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381. An idea for using player programmed automation in EVE - in Player Features and Ideas Discussion [original thread]
just play the damn game Read latest "THE WORD"
- by Valandril - at 2010.03.23 18:12:00
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382. Congratulations CCP, you've done it! The monster - BLOB - is dead! - in Player Features and Ideas Discussion [original thread]
And what is your idea ... ? Read latest "THE WORD"
- by Valandril - at 2010.03.23 13:54:00
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383. Naming Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Claska /SIGN for those of you nay sayers,i don't thinkthat's how it works, i think there is an active list of all who are in system stored on your comp and it's taken from there when it needs it that way it doesn't need to f...
- by Valandril - at 2010.03.22 12:25:00
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384. Naming Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Abulurd Boniface I don't see how a string of 30 characters would be a bandwidth hog. The shiny graphics, more than anything else, as well as projectiles and their trajectories are way more of a headache. lolwut ? Read l...
- by Valandril - at 2010.03.21 23:59:00
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385. Buying/Selling Plex - in Player Features and Ideas Discussion [original thread]
No, for many reasons. Read latest "THE WORD"
- by Valandril - at 2010.03.21 23:33:00
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386. An eventual increase in initial SP bonus - in Player Features and Ideas Discussion [original thread]
Originally by: unwitting destruction Originally by: Valandril Edited by: Valandril on 21/03/2010 20:44:12 Lol no, apparently you didn't get past the learning curve yourself yet if you think that sp really matter for those nuble...
- by Valandril - at 2010.03.21 22:30:00
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387. Naming Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Genus Aurelius Sorry, Val, but I don't think I understand what your saying. How does a ship name increase resources you use for scanning? Make it twice as long and it's twice the data you need to grab from db and ferry ove...
- by Valandril - at 2010.03.21 22:24:00
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388. An eventual increase in initial SP bonus - in Player Features and Ideas Discussion [original thread]
Edited by: Valandril on 21/03/2010 20:44:12 Lol no, apparently you didn't get past the learning curve yourself yet if you think that sp really matter for those nublets. Read latest "THE WORD"
- by Valandril - at 2010.03.21 20:40:00
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389. Naming Ships - in Player Features and Ideas Discussion [original thread]
Limit is there for a reason - performance. expand it twice and with every scan you use more than twice the resources. Now severs can't handle the scanning, and you want to make it even worse ;p Read latest "THE WORD"
- by Valandril - at 2010.03.21 20:02:00
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390. Fleet Ready Check - in Player Features and Ideas Discussion [original thread]
Originally by: Varacity Originally by: Valandril Heck no, maitaining big fleet should be problematic and require proper chain of command. Yeah, I'm sure the military say "let's not use smart technology to help us maintain our c...
- by Valandril - at 2010.03.21 08:34:00
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391. Fleet Ready Check - in Player Features and Ideas Discussion [original thread]
Originally by: Inyurr Fase First off: not even gonna argue with you over the idea of bragging rights for only attacking carebears cause that's not the point of this thread. Secondly: How lame do you have to be to need to be a forum troll. ...
- by Valandril - at 2010.03.20 22:37:00
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392. Fleet Ready Check - in Player Features and Ideas Discussion [original thread]
Originally by: Donima Lol... just realized you were Ex-Mortis. I've fought you guys before. It's not asking for an easy button and there is no game mechanic for it except x-up in chat channel which just creates a huge block of unnecesary...
- by Valandril - at 2010.03.20 22:06:00
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393. Fleet Ready Check - in Player Features and Ideas Discussion [original thread]
Originally by: Donima Originally by: Valandril Heck no, maitaining big fleet should be problematic and require proper chain of command. Are you kidding? what I have suggested is not very far fetched and is even possible by toda...
- by Valandril - at 2010.03.20 21:50:00
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394. Fleet Ready Check - in Player Features and Ideas Discussion [original thread]
Heck no, maitaining big fleet should be problematic and require proper chain of command. Read latest "THE WORD"
- by Valandril - at 2010.03.20 20:24:00
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395. New Solution for AFK cloakers - in Player Features and Ideas Discussion [original thread]
Actualy if you stay aligned and pay attention, then even a ceptor that will warp right on top of you won't be able to tackle you. Truth is - you fail at eve and that's the problem, not cloaks.
- by Valandril - at 2010.03.19 11:37:00
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396. Docking in fight and blobing - in Player Features and Ideas Discussion [original thread]
Originally by: LordInvisible Edited by: LordInvisible on 18/03/2010 12:24:59 Edited by: LordInvisible on 18/03/2010 12:22:49 dont worry, u can still insta pop most of the stuff with your blobs.. I did looked u up: I impressed on n...
- by Valandril - at 2010.03.18 12:44:00
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397. Docking in fight and blobing - in Player Features and Ideas Discussion [original thread]
Yawn, more > less. Deal with it. Read latest "THE WORD"
- by Valandril - at 2010.03.18 11:46:00
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398. IDEA: NEW ITEM = SECURE ACCOUNT STATION CONTAINER - in Player Features and Ideas Discussion [original thread]
Because if i will sniff your account pass, i won't be able to do so with a can password. No chance. This will only wind up with 89438594389 petitions that someone forgot password to their can.
- by Valandril - at 2010.03.15 08:44:00
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399. hardcore missions and a new level of risk, Jovian Space - in Player Features and Ideas Discussion [original thread]
1 jove frigate can solo half of current eve, so no.
- by Valandril - at 2010.03.13 14:33:00
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400. Account Security - in Player Features and Ideas Discussion [original thread]
Go f yourself, i don't want another "please make 8437584375438 long password with 43584343 different ascii characters". If i want password that consists of "aaa1" then that's my risk and i'm willing to take it.
- by Valandril - at 2010.03.10 15:00:00
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