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Thread Statistics | Show CCP posts - 0 post(s) |
Xian
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Posted - 2005.06.21 02:44:00 -
[61]
how about indestuctable [Warp in Moduls] at every gate that stop every ship 7,5km or 10km away from the Gate in all directions ... and lets the locking time of gate camping ships shrink " the Signatur Radius of Ships smaller" ?!
then everyone can Delete there Bookmarks to Gates ... means 95% of there Bookmarks
I like your Style ,but do u like mine?!
Member of [G] Alliance |
Ela B
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Posted - 2005.07.01 12:30:00 -
[62]
Originally by: Xian how about indestuctable [Warp in Moduls] at every gate that stop every ship 7,5km or 10km away from the Gate in all directions ... and lets the locking time of gate camping ships shrink " the Signatur Radius of Ships smaller" ?!
then everyone can Delete there Bookmarks to Gates ... means 95% of there Bookmarks
Bookmarks are used for more than gate camping or blockade running. Such a simplistic solution wont work. The suggestions in the original thread are a package that would do the job.
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SpeedoMan
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Posted - 2005.07.01 13:46:00 -
[63]
This thread & indeed the entire topic & all the whining with it is such a dead horse, the legs are not only sticking up in the air but they have completely rotted off. Even the maggots on this dead horse have gone off & found a new home. The animal control department has even come & buried it 50 ft below ground.
STOP BEATING THE DEAD HORSE!
BMs are here to stay, stop whining.
Soban... red all the way through and through |
Ela B
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Posted - 2005.07.01 15:04:00 -
[64]
Originally by: SpeedoMan This thread & indeed the entire topic & all the whining with it is such a dead horse, the legs are not only sticking up in the air but they have completely rotted off. Even the maggots on this dead horse have gone off & found a new home. The animal control department has even come & buried it 50 ft below ground.
STOP BEATING THE DEAD HORSE!
BMs are here to stay, stop whining.
Well, not according to Oveur. But then I suppose you think you know more about the future of the game than him. He says they are looking for alternatives to them. It takes you only a minute of your precious time to read the dev blogs before coming in and flaming.
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Wyke Mossari
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Posted - 2005.07.10 22:14:00 -
[65]
Originally by: Ajunta LEE
add the warp innacuracy to it and you have a very plain and simple system to explain to newbies isn t it obvious that things drift in space
--- snipped ---
in fact it is the objetcs that are chaoticaly deterministically drifting but the fact the nav com neglect that chaotic part of the equation causes the diffrence.
This is actually well established problem in real newtonian physics, where it's known as the three body problem. The interations of gravity between 2 bodies is pretty understood. However as soon as you introduce a third ( or fourth or fifth ... body) the problem rapidly become intractable. Throwing more computing power at the problem is a linear solution to an exponential more difficult calculation.
http://www.google.co.uk/search?hl=en&q=three+body+problem&btnG=Google+Search&meta=
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Russo
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Posted - 2005.07.10 23:53:00 -
[66]
Hows about this...Whenever you are warping to a gate you have the options to warp in at varying ranges...the closer you anna warp to the gate the longer it takes to align so you dont run into the damn thing on exit. So if you wanna warp to it at 100km, once you reach your warp velocity you will warp off in 1 second....if you want to come out of warp 5km away from it, then you need to spend like 15 seconds aligned, at warp entry velocity...
this way you still get your near insta jump, but at a cost of time. it would erase the need for bookmarks, and put patience as the only requirement. this would make it possible to nail people who were trying to align for that perfect warp and add some risk to attempting it once you enter a hostile system. you could throw in some skills or modules to make the delay for precision warps shorter, and it still wouldnt have any need for bookmarks. just thought this up a minute ago, im sure it needs some work, but I think its a solid idea to start with.
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Russo
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Posted - 2005.07.11 00:25:00 -
[67]
few more additions to that idea...
15km -100km no need for delay...one second more delay for every km closer than 15km sounds good.
bookmarks that are outside of 100km from gates can still be made, as can bookmarks for asteroid belts ect...
special skills and modules could allow one member of a gang to be able to warp the rest of the gang with great accuracy with very reduced alignment delay so fleets could still move quickly
also i think for the person in the mining barge this idea would work well since an extra 10 seconds to save 10x that time is desirable. not as great as an insta jump, but not as bad as nothing at all.
