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21. Suggestion for all Siege, triage, indy cores - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? Pretty sure this is a 'burn out your siege mod and escape your inevitable death 99% of the time' option. Why is less dead caps a good thing? (Or can you apply points to people in siege? I honestly can't remember.) ...
- by Rowells - at 2016.12.20 22:37:50
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22. Suggestion for all Siege, triage, indy cores - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: hey this thing that gives you huge advantages with the only draw back being commitment... lets remove the commitment part Saying the only drawback is commitment leaves out quite a few other factors that are equally if n...
- by Rowells - at 2016.12.20 22:32:20
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23. If you are going to nerf mining drones.... - in Player Features and Ideas Discussion [original thread]
Honestly that's a bad idea. You would end up wasting so many cycles because the roids cannot handle that kind of volume. Hopefully the AI chip change will bring the price back into reason (although I have my doubts).
- by Rowells - at 2016.12.07 18:43:43
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24. Navy Issue Logistics Ships - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: I'd rather see navy logi filling alternative roles. Like a gallente hull rep logi, an amarrian drone logi, and maybe caldari and minmatar with bonuses to remote anciliary reps? A terrible idea of course, but better than ...
- by Rowells - at 2016.12.07 17:59:40
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25. Navy Issue Logistics Ships - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: The role of logistics ships is excessively narrow compared to combat ships. Generally, it is narrow enough it doesn't merit as many specialized variants because logi ships all do essentially the same job with the same bonuses. ...
- by Rowells - at 2016.12.07 17:56:49
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26. moveable Extractor control unit - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Why can you not simply remove the extractor and put a new one down? It's not like that's a large expense there. QoL so you don't have to redo all the extractor heads, runtimes, material types, material routes, etc. The o...
- by Rowells - at 2016.12.06 23:14:01
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27. Navy Issue Logistics Ships - in Player Features and Ideas Discussion [original thread]
In recent endeavors of trying to theorycraft the next big meta(tm), I noticed an odd little progression gap in the line of logistics. Currently there exist T1/T2/T3 Frigate, Cruiser, and capital logistics. However, many other lines of similarity s...
- by Rowells - at 2016.12.06 23:08:19
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28. More Shortcuts to make FC'ing easier - in Player Features and Ideas Discussion [original thread]
I'll throw in some of my own requests as well: Broadcast + action combo buttons/keys - allow the FC to simultaneously broadcast an order and commit the act at the same time. Helpful for aligning, warping, jumping, and target calling. Radial me...
- by Rowells - at 2016.11.10 16:55:03
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29. Balancing Tracking, Sig Size and Speed with Penetration Rating - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Please explain why you feel supercapitals need this kind of a buff. Other way around. Small ships would probably get a nerf. But to be honest I already thing that a similar thing is built into how damage scales between ...
- by Rowells - at 2016.11.03 19:56:24
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30. Jump portal and cyno for Keepstar - in Player Features and Ideas Discussion [original thread]
Can the keepstar accidentally hit jump instead of bridge?
- by Rowells - at 2016.10.03 22:31:28
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31. MIning barges and exhumer : lock and mining range - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: You really shouldn't be sending your drones out that far to begin with. Why not?
- by Rowells - at 2016.10.03 22:29:32
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32. Citadels vul. timers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Rowells wrote: Lugh Crow-Slave wrote: don't they already have a longer window on their repair timer? Not afaik. The repair timer is just 15 minutes. If you miss that, you have to wait until the next vulnerability ...
- by Rowells - at 2016.09.29 12:41:16
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33. Citadels vul. timers - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: If they aren't in your TZ, why do you care? You obviously weren't using the space at that time of day anyway. Get them to contribute towards Sov costs and make an alliance of some sort, invite them into your alliance even. ...
- by Rowells - at 2016.09.29 05:03:34
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34. Citadels vul. timers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: don't they already have a longer window on their repair timer? Not afaik. The repair timer is just 15 minutes. If you miss that, you have to wait until the next vulnerability period.
- by Rowells - at 2016.09.29 05:00:30
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35. Citadels vul. timers - in Player Features and Ideas Discussion [original thread]
I wouldn't say you get to choose the timer, but having a longer window as a penalty would be enough.
- by Rowells - at 2016.09.28 14:44:35
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36. will the rorqual shed its stupid cargo scanning bonus? - in Player Features and Ideas Discussion [original thread]
LiBraga wrote: Christopher Mabata wrote: Pairs well with that capital tractor beam eh? Tbf... the Rorqual seemed to be designed for drone anomalies when they dropped alloys. The mining bonuses were added as a decoy so that people thought ...
- by Rowells - at 2016.09.27 18:05:42
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37. CCPlease Minmatar skins - in Player Features and Ideas Discussion [original thread]
Can we get the maelstrom sails/wings to flap during warp too?
- by Rowells - at 2016.09.21 02:28:41
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38. Support Battleship? - in Player Features and Ideas Discussion [original thread]
I can get behind a cyno-jamming ship idea, but 500km is way to much imo
- by Rowells - at 2016.09.19 16:23:25
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39. We need Caldari-Minmatar faction ships ASAP! - in Player Features and Ideas Discussion [original thread]
Can't believe no one has suggested pirate faction shield logistics ship
- by Rowells - at 2016.09.18 15:33:29
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40. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
I don't really see a good reason as to why this specific case needs to break from the standard. Regardless of why it makes sense in of itself, it would be a very unusual exception to the rule.
- by Rowells - at 2016.09.16 16:56:21
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