Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
381. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Go post in the CSM fora about the stale meta.
- by Rawketsled - at 2015.05.11 08:45:04
|
382. Make Stations Bigger - in Player Features and Ideas Discussion [original thread]
'porting for redundancy.
- by Rawketsled - at 2015.05.10 23:40:45
|
383. Show me the number of runs ON the blueprint - in Player Features and Ideas Discussion [original thread]
Post this to the Little Things thread? +1 either way.
- by Rawketsled - at 2015.05.10 23:29:28
|
384. Free anchoring and intersteller sites - in Player Features and Ideas Discussion [original thread]
You over-rate how much of a liability corpmates are. Also, what about my own personal un-discoverable safehouse that's populated by me and my army of alts? Are they going to be spies?
- by Rawketsled - at 2015.05.07 03:39:42
|
385. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
4MN MWD 50MN MWD 600MN MWD There's a nerf to small micros (which I admit wouldn't be needed if the combination of links and Snakes was nerfed), and a buff to large micros, which should make BS pilots happy.
- by Rawketsled - at 2015.05.06 14:13:34
|
386. New Skill Proposal - in Player Features and Ideas Discussion [original thread]
heh, I thought it looked at the whole thing. I learnt something new today.
- by Rawketsled - at 2015.05.06 03:08:24
|
387. New Skill Proposal - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: I was just looking over my derived standings hits after a decent storyline and I had the thought that it might be nice if there was a social skill that modified the negative affects of derived standings at 5% per level. ...
- by Rawketsled - at 2015.05.06 02:47:33
|
388. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Diabolus Darkdoom wrote: Why is there still no mention of 1000/5000mn prop mods for caps? Because why do you want to nerf the Phoenix more ?
- by Rawketsled - at 2015.05.05 08:17:13
|
389. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Niralos Shooah wrote: Flavor text is an unnecessary gimmick, not to mention AB's and MWD's didn't previously have any. Oh but they did. Many years ago. CCP removed it because they thought it was confusing and needless. That's how we ended up...
- by Rawketsled - at 2015.05.04 13:58:09
|
390. Market mechanics, Poco style concept. - in Player Features and Ideas Discussion [original thread]
Okay, I understand now. That's a legitimate concern to have, but it shouldn't be legislated against by new mechanics. This falls under market pvp, which is encouraged. Also, you'd be taking away from the public-ness of an open market. You're pro...
- by Rawketsled - at 2015.05.04 07:12:54
|
391. Market mechanics, Poco style concept. - in Player Features and Ideas Discussion [original thread]
You're going to have to explain this gouging business to me.
- by Rawketsled - at 2015.05.04 06:38:06
|
392. Industry queue please - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: FireFrenzy wrote: also isnt this the WHOLE FLIPPING POINT of the skill to begin with? Maybe just train it? and/or sell the minerals and just buy what you want? Just selling everything doesn't really address the problem tho...
- by Rawketsled - at 2015.05.04 00:27:04
|
393. I propose a simple nerf to drones - in Player Features and Ideas Discussion [original thread]
I don't believe there are stacking penalties at all for neuts or webs. Damps, TD, and painting, yes.
- by Rawketsled - at 2015.05.01 05:14:46
|
394. Free anchoring and intersteller sites - in Player Features and Ideas Discussion [original thread]
There's some huge, gaping, holes in this idea that arise from the technical background of how the servers work. Let's brush those aside for a moment and assume that, with infinite money, CCP can just re-engineer the entire backend to suit. A few...
- by Rawketsled - at 2015.04.29 22:46:33
|
395. Request for change to Skin Mechanic - in Player Features and Ideas Discussion [original thread]
Not a terrible idea. +1
- by Rawketsled - at 2015.04.29 06:13:09
|
396. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Anchoring ships is a pointless endeavour because there's little, if not nothing, you will want to stay around for an hour in preparation for in FozzieSov. The days of sitting down and defending a patch of ground are over. When someone anchors, t...
- by Rawketsled - at 2015.04.29 04:23:32
|
397. Pirate faction SKIN time limit. - in Player Features and Ideas Discussion [original thread]
Read the patch notes and the developers' blog posts. It's explained there.
- by Rawketsled - at 2015.04.29 00:03:51
|
398. How to fix bounty. - in Player Features and Ideas Discussion [original thread]
This is a poorly thought-out idea. I have a high-sec capable pirate alt. I'll offer a bounty collection service to my alliance with a, say, 2% fee. Alliance mates cash-out their bounties, and I get enough ISK to offset my monthly losses that SRP ...
- by Rawketsled - at 2015.04.28 04:44:19
|
399. Big thing for little things! - in Player Features and Ideas Discussion [original thread]
So you're asking for Overseer's Effects and w-space Blue Loot?
- by Rawketsled - at 2015.04.27 23:16:54
|
400. Keep the Rifter model - in Player Features and Ideas Discussion [original thread]
The re-modelling of the Stabber, Typhoon and 'pest have been pretty damn awesome. As long as the art team keeps following that track I think a new Rifter will turn out fine. Just hope and pray that CCP doesn't do a Blackbird or a Chimera on it.
- by Rawketsled - at 2015.04.27 23:11:15
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
First page | Previous page | Next page | Last page |