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1. Modifying sell order resets duration - in Test Server Feedback [original thread]
I noticed on TQ and Sisi that if you have sell order and you modify it, it will reset time left for that order. Is this a bug that should be filed as a bug report or just intended behaviour?
- by Rede - at 2006.12.13 09:09:00
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2. NPC Salvage Types - in Missions & Complexes [original thread]
Gurista: Ward Console Scorched Telemetry Processor Malfunctioning Shield Emitter
- by Rede - at 2006.12.12 10:19:00
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3. EVE Data Export, REVELATIONS Edition and Dev Blog - in EVE Information Portal [original thread]
Geeze this MS-SQL (Express) is... Um... PITA.. I can't import eveNames, I hit "out of memory" error - 1.5GB physical memory is not enough? :o So any do-it-this-way for dummies would be nice. I even tried to use that sqlcmd - tool but same thing.
- by Rede - at 2006.12.09 20:25:00
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4. EVE Data Export, REVELATIONS Edition and Dev Blog - in EVE Information Portal [original thread]
Originally by: ItsIdMe Originally by: Rede Edited by: Rede on 09/12/2006 15:58:13 I was trying to import this stuff to MS-SQL Express, but stuck with true/false flags. I get only: Msg 128, Level 15, State 1, Line 3 The name ...
- by Rede - at 2006.12.09 16:37:00
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5. EVE Data Export, REVELATIONS Edition and Dev Blog - in EVE Information Portal [original thread]
Edited by: Rede on 09/12/2006 15:58:13 I was trying to import this stuff to MS-SQL Express, but stuck with true/false flags. I get only: Msg 128, Level 15, State 1, Line 3 The name "true" is not permitted in this context. Valid expressions a...
- by Rede - at 2006.12.09 15:57:00
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6. Salvaging percentage effects? - in Skill Discussions [original thread]
Originally by: Chribba imo by the descriptions it only says your salvage will go faster, not more salvaged - which sucks tbh. I hope I am wrong on this. Actually it only enhances your chance of succesfull salvaging. Salvager I still t...
- by Rede - at 2006.12.06 11:25:00
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7. Salvage loot missing from some wreck types - in Issues, Workarounds & Localization [original thread]
And as you may aware, mission NPC doesn't give much for salvaging (I heard that it's 10% from "ordinary" NPC on belt) So it's intended - mission runners have their income, salvagers will use belts for that.
- by Rede - at 2006.12.05 13:08:00
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8. Revelations Patch, Tuesday 5 December, from 1100 to 1500 GMT - in EVE Information Portal [original thread]
Originally by: keepiru Salvage simply takes too long. In order for it to be economically viable for a ratter to hang around a belt after looting to salvage - and please don't insult my intelligence by pretending the possibility of a ded...
- by Rede - at 2006.12.03 18:14:00
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9. Recon Probe Launcher? - in Ships and Modules [original thread]
Originally by: Berrik Radhok Speaking of probes, you need to fix scan times. The amount of time it takes to scan for things is 600 seconds and the duration of the cheapest probe is 500, and the skill for reducing duration is rank 8 T...
- by Rede - at 2006.11.30 07:52:00
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10. Salvaging: working or bugged ? - in Ships and Modules [original thread]
I tried this out before that boot and got nothing in about 20 ships on belts. On sisi I could get about 1 item from every wreck, bigger ships usually gave two. At this rate building one rig needs hours and hours of work - and will cost billions ...
- by Rede - at 2006.11.29 22:42:00
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11. Standings for agents - in Missions & Complexes [original thread]
I've similiar problem. My standing was way below needed (6.85 was needed). I completed storyline and got corporation standing to 6.90 (effective, real standing is a bit less due connections skill). Agent changed to available, but when asking for ...
- by Rede - at 2006.11.29 22:31:00
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12. 800k SP boost, spread some love! - in Revelations Testing and Development [original thread]
Max SP of course... What else it could be..? :) Actually when I started Eve about year and half ago at some point it was very frustrating to be so restricted what you could do. First there was need for training learnings, once a while I trained ...
- by Rede - at 2006.11.20 08:46:00
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13. Logging on to test server - in Test Server Feedback [original thread]
Makes just a bit more difficult to help that stresstesting CCP wants us to perform... :)
- by Rede - at 2006.10.20 18:56:00
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14. [WTS] Regional BM`s - in Sell Orders [original thread]
Lonetrek and Pure Blind please.
- by Rede - at 2006.02.23 07:38:00
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15. Starbase, - in Science and Industry [original thread]
Originally by: JakeBubbaCole How much does it cost to make your own starbase, and what do you need to know to make it If you mean POS you need tower and fuel to keep tower up and running. As simplest case. You need player corporation a...
- by Rede - at 2005.12.17 21:28:00
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16. Stacking equation: progress so far - in Ships and Modules [original thread]
Originally by: Matthew Originally by: Jim Hsu I can get it to arbitrary precision (if my inputs (existing data) are arbitrary precise). But .. what in the world is that number? Some "magical constant"? It's entirely possible th...
- by Rede - at 2005.12.17 21:20:00
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17. Stacking equation: progress so far - in Ships and Modules [original thread]
Originally by: Matthew Originally by: Jim Hsu I can get it to arbitrary precision (if my inputs (existing data) are arbitrary precise). But .. what in the world is that number? Some "magical constant"? It's entirely possible th...
- by Rede - at 2005.12.17 21:20:00
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18. Ship Maintenance - in Science and Industry [original thread]
In patch notes is stated that using ship maintenance shouldn't use cap anymore. Still it does. I read somewhere that re-onlining or re-anchoring could help. Is this still happening or do I file a bug report to get it fixed - would be nice to put ...
- by Rede - at 2005.12.17 21:01:00
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19. Need help understanding ECM - in Ships and Modules [original thread]
Well ECM don't stack. You will have 3 times strenght of 4 jam attempts. See more in http://oldforums.eveonline.com/?a=topic&threadID=190417
- by Rede - at 2005.12.17 17:21:00
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20. Missing modules/blueprints for drone mods. - in Ships and Modules [original thread]
There is supposed to be total of four modules for drones: Drone Link Augmentor (more range), Omnidirectional Tracking Link (more tracking and optimal range), Combat Drone Turret Stabilizer (more damage), Drone Navigation Computer (more speed). L...
- by Rede - at 2005.12.17 14:25:00
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