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81. Low sec suggestion - in Jita Park Speakers Corner [original thread]
Corruption isn't a system, corruption is a state, a state means someone is in power, in so far power corrupts à in straight forward logic that is true, I'm not sure it is that simple. After all no one will be corrupted because there is money, how...
- by Tsual - at 2010.11.11 15:38:00
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82. Low sec suggestion - in Jita Park Speakers Corner [original thread]
So any Visions of my own? Hmm no not realy well so far I got a idea that doesn't need much new game mechanic just mostly using existing ones however doubt it is going to be established_ Personally an idea of limited control over a system and a li...
- by Tsual - at 2010.11.11 15:28:00
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83. Low sec suggestion - in Jita Park Speakers Corner [original thread]
The first question that has to be asked, how did low sec become low sec, not only game mechanic wise but also background wise, I won't say anything new anything exceptionally which hasn't been said before. Game mechanic wise it is there to prov...
- by Tsual - at 2010.11.11 15:22:00
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84. Low sec suggestion - in Jita Park Speakers Corner [original thread]
Edited by: Tsual on 11/11/2010 15:25:39 Edited by: Tsual on 11/11/2010 15:20:10 Originally by: Sinister Dextor Low Sec is fine, stop trying to 'improve' it. And lets be honest, the only way to get carebears into Low Sec, is by turn...
- by Tsual - at 2010.11.11 15:18:00
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85. The Anarchist Tragedy - in Intergalactic Summit [original thread]
Originally by: Aphoxakhan Originally by: Tsual I ... must ... confess ... now I also want some of those colourfull pills you had. No drug shares my breath, the complexities of my thoughts are a lovely result of one plus one equ...
- by Tsual - at 2009.06.11 20:16:00
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86. The Anarchist Tragedy - in Intergalactic Summit [original thread]
Edited by: Tsual on 11/06/2009 12:04:27 Originally by: Aphoxakhan Edited by: Aphoxakhan on 11/06/2009 00:22:45 Originally by: Jade Constantine Originally by: Kostantin Mort Woof woof! Rawr bark bark! Woof! Whimper....
- by Tsual - at 2009.06.11 12:04:00
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87. Total mining system revamp (touches on T1/cap manufacture issues too) - in Assembly Hall [original thread]
Edited by: Tsual on 10/06/2009 22:40:51 Originally by: Slave 2739FKZ Originally by: Clansworth Originally by: Slave 2739FKZ Ret@rded game design TBH. Games are meant to be active nd fun, indeed if youc an do it afk is ...
- by Tsual - at 2009.06.10 22:38:00
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88. EVE has become a dumping ground for gankers and griefers - in EVE General Discussion [original thread]
Edited by: Tsual on 25/05/2009 14:21:10 Originally by: brummel1 Originally by: Tippia Originally by: brummel1 Originally by: Jesum TL;DR EVE is a PVP game - Most other MMORPGs are not. you want it to be a onl...
- by Tsual - at 2009.05.25 14:19:00
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89. CCP, does it feel good to waste a lot of your developer time ? - in EVE General Discussion [original thread]
Originally by: Astria Tiphareth There's no supply & demand check, only 'go elsewhere'. That worries me, but I'm too tired to be quite sure why. Maybe as it lies outside of the eve economy that is build around supply and demand. I'm ...
- by Tsual - at 2009.05.23 20:37:00
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90. CCP, does it feel good to waste a lot of your developer time ? - in EVE General Discussion [original thread]
Edited by: Tsual on 23/05/2009 20:13:02 Originally by: Akita T Originally by: Tsual Akita T digifies to CAPS aKiTa T. And Tsual anagrams to "a lust". Your point being ? see my edit, for those to lazy to read the whole ...
- by Tsual - at 2009.05.23 20:12:00
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91. CCP, does it feel good to waste a lot of your developer time ? - in EVE General Discussion [original thread]
Originally by: Akita T Edited by: Akita T on 23/05/2009 17:58:13 Originally by: Teras Menac As for Wormholes: Not profitable? You're an idiot. Not profitable ENOUGH compared to the risks and efforts (logistical or coordina...
- by Tsual - at 2009.05.23 20:03:00
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92. CCP, does it feel good to waste a lot of your developer time ? - in EVE General Discussion [original thread]
Edited by: Tsual on 23/05/2009 13:19:16 Edited by: Tsual on 23/05/2009 13:18:37 Mission can't be the source and end of all evil most likely they are merely a symptom of deeper problems that root in the very foundation of the eve economy. I...
- by Tsual - at 2009.05.23 13:16:00
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93. [Proposal] Mobile Industry - in Player Features and Ideas Discussion [original thread]
up and support this idea Thought about something similar just with thukkers introducing specialized ships and tools for nomadic purpouse.
- by Tsual - at 2009.05.23 00:43:00
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94. EVE Evolved: Mining, the forgotten profession - in Science and Industry [original thread]
Originally by: Clansworth Originally by: Tsual Easiest solution nerf med and high end outcome through item refining, however at the moment this can't be done due to code restrictions. Actually, it COULD easily be done with mini...
- by Tsual - at 2009.05.22 18:03:00
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95. EVE Evolved: Mining, the forgotten profession - in Science and Industry [original thread]
Easiest solution nerf med and high end outcome through item refining, however at the moment this can't be done due to code restrictions. It might be do-able by changing the way production works: BPO's or the production process requires three diff...
- by Tsual - at 2009.05.22 17:26:00
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96. EVE Evolved: Mining, the forgotten profession - in Science and Industry [original thread]
Originally by: Jimmy Duce Returning to thread to point out that this is still an isk/hr argument and not a game improvement regarding making mining "fun". Recource harvesting professions have a lot of grind in them and that does confli...
- by Tsual - at 2009.05.21 16:55:00
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97. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
Originally by: ShadowDraqon Originally by: CrestoftheStars no. but would like the old "crew" back under info :P This. Please, this. Also, don't you DARE post a reply in this thread anymore until you read This masterpiece of a...
- by Tsual - at 2009.05.19 16:50:00
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98. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Edited by: Tsual on 19/05/2009 16:21:51 In missions those things are already shown which means eve needs a system/overview in which it is possible place pos parts gravically before anchoring them. Sort of a "complex designer" light for playe...
- by Tsual - at 2009.05.19 16:22:00
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99. New meme... BECAUSE OF INVISIBLE FALCON - in EVE General Discussion [original thread]
Edited by: Tsual on 15/05/2009 21:24:02 That's a templar ... sorry couldn't resist.
- by Tsual - at 2009.05.15 21:24:00
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100. Your wormholes... we want them! - in EVE General Discussion [original thread]
Nice background image from a wormhole system: burning heaven
- by Tsual - at 2009.05.10 00:44:00
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