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Derisor
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Posted - 2005.07.11 10:07:00 -
[68]
Originally by: Wyke Mossari
Originally by: Ajunta LEE
add the warp innacuracy to it and you have a very plain and simple system to explain to newbies isn t it obvious that things drift in space
--- snipped ---
in fact it is the objetcs that are chaoticaly deterministically drifting but the fact the nav com neglect that chaotic part of the equation causes the diffrence.
This is actually well established problem in real newtonian physics, where it's known as the three body problem. The interations of gravity between 2 bodies is pretty understood. However as soon as you introduce a third ( or fourth or fifth ... body) the problem rapidly become intractable. Throwing more computing power at the problem is a linear solution to an exponential more difficult calculation.
http://www.google.co.uk/search?hl=en&q=three+body+problem&btnG=Google+Search&meta=
Since we are getting technical, why wouldnt the gate have a subspace quantum beacon relaying its exact coordinates. Then you wouldnt have to compute anything. Such a beacon is well established in the LORAN technology used by aircraft today. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |
Derisor
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Posted - 2005.07.11 10:10:00 -
[69]
Originally by: Russo Hows about this...Whenever you are warping to a gate you have the options to warp in at varying ranges...the closer you anna warp to the gate the longer it takes to align so you dont run into the damn thing on exit. So if you wanna warp to it at 100km, once you reach your warp velocity you will warp off in 1 second....if you want to come out of warp 5km away from it, then you need to spend like 15 seconds aligned, at warp entry velocity...
this way you still get your near insta jump, but at a cost of time. it would erase the need for bookmarks, and put patience as the only requirement. this would make it possible to nail people who were trying to align for that perfect warp and add some risk to attempting it once you enter a hostile system. you could throw in some skills or modules to make the delay for precision warps shorter, and it still wouldnt have any need for bookmarks. just thought this up a minute ago, im sure it needs some work, but I think its a solid idea to start with.
15 seconds is death in 0.0. Sudden and extremely violent death. Its really a bloody eternity. All current ships but the most slow can crawl up to the gate in 15 seconds. it would simply remove bookmarks without any compensation and lose a lot of customers. I encorage you to read the original suggestions. You might even like them. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |
Kal'Zera
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Posted - 2005.07.11 12:22:00 -
[70]
Originally by: Derisor Since we are getting technical, why wouldnt the gate have a subspace quantum beacon relaying its exact coordinates. Then you wouldnt have to compute anything. Such a beacon is well established in the LORAN technology used by aircraft today.
Wow a subspace quantum beacon in aircraft today... you read the wrong tabloids it seems.
Quote: Well, not according to Oveur. But then I suppose you think you know more about the future of the game than him. He says they are looking for alternatives to them. It takes you only a minute of your precious time to read the dev blogs before coming in and flaming.
The topic is a dead horse. The only solution I see for the developer aspects is: make bookmarks not set to fix objects decay within a few days. Simple solution for a never ending story. No more bookmarks overloading servers, no players having an insta for every system, no immediate changes to users and already established bookmarks and no strange and complicated regulations a'la Derisor...
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Derisor
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Posted - 2005.07.11 15:07:00 -
[71]
Your "simple" solution would cause the loss of thousands of customers, me included. If the topic is such a dead horse then why is it foremost in the minds of the devs. They want to solve this situation WITHOUT losing customers.
As for the beacons either you knew exactly what I was talking about and was just trying to be a jerk (successfully at least) or you are an idiot. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |
Kal'Zera
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Posted - 2005.07.11 15:14:00 -
[72]
Edited by: Kal''Zera on 11/07/2005 15:14:08
Originally by: Derisor Your "simple" solution would cause the loss of thousands of customers, me included. If the topic is such a dead horse then why is it foremost in the minds of the devs. They want to solve this situation WITHOUT losing customers.
The only solution which would cause NO loss is to let it be as it is, guy. The solution I propose would not cause as much loss as yours. :p
Quote: As for the beacons either you knew exactly what I was talking about and was just trying to be a jerk (successfully at least) or you are an idiot.
I thought almost the same when I read your statement save that first part.
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Derisor
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Posted - 2005.07.12 15:09:00 -
[73]
I am unclear how the solutions I originally proposed would cause a loss of customers. Perhaps you can point it out for me in detail ?
