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81. Rename the Ship Tree back to ISIS - in Player Features and Ideas Discussion [original thread]
SISI is ISIS backwards. CCP is in bed with the enemy. smokes tinfoil from paint can
- by Rowells - at 2016.04.21 22:05:54
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82. Expanded Probe Launcher fitting requirements or bonuses - in Player Features and Ideas Discussion [original thread]
BLUF: reduce the CPU drain of expanded probe launchers or introduce fitting bonuses (similar to T3 bonus) on certain ships. So, I'm a very big fan of combat probing and through that I have also come to love the fitting bonus on T3Ds more than alm...
- by Rowells - at 2016.04.20 15:49:03
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83. Route Planning - Avoid Systems Where Incursions Are Active - in Player Features and Ideas Discussion [original thread]
To be fair, since "avoid systems where pod killing has occurred" has been a navigation option since I can remember, adding incursions isn't too much of a stretch. As much as I love third party apps, sometimes the basic functions shouldn't be som...
- by Rowells - at 2016.04.20 14:45:57
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84. Fleet warp speed booster - in Player Features and Ideas Discussion [original thread]
Sounds more like a potential ragnarok fleet bonus
- by Rowells - at 2016.04.13 20:29:06
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85. Heavy Assault Cruiser Zealot - in Player Features and Ideas Discussion [original thread]
Syrias Bizniz wrote: Ralph King-Griffin wrote: T2 ships are supposed to be more specialised, not better. Zelots a fantastic fleet boat, get like 10 of them togeather and you start to see what theyre for. Yeah now, please, how is a Zealot...
- by Rowells - at 2016.04.12 17:15:00
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86. Heavy Assault Cruiser Zealot - in Player Features and Ideas Discussion [original thread]
Zealot focuses on the range bonuses, not the speed increase.
- by Rowells - at 2016.04.12 13:58:48
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87. Petition Freedom of the universe EVE - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Maybe he wants devs fired or maybe he wants eve to be public domain I'm kinda just guessing at this point I think he wants to fire EVE
- by Rowells - at 2016.04.12 13:57:23
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88. Rigs - in Player Features and Ideas Discussion [original thread]
I would remove the rigs, then change the way subsystems work. Rather than fitting them like modules, simply make them switchable like T3 destroyers. Some limitations may be necessary (time delay or needing fitting facilities), but it would definit...
- by Rowells - at 2016.04.10 18:31:32
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89. 'WWB' backgrounds incorrect - in Player Features and Ideas Discussion [original thread]
Lyra Gerie wrote: Rowells wrote: Lyra Gerie wrote: The reasoning behind it is that goons are behind it. You might be in the coalition but goonswarm is at the coalitions heart. While you yourself might not be a goon, you're under their umb...
- by Rowells - at 2016.04.10 00:20:43
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90. 'WWB' backgrounds incorrect - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: ULTIMATELY...... Hopefully this will be the springboard for corp/alliance backgrounds. Hopefully that's the way this is moving. Maybe even event-related backgrounds too. They haven't changed much since incarna.
- by Rowells - at 2016.04.09 21:58:30
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91. 'WWB' backgrounds incorrect - in Player Features and Ideas Discussion [original thread]
Lyra Gerie wrote: The reasoning behind it is that goons are behind it. You might be in the coalition but goonswarm is at the coalitions heart. While you yourself might not be a goon, you're under their umbrella so to speak. When the CFC or impe...
- by Rowells - at 2016.04.09 20:14:38
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92. Isk inflation - in Player Features and Ideas Discussion [original thread]
That is a very long sentence.
- by Rowells - at 2016.03.23 18:39:04
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93. Dreads and POSes in a post-Citadel game - in Player Features and Ideas Discussion [original thread]
So, watching the de blogs and the focus groups, it seems that dreads are in for an overall dps reduction in tandem with capital ehp reductions. However, the one remaining structure that has not been touched on, is POSes. While POSes are eventually...
- by Rowells - at 2016.03.18 21:27:59
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94. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Shallanna Yassavi wrote: On mid-fight refitting: Why not make it so a ship can't use its own refitting service? This would mean keeping two or more refit-capable ships close to each other, and the possibility of bumping them apart in the middle...
- by Rowells - at 2016.03.18 14:50:17
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95. IHUB - Upgrades PVE sites for Togetherness! - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Rowells wrote: Wimzy Chent-Shi wrote: Null not OP enough? But yes indeed, everyone soloing their own is boring, togetherness is fun, lvl 5 missions is a way - their spawn rate is limitless and you can make it as effi...
- by Rowells - at 2016.03.17 18:54:55
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96. IHUB - Upgrades PVE sites for Togetherness! - in Player Features and Ideas Discussion [original thread]
Wimzy Chent-Shi wrote: Null not OP enough? But yes indeed, everyone soloing their own is boring, togetherness is fun, lvl 5 missions is a way - their spawn rate is limitless and you can make it as efficient as possible but incursions still pay ...
- by Rowells - at 2016.03.17 17:07:36
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97. Adding more ways to harvest moongoo- Ring Mining Vs. Raw Moons - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: Interesting, but are more ISK taps really necessary? But it's not?
- by Rowells - at 2016.03.15 20:40:06
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98. Give the ship scanner a readable, linkable scan - in Player Features and Ideas Discussion [original thread]
TheExtruder wrote: Wouldnt this be primarily a buff for the small group of gankers that only seek to gank miners and haulers in highsec? It would benefit anyone whose ctrl+c and ctrl+v keys are getting worn down to the wires.
- by Rowells - at 2016.03.15 14:06:23
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99. Blocking a player should apply to their entire account - in Player Features and Ideas Discussion [original thread]
What happens if I block my own alt on the same account though?
- by Rowells - at 2016.03.07 19:36:21
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100. Agent Networking Module for Citadels and Future Structures - in Player Features and Ideas Discussion [original thread]
Basic premise is simple: create a rig for citadels that allows player owned structures to house different types of NPC agents in player owned structures (I will include all/most structures in the term "Citadel" unless otherwise noted, for simplici...
- by Rowells - at 2016.03.07 19:16:23
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