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141. Scan Resolution and Signature Radius - in Ships and Modules [original thread]
^^ It's called "explosion radius" for missiles, not "missile signature resolution", just to clear that up.
- by Vyllana - at 2009.05.01 07:51:00
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142. Raven Navy Issue VS Golem - in Ships and Modules [original thread]
Edited by: Vyllana on 01/05/2009 07:44:41 Edited by: Vyllana on 01/05/2009 07:44:13 Edited by: Vyllana on 01/05/2009 07:40:34 Yeah obviously it'd be with PWNAGE's instead of TP2s, since they are the same in every way except PWNAGE's us...
- by Vyllana - at 2009.05.01 07:39:00
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143. Raven Navy Issue VS Golem - in Ships and Modules [original thread]
What? This has no problem fitting on a CNR: [Raven Navy Issue, New Setup 2] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II ...
- by Vyllana - at 2009.05.01 04:31:00
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144. Raven Navy Issue VS Golem - in Ships and Modules [original thread]
The main advantage of the Golem is the ability to salvage/loot as you go. However, if you have a dedicated salvager, you could probably fit a torp CNR to outperform a torp Golem. The CNR can achieve superior range with torps due to having an extra...
- by Vyllana - at 2009.05.01 03:42:00
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145. EHP and passive regen - in Ships and Modules [original thread]
Edited by: Vyllana on 01/05/2009 01:07:42 A shield tanked ship fit for EHP will have quite a low regen, as they won't be fitting regen mods but +shield hp mods. The regen will give them extra effective hp throughout the course of the fight. Ho...
- by Vyllana - at 2009.05.01 01:07:00
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146. Caldari need some CCP lov'in (PVP) - in Test Server Feedback [original thread]
Simple things that need fixing: - rockets (more base damage, faster explosion velocity) - hawk (even beyond just fixing rockets) - ferox (maybe give it more turrets and more pg/cpu to fit em or something, it does absolutely terrible dps as is) - n...
- by Vyllana - at 2009.04.30 20:04:00
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147. Nightmare (Mission / Faction) - in Ships and Modules [original thread]
Edited by: Vyllana on 30/04/2009 17:28:45 You don't need those huge shield boosters. And the above setup with the cap booster is terrible, who wants to use cap boosters for a mission? The below gives tons of dps and more than enough tank. Tr...
- by Vyllana - at 2009.04.30 17:28:00
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148. Shield Power Relay REVERSE stacking nerfed? - in Ships and Modules [original thread]
Yeah this is just basic math. Each SPR reduces recharge time by 24% off the value with one less SPR. That means that each SPR increases the recharge rate by 1/(1-0.24) = 1.316 times the rate with one less SPR. This is the same way that all recha...
- by Vyllana - at 2009.04.30 16:27:00
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149. rigs recommended for CNR - in Ships and Modules [original thread]
2x hydraulic bay thrusters, 1x rocket fuel cache partition, for use with torps.
- by Vyllana - at 2009.04.29 03:35:00
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150. Machariel - Autocannons or Artillery for Level 4 Missions? - in Ships and Modules [original thread]
Originally by: Ghoest Why are you guys using faction ammo for lvl 4s? Cause even though it's more expensive you make more money/time given how much faster it lets you rip through missions. Also the faster you kill stuff the more fun it...
- by Vyllana - at 2009.04.29 03:29:00
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151. Machariel - Autocannons or Artillery for Level 4 Missions? - in Ships and Modules [original thread]
[Machariel, New Setup 1] Republic Fleet Overdrive Injector Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Overdrive Injector Republic Fleet Nanofiber Structure...
- by Vyllana - at 2009.04.29 03:28:00
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152. PVP Hawk - in Ships and Modules [original thread]
Here's a good starting point: when looking at PvP (or PvE, or anything else), don't look at the hawk. It's one of the worst ships in the game. The harpy, on the other hand is quite a nice little ship, if you're looking for a Caldari AF.
- by Vyllana - at 2009.04.27 08:33:00
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153. Why can't my Osprey look like this? - in Ships and Modules [original thread]
I find it funny that people think symmetry only matters from a functional point of view inside an atmosphere. That's false. Asymmetry increases the difficulty of controlling a moving object whether it's inside an atmosphere or not. In almost all c...
- by Vyllana - at 2009.04.25 02:21:00
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154. highest ehp and passive tank - in Ships and Modules [original thread]
Edited by: Vyllana on 23/04/2009 01:00:12 Ship setups are very different depending on if you want max ehp or max passive tank. Max passive tank would probably be on a navy mega, since you can fit 8 spr IIs on it. Max ehp would probably be an a...
- by Vyllana - at 2009.04.23 00:59:00
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155. Passive tanked CNR? - in Ships and Modules [original thread]
You can do it using tech 2 purger rigs. For example vs Guristas, with 550+ defence: [Raven Navy Issue, passive] Shield Power Relay II Shield Power Relay II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy B...
- by Vyllana - at 2009.04.22 16:15:00
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156. Tier 4 BS's - in Ships and Modules [original thread]
Edited by: Vyllana on 22/04/2009 15:06:04 I just want an Amarr Khanid battleship, something along these lines: 7 hi (6 launcher hardpoints) / 4 med / 8 low 5% torpedo damage / level, 5% armor resists / level Also I don't think we should have...
- by Vyllana - at 2009.04.22 15:05:00
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157. Whats the obsession with Caldari? - in Ships and Modules [original thread]
Well duh, if you're asking about ewar, why would you be surprised? Caldari are obviously the most ewar oriented race (i.e. who else has an ewar battleship?). Target jammers are obviously the most "overt" form of ewar... webbers and scramblers, whi...
- by Vyllana - at 2009.04.22 00:48:00
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158. Top 3 balancing issues for ccp nozh - in Ships and Modules [original thread]
Missions are a painfully slow way to earn ISK compared to trading, which can be done in complete safety, with 0 risk, without ever undocking from a station. Trading will also earn you ISK at a far faster rate than missions, billions per day if you...
- by Vyllana - at 2009.04.21 06:16:00
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159. Rockets are out of balance - in Ships and Modules [original thread]
Rockets are by far the weakest weapon system in the game. Definitely need a significant boost, both to their base damage and to their effectiveness in delivering that base damage (i.e. explosion velocity).
- by Vyllana - at 2009.04.21 01:32:00
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160. Efficiency of HACs in level 4s - in Ships and Modules [original thread]
From what I've seen, HACs are a bit low on the dps to make particularly good level 4 mission runners. If you really wanna run 4s with something smaller than a BS, how about a command ship? An absolution makes a solid level 4 ship. And then there's...
- by Vyllana - at 2009.04.20 05:03:00
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