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1. Improvements to the in-game calculator - in Player Features and Ideas Discussion [original thread]
Give the in-game calculator a variety of functionalities that EVE pilots would find useful AU/km conversions DPS/resist calculators Navigation related calculations, such as align time and transversal/angular/radial velocity calculators. ...
- by Taedrin - at 2012.02.17 22:25:00
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2. 0.0 sov change idea - encourage NRDS-like entities - in Player Features and Ideas Discussion [original thread]
Make it so that those who hold sovereignty in an system/constellation/region collect taxes on *ALL* bounties generated in their sov. Make this apply not only to the explicit system sovereignty, but also to "constellation sovereignty" and "region s...
- by Taedrin - at 2011.11.13 19:16:00
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3. Nerf Incursions - in Player Features and Ideas Discussion [original thread]
So? Incursions are not static content, they are a finite resource and encourage player interaction. EVERYONE can do incursions, so there is competition for completing the sites. Incursions don't always appear in the same system, so people have t...
- by Taedrin - at 2011.08.28 18:24:00
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4. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
Large fleet combat needs to be MORE than simply focus firing on the primary target. Large fleet combat shouldn't necessarily take place with all ships on the same grid, or even in the same system (BONUS: having combat occur on multiple solar syste...
- by Taedrin - at 2011.08.15 20:52:00
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5. Nullsec design goals feedback: Home - in Player Features and Ideas Discussion [original thread]
Create a mobile base of operations. Each player can only have ONE base of operations at a time. Make it so that a base of operations can be slowly upgraded to give it tiny bits of additional functionality at a time. - Can be upgraded to provide a ...
- by Taedrin - at 2011.08.15 20:17:00
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6. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
If you DO change T2 production so that it can only be done in null-sec (or that the only way to profit from it is to do it in null-sec), then you will need to make changes to accomplish the following: 1) Make T1 production profitable so that high...
- by Taedrin - at 2011.08.15 19:15:00
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7. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
In my opinion, sovereignty should be based off of pilot activity - not by the fact that your alliance is rich so it can afford to buy a bunch of sov structures and pay the sov bills for a bajillion systems every month regardless if you even use th...
- by Taedrin - at 2011.08.15 18:56:00
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8. Balancing jump bridges - in Player Features and Ideas Discussion [original thread]
Awhile ago, during a CSM meeting, CCP expressed a desire to remove jump bridges. I personally believe that this would be a waste of developer time/effort and it makes the EVE world a more stagnant place. But CCP does have a point. Currently, jump...
- by Taedrin - at 2011.04.12 17:28:00
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9. Warning - New IP Harvesting Scam - in Player Features and Ideas Discussion [original thread]
Edited by: Taedrin on 03/03/2011 23:14:07 Originally by: Antihrist Pripravnik You want to see something creepy and tin-foil hat worth? HTML5 standard can bring you all the paranoia you need. http://dev.w3.org/geo/api/spec-source.ht...
- by Taedrin - at 2011.03.03 23:09:00
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10. CCP, what about Hybrids? - in Player Features and Ideas Discussion [original thread]
The problem with blasters is not in the blasters themselves, but in the fact that blaster boats can't get into a position to be able to effectively use their blasters. To support this, look back to the "blaster nerf". IIRC, the actual nerfing wasn...
- by Taedrin - at 2011.02.10 18:22:00
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11. EVE needs a Booster like WoW and then an Expansion - in Player Features and Ideas Discussion [original thread]
1) You can only apply a limited portion of your SPs at any given time. Which ones depend upon the ship you have boarded. 2) The way you fit your ship is FAR more important than the number of SPs you have. All the SPs in the world won't save you if...
- by Taedrin - at 2011.02.01 22:39:00
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12. Who wants Incursion in Jita??? - in Player Features and Ideas Discussion [original thread]
Jita is currently the *ONLY* market to buy/sell/trade in moon goo and reaction products. Imagine the chaos if this market were disrupted for an extended period of time. The only thing that I know is that the tech holders would be VERY happy. -----...
- by Taedrin - at 2011.01.28 06:26:00
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13. Macro miners, stop the insults! - in Player Features and Ideas Discussion [original thread]
Originally by: V'hellu What newbie can't run missions yet? The starting or tutorial missions (or w/e) give you a ship that's good enough to run level 1's, so I don't really know what you're talking about Ah, sorry. I forgot about tutor...
- by Taedrin - at 2011.01.23 18:55:00
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14. Macro miners, stop the insults! - in Player Features and Ideas Discussion [original thread]
Actually mining is one of the best ways to make money for newbies who can't run missions yet. Remember: you only start the game with a noobship and 5000 ISK. And IIRC, a retriever (or mining cruiser) is a better way to make money than grinding lev...
- by Taedrin - at 2011.01.23 18:25:00
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15. Carebear heaven FFS.. - in Player Features and Ideas Discussion [original thread]
Originally by: Xylengra Originally by: V'hellu Why can't player corps be allowed to invade high sec regions instead of Sansha? Why can't this be a pvp patch where corps can control the high sec, set the laws until it's broken by th...
- by Taedrin - at 2011.01.23 18:18:00
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16. orbits - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T Acceptable break from reality. The cost of having bookmarks. Not necessarily true. The positions of all celestial objects relative to the sun could change at downtime, or even perhaps periodically. Any bookmarks ...
- by Taedrin - at 2011.01.12 01:08:00
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17. Is it time to undo the nano nerf? - in Player Features and Ideas Discussion [original thread]
*sigh* Alright, the FIRST time nanos were nerfed, it was to prevent typhoons from traveling over 16km/s. This was the nerf which introduced stacking penalties to nanos, istabs and overdrives. The NEXT nano nerfs were done because nanos were caus...
- by Taedrin - at 2010.12.13 01:48:00
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18. CAPTCHA against botters? - in Player Features and Ideas Discussion [original thread]
Originally by: Vicker Lahn'se Hell, why not just add a CAPTCHA to every action in game? Want to fire your guns? CAPTCHA! Want to warp to station? CAPTCHA! Want to send a message to your friend? CAPTCHA! Want to cloak up after jumping i...
- by Taedrin - at 2010.12.13 01:07:00
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19. Warp to 0 is a broken game mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: masternerdguy Originally by: Wu Spacey A). I think you are supposed to set up the bubble/camp on the incoming gate. b). Its not hypocritical. ok. what if we're camping the piekura gate in mara and someone jumps f...
- by Taedrin - at 2010.12.08 20:49:00
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20. Let NPC's drop PLEX's - in Player Features and Ideas Discussion [original thread]
IMO, in an ideal world where CCP doesn't have to care about money, CCP has unlimited developer time and everybody is happy... (Well, such a world is impossible, but this is just for the sake of argument) CCP should have PLEX drop from NPCs in a ...
- by Taedrin - at 2010.08.10 21:33:00
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