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61. Singularity Webifiers and the Speed Nerf - in Test Server Feedback [original thread]
Originally by: CCP Nozh Using Tachyons (which could almost be classified as an "oversized" BS weapon) to shoot down a Centii Loyal Savage (Frigate) orbiting at 3.8km , should be next to impossible. The 10% stasis webification bonus per le...
- by Shadowsword - at 2008.10.26 10:46:00
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62. Freshly tested on Sisi - not just about blasterships! BS are dead. - in Test Server Feedback [original thread]
Edited by: Shadowsword on 26/10/2008 09:14:50 Originally by: CCP Nozh Edited by: CCP Nozh on 26/10/2008 02:51:50 Originally by: Xenomorphea web range = insta-death. That's not how we envision close range combat. To quot...
- by Shadowsword - at 2008.10.26 09:12:00
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63. Local chat changes=game ending. - in Test Server Feedback [original thread]
If we assume that a new type a scanner replace local as an intel tool, but doesn't give friend or foe identification, there will be side-effects. For one, alliances renting space from another will quickly find themselves kicked back to empire by t...
- by Shadowsword - at 2008.10.25 07:34:00
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64. Local chat changes=game ending. - in Test Server Feedback [original thread]
Originally by: Daelin Blackleaf Dear Chicken Licken. The lack of free intel will swing both ways. Tools already exist for you to forewarn yourself of an approaching hostile. Never fly anything that you cannot afford to lose. Now if you'...
- by Shadowsword - at 2008.10.24 21:19:00
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65. Tier Two Dreadnaughts? - in Test Server Feedback [original thread]
What role would these dreads have? Even more firepower? Is it really necessary right now? ------------------------------------------
- by Shadowsword - at 2008.10.22 11:27:00
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66. Mission running -> speed changes - in Test Server Feedback [original thread]
Imho, this is a non-issue. You can easily fit an AB, and they'll get a boost too. ------------------------------------------
- by Shadowsword - at 2008.10.15 08:21:00
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67. So I listened to the Live Dev Blog, and there was no information - in Test Server Feedback [original thread]
Originally by: Kiarah The worst offender? Nozh's brushing off the question on the future of roaming gangs. "It was fine in 2004..." Please don't treat your playerbase like little kids. The game is NOTHING like it was in 2004. Anchorable Bu...
- by Shadowsword - at 2008.10.12 07:26:00
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68. Nano Nerf ??? - in Test Server Feedback [original thread]
Edited by: Shadowsword on 07/10/2008 08:37:23 Originally by: Murina Edited by: Murina on 02/10/2008 13:45:26 1 v 1 statistics and scenarios are pointless and stupid to use as a base for any changes to the game. The nerf makes all c...
- by Shadowsword - at 2008.10.07 08:37:00
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69. Super Capital nerfs - in Test Server Feedback [original thread]
Originally by: Daelin Blackleaf The problem with the titan is that while DDD's make 0.0 warfare even worse than usual take that away and your left with a very expensive ship that's basically useless. Perhaps it's time to find another func...
- by Shadowsword - at 2008.09.02 17:23:00
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70. Multiplicity: Working on Mass? - in Test Server Feedback [original thread]
While you're testing changes, could you please finally address the issues with docking? For some stations the docking range is completely abusive, you could move 30km away from the exit and still be within docking range. The docking timer should...
- by Shadowsword - at 2008.09.02 07:18:00
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71. When will we see the speed rebalancing go live on tranquility - in Test Server Feedback [original thread]
Edited by: Shadowsword on 26/08/2008 10:42:11 Originally by: Kepakh Stop discussing matter you have no clue of, please. 1) Nanos are not invincible. Any medium AC/laser fitted ship with MWD hit them easily. This is barely believa...
- by Shadowsword - at 2008.08.26 10:41:00
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72. When will we see the speed rebalancing go live on tranquility - in Test Server Feedback [original thread]
Originally by: Matrixcvd Originally by: Acidictadpole Just because you can't stay on grid to do your fighting against a larger force doesn't mean that hit and run tactics are dead . If you get caught on grid with more than yo...
- by Shadowsword - at 2008.08.26 05:09:00
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73. New patch on SISI today, anyone find any new changes? - in Test Server Feedback [original thread]
Originally by: Grim Vandal I really like it but only if the things below get changed as well: What NEEDS to be done is WTZ (warp to zero) needs to be removed ! Give us back 15 km warp in points and remove bookmarks around a gate (grid ...
- by Shadowsword - at 2008.08.05 19:39:00
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74. Kronos / Paladin need their web bonus buffed. - in Test Server Feedback [original thread]
Originally by: Princess 02 99% web was good in the nano-era... Will 99% web still be good in the nerfed nano-era? or Overpowered? It won't be overpowered because it'll still be a very rare thing in pvp. CNRs are better than standa...
- by Shadowsword - at 2008.08.04 22:03:00
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75. Blaster boats wont need fixed.... what needs fixed is your thinking - in Test Server Feedback [original thread]
Those who never flew a blaster boat shouldn't comment on them, imho. I have used a blaster astarte and blaster deimos in small-gang warfare. Because I have, I know that for anything not solo-pvp, you're better off using railguns. because with...
- by Shadowsword - at 2008.08.01 07:34:00
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76. wtf do i do with my vagabond and rapier now????? - in Test Server Feedback [original thread]
Recycle them into Jaguars and Wolves. ------------------------------------------
- by Shadowsword - at 2008.07.31 12:44:00
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77. ~Nano nerf alternative - good for blaster boats too. - in Test Server Feedback [original thread]
A torp-raven/pulse-geddon/AC-tempest with MWD and a web of his own would still completely murder a blasterboat, because the effect of both ships being webbed would extent the time to get in range far too much... -----------------------------------...
- by Shadowsword - at 2008.07.31 12:43:00
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78. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
The new speed of battleships is pretty harsh, imho. It makes a tier3 BS barely 10m/sec faster that a skilled freighter. It also does nothing to lessen the necessity of a speed mod, and afterburners aren't good enough. -----------------------------...
- by Shadowsword - at 2008.07.29 19:36:00
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79. Interceptor versus Missiles Testing on Sisi - in Test Server Feedback [original thread]
Originally by: Desoro Test 3: interceptor versus caracal with assault launcher Same stiletto setup as above. Missiles from caracal travel at 7350 m/s. Each missile was doing about 35 dmg each: I had EM missiles loaded, so no boost from t...
- by Shadowsword - at 2008.07.29 19:31:00
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80. What are you doing with mass? - in Test Server Feedback [original thread]
Gallente ships have more dps than caldari ships, to make up for the time they'll need to spend under fire reaching their target. (also why caldari ships have bonuses to range, but generally not damage, and also are the slowest ships). Gallente sh...
- by Shadowsword - at 2008.07.29 12:05:00
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