kind of deplotable, like the beacons located in FW plexes now. Something to designate ownershi...
- by Yogsoloth - at 2014.10.08 14:21:00
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8. Acceleration Gates (Rough Idea) - in Player Features and Ideas Discussion [original thread]
Zoltar Nosisk wrote: Yes this is the Features & Ideas Discussion part of the forum Notice how it says "discussion" at the end there I feel like committing to a change where players could "own" and or "build" acceleration gates will perhaps...
- by Yogsoloth - at 2014.10.08 13:52:00
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9. Acceleration Gates (Rough Idea) - in Player Features and Ideas Discussion [original thread]
WTF are you talking about pay to win ? Just stop already. This has nothing to do with isk or farming isk. It is an idea about creating more PVP and competition for limited resources, and creating more opportunity for small gang warfare. Creating...
- by Yogsoloth - at 2014.10.08 13:36:00
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10. Acceleration Gates (Rough Idea) - in Player Features and Ideas Discussion [original thread]
Zoltar Nosisk wrote: I dont think Eve needs a farmville type of system to keep players entertained. There are more pressing matters to focus on Like warp disruptors being too powerful, amiright ? Your thread is --> way. GTFO of here. This...
- by Yogsoloth - at 2014.10.08 13:27:00
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11. Acceleration Gates (Rough Idea) - in Player Features and Ideas Discussion [original thread]
Building on the recently announced idea of player made gates, and the success of the FW changes made in the last year or so. What about playermade acceleration gates that open up into little pockets of space within existing systems. Have them wor...
- by Yogsoloth - at 2014.10.08 13:04:00
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12. Change for warp disruptor (ship) - in Player Features and Ideas Discussion [original thread]
Quote: Using mwd does not help if they use it too! Think before you write this Yes, because clearly there is no way to make your ship faster, and obviously every ship you run across is the fastest ship in the game. /o Quote: Ecm drones i...
- by Yogsoloth - at 2014.10.08 12:42:00
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13. Change for warp disruptor (ship) - in Player Features and Ideas Discussion [original thread]
No need for a change, there's already a plethora of tools and tactics at your disposal. MWD, outrun them, be faster, overheat, use prop upgrades etc. ECM mods, target breaker, ECM drones, jam them. Turrets !!! How about just kill them. Intercepto...
- by Yogsoloth - at 2014.10.08 12:20:00
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14. Option to disable "incursion local" - in Player Features and Ideas Discussion [original thread]
YES !!!! Stop forcing terrible incursion content on me. +17896349726487263487263487628346
- by Yogsoloth - at 2014.09.29 14:22:00
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15. Sticky:[Oceanus] Interdictor Updates - in Player Features and Ideas Discussion [original thread]
I don't really understand the LML nerf. Thier DPS is paltry Thier Alpha is less than Arty's They're inherently disadvantaged by velocity and flight times that other systems arent affected by They don't get range or tracking (exp radius would be t...
- by Yogsoloth - at 2014.09.24 15:13:00
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16. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Hooray for wasted dev resources and useless bloated code ! \o/ * (unrelated) Now, can we get rid of the stoopid system sweep already. If I didn't care enough to act on it the first thousand times I saw it, why would I want to see it another thou...
- by Yogsoloth - at 2013.06.20 14:05:00
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17. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
As I read the proposed changes and winter iterations I can't help but to think that all incentive to join or help the losing side will be removed. With lp returns tied to WZ control there will be less lp/isk coming in for the losing side. Add th...
- by Yogsoloth - at 2012.08.31 15:30:00
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18. FW: Defensive Plex Warfare Balancing. - in Player Features and Ideas Discussion [original thread]
Better Idea eliminate LP for plexing completely. Significantly boost LP for actually flipping the system. Boost LP for kills. You want to encourage pvp & significant and meaningful conflicts, not alts spinning buttons in backwater systems f...
- by Yogsoloth - at 2012.06.01 21:09:00
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