Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Remap good SP/h Wrong - in Skill Discussions [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=5181642#post5182060 With the patch, CCP changed the API for implants. So now Eveboard does not recognize that you have implants. Everything is working properly in game, but all the 3rd p...
- by Shoogie - at 2014.11.06 15:22:50
|
2. Fuel Block manufacturing - in Science and Industry [original thread]
I believe the Thukker Component Assembly Array can only build capital ship components. So no. That said, I have never tried it. If you do, let us know the result.
- by Shoogie - at 2014.10.02 14:08:00
|
3. Going to be doing a lot of solo mining and hauling for a while - in Skill Discussions [original thread]
Be sure to calculate if you will get more isk selling the refined minerals vs the raw ore. Then be sure to check the market to see if hauling is even worth your time. If there are good orders near you, then you might want to sell right where you ...
- by Shoogie - at 2014.09.19 14:12:00
|
4. POS Fuel Blocks Profit? - in Science and Industry [original thread]
Resource Harvesting and Manufacturing are very different things. When you are resource harvesting (PI or ice mining) you are trading your time for stuff. Time is sitting in a mining barge mining, or clicking extractors and hauling. Manufacturing ...
- by Shoogie - at 2014.09.18 22:40:28
|
5. POS Fuel Blocks Profit? - in Science and Industry [original thread]
Resource Harvesting and Manufacturing are very different things. When you are resource harvesting (PI or ice mining) you are trading your time for stuff. Time is sitting in a mining barge mining, or clicking extractors and hauling. Manufacturing ...
- by Shoogie - at 2014.09.18 22:40:00
|
6. PvE Option? - in Player Features and Ideas Discussion [original thread]
So, I could set this flag on my freighter alt and autopilot all over 0.0 space? Right.
- by Shoogie - at 2014.09.17 22:23:00
|
7. MASSIVE Discrepancy in Invention success rates - in Science and Industry [original thread]
The invention formula is: Base * (1+ 0.02*(Science Skill 1* Science Skill 2) + 0.01*(Encryption Methods Skill)) * Decryptor Modifier. The Base success rate for inventing battleships is 20%. Assuming you have perfect skills, the formula is: 0.2 *(...
- by Shoogie - at 2014.09.17 22:01:00
|
8. Fuel Block manufacturing - in Science and Industry [original thread]
Fuel blocks can be made in either the component array or the ammo array.
- by Shoogie - at 2014.09.17 18:03:00
|
9. Capital ship production tips? - in Science and Industry [original thread]
I am repeating exactly what Tau said, but in slightly different words. If you hang a Thukker Component Array on your low sec POS, then everyone who sees it immediatly knows you are trying to produce capitals. Now your POS is a target. If you have...
- by Shoogie - at 2014.09.15 21:04:00
|
10. Returnee trying to puzzle the changes - in Science and Industry [original thread]
The whole material requirements formula has changed. ME research is only part of it. Teams and POS arrays also reduce materials. Also, it is calculated per batch not per run anymore. Try setting builds for two runs on each blueprint, and compare ...
- by Shoogie - at 2014.09.15 20:40:00
|
11. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Here is my proposal for a new invention success formula: Success Rate = Base Rate * (1+ (Science Skill 1 + Science Skill 2 + Encryption Skill)/15) Where Base Rate for Modules, Ammo, Drones = 26% Base Rate for Frigates = 23% Base Rate for Cruisers...
- by Shoogie - at 2014.09.12 21:20:00
|
12. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Sheeana Harb wrote: Kaydar ArX wrote: .... +Me: Sure I will save some components, but I build in batches and will always plan using the basic ME2/TE4 bpc. ... Exactly what I had in mind. When building (and buying in batches), we will be l...
- by Shoogie - at 2014.09.12 20:53:00
|
13. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
It has been said repeatedly in this thread that the science skills are not worth enough. It has also been said that we don't want these skills to be "level 5 or go home" like the old Production Efficiency skill was. So here is some math to show h...
- by Shoogie - at 2014.09.12 19:51:00
|
14. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Looking at the pie charts: If you are successful at an invention, you have a 5% chance for the exceptional success, 10% chance for a great success, 20% chance for a good success, and 65% chance for a standard success. 0.05*0.02 + 0.1*0.01 = 0.002...
- by Shoogie - at 2014.09.12 18:05:00
|
15. 100% reprocess yield from ores - in Science and Industry [original thread]
Refining was changed for three reasons. First: it gives CCP flexibility to add better refining "things". A perfectly safe NPC station should be the most basic place to refine. If anyone can get perfect refining in an NPC station, then there is li...
- by Shoogie - at 2014.09.11 15:27:00
|
16. How to see the system cost index - in Science and Industry [original thread]
Then you either parse through the Crest API or look up your system in Fuzzwork, which has already been linked in this thread twice. (Three times if you count the one in Steve's sig.)
- by Shoogie - at 2014.09.11 13:34:00
|
17. Improvment of UI / Solving "to many BPO/BPC" Problem - in Science and Industry [original thread]
In the OP, one of the main benefits of combining BPCs was improving the response of the UI. When you have many BPCs, it takes considerable time for the UI to load. In the leadup to Crius, it was announced that many blueprints were going to have t...
- by Shoogie - at 2014.09.09 21:17:00
|
18. Improvment of UI / Solving "to many BPO/BPC" Problem - in Science and Industry [original thread]
After thinking about this over lunch, I believe my last suggestion was unreasonable. If BPOs were returned at the start of the job, then an arbitrarily large number of jobs could be started simultaneously from the same BPO. That would be bad, exp...
- by Shoogie - at 2014.09.09 19:04:00
|
19. Improvment of UI / Solving "to many BPO/BPC" Problem - in Science and Industry [original thread]
For many BPCs, being able to stack them would be the best thing ever. * Less clutter in hangar * Longer production runs = less clicks * Longer production runs = more ME savings * Actually make the Advanced Industry skill useful for T2 module build...
- by Shoogie - at 2014.09.09 17:09:00
|
20. Crius state of play - in Science and Industry [original thread]
There is only one cost index per system, and it is applied whether you are in a factory station, or an administrative station, or a POS floating around that moon over there. If two systems have the same fraction of global production, but one has ...
- by Shoogie - at 2014.09.08 19:58:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |