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1. Customizable ships? - in Player Features and Ideas Discussion [original thread]
Well it's great that they have something on the drawing board. I don't think I would mess with giving players the ability to change the number of slots, just the secondary stuff, like mass, armor, shield, cargo capacity, drone bay, and ship bonuse...
- by Samson - at 2005.08.23 17:12:00
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2. PVP setup for a Maller? - in Ships and Modules [original thread]
Depends on whether you have to do the warp scrambling. High: I go with 5x best frigate sized beam lasers you can afford, 1 x medium NOS II Mid: 1 AB 1 Webber 1 scrambler or cap recharger if you don't need to warp scramble Low: 1 medium armor re...
- by Samson - at 2005.08.22 17:39:00
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3. Customizable ships? - in Player Features and Ideas Discussion [original thread]
It would be nice is we could research blue prints to come up with customized versions of different ships, thus making it possible for a corp to establish a brand. Ship stats would have to be tied together in some fashion to make trade offs. Like i...
- by Samson - at 2005.08.22 16:34:00
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4. Fix the Map and get rid of Local - in EVE General Discussion [original thread]
I think this would be a double edged sword, but I like it. It would be more realistic and immersive. Sure you can setup a mining op in 0.0 without being seen, but you'd need to setup sentries to watch the gates, since local wouldn't show intruders...
- by Samson - at 2005.08.02 21:19:00
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5. What do the Devs like to do when they play EVE? - in EVE General Discussion [original thread]
They are blowing people up on a regular basis. Looking at the games progression from beta up to the present I have absolutely no doubt about it. Add that to the fact that they created a pvp centric game in the first place, and the answer to that q...
- by Samson - at 2005.07.14 19:19:00
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6. the real calculation for mission earnings b4 and after patch - in Missions & Complexes [original thread]
The mission nerf sucks for me. I don't know or care about anyone else. I count for little as I am 1 player among many, but I suspect there are many more like me. I generally have the time to run maybe 2 or 3 regular missions in any given evening, ...
- by Samson - at 2005.07.12 16:05:00
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7. A better missle system - in Player Features and Ideas Discussion [original thread]
Originally by: Maxine Stirner The best solution is not a workable one however, and that would be missile acceleration and turning speed. Too laggy. I agree Originally by: Maxine Stirner I like your solution, though the tor...
- by Samson - at 2005.06.13 17:54:00
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8. The Solution to the Instant Jump BM problem. (Round 2) - in Player Features and Ideas Discussion [original thread]
Make the closest warp in 2.5 km, and have ships stay cloaked until they enter warp, and be done with it. The reason all the solutions to this are so complicated, and generally unworkable is the irrational idea you all have that gate ganking has t...
- by Samson - at 2005.06.10 21:12:00
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9. A better missle system - in Player Features and Ideas Discussion [original thread]
They should have simply made what targets a missle can hit dependant on sig radius, in sort of the same way turrets are dependant on sig radius for what they can hit by using locking. ie. torpedoes can't get a lock on a frigate sized radius, and c...
- by Samson - at 2005.06.10 16:18:00
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10. exploit? - in Crime and Punishment [original thread]
Wow some real intelligent responses in this thread. Are some of you really incapable of addressing the merits of the point being made here? 1. Recycling alts is somebody taking advantage of a flaw in the game design to avoid the consequences of...
- by Samson - at 2005.05.26 16:30:00
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11. exploit? - in Crime and Punishment [original thread]
The dmg was enough to take out my shield hardened moa before it could even align for warp. I'd say that's pretty good, and if you don't see how sitting outside sentry gun range circumvents the security system... the sentry guns are the security sy...
- by Samson - at 2005.05.25 17:19:00
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12. exploit? - in Crime and Punishment [original thread]
Since it seems that using suicide alts to pirate in high security is considered an exploit by almost everyone I would ask you why? Since it seems to me that using sensor boosters to avoid the consequences of the security system in .1 to .4 is pret...
- by Samson - at 2005.05.25 16:54:00
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13. exploit? - in Crime and Punishment [original thread]
I've seen enough threads to know gate ganking using a sniper setup to avoid the sentry guns by itself must not be considered an exploit or it would have been dealt with by now? I assume CCP added the cloaking mechanism to prevent people from campi...
- by Samson - at 2005.05.25 14:49:00
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14. Is this true? - in Crime and Punishment [original thread]
Correct me if I'm wrong but CCP has stated that jet can mining was an unintended method of mining when asked why they allow ore thieving? I'm sorry, but am I really supposed to buy that explanation? They could have fixed this so called unintende...
- by Samson - at 2005.05.18 18:25:00
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15. Ore theft 101 Lesson one - Why do it? The justification for theft - in Crime and Punishment [original thread]
Don't blame the ore thieves! Blame CCP for not implementing a system that's fun. Secure containers suck. They're a PITA, and not an acceptable solution. They just make mining even less fun that it already is. An example of a fun system would be ...
- by Samson - at 2005.05.18 18:07:00
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16. Moa Setup - in Ships and Modules [original thread]
I might not remember the name, but I did read the description. It's a hybrid dmg mod, named unit. I thought gyro was the name for the basic module, so I used that. My bad.
- by Samson - at 2005.05.17 14:05:00
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17. Moa Setup - in Ships and Modules [original thread]
High slots: 4x 250mm with uranium 1x heavy launcher 1x rocket launcher (felt sacrificing the tracking computer, and dmg modifier in the low slots wasn't worth a second heavy launcher) Mid Slots: 1x afterburner 1x medium shield booster II 2x harde...
- by Samson - at 2005.05.16 21:05:00
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18. Will the vision that was Eve ever truly be realized? - in EVE General Discussion [original thread]
Unfortunately I have to say no. What I see is one heck of a great space sim with one heck of a big loop hole that ruins everything Eve has the potential to be. As a beta tester I had a sense of awe when I thought of what Eve could be. A stunningly...
- by Samson - at 2005.04.13 20:50:00
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19. EVE and Insta-Jumps - in EVE General Discussion [original thread]
I hope a dev reads Mathew's idea... A rank 4 skill that lets you warp a little closer to the gate for each skill level when combined with the new module would be perfect. In fact it should require a combination of skills like perhaps lvl 5 in the...
- by Samson - at 2005.04.08 14:11:00
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20. Where to go, and what to do? - in EVE General Discussion [original thread]
Waiting around for a GM to move me wasn't my idea of fun, and leaving the scorp meant leaving a lot of stuff, so I flew her to empire space last night without incident. There weren't enough pilots in any of the systems to worry about it too much. ...
- by Samson - at 2005.03.31 14:32:00
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