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101. Make the scanning bubbles easier to see through so I can pick up .. - in Player Features and Ideas Discussion [original thread]
Originally by: Backdaft Edited by: Backdaft on 01/05/2009 09:32:31 Tsual, there is the shift key for moving all active probes as a group. And that's really helpful. Thank you for the information learned something here. Quot...
- by Tsual - at 2009.05.01 11:21:00
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102. Empty, or not-so-crowded Empire space? - in EVE General Discussion [original thread]
Originally by: Squidly I can lol around in nullsec for hours on end and never meet a soul, but not so much with Empire. Even the dead-ends, backwaters and potholes seem to be chock-a-block full of bots running missions these days............
- by Tsual - at 2009.04.30 19:55:00
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103. Make the scanning bubbles easier to see through so I can pick up .. - in Player Features and Ideas Discussion [original thread]
One thing I'd like to see is that the cubes of the probes and the name of the probes would actually get a different colour from the greyish white the rest of solar system symbols have (maybe an orange colour). Additionally when one probe is choose...
- by Tsual - at 2009.04.30 17:25:00
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104. mineral prices need adjustment - in Player Features and Ideas Discussion [original thread]
Edited by: Tsual on 29/04/2009 16:28:39 Originally by: Jonathan Calvert Originally by: Sturdy Girl Any of these ought to help: 1) Halve the amount of tritanium required by most blueprints. 2) Remove all Meta-0 T1 loot drops. ...
- by Tsual - at 2009.04.29 16:28:00
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105. EVE Collector Cards - in Player Features and Ideas Discussion [original thread]
Edited by: Tsual on 28/04/2009 22:18:57 Edited by: Tsual on 28/04/2009 22:17:44 Eve had/has an ccg already but might have been abandoned. White wolf page eve-ccg.com a page about it: http://www.kylania.com/eve/ccg.php though ther...
- by Tsual - at 2009.04.28 22:17:00
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106. The sound problems are due some attention - in EVE General Discussion [original thread]
Originally by: Arec Bardwin Epic necro by CCP Baldur. Proof that devs did in fact read the sound whine threads Looking forward to the sound blog. Hope they also noted that small t1 artillery sounds like autocannons currently.
- by Tsual - at 2009.04.28 18:41:00
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107. 40% of the mineral market comes from loot - in Market Discussions [original thread]
Edited by: Tsual on 26/04/2009 21:53:53 Originally by: Linda Fortuness yesterday night i had an idea how do solve the "mats came from loot"- and !the high-moon-mats"-problem at once. didnt thought about further yet, but here it is: wh...
- by Tsual - at 2009.04.26 21:50:00
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108. Calling to all Physicist: Does light travel faster than um... light? - in Out of Pod Experience [original thread]
Originally by: Canis Trucido 1. something can have momentum and have no mass. You're probebly stuck in the classic newtonian view of MV = MV ? I advise takeing a modern physics class, it could delve into the depths of it much better then ...
- by Tsual - at 2009.04.26 15:58:00
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109. How many original '03 Toons are still out there? - in EVE General Discussion [original thread]
Edited by: Tsual on 26/04/2009 15:45:58 +1 (17.12.03) Final beta also but not the topic here.
- by Tsual - at 2009.04.26 15:44:00
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110. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Posted some of some of my own ideas in a different thread. Some other ideas would be mining of non mineral space dust - organic, radioactive, nitritic, frozen water and so on - that are the production base of known trading goods which are neede...
- by Tsual - at 2009.04.26 01:16:00
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111. Enhancing the REALITY in the shield Vs Armour tank issue - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Considering that armor resistance mods require hydromagnetic physics to invent and all that nano-technology and the fact that armor plating needs both powergrid and CPU, I always imagined armor plates to be more of ...
- by Tsual - at 2009.04.25 23:38:00
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112. Number of people in New Eden? - in EVE Fiction [original thread]
There are at least 120 colonized world in High Sec with enough civilisation that it can be noticed from space.
- by Tsual - at 2009.04.24 18:52:00
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113. 40% of the mineral market comes from loot - in Market Discussions [original thread]
Edited by: Tsual on 22/04/2009 11:39:44 Originally by: Venkul Mul Originally by: Tsual Originally by: Venkul Mul Originally by: Omber Zombie Instead of the current reecycling system, why not change t1 module re...
- by Tsual - at 2009.04.22 11:39:00
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114. An essay on Balance, 'Risk vs Reward', and the lack of encouragement - in EVE General Discussion [original thread]
Originally by: Venkul Mul Originally by: Tamoko Mineral Prices It doesn't take an expert to know that the ISK weight of minerals in Eve has fallen out of balance, but to demonstrate, I'll collect the base prices and actual pr...
- by Tsual - at 2009.04.21 22:13:00
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115. 40% of the mineral market comes from loot - in Market Discussions [original thread]
Originally by: Venkul Mul Originally by: Omber Zombie Instead of the current reecycling system, why not change t1 module recycling so that it only produces trit - use the original mineral values to figure out how much trit you wou...
- by Tsual - at 2009.04.21 18:14:00
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116. J223658 Rescue mission or " help guys I am trapped in a wurmhole!"-pi - in EVE General Discussion [original thread]
Edited by: Tsual on 19/04/2009 16:11:14 Originally by: Lady Spank Originally by: Lance Fighter Originally by: Jmanis Catharg 4 probes is enough..... You underestimate how hard it is to scan down stuff in w-space with...
- by Tsual - at 2009.04.19 16:11:00
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117. Mining, seriously, new approach to 'fixing' it. - in Player Features and Ideas Discussion [original thread]
planetoids: planetoids are not like the modes before, to begin with they are as big as an outpost or npc owned station, have three zones, a core, an intermediate layer and a surface. Each of this is different. Beginning on the surface it is äcon...
- by Tsual - at 2009.04.19 04:41:00
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118. Mining, seriously, new approach to 'fixing' it. - in Player Features and Ideas Discussion [original thread]
Edited by: Tsual on 19/04/2009 04:13:50 Something added: One step back: space dust as the origin of minerals Instead of fixed belts and a certain ammount of minerals and ores, as well as having a fixed respawn time each sector is assigned ...
- by Tsual - at 2009.04.19 04:13:00
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119. Total mining system revamp (touches on T1/cap manufacture issues too) - in Assembly Hall [original thread]
planetoids planetoids are not like the modes before, to begin with they are as big as an outpost or npc owned station, have three zones, a core, an intermediate layer and a surface. Each of this is different. Beginning on the surface it is äcond...
- by Tsual - at 2009.04.18 01:54:00
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120. Total mining system revamp (touches on T1/cap manufacture issues too) - in Assembly Hall [original thread]
Originally by: Axel Vindislaga Half way through and I have read enough! Security rating HAS NO EFFECT ON THE MINERALS IN THE SYSTEM.. Hello??.. Science??.. Astrogeology??.. The only factors that should effect mineral availability are mi...
- by Tsual - at 2009.04.18 01:53:00
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