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1. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Draconus Lofwyr wrote: really, all it takes is one hictor and a super is dead eventually, just hold it in place till the kill fleet arrives. "All it takes", eh? You have a strange definition of those words, when you mention a killer fleet...
- by Shadowsword - at 2012.02.10 15:18:00
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2. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Headerman wrote: Klytior Am'jarhs wrote: Supers are to fight other capitals. That is what they need to do, no reason at all why they should have fighters. If thats the case then sub caps are there to fight other subcaps, no reason at all...
- by Shadowsword - at 2012.02.07 15:52:00
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3. Awesome touch CCP, kudos :D - in Test Server Feedback [original thread]
This is good. And it would be even better if there was a total time under it.
- by Shadowsword - at 2011.11.17 15:54:00
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4. Tornado vs. Talos rough comparison and feedback. - in Test Server Feedback [original thread]
What's the dps of a Talos with 350 or 425 rails? Maybe blasters is just something you should foget in a paper-thin hull...
- by Shadowsword - at 2011.11.17 15:08:00
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5. 0.0 Anomalies. You did not fix them, you made them worse. - in Test Server Feedback [original thread]
S'totan wrote: Shadowsword wrote: 90M/hour is too much in the first place. Having too much money remove the adrenaline from pvp. And yes, incursions should be nerfed, too. 2-4 hours of work for 1 ship in pvp that is lost in seconds is a ...
- by Shadowsword - at 2011.11.17 13:20:00
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6. 0.0 Anomalies. You did not fix them, you made them worse. - in Test Server Feedback [original thread]
90M/hour is too much in the first place. Having too much money remove the adrenaline from pvp. And yes, incursions should be nerfed, too.
- by Shadowsword - at 2011.11.17 12:53:00
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7. Pls give us back TorpNaga - in Test Server Feedback [original thread]
BigCountry wrote: This is silly -- no this is beyond silly, this is just stupid ... I would bet my eve wallet that a majority of caldari pilots are skilled for missiles and those taht might have some hybrid skills prolly arent high enough in hy...
- by Shadowsword - at 2011.11.17 12:04:00
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8. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
SMT008 wrote: [quote=Shadowsword] - Autocanons being too easy to fit, having too much range with some ships/fits. Have you ever put together a fit, and then said "Damn, I need to take dual 650 instead of 800 for this optimal MWD+buffer tan...
- by Shadowsword - at 2011.11.16 17:23:00
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9. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
CCP Affinity wrote: All I can say right now is that balancing is an on-going project and yes.. by that we don't mean, we will drop this and pick it up in 2 years... we mean we are still working on it but every release has a cut off point for wh...
- by Shadowsword - at 2011.11.16 15:21:00
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10. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
CCP Tallest wrote: Nidhoggur: * 7,5% bonus to armor and shield transfer amount per carrier level instead of 5%. * +30000 PG * +2500 capacitor capacity (recharge time will be changed to have same base recharge.) Hel: * 7,5% bonus to armor and s...
- by Shadowsword - at 2011.11.16 13:27:00
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11. Tornado vs. Talos rough comparison and feedback. - in Test Server Feedback [original thread]
sYnc Vir wrote: The ships are meant to not only do different things, but be used differently. If you roam around in a "no matter the race we fly like this" mind. Then you get what you get, and the builders of your ships thank you. The winning ...
- by Shadowsword - at 2011.11.16 09:47:00
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12. The destroyer buff - in Test Server Feedback [original thread]
Jerick Ludhowe wrote: The sig buff and hp buff was a mistake for sure. ROF buff is all dessies needed. Of course not. In any decent fleet engagement, each side is going to get cleansed of destroyers within the first 2 minutes, EHP/sigres buf...
- by Shadowsword - at 2011.11.08 12:05:00
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13. Tone Down the Tornado. Now. - in Test Server Feedback [original thread]
Akturous wrote: Autos do not need a nerf, if they nerfed the falloff or speed of minmatar, kiting wouldn't be possible, which takes out a whole aspect of the game. That's the thing: If kiting is about outranging your opponent and preventin...
- by Shadowsword - at 2011.11.07 17:13:00
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14. Capital Weapons Feedback - in Test Server Feedback [original thread]
Originally by: Arra Lith Why caldari are again nerfed comparing to other races ? Every race capital ship weapons require only 1 skill both for long and for short range guns - ie Capital Hybrid Weapons for Capital Blasters and Capital Hybri...
- by Shadowsword - at 2009.10.19 09:29:00
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15. Capital Weapons Feedback - in Test Server Feedback [original thread]
Originally by: CCP Abathur Old Value / New Value Ion Siege Blaster Cannon I Optimal Range: 12 / 45 Falloff: 20 / 10 Damage Mod: 7 / 8 Tracking: 0.02165 / 0.010825 6 x 2500mm Repeating Artillery I Optimal Range: 8 / 45 Falloff: 32 ...
- by Shadowsword - at 2009.10.18 05:17:00
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16. Dominion Titan Feedback - in Test Server Feedback [original thread]
Can't check on Sisi yet, but here it goes. With a dread in siege mod, you have usually 3 XL weapons with a 550% damage bonus, + 5% ship bonus. The titan 225%/level bonus amount to about twice that, but the titan can also field 6 or 7 weapons. So...
- by Shadowsword - at 2009.09.17 11:24:00
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17. How Tech-3 production failed - in Test Server Feedback [original thread]
Originally by: King Rothgar There is a very simple solution to this problem: multiply all drops by 20. So rather than spending an afternoon with 6 guys in a class 5 wh to gather the raw materials to make a half a cruiser (never mind actual...
- by Shadowsword - at 2009.05.10 07:13:00
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18. How Tech-3 production failed - in Test Server Feedback [original thread]
Originally by: emf It's far from being reached, a good percentage of people I bump into in WH space are in pods near their ship wrecks. Corps have POSs setup in WH space but have no idea how to run the sites. Sure it's not gonna drop to co...
- by Shadowsword - at 2009.05.09 19:19:00
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19. How Tech-3 production failed - in Test Server Feedback [original thread]
Originally by: DigitalCommunist I have no idea how you reached that conclusion. As time goes by and more people get the skills/POS ready, prices will drop until an equilibrium point is reached where suppliers are only competing with themse...
- by Shadowsword - at 2009.05.09 08:28:00
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20. CCP, why did you ruin 0.0 and lowsec mission-running ? - in Test Server Feedback [original thread]
Originally by: Bellum Eternus You must be doing it wrong. I've run plenty of missions in lowsec/0.0 space with no problems. Maybe it's because they can see you in local and know where to come looking for you? Maybe you should be asking to ...
- by Shadowsword - at 2009.05.03 11:26:00
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