--------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |
Takigama
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Posted - 2005.07.18 15:40:00 -
[74]
actually, a while ago i made a suggestion in one of the threads (on the insta's) about making warp-to distances for ships based on faction... but having had time to think about it, its probably worth expanding on (keeping in mind, trying to keep the whole idea within a plausible reality, as in having bm's degrade with time isnt plausible)
Make warp-to distances for everything a function of: a) factional standing b) size of your ship the reasons for these are kinda of obvious, both for in-game and reality... a small ship has less change of colliding with another ship closer to the gate, and it also means a frig isnt going to smack into a battleship due to its warp-in distance.. secondly, your probability of survival in a battleship at 15k's from a gate are probably equal to that of a frigate at 5k's from the gate. (its all an over simplification, but it does logically work quite well). And lastly, having a postivite factional standing in the system should allow you to jump closer simply cause the system your in would probably want to ensure your survival.
of course, to back it up you would need penalties... so as such, it would be fair that anyone using an insta to break a gate rule would be treated much like a gate ganking pirate... instant standing loss, 20minutes of concord guns opening up on you if you go near them, etc etc.
I reckon you'd make 50% (and thats probably conservative) of the insta bm's in the game redundant with a change like that. Sure, some people would be able to tank the guns and still make it thru, but thats still is fitting for the game as it stands.
There are a couple of side-line bonuses too. some or the less populated (or completely empty) systems would become more popular simply because people working in them have a better change of avoiding the pirates if they increase their standings. It also means people "guarding" systems have a better chance of getting gate runnings simply because you'd assume the gate runners would have less standing in that part of space and a longer warp-to distance.
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JoCool
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Posted - 2005.07.18 16:43:00 -
[75]
In my opinion insta jump bookmarks shall be removed entirely with a 15km sphere around a gate you cannot warp into. If you want to travel fast, you still have your MWDs, Frigates or Shuttles if flying afk.
I don't get the people who fly forth and back through the universe all the time. With the NWO that won't be necessary anymore, buy at your local market.
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Kraythe
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Posted - 2005.10.05 12:39:00 -
[76]
A bump since the issue has started to hit the boards yet again in force.
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Draenor Thalander
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Posted - 2005.10.05 13:15:00 -
[77]
Alternate solution: Warp Beacons.
Warp beacons contain a computer that networks with other warp beacons in the system that keeps up to date calculates on how to jump to points. These beacons are deployed in high-security space 5 (or 15) km from every gate. Warping to a location means the ship queries the beacon and uses the data it provides to land in a predetermined area. Jumping to any other area typically creates inaccuracy and the ship's computer drops the ship out of warp 15km away to avoid an accidental collision.
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podadot
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Posted - 2005.10.05 13:21:00 -
[78]
Very simple solution:
1. Give an option to warp to 0 km of target (it makes sense anyway - why can the computer get you to 15km but not to the destination)
2. Make getting to warp take a little longer (gives people a chance to target you on the other side of a gate)
3. Greatly increase ship speed while in warp (reduces boring travel times).
4. Don't get rid of bm's, but announce that on a certain date all bm's will be erased unless they are placed in a can or hangar (after that, people wont create excessive bm's for travel, yet miner's, snipers, etc. can still have the bm's they need).
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Kraythe
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Posted - 2005.10.05 13:24:00 -
[79]
Targeting players on the other side of the gate isnt that big of a deal unless they are in something very fast and agile. Blocaked running should still be possible with such ships. The idea is to let the people pull you out of warp more.
It would also be beneficial if there was more of a reason to fight at a planet or moon than there is now. Currently almost all combat goes on at gates.
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Keersom
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Posted - 2006.03.13 21:29:00 -
[80]
Still the best solution to this problem IMHO.
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Corrd
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Posted - 2006.03.14 03:19:00 -
[81]
Here's my idea. Charge a toll whenever someone chooses warp-to within a range of less than 15km. Requires no skills and no slots. The closer you want to appear to the gate, the higher the fee. Again, if you want to appear more than 15km from the gate on the other side, a fee applies. This would provide increasing levels of safety or convenience at increasing costs. Also, the lower the sec level, the higher the cost. Moving a long way in high sec space shouldn't cost that much.
An interesting addition to this would be in 0.0. You could allow whoever has sovereignty in the region to set prices based on standings or even deny the ability to warp closer than 15km.
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