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101. Prophecy - Does anyone actually use it for pvp? - in Ships and Modules [original thread]
Originally by: Jenny' JoJo It seems to be worse than a harbringer in almost every way for a *competent* pvp fit. You mean only for *true scotsmen* ?
- by Ruciza - at 2008.08.16 18:40:00
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102. Arazu love? - in Ships and Modules [original thread]
Edited by: Ruciza on 16/08/2008 16:38:03 Originally by: Waxau Originally by: Ruciza Arazu is already insanely powerful. Pity nobody understands what damps do. Powerful and Underpowered are all in relation to its competitors...
- by Ruciza - at 2008.08.16 16:36:00
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103. Arazu love? - in Ships and Modules [original thread]
Arazu is already insanely powerful. Pity nobody understands what damps do.
- by Ruciza - at 2008.08.16 16:22:00
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104. Problems with AC's, Artillery, Minmatar Battleships and Caps - in Ships and Modules [original thread]
Edited by: Ruciza on 16/08/2008 03:38:40 Originally by: AstroPhobic Because at a 50v50 fight (megas versus tempests for example), in a perfect situation, every ship targeted and called primary would instapop, and the megas would fire ...
- by Ruciza - at 2008.08.16 03:36:00
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105. New Muninn - in Ships and Modules [original thread]
Edited by: Ruciza on 13/08/2008 16:24:16 Originally by: Dura'Lorth The Muninn is a sniper Stopped reading here. Or wait, I read it all, but I could have.
- by Ruciza - at 2008.08.13 16:24:00
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106. Target Painters - more useful now? - in Ships and Modules [original thread]
Painters increase your damage when you are fast yourself, THAT is their main purpose. Webbers do NOT help there. They are the tool for hit and run attacks, fast in, fast locking, alpha strike (arty), fast out.
- by Ruciza - at 2008.08.10 10:22:00
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107. motherships aren't interceptors - in Ships and Modules [original thread]
Motherships aren't combat ships at all. Neither are carriers.
- by Ruciza - at 2008.08.06 16:35:00
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108. The afterburner comeback - in Ships and Modules [original thread]
Web Range ~ Mwd switch-off range. At 10km: Scram + Web + AB > Scram + Web + Mwd Also have you noticed that AFs are going to be much faster?
- by Ruciza - at 2008.07.25 16:43:00
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109. Anti-nano observations and tactics - in Ships and Modules [original thread]
Bubbles are overrated.
- by Ruciza - at 2008.07.20 21:56:00
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110. Punisher fit for FW - in Ships and Modules [original thread]
Here is a setup, designed against oh-so powerful Rifters. It's a good ole Amarr setup, with tank and lasers and capacitor warfare and tracking disruption. It's low skill, and maybe cheap enough. Could be you have to go for even cheaper items depen...
- by Ruciza - at 2008.07.06 11:22:00
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111. EW is crap. - in Ships and Modules [original thread]
Originally by: Miss KillSome Then i took my arazu out (i lost it due to lag and my own stupidity though, later..), 3 damps on a scorpion put him at about 45km range. I used target range suppresion script ofc. This is not balanced..not at...
- by Ruciza - at 2008.07.06 10:26:00
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112. Assualt Ships - what is their role in a Fleet Op? - in Ships and Modules [original thread]
Originally by: Merin Ryskin Their role (in any situation, not just in fleets) is to be sold to buy proper ships. AFs are the most worthless ship class in the game right now. Interceptors do the frigate job (tackling, scouting) far better...
- by Ruciza - at 2008.07.02 00:29:00
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113. Munnin - in Ships and Modules [original thread]
Edited by: Ruciza on 29/06/2008 10:43:17 Originally by: Orakkus To be blunt, I would REALLY like to know what CCP was thinking when they called this a HAC. But they won't tell you. So it's you who fail if you can't figure it out. ...
- by Ruciza - at 2008.06.29 10:42:00
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114. --> Tempest Again <-- - in Ships and Modules [original thread]
Edited by: Ruciza on 29/06/2008 00:43:47 Originally by: Nian Banks That means that fittings must have T2 Autocannons to be effective. Or just maybe you have fundamentally misunderstood something. Like all the other whining maggots.
- by Ruciza - at 2008.06.29 00:43:00
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115. Munnin - in Ships and Modules [original thread]
Edited by: Ruciza on 29/06/2008 00:40:26 Originally by: AstroPhobic alpha means high damage ammo. RF EMP, PP, Fusion, whatever you like. Not bad, you're almost there.
- by Ruciza - at 2008.06.29 00:40:00
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116. Oh how the Pilgrim blows, blowing thru the sails is my pirate ship... - in Ships and Modules [original thread]
Edited by: Ruciza on 13/06/2008 21:41:24 Originally by: Ambrosious Martin Ok so be honest, why do these setups Blow so bad? Because they use nos. That's the major flaw. But rest is ok. For your purposes.
- by Ruciza - at 2008.06.13 21:41:00
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117. Pilgrim Fix - in Ships and Modules [original thread]
Originally by: Kerdrak Originally by: Marcus Druallis Originally by: Kerdrak Edited by: Kerdrak on 11/06/2008 17:03:55 Pilgrim is ok, if you don't like to fly it because can't be nanoed don't fly it (you still have the ...
- by Ruciza - at 2008.06.11 20:14:00
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118. New Huginn Pilot Tips n Tricks Ideas wanted - in Ships and Modules [original thread]
Web anything that can tackle your gangmates. Paint the primary target.
- by Ruciza - at 2008.06.09 21:29:00
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119. Do Gallente Suck? - in Ships and Modules [original thread]
Edited by: Ruciza on 09/06/2008 21:24:36 Originally by: Liang Nuren There are specific balance issues that need to be resolved though. The most egregious example is the Pilgrim. -Liang And you hope it becomes true if you repeat ...
- by Ruciza - at 2008.06.09 21:21:00
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120. Pilgrim Fix - in Ships and Modules [original thread]
Originally by: Lord WarATron 1. Pilgrim not a gang ship [...] the reality of how pvp works. Your reality. And it is not very impressive given that you already fail in your first sentence. Do you really have to use each and ever...
- by Ruciza - at 2008.06.09 17:25:00
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