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61. Major Awesome Suggestion You All Should Support - in Player Features and Ideas Discussion [original thread]
I thought that this was going to be a stupid suggestion, but I was wrong /signed
- by Taedrin - at 2006.12.10 06:12:00
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62. Civilian Warp Disruptor? - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader To skimp on CPU. A Claw with EANM in the lows and 200mm Autocannon IIs in the highs can't fit a scrambler and an afterburner. Some lighter EW would be nice for that medium slot. The idea behind having ...
- by Taedrin - at 2006.11.22 17:18:00
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63. Is TRUE dual screen support ever coming? - in Player Features and Ideas Discussion [original thread]
Define "true dual monitor support". It sounds like what you want isn't "dual monitor support" but the ability to customise the GUI. IE make it so you can move your overview, the capcitor/shield/armor/structure/speed/CPU/Grid gauge, the module butt...
- by Taedrin - at 2006.11.19 23:00:00
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64. Fear my colored line of doom... weapon effects - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T 4. Blasters getting changed to leave more "rail-like" trails instead of the projectile-feel or missile-feel you get now. Or at least make them "lose cohesion" as they reach into falloff then 2xfalloff (get thicker a...
- by Taedrin - at 2006.10.22 22:25:00
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65. Armor & Hull Regen - in Player Features and Ideas Discussion [original thread]
Sheild regeneration currently makes relying on shields much more attractive than relying on armor. At the moment, an armor tank is more capacitor efficient, and uses up low slots instead of mid slots, which leaves room in your ship for ECM, afterb...
- by Taedrin - at 2006.10.22 04:21:00
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66. Fear my colored line of doom... weapon effects - in Player Features and Ideas Discussion [original thread]
When I think of how weapons graphics should look like, I think of the Homeworld 2 Point Defense System mod...
- by Taedrin - at 2006.10.22 04:12:00
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67. WCS (again) - in Player Features and Ideas Discussion [original thread]
The idea is that if you fit warp stabs, it's harder to lock. If you can't lock - you can't scramble. So if a sniperthron loads up on stabs in case a cov-ops sneaks up on him, he won't be able to lock fast enough to snipe. If a pirate fits stabs, i...
- by Taedrin - at 2006.10.21 20:28:00
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68. Decreasing Profitability of High Sec Suicide Ganking - in Player Features and Ideas Discussion [original thread]
Edited by: Taedrin on 04/10/2006 23:55:00 The problem isn't suicide ganking, in it of itself. The problem (at least IMO) is that EVE lacks any sort of decent documentation. There is no manual or instructions that a new player can look at whene...
- by Taedrin - at 2006.10.04 23:54:00
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69. Idea of IPBM (Inter-Planetary Ballistic Missile) - in Player Features and Ideas Discussion [original thread]
/SIGNED This is an interesting game concept that I would love to see in EVE
- by Taedrin - at 2006.09.24 21:39:00
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70. Recruitment Channel concepts - in Player Features and Ideas Discussion [original thread]
Originally by: Fediroc Presscot I thought about something along those lines, but you'd get a massive amount of corps for a prospective pilot to scan through. Keeping it in somewhat of a channel format helps pilots find active corps that ar...
- by Taedrin - at 2006.09.23 16:08:00
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71. How to relieve busy systems - in Player Features and Ideas Discussion [original thread]
Originally by: Dutarro Another solution to relieve traffic is a reliable NPC delivery service, the often-made 'Interbus' suggestion. That's the way to go in my opinion. QFT
- by Taedrin - at 2006.09.23 15:41:00
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72. Recruitment Channel concepts - in Player Features and Ideas Discussion [original thread]
Well here's how I would like to see recruitment done: Instead of having a recruitment chat channel, I would like to see a recruitment window, where a CEO can submit a want-ad to the galnet. Then, potential recruitees could open up the recruitment...
- by Taedrin - at 2006.09.23 15:35:00
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73. Faction Mining Ships? - in Player Features and Ideas Discussion [original thread]
How would they differentiate from Mining barges and Exhumers?
- by Taedrin - at 2006.09.22 19:57:00
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74. Bookmark suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Ta chaina Originally by: Taedrin Though this would DRASTICALLY improve server performance, this would be a HUGE security risk. All a hacker would need to do, is find the bookmark data in the client, and alter the X, ...
- by Taedrin - at 2006.09.20 00:52:00
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75. web based skill change - in Player Features and Ideas Discussion [original thread]
Originally by: Monica Foulkes Originally by: Usotsuki You make it sound like a bad thing.... It's so bad that the devs have stated it will never happen. I have heard a Dev talk about other things with a similar effect thoug...
- by Taedrin - at 2006.09.19 20:00:00
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76. Warp Speed Control Module - in Player Features and Ideas Discussion [original thread]
Originally by: Monica Foulkes Edited by: Monica Foulkes on 19/09/2006 19:18:01 Originally by: Dueck This is a cool idea. I like the idea of orbiting a target in warp, at like 2 AU. Or something. Now THAT would be the ultimat...
- by Taedrin - at 2006.09.19 19:56:00
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77. Bookmark suggestion - in Player Features and Ideas Discussion [original thread]
Though this would DRASTICALLY improve server performance, this would be a HUGE security risk. All a hacker would need to do, is find the bookmark data in the client, and alter the X, Y, or Z co-ordinate and he could warp to anywhere he wanted.
- by Taedrin - at 2006.09.19 19:54:00
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78. afterburners visuals. - in Player Features and Ideas Discussion [original thread]
Seconded. It would be a nice cosmetic addition.
- by Taedrin - at 2006.09.19 19:34:00
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79. Up/downgrade high/med/low slots module. - in Player Features and Ideas Discussion [original thread]
Originally by: Dueck This would undermine the current system with the different ships available. They would become homogenous. Disagree. It could work if you put some limitations on it... However, allowing a pilot to alter the slot di...
- by Taedrin - at 2006.09.19 19:32:00
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80. PLEASE - allow /BLOCKTRIAL - the spam is unbearable... - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Edited by: Maya Rkell on 07/09/2006 23:13:53 As long as I get /BLOCKPEOPLEWHOBLOCKTRIALS Or, you can do something more sensible. All ISP's rate limit email. You don't notice because you're not a spammer. Same...
- by Taedrin - at 2006.09.08 01:34:00
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